No edit summary Tag: rte-source |
m (Watch Signal's range does not get larger as it is level up. Range stays the same.) Tag: Visual edit |
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+ | {{PortableInfoBox |
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− | <gallery type="slideshow" widths="250" caption="Watch Signal, Level 06"> |
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− | Watch signal level06.png |
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− | </gallery> |
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− | |||
− | {{BuildingPortableInfoBox |
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|imagenumber=8 |
|imagenumber=8 |
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− | |image= |
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− | |tab1= |
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− | |tab2= |
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− | |tab3= |
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− | |tab4= |
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− | |tab5= |
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− | |tab6= |
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− | |tab7= |
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− | |tab8= |
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− | |tab9= |
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− | |tab10= |
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|image1=Watch signal level01.png |
|image1=Watch signal level01.png |
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|image2=Watch signal level02.png |
|image2=Watch signal level02.png |
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Line 24: | Line 9: | ||
|image7=Watch signal level07.png |
|image7=Watch signal level07.png |
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|image8=Watch signal level08.png |
|image8=Watch signal level08.png |
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− | |image9= |
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− | |image10= |
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|buildingsize=2x2 |
|buildingsize=2x2 |
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|age1=0 |
|age1=0 |
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Line 36: | Line 19: | ||
|age8=1 |
|age8=1 |
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|age9=1 |
|age9=1 |
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− | | |
+ | |age10=1 |
− | |speed= |
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− | |range= |
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− | |duration= |
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|deploytime=35s |
|deploytime=35s |
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|redeploytime=70s |
|redeploytime=70s |
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|triggerradius=5.5 |
|triggerradius=5.5 |
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− | |unit1age= |
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− | |unit1= |
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− | |unit2age= |
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− | |unit2= |
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− | |unit3age= |
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− | |unit3= |
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− | |unit4age= |
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− | |unit4= |
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− | |unit5age= |
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− | |unit5= |
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}} |
}} |
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⚫ | |||
− | |||
+ | ''"Most sieges were broken by the arrival of relief troops. Castle defenders used many ingenious techniques to send for help."'' |
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− | |||
+ | ---- |
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⚫ | |||
+ | ===Summary=== |
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− | |||
+ | *The Watch Signal summons relief force troops to defend your castle. It sends up the signal fire when enemies are in range. |
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− | ==Statistics== |
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⚫ | |||
⚫ | |||
+ | ---- |
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+ | ===Offensive Strategy=== |
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+ | *Destroy the opponent's watch signal prior to the call in reinforcements. |
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+ | ---- |
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+ | ===Defensive Strategy=== |
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+ | *The watch signal will only activate if alliance members have donated troops to it. If not, it is useless. |
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+ | *[[Cavalry]], [[Mamluk|Mamluks]], and [[Knight Templar|Knight Templars]] are widely regarded as the best troops for watch signals, due to their fast speed, high attack, and ability to clear out units. [[Raiders of Muscovy]] are also relatively strong, but since they are only effective against siege weapons, are not as strong. |
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+ | ---- |
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+ | ===Trivia=== |
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+ | *Like the [[Grenadier]] and [[Musket Tower]], it was added in early March 2015. |
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+ | </div> |
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+ | {{Clr}} |
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⚫ | |||
|- |
|- |
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! scope="row" style="text-align:center;" |Level |
! scope="row" style="text-align:center;" |Level |
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! scope="col" style="text-align:center;" |Health |
! scope="col" style="text-align:center;" |Health |
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− | ! scope="col" style="text-align:center;" |First attack |
