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{{Template:UnitInfoBox
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{{Template:PortableInfoBox
 
|imagenumber = 3
 
|imagenumber = 3
|level1 = 1-2
+
|tab1 = 2-1
|level2 = 3-5
+
|tab2 = 5-3
|level3 = 6-7
+
|tab3 = 9-6
 
|image1 = Spear_infantry_level01.png
 
|image1 = Spear_infantry_level01.png
 
|image2 = Spear_infantry_level03.png
 
|image2 = Spear_infantry_level03.png
 
|image3 = Spear_infantry_level06.png
 
|image3 = Spear_infantry_level06.png
|image =
+
|building = [[Barracks]]
|building = Barracks
 
 
|armycampspace = 1
 
|armycampspace = 1
 
|preferredtarget = Cavalry
 
|preferredtarget = Cavalry
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|speed = ---
 
|speed = ---
 
|range = ---
 
|range = ---
  +
|movementspeed = ---
 
|unitspersquad = 9}}
 
|unitspersquad = 9}}
   
 
<div style="text-align:justify; ">
 
<div style="text-align:justify; ">
''"Spearman: Spears were hunter/gatherer weapons that came early to the battlefield. They're basic but effective against most troops."''
+
''"Spearman (Level 1-2): Spears were hunter/gatherer weapons that came early to the battlefield. They're basic but effective against most troops."''
   
''"Pikeman: As mounted heavily armored troops came into more common use spears grew longer and became pikes designed to help dismount enemy cavalry."''
+
''"Pikeman (Level 3-5): As mounted heavily armored troops came into more common use spears grew longer and became pikes designed to help dismount enemy cavalry."''
   
''"Halberdier: Halberds were large battle axe like weapons. They had thrusting points, cutting blades and a hook that could be used to dismount enemy knights."''
+
''"Halberdier (Level 6-9): Halberds were large battle axe like weapons. They had thrusting points, cutting blades and a hook that could be used to dismount enemy knights."''
 
----
 
----
 
===Summary===
 
===Summary===
  +
*Spearmen are basic melee soldiers, unlocked from the Level 1 [[Barracks]].
  +
*Spearmen are also known as Pikemen or Halberdiers depending on the upgrade level.
 
*Spearmen have a damage bonus against cavalry. Deploy spearmen to protect vulnerable troops such as archers and siege weapons from mounted troops.
 
*Spearmen have a damage bonus against cavalry. Deploy spearmen to protect vulnerable troops such as archers and siege weapons from mounted troops.
*Pikemen are basic melee soldiers, unlocked from the Level 1 [[Barracks]].
 
*Pikemen are also known as Spearmen or Halberdiers depending on the upgrade level.
 
 
*Bonus against cavalry.
 
*Bonus against cavalry.
*Slow Speed
+
*Too slow to make a difference, can be traded out for Grenadiers.
 
----
 
----
 
===Offensive Strategy===
 
===Offensive Strategy===
*Drop them right on top advancing [[Mamluk|Mamluks]]!
+
*Drop them right on top advancing [[Mamluk]]s!
*Drop them in a corner to draw out cavalry, while Belisarius tunnels under a wall (works with other troops)
+
*Drop them in a corner to draw out cavalry, while Belisarius tunnels under a wall (works with other troops).
  +
*Place in front of other advancing troops to mediate cavalry on your main attack.
  +
Note: From Age 7 [[Grenadier]] is better against [[Cavalry]] (and against [[Knight Templar]] and against [[Mamluk]])
 
----
 
----
 
===Defensive Strategy===
 
===Defensive Strategy===
Line 38: Line 39:
   
 
{{Clr}}
 
{{Clr}}
{| class="article-table article-table-selected" border="0" cellpadding="1" cellspacing="1"
 
|-
 
! scope="row" |Level
 
! scope="col" |Health
 
! scope="col" |Attack
 
! scope="col" |DPS
 
! scope="col" |Training Costs
 
! scope="col" |Training Time
 
! scope="col" |
 
Upgrade Costs
 
! scope="col" |Upgrade Time
 
! scope="col" |Required [[Barracks]]
 
