"The improved horse harness, the heavy plow, and crop rotation were key advancements in farming technology during the medieval period."
Summary
- Farms produce food for your empire. Collect the food from your farms as they fill up so that the resource is available to upgrade your castle. Use food to train and upgrade troops, build structures, and launch attacks.
Offensive Strategy
Defensive Strategy
- Outside the walls
Level | Health | Upgrade Time | Upgrade Cost | Production Rate | Storage Capacity | Time to Fill | Catch-Up Point* | Required Age |
---|---|---|---|---|---|---|---|---|
1 | 750 |
10s |
125 | 125 /h | 500 | 4h | N/A | |
2 | 1,250 | 2m | 200 | 150 /h | 600 | 4h | 10m | |
3 | 1,750 | 1h | 800 | 200 /h | 1,600 | 8h | 3h | |
4 | 2,120 | 3h | 2,000 | 250 /h | 2,000 | 8h | 12h | |
5 | 2,650 | 10h | 6,000 | 300 /h | 3,000 | 10h | 2d 2h | |
6 | 3,000 | 16h | 20,000 | 425 /h | 6,400 | 15h 4m | 1d 14h 24m | |
7 | 3,450 | 1d | 80,000 | 550 /h | 10,000 | 18h 11m | 3d 9h 36m | |
8 | 3,880 | 1d 18h | 250,000 | 715 /h | 20,000 | 1d 3h 58m | 5d 20h | |
9 | 4,365 | 2d 12h | 400,000 | 1,000 /h | 30,000 | 1d 6h | 6d 6h 32m | |
10 | 5,020 | 3d 12h | 900,000 | 1,400 /h | 50,000 | 1d 11h 43m | 8d 18h | |
11 | 5,775 | 4d 22h | 1,400,000 | 1,960 /h | 80,000 | 1d 16h 49m | 14d 23h 8m |
- The Catch-Up Point is the time at which the newly upgraded farm has equaled the total production of the farm had it not been upgraded - this does not consider recovering the cost of the Wood required to perform the upgrade.
建築 | |
---|---|
經濟 | 農場 • 糧倉 • 磨坊 • 貯木場 • 採石場 • 石料庫 • 大教堂 • 道路 |
防衛 | 弓箭手塔樓 • 弩弓塔樓 • 弩砲塔樓 • 噴火塔樓 • 火槍塔樓 • 投石車砲台 • 投石機砲台 • 烽火台 • 警衛室 • 崗哨 • 鐵蒺藜 • 工程兵陷阱 • 火焰陷阱 • 城牆 |
軍事 | 軍營 • 營房 • 文明軍營 • 馬廄 • 英雄殿堂 • 大使館 • 靶場 • 攻城工坊 • 大學 |
其他建築 | 城堡 • 榮譽 |