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− | ! scope="col" style="text-align:center;" |Following attacks |
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! scope="col" style="text-align:center;" |Upgrade Cost |
! scope="col" style="text-align:center;" |Upgrade Cost |
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! scope="col" style="text-align:center;" |Upgrade Time |
! scope="col" style="text-align:center;" |Upgrade Time |
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Line 73: | Line 54: | ||
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|- |
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! scope="row" style="text-align:center;" |1 |
! scope="row" style="text-align:center;" |1 |
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+ | |3,500 {{Res|RES=Health}} |
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− | | style="text-align:right;" |3,500 |
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+ | |6,000 {{Res|RES=Wood}} |
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− | | style="text-align:right;" |35 sec |
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+ | |15h |
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− | | style="text-align:right;" |70 sec |
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+ | |1 |
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− | | style="text-align:right;" |6,000 wood |
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+ | |4 |
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− | | style="text-align:center;" |15 hours |
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− | | style="text-align:center;" | |
+ | | style="text-align: center;" |{{Res|RES=Age 4}} |
⚫ | |||
− | | style="text-align:center;" |4 |
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|- |
|- |
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! scope="row" style="text-align:center;" |2 |
! scope="row" style="text-align:center;" |2 |
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+ | |4,200 {{Res|RES=Health}} |
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− | | style="text-align:right;" |4,200 |
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+ | |10,000 {{Res|RES=Wood}} |
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− | | style="text-align:right;" |35 sec |
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+ | |15h |
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− | | style="text-align:right;" |70 sec |
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+ | |1 |
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− | | style="text-align:right;" |10,000 wood |
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+ | |7 |
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− | | style="text-align:center;" |15 hours |
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− | | style="text-align:center;" | |
+ | | style="text-align: center;" |{{Res|RES=Age 4}} |
− | | style="text-align:center;" |7 |
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− | | style="text-align:center;" |4 |
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|- |
|- |
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! scope="row" style="text-align:center;" |3 |
! scope="row" style="text-align:center;" |3 |
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+ | |5,040 {{Res|RES=Health}} |
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− | | style="text-align:right;" |5,040 |
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+ | |32,000 {{Res|RES=Wood}} |
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− | | style="text-align:right;" |35 sec |
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+ | |1d |
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− | | style="text-align:right;" |70 sec |
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+ | |1 |
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− | | style="text-align:right;" |32,000 wood |
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+ | |10 |
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− | | style="text-align:center;" |1 Day |
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− | | style="text-align:center;" | |
+ | | style="text-align: center;" |{{Res|RES=Age 5}} |
− | | style="text-align:center;" |10 |
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− | | style="text-align:center;" |5 |
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|- |
|- |
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! scope="row" style="text-align:center;" |4 |
! scope="row" style="text-align:center;" |4 |
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+ | |5,795 {{Res|RES=Health}} |
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− | | style="text-align:right;" |5,795 |
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+ | |100,000 {{Res|RES=Wood}} |
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− | | style="text-align:right;" |35 sec |
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+ | |2d |
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− | | style="text-align:right;" |70 sec |
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+ | |2 |
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− | | style="text-align:right;" |100,000 wood |
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+ | |12 |
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− | | style="text-align:center;" |2 Days |
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− | | style="text-align:center;" | |
+ | | style="text-align: center;" |{{Res|RES=Age 6}} |
− | | style="text-align:center;" |12 |
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− | | style="text-align:center;" |6 |
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|- |
|- |
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! scope="row" style="text-align:center;" |5 |
! scope="row" style="text-align:center;" |5 |
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+ | |6,665 {{Res|RES=Health}} |
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− | | style="text-align:right;" |6,665 |
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+ | |220,000 {{Res|RES=Wood}} |
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− | | style="text-align:right;" |35 sec |