|-
 
! scope="row" |1 Spearman
 
| style="text-align:right;" |298
 
| style="text-align:right;" |12
 
| style="text-align:right;" |
 
| style="text-align:right;" |10 food
 
| style="text-align:right;" |30 sec
 
| style="text-align:right;" |Free
 
| style="text-align:center;" |Instantaneously
 
| style="text-align:center;" |1
 
|-
 
! scope="row" |2 Spearman
 
| style="text-align:right;" |380
 
| style="text-align:right;" |15
 
| style="text-align:right;" |
 
| style="text-align:right;" |20 food
 
| style="text-align:right;" |40 sec
 
| style="text-align:right;" |1,250 food
 
| style="text-align:center;" |1 hour
 
| style="text-align:center;" |2
 
|-
 
! scope="row" |3 Pikeman
 
| style="text-align:right;" |505
 
| style="text-align:right;" |19
 
| style="text-align:right;" |
 
| style="text-align:right;" |30 food
 
| style="text-align:right;" |50 sec
 
| style="text-align:right;" |2,750 food
 
| style="text-align:center;" |3 hours
 
| style="text-align:center;" |3
 
|-
 
! scope="row" |4 Pikeman
 
| style="text-align:right;" |657
 
| style="text-align:right;" |24
 
| style="text-align:right;" |
 
| style="text-align:right;" |35 food
 
| style="text-align:right;" |60 sec
 
| style="text-align:right;" |8,000 food
 
| style="text-align:center;" |10 hours
 
| style="text-align:center;" |4
 
|-
 
! scope="row" |5 Pikeman
 
| style="text-align:right;" |788
 
| style="text-align:right;" |28
 
| style="text-align:right;" |
 
| style="text-align:right;" |50 food
 
| style="text-align:right;" |70 sec
 
| style="text-align:right;" |100,000 food
 
| style="text-align:center;" |2 days
 
| style="text-align:center;" |6
 
|-
 
! scope="row" |6 Halberdier
 
| style="text-align:right;" |946
 
| style="text-align:right;" |31
 
| style="text-align:right;" |31
 
| style="text-align:right;" |60 food
 
| style="text-align:right;" |75 sec
 
| style="text-align:right;" |400,000 food
 
| style="text-align:center;" |3 days 12 hours
 
| style="text-align:center;" |7
 
|-
 
! scope="row" |7 Halberdier
 
| style="text-align:right;" |1,135
 
| style="text-align:right;" |36
 
| style="text-align:right;" |36
 
| style="text-align:right;" |70 food
 
| style="text-align:right;" |80 sec
 
| style="text-align:right;" |700,000 food
 
| style="text-align:center;" |3 days 12 hours
 
| style="text-align:center;" |8
 
|}
 
   
{| class="article-table" border="0" cellpadding="1" cellspacing="1" style="width=100%; margin:auto;"
+
{|class="article-table" border="0" cellpadding="1" cellspacing="1" style="width=100%; margin:auto;"
 
|-
 
|-
 
!scope="row"|Level
 
!scope="row"|Level
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!scope="col"|[[Barracks]] Level Required
 
!scope="col"|[[Barracks]] Level Required
 
|-
 
|-
! scope="row"|1
+
!scope="row"|1
|style="white-space: nowrap;"| {{Health}}
+
|style="white-space: nowrap;"| 298 {{Res|RES=Health}}
|style="white-space: nowrap;"| {{Attack}}
+
|style="white-space: nowrap;"| 12 {{Res|RES=Damage}}
|style="white-space: nowrap;"| {{Attack}}
+
| style="white-space: nowrap;" | 12 {{Res|RES=Damage}}
|style="white-space: nowrap;"| {{Food}}
+
|style="white-space: nowrap;"| 10 {{Res|RES=Food}}
|style="white-space: nowrap;"| s
+
|style="white-space: nowrap;"|30s
|style="white-space: nowrap;"| {{Food}}
 
 
|style="white-space: nowrap;"| N/A
 
|style="white-space: nowrap;"| N/A
|style="white-space: nowrap;"|
+
|style="white-space: nowrap;"|N/A
  +
|style="white-space: nowrap;"|1
 
|-
 
|-
! scope="row"|2
+
!scope="row"|2
|style="white-space: nowrap;"| {{Health}}
+
|style="white-space: nowrap;"| 380 {{Res|RES=Health}}
|style="white-space: nowrap;"| {{Attack}}
+
|style="white-space: nowrap;"| 15 {{Res|RES=Damage}}
|style="white-space: nowrap;"| {{Attack}}
+
| style="white-space: nowrap;" | 15 {{Res|RES=Damage}}
|style="white-space: nowrap;"| {{Food}}
+
|style="white-space: nowrap;"| 20 {{Res|RES=Food}}
|style="white-space: nowrap;"| s
+
|style="white-space: nowrap;"|40s
|style="white-space: nowrap;"| {{Food}}
+
|style="white-space: nowrap;"| 1,250 {{Res|RES=Food}}
|style="white-space: nowrap;"|
+
|style="white-space: nowrap;"|1h
|style="white-space: nowrap;"|
+
|style="white-space: nowrap;"|2
 
