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m (Statistics)
(Statistics)
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! scope="col" style="text-align:center;"|Health
 
! scope="col" style="text-align:center;"|Health
 
! scope="col" style="text-align:center;"|Attack
 
! scope="col" style="text-align:center;"|Attack
  +
!dps
 
! scope="col" style="text-align:center;"|Recovery Time
 
! scope="col" style="text-align:center;"|Recovery Time
 
! scope="col" style="text-align:center;"|Upgrade Costs
 
! scope="col" style="text-align:center;"|Upgrade Costs
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| style="text-align:right;"|8,000
 
| style="text-align:right;"|8,000
 
| style="text-align:right;"|320
 
| style="text-align:right;"|320
  +
|127
 
| style="text-align:right;" | 6h
 
| style="text-align:right;" | 6h
 
| style="text-align:right;" |  3500 pennants
 
| style="text-align:right;" |  3500 pennants
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| style="text-align:right;"|9,200
 
| style="text-align:right;"|9,200
 
| style="text-align:right;"|368
 
| style="text-align:right;"|368
  +
|147
 
| style="text-align:right;" | 7h
 
| style="text-align:right;" | 7h
 
| style="text-align:right;" | 7,500 pennants
 
| style="text-align:right;" | 7,500 pennants

Revision as of 10:07, May 13, 2015

Template:Hero Infobox Short description // Upgrade in <building>

General Assessment

Strengths

  • Towers placed together.

Weaknesses

  • Needs to get in close directly in front of target. Cannot attack a tower with a wall in front of it.

Tactics

Attack

  • Winirch is one of the best heros to use. He can wipe out towers and building within a 2 tile radius from his target. Make sure he has a clear path to his target and use him to destroy clumped towers, emplacements and even guardhouses within range.

Defense

  • Heros cannot be used in defense.

Statistics

Level Health Attack dps Recovery Time Upgrade Costs Upgrade Time
1 8,000 320 127 6h  3500 pennants Instantaneously
2 9,200 368 147 7h 7,500 pennants 2 days
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