Age of Empires Castle Siege Wiki
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{{Template:PortableInfoBox
 
{{Template:PortableInfoBox
 
|imagenumber = 3
 
|imagenumber = 3
|tab1 = 1-2
+
|tab1 = 2-1
|tab2 = 3-5
+
|tab2 = 5-3
|tab3 = 6-7
+
|tab3 = 9-6
 
|image1 = Spear_infantry_level01.png
 
|image1 = Spear_infantry_level01.png
 
|image2 = Spear_infantry_level03.png
 
|image2 = Spear_infantry_level03.png
Line 13: Line 13:
 
|speed = ---
 
|speed = ---
 
|range = ---
 
|range = ---
|mouvementspeed = ---
+
|movementspeed = ---
 
|unitspersquad = 9}}
 
|unitspersquad = 9}}
  +
 
<div style="text-align:justify; ">
 
<div style="text-align:justify; ">
 
''"Spearman (Level 1-2): Spears were hunter/gatherer weapons that came early to the battlefield. They're basic but effective against most troops."''
 
''"Spearman (Level 1-2): Spears were hunter/gatherer weapons that came early to the battlefield. They're basic but effective against most troops."''
Line 20: Line 21:
 
''"Pikeman (Level 3-5): As mounted heavily armored troops came into more common use spears grew longer and became pikes designed to help dismount enemy cavalry."''
 
''"Pikeman (Level 3-5): As mounted heavily armored troops came into more common use spears grew longer and became pikes designed to help dismount enemy cavalry."''
   
''"Halberdier (Level 6-7): Halberds were large battle axe like weapons. They had thrusting points, cutting blades and a hook that could be used to dismount enemy knights."''
+
''"Halberdier (Level 6-9): Halberds were large battle axe like weapons. They had thrusting points, cutting blades and a hook that could be used to dismount enemy knights."''
 
----
 
----
 
===Summary===
 
===Summary===
 
*Spearmen are basic melee soldiers, unlocked from the Level 1 [[Barracks]].
 
*Spearmen are also known as Pikemen or Halberdiers depending on the upgrade level.
 
*Spearmen have a damage bonus against cavalry. Deploy spearmen to protect vulnerable troops such as archers and siege weapons from mounted troops.
 
*Spearmen have a damage bonus against cavalry. Deploy spearmen to protect vulnerable troops such as archers and siege weapons from mounted troops.
*Pikemen are basic melee soldiers, unlocked from the Level 1 [[Barracks]].
 
*Pikemen are also known as Spearmen or Halberdiers depending on the upgrade level.
 
 
*Bonus against cavalry.
 
*Bonus against cavalry.
  +
*Too slow to make a difference, can be traded out for Grenadiers.
*Slow Speed
 
 
----
 
----
 
===Offensive Strategy===
 
===Offensive Strategy===
 
*Drop them right on top advancing [[Mamluk]]s!
 
*Drop them right on top advancing [[Mamluk]]s!
*Drop them in a corner to draw out cavalry, while Belisarius tunnels under a wall (works with other troops)
+
*Drop them in a corner to draw out cavalry, while Belisarius tunnels under a wall (works with other troops).
  +
*Place in front of other advancing troops to mediate cavalry on your main attack.
  +
Note: From Age 7 [[Grenadier]] is better against [[Cavalry]] (and against [[Knight Templar]] and against [[Mamluk]])
 
----
 
----
 
===Defensive Strategy===
 
===Defensive Strategy===
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{{Clr}}
 
{{Clr}}
   
{| class="article-table" border="0" cellpadding="1" cellspacing="1" style="width=100%; margin:auto;"
+
{|class="article-table" border="0" cellpadding="1" cellspacing="1" style="width=100%; margin:auto;"
 
|-
 
|-
 
!scope="row"|Level
 
!scope="row"|Level
Line 51: Line 54:
 
