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+ | {{Template:PortableInfoBox |
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− | {{Unit Infobox|name = Pikeman|image = Pikeman05.jpg|building = Barracks|CampSpace = 1|PreferredTarget = Cavalry|type1 = Footsoldier |
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+ | |imagenumber = 3 |
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− | melee|radius1 = Melee}} |
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+ | |tab1 = 2-1 |
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− | Pikemen are basic melee soldiers, unlocked from the Level 1 [[Barracks]]. Like all [[Barracks]] units they take up 1 army camp space. The preferred of Pikeman target is cavalry and they get bonus damage against cavalry or other mounted units. |
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+ | |tab2 = 5-3 |
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+ | |tab3 = 9-6 |
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+ | |image1 = Spear_infantry_level01.png |
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+ | |image2 = Spear_infantry_level03.png |
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+ | |image3 = Spear_infantry_level06.png |
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+ | |building = [[Barracks]] |
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+ | |armycampspace = 1 |
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+ | |preferredtarget = Cavalry |
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+ | |type = Melee |
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+ | |speed = --- |
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+ | |range = --- |
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+ | |movementspeed = --- |
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+ | |unitspersquad = 9}} |
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+ | <div style="text-align:justify; "> |
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⚫ | |||
+ | ''"Spearman (Level 1-2): Spears were hunter/gatherer weapons that came early to the battlefield. They're basic but effective against most troops."'' |
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+ | ''"Pikeman (Level 3-5): As mounted heavily armored troops came into more common use spears grew longer and became pikes designed to help dismount enemy cavalry."'' |
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− | ==General Assessment== |
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− | ===Strengths=== |
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− | *xxx |
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− | ===Weaknesses=== |
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− | *xxx |
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− | ==Tactics== |
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⚫ | |||
⚫ | |||
− | ===Defense=== |
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− | *xxx |
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+ | ''"Halberdier (Level 6-9): Halberds were large battle axe like weapons. They had thrusting points, cutting blades and a hook that could be used to dismount enemy knights."'' |
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⚫ | |||
+ | ---- |
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⚫ | |||
+ | *Spearmen are basic melee soldiers, unlocked from the Level 1 [[Barracks]]. |
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⚫ | |||
+ | *Spearmen have a damage bonus against cavalry. Deploy spearmen to protect vulnerable troops such as archers and siege weapons from mounted troops. |
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+ | *Bonus against cavalry. |
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+ | *Too slow to make a difference, can be traded out for Grenadiers. |
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+ | ---- |
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+ | ===Offensive Strategy=== |
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⚫ | |||
+ | *Drop them in a corner to draw out cavalry, while Belisarius tunnels under a wall (works with other troops). |
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+ | *Place in front of other advancing troops to mediate cavalry on your main attack. |
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+ | Note: From Age 7 [[Grenadier]] is better against [[Cavalry]] (and against [[Knight Templar]] and against [[Mamluk]]) |
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+ | ---- |
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+ | ===Defensive Strategy=== |
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+ | *Station in spots you want to defend from cavalry. |
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+ | </div> |
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+ | |||
+ | {{Clr}} |
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+ | |||
⚫ | |||
|- |
|- |
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− | ! |
+ | !scope="row"|Level |
− | ! |
+ | !scope="col"|Health |
− | ! |
+ | !scope="col"|Attack |
− | ! |
+ | !scope="col"|DPS |
− | ! |
+ | !scope="col"|Training Cost |
− | ! |
+ | !scope="col"|Training Time |
− | Upgrade |
+ | !scope="col"|Upgrade Cost |
− | ! |
+ | !scope="col"|Upgrade Time |
− | ! |
+ | !scope="col"|[[Barracks]] Level Required |
|- |
|- |
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− | ! |
+ | !scope="row"|1 |
− | | |
+ | |style="white-space: nowrap;"| 298 {{Res|RES=Health}} |
− | | |
+ | |style="white-space: nowrap;"| 12 {{Res|RES=Damage}} |
− | | style=" |
+ | | style="white-space: nowrap;" | 12 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 10 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|30s |
− | | |
+ | |style="white-space: nowrap;"| N/A |
− | | |
+ | |style="white-space: nowrap;"|N/A |
+ | |style="white-space: nowrap;"|1 |
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|- |
|- |
