Age of Empires Castle Siege Wiki
(Undo revision 8249 by Toto89 (talk))
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Tag: rte-source
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{{BuildingPortableInfoBox
<gallery type="slideshow" widths="250" caption="Watch Signal, Level 06">
 
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|imagenumber=8
Watch signal level06.png
 
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|image1=Watch signal level01.png
</gallery>
 
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|image2=Watch signal level02.png
 
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|image3=Watch signal level03.png
The Watch Signal is an Age 4 building that will allow other alliance members to donate soldiers. Like the [[Grenadier]] and [[Musket Tower]], it was added in early March 2015.
 
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|image4=Watch signal level04.png
 
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|image5=Watch signal level05.png
==Statistics==
 
 
|image6=Watch signal level06.png
{| class="article-table" border="0" cellpadding="1" cellspacing="1"
 
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|image7=Watch signal level07.png
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|image8=Watch signal level08.png
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|buildingsize=2x2
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|age1=0
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|age2=0
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|age3=0
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|age4=1
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|age5=1
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|age6=1
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|age7=1
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|age8=1
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|age9=1
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|deploytime=35s
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|redeploytime=70s
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|triggerradius=5.5
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}}
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''"Most sieges were broken by the arrival of relief troops. Castle defenders used many ingenious techniques to send for help."''
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----
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===Summary===
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*The watch signal summons relief force troops to defend your castle. It sends up the signal fire when enemies are in range.
 
*The Watch Signal is an Age 4 building that will allow other alliance members to donate soldiers.
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----
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===Offensive Strategy===
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*
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----
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===Defensive Strategy===
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*
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----
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===Trivia===
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*Like the [[Grenadier]] and [[Musket Tower]], it was added in early March 2015.
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{{Clr}}
 
{| class="article-table" border="0" cellpadding="1" cellspacing="1" style="width=100%; margin:auto;"
 
|-
 
|-
 
! scope="row" style="text-align:center;" |Level
 
! scope="row" style="text-align:center;" |Level
 
! scope="col" style="text-align:center;" |Health
 
! scope="col" style="text-align:center;" |Health
! scope="col" style="text-align:center;" |First attack
 
! scope="col" style="text-align:center;" |Following attacks
 
 
! scope="col" style="text-align:center;" |Upgrade Cost
 
! scope="col" style="text-align:center;" |Upgrade Cost
 
! scope="col" style="text-align:center;" |Upgrade Time
 
! scope="col" style="text-align:center;" |Upgrade Time
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|-
 
|-
 
! scope="row" style="text-align:center;" |1
 
! scope="row" style="text-align:center;" |1
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|3,500 {{Health}}
| style="text-align:right;" |3,500
 
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|6,000 {{Wood}}
| style="text-align:right;" |35 sec
 
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|15h
| style="text-align:right;" |70 sec
 
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|1
| style="text-align:right;" |6,000 wood
 
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|4
| style="text-align:center;" |15 hours
 
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|4
| style="text-align:center;" |1
 
| style="text-align:center;" |4
 
| style="text-align:center;" |4
 
 
|-
 
|-
 
! scope="row" style="text-align:center;" |2
 
! scope="row" style="text-align:center;" |2
  +
|4,200 {{Health}}
| style="text-align:right;" |4,200
 
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|10,000 {{Wood}}
| style="text-align:right;" |35 sec
 
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|15h
| style="text-align:right;" |70 sec
 
  +
|1
| style="text-align:right;" |10,000 wood
 
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|7
| style="text-align:center;" |15 hours
 
  +
|4
| style="text-align:center;" |1
 
| style="text-align:center;" |7
 
| style="text-align:center;" |4
 
 
|-
 
|-
 
! scope="row" style="text-align:center;" |3
 
! scope="row" style="text-align:center;" |3
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|5,040 {{Health}}
| style="text-align:right;" |5,040
 
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|32,000 {{Wood}}
| style="text-align:right;" |35 sec
 
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|1d
| style="text-align:right;" |70 sec
 
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|1
| style="text-align:right;" |32,000 wood
 
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|10
| style="text-align:center;" |1 Day
 
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|5
| style="text-align:center;" |1
 
| style="text-align:center;" |10
 
| style="text-align:center;" |5
 
 
|-
 
|-
 
! scope="row" style="text-align:center;" |4
 
! scope="row" style="text-align:center;" |4
  +
|5,795 {{Health}}
| style="text-align:right;" |5,795
 