|-
 
|-
! scope="row"|3
+
!scope="row"|3
|style="white-space: nowrap;"| {{Health}}
+
|style="white-space: nowrap;"| 505 {{Res|RES=Health}}
|style="white-space: nowrap;"| {{Attack}}
+
|style="white-space: nowrap;"| 19 {{Res|RES=Damage}}
|style="white-space: nowrap;"| {{Attack}}
+
| style="white-space: nowrap;" | 19 {{Res|RES=Damage}}
|style="white-space: nowrap;"| {{Food}}
+
|style="white-space: nowrap;"| 30 {{Res|RES=Food}}
|style="white-space: nowrap;"| s
+
|style="white-space: nowrap;"|50s
|style="white-space: nowrap;"| {{Food}}
+
|style="white-space: nowrap;"| 2,750 {{Res|RES=Food}}
|style="white-space: nowrap;"|
+
|style="white-space: nowrap;"|3h
|style="white-space: nowrap;"|
+
|style="white-space: nowrap;"|3
 
|-
 
|-
! scope="row"|4
+
!scope="row"|4
|style="white-space: nowrap;"| {{Health}}
+
|style="white-space: nowrap;"| 657 {{Res|RES=Health}}
|style="white-space: nowrap;"| {{Attack}}
+
|style="white-space: nowrap;"| 24 {{Res|RES=Damage}}
|style="white-space: nowrap;"| {{Attack}}
+
| style="white-space: nowrap;" | 24 {{Res|RES=Damage}}
|style="white-space: nowrap;"| {{Food}}
+
|style="white-space: nowrap;"| 35 {{Res|RES=Food}}
|style="white-space: nowrap;"| s
+
|style="white-space: nowrap;"|60s
|style="white-space: nowrap;"| {{Food}}
+
|style="white-space: nowrap;"| 8,000 {{Res|RES=Food}}
|style="white-space: nowrap;"|
+
|style="white-space: nowrap;"|10h
|style="white-space: nowrap;"|
+
|style="white-space: nowrap;"|4
 
|-
 
|-
! scope="row"|5
+
!scope="row"|5
|style="white-space: nowrap;"| {{Health}}
+
|style="white-space: nowrap;"| 788 {{Res|RES=Health}}
|style="white-space: nowrap;"| {{Attack}}
+
|style="white-space: nowrap;"| 28 {{Res|RES=Damage}}
|style="white-space: nowrap;"| {{Attack}}
+
| style="white-space: nowrap;" | 28 {{Res|RES=Damage}}
|style="white-space: nowrap;"| {{Food}}
+
|style="white-space: nowrap;"| 50 {{Res|RES=Food}}
|style="white-space: nowrap;"| s
+
|style="white-space: nowrap;"|70s
|style="white-space: nowrap;"| {{Food}}
+
|style="white-space: nowrap;"| 100,000 {{Res|RES=Food}}
|style="white-space: nowrap;"|
+
|style="white-space: nowrap;"|2d
|style="white-space: nowrap;"|
+
|style="white-space: nowrap;"|6
 
|-
 
|-
! scope="row"|6
+
!scope="row"|6
|style="white-space: nowrap;"| {{Health}}
+
|style="white-space: nowrap;"| 946 {{Res|RES=Health}}
|style="white-space: nowrap;"| {{Attack}}
+
|style="white-space: nowrap;"| 31 {{Res|RES=Damage}}
|style="white-space: nowrap;"| {{Attack}}
+
|style="white-space: nowrap;"| 31 {{Res|RES=Damage}}
|style="white-space: nowrap;"| {{Food}}
+
|style="white-space: nowrap;"| 60 {{Res|RES=Food}}
|style="white-space: nowrap;"| s
+
|style="white-space: nowrap;"|75s
|style="white-space: nowrap;"| {{Food}}
+
| style="white-space: nowrap;" | 350,000 {{Res|RES=Food}}
|style="white-space: nowrap;"|
+
|style="white-space: nowrap;"|3d 12h
|style="white-space: nowrap;"|
+
|style="white-space: nowrap;"|7
 
