Age of Empires Castle Siege Wiki
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{{Template:PortableInfoBox
{{Unit Infobox|name = Pikeman|image = Pikeman05.jpg|building = Barracks|CampSpace = 1|PreferredTarget = Cavalry|type1 = Footsoldier
 
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|imagenumber = 3
melee|radius1 = Melee}}
 
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|tab1 = 2-1
Pikemen are basic melee soldiers, unlocked from the Level 1 [[Barracks]]. Like all [[Barracks]] units they take up 1 army camp space. The preferred of Pikeman target is cavalry and they get bonus damage against cavalry or other mounted units.
 
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|tab2 = 5-3
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|tab3 = 9-6
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|image1 = Spear_infantry_level01.png
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|image2 = Spear_infantry_level03.png
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|image3 = Spear_infantry_level06.png
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|building = [[Barracks]]
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|armycampspace = 1
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|preferredtarget = Cavalry
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|type = Melee
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|speed = ---
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|range = ---
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|movementspeed = ---
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|unitspersquad = 9}}
   
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<div style="text-align:justify; ">
Pikeman or also known as Spearman or Halberdier depending on the upgrade level.
 
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''"Spearman (Level 1-2): Spears were hunter/gatherer weapons that came early to the battlefield. They're basic but effective against most troops."''
   
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''"Pikeman (Level 3-5): As mounted heavily armored troops came into more common use spears grew longer and became pikes designed to help dismount enemy cavalry."''
==General Assessment==
 
===Strengths===
 
*xxx
 
===Weaknesses===
 
*xxx
 
==Tactics==
 
===Attack===
 
*Drop them right on top advancing [[Mamluk|mamluks]]!
 
===Defense===
 
*xxx
 
   
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''"Halberdier (Level 6-9): Halberds were large battle axe like weapons. They had thrusting points, cutting blades and a hook that could be used to dismount enemy knights."''
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected"
 
  +
----
 
===Summary===
  +
*Spearmen are basic melee soldiers, unlocked from the Level 1 [[Barracks]].
 
*Spearmen are also known as Pikemen or Halberdiers depending on the upgrade level.
  +
*Spearmen have a damage bonus against cavalry. Deploy spearmen to protect vulnerable troops such as archers and siege weapons from mounted troops.
  +
*Bonus against cavalry.
  +
*Too slow to make a difference, can be traded out for Grenadiers.
  +
----
  +
===Offensive Strategy===
 
*Drop them right on top advancing [[Mamluk]]s!
  +
*Drop them in a corner to draw out cavalry, while Belisarius tunnels under a wall (works with other troops).
  +
*Place in front of other advancing troops to mediate cavalry on your main attack.
  +
Note: From Age 7 [[Grenadier]] is better against [[Cavalry]] (and against [[Knight Templar]] and against [[Mamluk]])
  +
----
  +
===Defensive Strategy===
  +
*Station in spots you want to defend from cavalry.
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</div>
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  +
{{Clr}}
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{|class="article-table" border="0" cellpadding="1" cellspacing="1" style="width=100%; margin:auto;"
 
|-
 
|-
! scope="row" |Level
+
!scope="row"|Level
! scope="col" |Health
+
!scope="col"|Health
! scope="col" |Attack
+
!scope="col"|Attack
! scope="col" |Training Costs
+
!scope="col"|DPS
! scope="col" |Training Time
+
!scope="col"|Training Cost
! scope="col" |
+
!scope="col"|Training Time
Upgrade Costs
+
!scope="col"|Upgrade Cost
! scope="col" |Upgrade Time
+
!scope="col"|Upgrade Time
! scope="col" |Required [[Barracks]]
+
!scope="col"|[[Barracks]] Level Required
 
|-
 
|-
! scope="row" |1 Spearman
+
!scope="row"|1
| style="text-align:right;"|
+
|style="white-space: nowrap;"| 298 {{Res|RES=Health}}
| style="text-align:right;"|
+
|style="white-space: nowrap;"| 12 {{Res|RES=Damage}}
| style="text-align:right;"|
+
| style="white-space: nowrap;" | 12 {{Res|RES=Damage}}
| style="text-align:right;"|
+
|style="white-space: nowrap;"| 10 {{Res|RES=Food}}
| style="text-align:right;"|
+
|style="white-space: nowrap;"|30s
| style="text-align:center;"|
+
|style="white-space: nowrap;"| N/A
| style="text-align:center;"|
+
|style="white-space: nowrap;"|N/A
  +
|style="white-space: nowrap;"|1
 
