Age of Empires Castle Siege Wiki
(Added Engineering Tech.)
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[[File:University04_Britons.jpg|thumb|University of Oxford, level 4]]Universities produce [[Pendants|pennants]] and allow military technology to be researched. The research costs are 60,000 stone and 1,500 pennants in level 4, resp. 200.000 stone and 4,000 pennants in level 5,and 260,000 stone and 7,500 pennants at level 6. These are the costs in general, some technologies don't need pennants or stay at the same stone level. Trap Time Bonus(Engineering), is an exception, as the cost appears to only double the cost of the previous level(lv 1 Engineering costs 15,000 stone).
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[[File:University04_Britons.jpg|thumb|University of Oxford, level 4]]Universities produce [[Pendants|pennants]] and allow military technology to be researched. The research costs are 60,000 stone and 1,500 pennants in level 4, resp. 200.000 stone and 4,000 pennants in level 5,and 260,000 stone and 7,500 pennants at level 6. These are the costs in general, some technologies don't need pennants or stay at the same stone level. Trap Time Bonus(Engineering), is an exception, as the cost appears to only double the cost of the previous level, not including lv 4. (lv 1 Engineering costs 15,000 stone).
   
 
==Statistics==
 
==Statistics==

Revision as of 02:15, 18 March 2015

File:University04 Britons.jpg

University of Oxford, level 4

Universities produce pennants and allow military technology to be researched. The research costs are 60,000 stone and 1,500 pennants in level 4, resp. 200.000 stone and 4,000 pennants in level 5,and 260,000 stone and 7,500 pennants at level 6. These are the costs in general, some technologies don't need pennants or stay at the same stone level. Trap Time Bonus(Engineering), is an exception, as the cost appears to only double the cost of the previous level, not including lv 4. (lv 1 Engineering costs 15,000 stone).

Statistics

Level Health Pennants / h Capacity Upgrade Costs Upgrade Time Required Age Research (overall bonus)
1 2,950 3 15 3,600 wood 3h 3

Wall troops +1

Scouting bonus +5s

Crown Bonus +10%

2 3,825 4 30 12,000 wood 10h 4

Training bonus -8%

Scouting bonus +10s

Recovery bonus -5%

3 4,590 6 75 40,000 wood 1d 5

Wall troops +2

Recovery bonus -10%

Crown Bonus +13%

Trap Time bonus +10%

4 5,500 10 150 160,000 wood 2d 6

Wall troops +3

Training bonus -12%

Second Hero

Scouting bonus +20s

Trap Time bonus +15%

5 6,325 15 250 500,000 wood 3d 12h 7

Training bonus -16%

Scouting bonus +30s

Recovery bonus -15%

Crown Bonus +16%

Trap Time bonus +20%

6 wood

Training bonus -20%

Wall troops +4

Recovery bonus -20%

Crown Bonus +20%

Trap Time bonus +25%