  +
|100,000 {{Wood}}
| style="text-align:right;" |35 sec
 
  +
|2d
| style="text-align:right;" |70 sec
 
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|2
| style="text-align:right;" |100,000 wood
 
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|12
| style="text-align:center;" |2 Days
 
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|6
| style="text-align:center;" |2
 
| style="text-align:center;" |12
 
| style="text-align:center;" |6
 
 
|-
 
|-
 
! scope="row" style="text-align:center;" |5
 
! scope="row" style="text-align:center;" |5
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|6,665 {{Health}}
| style="text-align:right;" |6,665
 
  +
|220,000 {{Wood}}
| style="text-align:right;" |35 sec
 
  +
|2d
| style="text-align:right;" |70 sec
 
  +
|2
| style="text-align:right;" |220,000 wood
 
  +
|14
| style="text-align:center;" |2 Days
 
  +
|6
| style="text-align:center;" |2
 
| style="text-align:center;" |14
 
| style="text-align:center;" |6
 
 
|-
 
|-
 
! scope="row" style="text-align:center;" |6
 
! scope="row" style="text-align:center;" |6
  +
|7,665 {{Health}}
| style="text-align:right;" |7,665
 
  +
|500,000 {{Wood}}
| style="text-align:right;" |35 sec
 
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|3d 12h
| style="text-align:right;" |70 sec
 
  +
|3
| style="text-align:right;" |500,000 wood
 
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|16
| style="text-align:center;" |3 Days 12 hours
 
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|7
| style="text-align:center;" |3
 
| style="text-align:center;" |16
 
| style="text-align:center;" |7
 
 
|-
 
|-
 
! scope="row" style="text-align:center;" |7
 
! scope="row" style="text-align:center;" |7
  +
|8,815 {{Health}}
| style="text-align:right;" |8,815
 
  +
|900.000 {{Wood}}
| style="text-align:right;" |35 sec
 
  +
|5d
| style="text-align:right;" |70 sec
 
  +
|3
| style="text-align:right;" |900.000 wood
 
  +
|18
| style="text-align:center;" |5 Days
 
  +
|8
| style="text-align:center;" |3
 
| style="text-align:center;" |18
 
| style="text-align:center;" |8
 
 
|-
 
|-
 
! scope="row" style="text-align:center;" |8
 
! scope="row" style="text-align:center;" |8
| style="text-align:right;" |10,135
+
|style="white-space: nowrap;"|10,135 {{Health}}
| style="text-align:right;" |35 sec
+
|style="white-space: nowrap;"|2,500,000 {{Wood}}
| style="text-align:right;" |70 sec
+
|style="white-space: nowrap;"|7d
| style="text-align:right;" |2,500,000 wood
+
|style="white-space: nowrap;"|4
| style="text-align:center;" |7 Days
+
|style="white-space: nowrap;"|20
| style="text-align:center;" |4
+
|style="white-space: nowrap;"|9
| style="text-align:center;" |20
 
| style="text-align:center;" |9
 
 
|}
 
|}
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__NOTOC____NOEDITSECTION__
 
[[Category:Buildings]]
 
[[Category:Buildings]]
 
[[Category:Fortification]]
 
[[Category:Fortification]]

Revision as of 09:51, 28 August 2015

Template:BuildingPortableInfoBox "Most sieges were broken by the arrival of relief troops. Castle defenders used many ingenious techniques to send for help."


Summary

  • The watch signal summons relief force troops to defend your castle. It sends up the signal fire when enemies are in range.
  • The Watch Signal is an Age 4 building that will allow other alliance members to donate soldiers.

Offensive Strategy


Defensive Strategy


Trivia

Level Health Upgrade Cost Upgrade Time Number of Squads Troop Capacity Age Required
1 3,500 Template:Health 6,000 Template:Wood 15h 1 4 4
2 4,200 Template:Health 10,000 Template:Wood 15h 1 7 4
3 5,040 Template:Health 32,000 Template:Wood 1d 1 10 5
4 5,795 Template:Health 100,000 Template:Wood 2d 2 12 6
5 6,665 Template:Health 220,000 Template:Wood 2d 2 14 6
6 7,665 Template:Health 500,000 Template:Wood 3d 12h 3 16 7
7 8,815 Template:Health 900.000 Template:Wood 5d 3 18 8
8 10,135 Template:Health 2,500,000 Template:Wood 7d 4 20 9