!scope="col"|[[Barracks]] Level Required
 
!scope="col"|[[Barracks]] Level Required
 
|-
 
|-
! scope="row"|1
+
!scope="row"|1
|style="white-space: nowrap;"| 298 {{Res|RES=Health}}
+
|style="white-space: nowrap;"| 298 {{Res|RES=Health}}
|style="white-space: nowrap;"| 12 {{Res|RES=Damage}}
+
|style="white-space: nowrap;"| 12 {{Res|RES=Damage}}
|style="white-space: nowrap;"| {{Res|RES=Damage}}
+
| style="white-space: nowrap;" | 12 {{Res|RES=Damage}}
|style="white-space: nowrap;"| 10 {{Res|RES=Food}}
+
|style="white-space: nowrap;"| 10 {{Res|RES=Food}}
|style="white-space: nowrap;"| 30s
+
|style="white-space: nowrap;"|30s
|style="white-space: nowrap;"| N/A
 
 
|style="white-space: nowrap;"| N/A
 
|style="white-space: nowrap;"| N/A
 
|style="white-space: nowrap;"|N/A
 
|style="white-space: nowrap;"|1
 
|style="white-space: nowrap;"|1
 
|-
 
|-
! scope="row"|2
+
!scope="row"|2
|style="white-space: nowrap;"| 380 {{Res|RES=Health}}
+
|style="white-space: nowrap;"| 380 {{Res|RES=Health}}
|style="white-space: nowrap;"| 15 {{Res|RES=Damage}}
+
|style="white-space: nowrap;"| 15 {{Res|RES=Damage}}
|style="white-space: nowrap;"| {{Res|RES=Damage}}
+
| style="white-space: nowrap;" | 15 {{Res|RES=Damage}}
|style="white-space: nowrap;"| 20 {{Res|RES=Food}}
+
|style="white-space: nowrap;"| 20 {{Res|RES=Food}}
|style="white-space: nowrap;"| 40s
+
|style="white-space: nowrap;"|40s
|style="white-space: nowrap;"| 1,250 {{Res|RES=Food}}
+
|style="white-space: nowrap;"| 1,250 {{Res|RES=Food}}
 
|style="white-space: nowrap;"|1h
 
|style="white-space: nowrap;"|1h
 
|style="white-space: nowrap;"|2
 
|style="white-space: nowrap;"|2
 
|-
 
|-
! scope="row"|3
+
!scope="row"|3
|style="white-space: nowrap;"| 505 {{Res|RES=Health}}
+
|style="white-space: nowrap;"| 505 {{Res|RES=Health}}
|style="white-space: nowrap;"| 19 {{Res|RES=Damage}}
+
|style="white-space: nowrap;"| 19 {{Res|RES=Damage}}
|style="white-space: nowrap;"| {{Res|RES=Damage}}
+
| style="white-space: nowrap;" | 19 {{Res|RES=Damage}}
|style="white-space: nowrap;"| 30 {{Res|RES=Food}}
+
|style="white-space: nowrap;"| 30 {{Res|RES=Food}}
|style="white-space: nowrap;"| 50s
+
|style="white-space: nowrap;"|50s
|style="white-space: nowrap;"| 2,750 {{Res|RES=Food}}
+
|style="white-space: nowrap;"| 2,750 {{Res|RES=Food}}
 
|style="white-space: nowrap;"|3h
 
|style="white-space: nowrap;"|3h
 
|style="white-space: nowrap;"|3
 
|style="white-space: nowrap;"|3
 
|-
 
|-
! scope="row"|4
+
!scope="row"|4
|style="white-space: nowrap;"| 657 {{Res|RES=Health}}
+
|style="white-space: nowrap;"| 657 {{Res|RES=Health}}
|style="white-space: nowrap;"| 24 {{Res|RES=Damage}}
+
|style="white-space: nowrap;"| 24 {{Res|RES=Damage}}
|style="white-space: nowrap;"| {{Res|RES=Damage}}
+
| style="white-space: nowrap;" | 24 {{Res|RES=Damage}}
|style="white-space: nowrap;"| 35 {{Res|RES=Food}}
+
|style="white-space: nowrap;"| 35 {{Res|RES=Food}}
|style="white-space: nowrap;"| 60s
+
|style="white-space: nowrap;"|60s
|style="white-space: nowrap;"| 8,000 {{Res|RES=Food}}
+
|style="white-space: nowrap;"| 8,000 {{Res|RES=Food}}
 