|-
 
|-
! scope="row" |2 Spearman
+
!scope="row"|2
| style="text-align:right;"|
+
|style="white-space: nowrap;"| 380 {{Res|RES=Health}}
| style="text-align:right;"|
+
|style="white-space: nowrap;"| 15 {{Res|RES=Damage}}
| style="text-align:right;"|
+
| style="white-space: nowrap;" | 15 {{Res|RES=Damage}}
| style="text-align:right;"|
+
|style="white-space: nowrap;"| 20 {{Res|RES=Food}}
| style="text-align:right;"|
+
|style="white-space: nowrap;"|40s
| style="text-align:center;"|
+
|style="white-space: nowrap;"| 1,250 {{Res|RES=Food}}
| style="text-align:center;"|
+
|style="white-space: nowrap;"|1h
  +
|style="white-space: nowrap;"|2
 
|-
 
|-
! scope="row" |3 Pikeman
+
!scope="row"|3
| style="text-align:right;"|
+
|style="white-space: nowrap;"| 505 {{Res|RES=Health}}
| style="text-align:right;"|
+
|style="white-space: nowrap;"| 19 {{Res|RES=Damage}}
| style="text-align:right;"|
+
| style="white-space: nowrap;" | 19 {{Res|RES=Damage}}
| style="text-align:right;"|
+
|style="white-space: nowrap;"| 30 {{Res|RES=Food}}
| style="text-align:right;"|
+
|style="white-space: nowrap;"|50s
| style="text-align:center;"|
+
|style="white-space: nowrap;"| 2,750 {{Res|RES=Food}}
| style="text-align:center;"|
+
|style="white-space: nowrap;"|3h
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|style="white-space: nowrap;"|3
 
|-
 
|-
! scope="row" |4 Pikeman
+
!scope="row"|4
| style="text-align:right;"|657
+
|style="white-space: nowrap;"| 657 {{Res|RES=Health}}
| style="text-align:right;"|24
+
|style="white-space: nowrap;"| 24 {{Res|RES=Damage}}
| style="text-align:right;"|35 food
+
| style="white-space: nowrap;" | 24 {{Res|RES=Damage}}
| style="text-align:right;"|60 sec
+
|style="white-space: nowrap;"| 35 {{Res|RES=Food}}
| style="text-align:right;"|
+
|style="white-space: nowrap;"|60s
| style="text-align:center;"|
+
|style="white-space: nowrap;"| 8,000 {{Res|RES=Food}}
| style="text-align:center;"|
+
|style="white-space: nowrap;"|10h
  +
|style="white-space: nowrap;"|4
 
|-
 
|-
! scope="row" |5 Pikeman
+
!scope="row"|5
| style="text-align:right;"|788
+
|style="white-space: nowrap;"| 788 {{Res|RES=Health}}
| style="text-align:right;"|28
+
|style="white-space: nowrap;"| 28 {{Res|RES=Damage}}
| style="text-align:right;"|50 food
+
| style="white-space: nowrap;" | 28 {{Res|RES=Damage}}
| style="text-align:right;"|70 sec
+
|style="white-space: nowrap;"| 50 {{Res|RES=Food}}
| style="text-align:right;"|100,000 food
+
|style="white-space: nowrap;"|70s
| style="text-align:center;"|2 days
+
|style="white-space: nowrap;"| 100,000 {{Res|RES=Food}}
| style="text-align:center;"|
+
|style="white-space: nowrap;"|2d
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|style="white-space: nowrap;"|6
 
|-
 
|-
! scope="row" |6 Halberdier
+
!scope="row"|6
| style="text-align:right;"|946
+
|style="white-space: nowrap;"| 946 {{Res|RES=Health}}
| style="text-align:right;"|31
+
|style="white-space: nowrap;"| 31 {{Res|RES=Damage}}
| style="text-align:right;"|
+
|style="white-space: nowrap;"| 31 {{Res|RES=Damage}}
| style="text-align:right;"|75 sec
+
|style="white-space: nowrap;"| 60 {{Res|RES=Food}}
| style="text-align:right;"|400,000 food
+
|style="white-space: nowrap;"|75s
| style="text-align:center;"|3 days 12 hours
+
| style="white-space: nowrap;" | 350,000 {{Res|RES=Food}}
| style="text-align:center;"|7
+
|style="white-space: nowrap;"|3d 12h
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|style="white-space: nowrap;"|7
 