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+ | |2d |
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− | | style="text-align:right;" |70 sec |
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+ | |2 |
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− | | style="text-align:right;" |220,000 wood |
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+ | |14 |
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− | | style="text-align:center;" |2 Days |
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− | | style="text-align:center;" | |
+ | | style="text-align: center;" |{{Res|RES=Age 6}} |
− | | style="text-align:center;" |14 |
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− | | style="text-align:center;" |6 |
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|- |
|- |
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! scope="row" style="text-align:center;" |6 |
! scope="row" style="text-align:center;" |6 |
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+ | |7,665 {{Res|RES=Health}} |
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− | | style="text-align:right;" |7,665 |
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+ | |500,000 {{Res|RES=Wood}} |
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− | | style="text-align:right;" |35 sec |
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+ | |3d 12h |
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− | | style="text-align:right;" |70 sec |
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+ | |3 |
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− | | style="text-align:right;" |500,000 wood |
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+ | |16 |
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− | | style="text-align:center;" |3 Days 12 hours |
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− | | style="text-align:center;" | |
+ | | style="text-align: center;" |{{Res|RES=Age 7}} |
− | | style="text-align:center;" |16 |
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− | | style="text-align:center;" |7 |
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|- |
|- |
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! scope="row" style="text-align:center;" |7 |
! scope="row" style="text-align:center;" |7 |
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+ | |8,815 {{Res|RES=Health}} |
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− | | style="text-align:right;" |8,815 |
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+ | |900.000 {{Res|RES=Wood}} |
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− | | style="text-align:right;" |35 sec |
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+ | |5d |
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− | | style="text-align:right;" |70 sec |
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+ | |3 |
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− | | style="text-align:right;" |900.000 wood |
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+ | |18 |
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− | | style="text-align:center;" |5 Days |
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− | | style="text-align:center;" | |
+ | | style="text-align: center;" |{{Res|RES=Age 8}} |
− | | style="text-align:center;" |18 |
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− | | style="text-align:center;" |8 |
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|- |
|- |
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! scope="row" style="text-align:center;" |8 |
! scope="row" style="text-align:center;" |8 |
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− | | style=" |
+ | | style="white-space: nowrap;" |10,135 {{Res|RES=Health}} |
− | | style=" |
+ | | style="white-space: nowrap;" |2,500,000 {{Res|RES=Wood}} |
− | | style=" |
+ | | style="white-space: nowrap;" |7d |
− | | style=" |
+ | | style="white-space: nowrap;" |4 |
− | | style=" |
+ | | style="white-space: nowrap;" |20 |
− | | style="text-align:center;" | |
+ | | style="white-space: nowrap; text-align: center;" |{{Res|RES=Age 9}} |
− | | style="text-align:center;" |20 |
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− | | style="text-align:center;" |9 |
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|} |
|} |
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+ | |||
+ | {{BuildingsMenu}} |
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+ | __NOTOC__ __NOEDITSECTION__ |
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[[Category:Buildings]] |
[[Category:Buildings]] |
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[[Category:Fortification]] |
[[Category:Fortification]] |
Latest revision as of 00:35, 30 November 2017
"Most sieges were broken by the arrival of relief troops. Castle defenders used many ingenious techniques to send for help."
Summary
- The Watch Signal summons relief force troops to defend your castle. It sends up the signal fire when enemies are in range.
- The Watch Signal is an Age 4 building that will allow other alliance members to donate soldiers.
Offensive Strategy
- Destroy the opponent's watch signal prior to the call in reinforcements.
Defensive Strategy
- The watch signal will only activate if alliance members have donated troops to it. If not, it is useless.
- Cavalry, Mamluks, and Knight Templars are widely regarded as the best troops for watch signals, due to their fast speed, high attack, and ability to clear out units. Raiders of Muscovy are also relatively strong, but since they are only effective against siege weapons, are not as strong.
Trivia
- Like the Grenadier and Musket Tower, it was added in early March 2015.
Buildings | |
---|---|
Economy | Farm • Silo • Mill • Lumberyard • Quarry • Storehouse • Cathedral • Road |
Fortification | Archer Tower • Crossbow Tower • Ballista Tower • Flame Tower • Musket Tower • Catapult Emplacement • Trebuchet Emplacement • Watch Signal • Guard House • Patrol Point • Caltrops • Engineer Trap • Fire Trap • Wall |
Military | Army Camp • Barracks • Cultural Barracks • Stable • Hall of Heroes • Embassy • Archery Range • Siege Workshop • University |
Other Buildings | Keep • Honor |