|style="white-space: nowrap;"|10h
 
|style="white-space: nowrap;"|10h
 
|style="white-space: nowrap;"|4
 
|style="white-space: nowrap;"|4
 
|-
 
|-
! scope="row"|5
+
!scope="row"|5
|style="white-space: nowrap;"| 788 {{Res|RES=Health}}
+
|style="white-space: nowrap;"| 788 {{Res|RES=Health}}
|style="white-space: nowrap;"| 28 {{Res|RES=Damage}}
+
|style="white-space: nowrap;"| 28 {{Res|RES=Damage}}
|style="white-space: nowrap;"| {{Res|RES=Damage}}
+
| style="white-space: nowrap;" | 28 {{Res|RES=Damage}}
|style="white-space: nowrap;"| 50 {{Res|RES=Food}}
+
|style="white-space: nowrap;"| 50 {{Res|RES=Food}}
|style="white-space: nowrap;"| 70s
+
|style="white-space: nowrap;"|70s
|style="white-space: nowrap;"| 100,000 {{Res|RES=Food}}
+
|style="white-space: nowrap;"| 100,000 {{Res|RES=Food}}
 
|style="white-space: nowrap;"|2d
 
|style="white-space: nowrap;"|2d
 
|style="white-space: nowrap;"|6
 
|style="white-space: nowrap;"|6
 
|-
 
|-
! scope="row"|6
+
!scope="row"|6
|style="white-space: nowrap;"| 946 {{Res|RES=Health}}
+
|style="white-space: nowrap;"| 946 {{Res|RES=Health}}
|style="white-space: nowrap;"| 31 {{Res|RES=Damage}}
+
|style="white-space: nowrap;"| 31 {{Res|RES=Damage}}
|style="white-space: nowrap;"| 31 {{Res|RES=Damage}}
+
|style="white-space: nowrap;"| 31 {{Res|RES=Damage}}
|style="white-space: nowrap;"| 60 {{Res|RES=Food}}
+
|style="white-space: nowrap;"| 60 {{Res|RES=Food}}
|style="white-space: nowrap;"| 75s
+
|style="white-space: nowrap;"|75s
|style="white-space: nowrap;"| 400,000 {{Res|RES=Food}}
+
| style="white-space: nowrap;" | 350,000 {{Res|RES=Food}}
 
|style="white-space: nowrap;"|3d 12h
 
|style="white-space: nowrap;"|3d 12h
 
|style="white-space: nowrap;"|7
 
|style="white-space: nowrap;"|7
 
|-
 
|-
! scope="row"|7
+
!scope="row"|7
|style="white-space: nowrap;"| 1,135 {{Res|RES=Health}}
+
|style="white-space: nowrap;"| 1,135 {{Res|RES=Health}}
|style="white-space: nowrap;"| 36 {{Res|RES=Damage}}
+
|style="white-space: nowrap;"| 36 {{Res|RES=Damage}}
|style="white-space: nowrap;"| 36 {{Res|RES=Damage}}
+
|style="white-space: nowrap;"| 36 {{Res|RES=Damage}}
|style="white-space: nowrap;"| 70 {{Res|RES=Food}}
+
|style="white-space: nowrap;"| 70 {{Res|RES=Food}}
|style="white-space: nowrap;"| 80s
+
|style="white-space: nowrap;"|80s
|style="white-space: nowrap;"| 700,000 {{Res|RES=Food}}
+
|style="white-space: nowrap;"| 700,000 {{Res|RES=Food}}
|style="white-space: nowrap;"|3d 12h
+
| style="white-space: nowrap;" |5d
 