|-
 
|-
! scope="row"|7
+
!scope="row"|7
|style="white-space: nowrap;"| {{Health}}
+
|style="white-space: nowrap;"| 1,135 {{Res|RES=Health}}
|style="white-space: nowrap;"| {{Attack}}
+
|style="white-space: nowrap;"| 36 {{Res|RES=Damage}}
|style="white-space: nowrap;"| {{Attack}}
+
|style="white-space: nowrap;"| 36 {{Res|RES=Damage}}
|style="white-space: nowrap;"| {{Food}}
+
|style="white-space: nowrap;"| 70 {{Res|RES=Food}}
|style="white-space: nowrap;"| s
+
|style="white-space: nowrap;"|80s
|style="white-space: nowrap;"| {{Food}}
+
|style="white-space: nowrap;"| 700,000 {{Res|RES=Food}}
|style="white-space: nowrap;"|
+
| style="white-space: nowrap;" |5d
|style="white-space: nowrap;"|
+
|style="white-space: nowrap;"|8
  +
|-
  +
!scope="row"|8
  +
|style="white-space: nowrap;"| 1,365 {{Res|RES=Health}}
  +
| style="white-space: nowrap;" | 41 {{Res|RES=Damage}}
  +
|style="white-space: nowrap;"| 41 {{Res|RES=Damage}}
  +
| style="white-space: nowrap;" | 80 {{Res|RES=Food}}
  +
|style="white-space: nowrap;"|85s
  +
|style="white-space: nowrap;"| 1,500,000 {{Res|RES=Food}}
  +
|style="white-space: nowrap;"|7d
  +
|style="white-space: nowrap;"|9
  +
|-
  +
!scope="row"|9
  +
|style="white-space: nowrap;"| 1,570 {{Res|RES = Health}}
  +
| style="white-space: nowrap;" | 45 {{Res|RES = Damage}}
  +
|style="white-space: nowrap;"| 45 {{Res|RES = Damage}}
  +
| style="white-space: nowrap;" |
  +
|style="white-space: nowrap;"|90s
  +
|style="white-space: nowrap;"| 2,500,000 {{Res|RES = Food}}
  +
|style="white-space: nowrap;"|10d
  +
|style="white-space: nowrap;"|10
 
|}
 
|}
   
__NOTOC__ __NOEDITSECTION__
+
  +
{{UnitsMenu}}
  +
__NOTOC____NOEDITSECTION__
 
[[Category:Units]]
 
[[Category:Units]]
 
[[Category:Common Units]]
 
[[Category:Common Units]]

Latest revision as of 09:41, July 23, 2017

"Spearman (Level 1-2): Spears were hunter/gatherer weapons that came early to the battlefield. They're basic but effective against most troops."

"Pikeman (Level 3-5): As mounted heavily armored troops came into more common use spears grew longer and became pikes designed to help dismount enemy cavalry."

"Halberdier (Level 6-9): Halberds were large battle axe like weapons. They had thrusting points, cutting blades and a hook that could be used to dismount enemy knights."


Summary

  • Spearmen are basic melee soldiers, unlocked from the Level 1 Barracks.
  • Spearmen are also known as Pikemen or Halberdiers depending on the upgrade level.
  • Spearmen have a damage bonus against cavalry. Deploy spearmen to protect vulnerable troops such as archers and siege weapons from mounted troops.
  • Bonus against cavalry.
  • Too slow to make a difference, can be traded out for Grenadiers.

Offensive Strategy

  • Drop them right on top advancing Mamluks!
  • Drop them in a corner to draw out cavalry, while Belisarius tunnels under a wall (works with other troops).
  • Place in front of other advancing troops to mediate cavalry on your main attack.

Note: From Age 7 Grenadier is better against Cavalry (and against Knight Templar and against Mamluk)


Defensive Strategy

  • Station in spots you want to defend from cavalry.
Level Health Attack DPS Training Cost Training Time Upgrade Cost Upgrade Time Barracks Level Required
1 298 Health 12 DPS 12 DPS 10 Food 30s N/A N/A 1
2 380 Health 15 DPS 15 DPS 20 Food 40s 1,250 Food 1h 2
3 505 Health 19 DPS 19 DPS 30 Food 50s 2,750 Food 3h 3
4 657 Health 24 DPS 24 DPS 35 Food 60s 8,000 Food 10h 4
5 788 Health 28 DPS 28 DPS 50 Food 70s 100,000 Food 2d 6
6 946 Health 31 DPS 31 DPS 60 Food 75s 350,000 Food 3d 12h 7
7 1,135 Health 36 DPS 36 DPS 70 Food 80s 700,000 Food 5d 8
8 1,365 Health 41 DPS 41 DPS 80 Food 85s 1,500,000 Food 7d 9
9 1,570 Health 45 DPS 45 DPS 90s 2,500,000 Food 10d 10


Units
Heroes Richard the LionheartHenry VEdward the Black PrinceBelisariusJohn KourkouasNikephoros II PhokasCharles MartelCharlemagneJoan of ArcSviatoslav I of KievRurikAlexander NevskyTariq ibn ZiyadMaslama ibn Abd al-MalikSaladinHermann von SalzaConrad the ElderWinrich von Kniprode
Common Units SpearmanInfantryRaiderLadder InvaderCrossbowmanArcherCavalryGrenadierBattering RamSiege TowerOnagerTrebuchet
Cultural Units LongbowmanCheirosiphonKnight TemplarRaiders of MuscovyMamlukTeutonic Knight
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