|-
 
|-
! scope="row" |7 Halberdier
+
!scope="row"|7
| style="text-align:right;"|
+
|style="white-space: nowrap;"| 1,135 {{Res|RES=Health}}
| style="text-align:right;"|
+
|style="white-space: nowrap;"| 36 {{Res|RES=Damage}}
| style="text-align:right;"|
+
|style="white-space: nowrap;"| 36 {{Res|RES=Damage}}
| style="text-align:right;"|
+
|style="white-space: nowrap;"| 70 {{Res|RES=Food}}
| style="text-align:right;"|
+
|style="white-space: nowrap;"|80s
| style="text-align:center;"|
+
|style="white-space: nowrap;"| 700,000 {{Res|RES=Food}}
| style="text-align:center;"|
+
| style="white-space: nowrap;" |5d
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|style="white-space: nowrap;"|8
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|-
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!scope="row"|8
  +
|style="white-space: nowrap;"| 1,365 {{Res|RES=Health}}
  +
| style="white-space: nowrap;" | 41 {{Res|RES=Damage}}
  +
|style="white-space: nowrap;"| 41 {{Res|RES=Damage}}
  +
| style="white-space: nowrap;" | 80 {{Res|RES=Food}}
  +
|style="white-space: nowrap;"|85s
  +
|style="white-space: nowrap;"| 1,500,000 {{Res|RES=Food}}
  +
|style="white-space: nowrap;"|7d
  +
|style="white-space: nowrap;"|9
  +
|-
  +
!scope="row"|9
  +
|style="white-space: nowrap;"| 1,570 {{Res|RES = Health}}
  +
| style="white-space: nowrap;" | 45 {{Res|RES = Damage}}
  +
|style="white-space: nowrap;"| 45 {{Res|RES = Damage}}
  +
| style="white-space: nowrap;" |
  +
|style="white-space: nowrap;"|90s
  +
|style="white-space: nowrap;"| 2,500,000 {{Res|RES = Food}}
  +
|style="white-space: nowrap;"|10d
  +
|style="white-space: nowrap;"|10
 
|}
 
|}
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__NOTOC__
 
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[[Category:Unit]]
 
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{{UnitsMenu}}
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__NOTOC____NOEDITSECTION__
 
[[Category:Units]]
  +
[[Category:Common Units]]

Latest revision as of 09:41, 23 July 2017

"Spearman (Level 1-2): Spears were hunter/gatherer weapons that came early to the battlefield. They're basic but effective against most troops."

"Pikeman (Level 3-5): As mounted heavily armored troops came into more common use spears grew longer and became pikes designed to help dismount enemy cavalry."

"Halberdier (Level 6-9): Halberds were large battle axe like weapons. They had thrusting points, cutting blades and a hook that could be used to dismount enemy knights."


Summary

  • Spearmen are basic melee soldiers, unlocked from the Level 1 Barracks.
  • Spearmen are also known as Pikemen or Halberdiers depending on the upgrade level.
  • Spearmen have a damage bonus against cavalry. Deploy spearmen to protect vulnerable troops such as archers and siege weapons from mounted troops.
  • Bonus against cavalry.
  • Too slow to make a difference, can be traded out for Grenadiers.

Offensive Strategy

  • Drop them right on top advancing Mamluks!
  • Drop them in a corner to draw out cavalry, while Belisarius tunnels under a wall (works with other troops).
  • Place in front of other advancing troops to mediate cavalry on your main attack.

Note: From Age 7 Grenadier is better against Cavalry (and against Knight Templar and against Mamluk)


Defensive Strategy

  • Station in spots you want to defend from cavalry.
Level Health Attack DPS Training Cost Training Time Upgrade Cost Upgrade Time Barracks Level Required
1 298 Health 12 Damage 12 Damage 10 Food 30s N/A N/A 1
2 380 Health 15 Damage 15 Damage 20 Food 40s 1,250 Food 1h 2
3 505 Health 19 Damage 19 Damage 30 Food 50s 2,750 Food 3h 3
4 657 Health 24 Damage 24 Damage 35 Food 60s 8,000 Food 10h 4
5 788 Health 28 Damage 28 Damage 50 Food 70s 100,000 Food 2d 6
6 946 Health 31 Damage 31 Damage 60 Food 75s 350,000 Food 3d 12h 7
7 1,135 Health 36 Damage 36 Damage 70 Food 80s 700,000 Food 5d 8
8 1,365 Health 41 Damage 41 Damage 80 Food 85s 1,500,000 Food 7d 9
9 1,570 Health 45 Damage 45 Damage 90s 2,500,000 Food 10d 10


Units
Heroes Richard the LionheartHenry VEdward the Black PrinceBelisariusJohn KourkouasNikephoros II PhokasCharles MartelCharlemagneJoan of ArcSviatoslav I of KievRurikAlexander NevskyTariq ibn ZiyadMaslama ibn Abd al-MalikSaladinHermann von SalzaConrad the ElderWinrich von Kniprode
Common Units SpearmanInfantryRaiderLadder InvaderCrossbowmanArcherCavalryGrenadierBattering RamSiege TowerOnagerTrebuchet
Cultural Units LongbowmanCheirosiphonKnight TemplarRaiders of MuscovyMamlukTeutonic Knight