|style="white-space: nowrap;"|8
 
|style="white-space: nowrap;"|8
  +
|-
  +
!scope="row"|8
  +
|style="white-space: nowrap;"| 1,365 {{Res|RES=Health}}
  +
| style="white-space: nowrap;" | 41 {{Res|RES=Damage}}
  +
|style="white-space: nowrap;"| 41 {{Res|RES=Damage}}
  +
| style="white-space: nowrap;" | 80 {{Res|RES=Food}}
  +
|style="white-space: nowrap;"|85s
  +
|style="white-space: nowrap;"| 1,500,000 {{Res|RES=Food}}
  +
|style="white-space: nowrap;"|7d
  +
|style="white-space: nowrap;"|9
  +
|-
  +
!scope="row"|9
  +
|style="white-space: nowrap;"| 1,570 {{Res|RES = Health}}
  +
| style="white-space: nowrap;" | 45 {{Res|RES = Damage}}
  +
|style="white-space: nowrap;"| 45 {{Res|RES = Damage}}
  +
| style="white-space: nowrap;" |
  +
|style="white-space: nowrap;"|90s
  +
|style="white-space: nowrap;"| 2,500,000 {{Res|RES = Food}}
  +
|style="white-space: nowrap;"|10d
  +
|style="white-space: nowrap;"|10
 
|}
 
|}
   

Latest revision as of 09:41, 23 July 2017

"Spearman (Level 1-2): Spears were hunter/gatherer weapons that came early to the battlefield. They're basic but effective against most troops."

"Pikeman (Level 3-5): As mounted heavily armored troops came into more common use spears grew longer and became pikes designed to help dismount enemy cavalry."

"Halberdier (Level 6-9): Halberds were large battle axe like weapons. They had thrusting points, cutting blades and a hook that could be used to dismount enemy knights."


Summary

  • Spearmen are basic melee soldiers, unlocked from the Level 1 Barracks.
  • Spearmen are also known as Pikemen or Halberdiers depending on the upgrade level.
  • Spearmen have a damage bonus against cavalry. Deploy spearmen to protect vulnerable troops such as archers and siege weapons from mounted troops.
  • Bonus against cavalry.
  • Too slow to make a difference, can be traded out for Grenadiers.

Offensive Strategy

  • Drop them right on top advancing Mamluks!
  • Drop them in a corner to draw out cavalry, while Belisarius tunnels under a wall (works with other troops).
  • Place in front of other advancing troops to mediate cavalry on your main attack.

Note: From Age 7 Grenadier is better against Cavalry (and against Knight Templar and against Mamluk)


Defensive Strategy

  • Station in spots you want to defend from cavalry.
Level Health Attack DPS Training Cost Training Time Upgrade Cost Upgrade Time Barracks Level Required
1 298 Health 12 Damage 12 Damage 10 Food 30s N/A N/A 1
2 380 Health 15 Damage 15 Damage 20 Food 40s 1,250 Food 1h 2
3 505 Health 19 Damage 19 Damage 30 Food 50s 2,750 Food 3h 3
4 657 Health 24 Damage 24 Damage 35 Food 60s 8,000 Food 10h 4
5 788 Health 28 Damage 28 Damage 50 Food 70s 100,000 Food 2d 6
6 946 Health 31 Damage 31 Damage 60 Food 75s 350,000 Food 3d 12h 7
7 1,135 Health 36 Damage 36 Damage 70 Food 80s 700,000 Food 5d 8
8 1,365 Health 41 Damage 41 Damage 80 Food 85s 1,500,000 Food 7d 9
9 1,570 Health 45 Damage 45 Damage 90s 2,500,000 Food 10d 10


Units
Heroes Richard the LionheartHenry VEdward the Black PrinceBelisariusJohn KourkouasNikephoros II PhokasCharles MartelCharlemagneJoan of ArcSviatoslav I of KievRurikAlexander NevskyTariq ibn ZiyadMaslama ibn Abd al-MalikSaladinHermann von SalzaConrad the ElderWinrich von Kniprode
Common Units SpearmanInfantryRaiderLadder InvaderCrossbowmanArcherCavalryGrenadierBattering RamSiege TowerOnagerTrebuchet
Cultural Units LongbowmanCheirosiphonKnight TemplarRaiders of MuscovyMamlukTeutonic Knight