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− | ! |
+ | !scope="row"|2 |
− | | |
+ | |style="white-space: nowrap;"| 380 {{Res|RES=Health}} |
− | | |
+ | |style="white-space: nowrap;"| 15 {{Res|RES=Damage}} |
− | | style=" |
+ | | style="white-space: nowrap;" | 15 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 20 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|40s |
− | | |
+ | |style="white-space: nowrap;"| 1,250 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|1h |
+ | |style="white-space: nowrap;"|2 |
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|- |
|- |
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− | ! |
+ | !scope="row"|3 |
− | | |
+ | |style="white-space: nowrap;"| 505 {{Res|RES=Health}} |
− | | |
+ | |style="white-space: nowrap;"| 19 {{Res|RES=Damage}} |
− | | style=" |
+ | | style="white-space: nowrap;" | 19 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 30 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|50s |
− | | |
+ | |style="white-space: nowrap;"| 2,750 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|3h |
+ | |style="white-space: nowrap;"|3 |
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|- |
|- |
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− | ! |
+ | !scope="row"|4 |
− | | |
+ | |style="white-space: nowrap;"| 657 {{Res|RES=Health}} |
− | | |
+ | |style="white-space: nowrap;"| 24 {{Res|RES=Damage}} |
− | | style=" |
+ | | style="white-space: nowrap;" | 24 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 35 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|60s |
− | | |
+ | |style="white-space: nowrap;"| 8,000 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|10h |
+ | |style="white-space: nowrap;"|4 |
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|- |
|- |
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− | ! |
+ | !scope="row"|5 |
− | | |
+ | |style="white-space: nowrap;"| 788 {{Res|RES=Health}} |
− | | |
+ | |style="white-space: nowrap;"| 28 {{Res|RES=Damage}} |
− | | style=" |
+ | | style="white-space: nowrap;" | 28 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 50 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|70s |
− | | |
+ | |style="white-space: nowrap;"| 100,000 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|2d |
+ | |style="white-space: nowrap;"|6 |
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|- |
|- |
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− | ! |
+ | !scope="row"|6 |
− | | |
+ | |style="white-space: nowrap;"| 946 {{Res|RES=Health}} |
− | | |
+ | |style="white-space: nowrap;"| 31 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 31 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 60 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|75s |
− | | style=" |
+ | | style="white-space: nowrap;" | 350,000 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|3d 12h |
+ | |style="white-space: nowrap;"|7 |
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|- |
|- |
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− | ! |
+ | !scope="row"|7 |
− | | |
+ | |style="white-space: nowrap;"| 1,135 {{Res|RES=Health}} |
− | | |
+ | |style="white-space: nowrap;"| 36 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 36 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 70 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|80s |
− | | |
+ | |style="white-space: nowrap;"| 700,000 {{Res|RES=Food}} |
− | | style=" |
+ | | style="white-space: nowrap;" |5d |
+ | |style="white-space: nowrap;"|8 |
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+ | |- |
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+ | !scope="row"|8 |
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+ | |style="white-space: nowrap;"| 1,365 {{Res|RES=Health}} |
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+ | | style="white-space: nowrap;" | 41 {{Res|RES=Damage}} |
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+ | |style="white-space: nowrap;"| 41 {{Res|RES=Damage}} |
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+ | | style="white-space: nowrap;" | 80 {{Res|RES=Food}} |
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+ | |style="white-space: nowrap;"|85s |
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+ | |style="white-space: nowrap;"| 1,500,000 {{Res|RES=Food}} |
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+ | |style="white-space: nowrap;"|7d |
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+ | |style="white-space: nowrap;"|9 |
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+ | |- |
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+ | !scope="row"|9 |
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+ | |style="white-space: nowrap;"| 1,570 {{Res|RES = Health}} |
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+ | | style="white-space: nowrap;" | 45 {{Res|RES = Damage}} |
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+ | |style="white-space: nowrap;"| 45 {{Res|RES = Damage}} |
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+ | | style="white-space: nowrap;" | |
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+ | |style="white-space: nowrap;"|90s |
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+ | |style="white-space: nowrap;"| 2,500,000 {{Res|RES = Food}} |
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+ | |style="white-space: nowrap;"|10d |
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+ | |style="white-space: nowrap;"|10 |
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|} |
|} |
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+ | |||
− | __NOTOC__ |
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+ | |||
⚫ | |||
+ | {{UnitsMenu}} |
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+ | __NOTOC____NOEDITSECTION__ |
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⚫ | |||
+ | [[Category:Common Units]] |
Latest revision as of 09:41, 23 July 2017
"Spearman (Level 1-2): Spears were hunter/gatherer weapons that came early to the battlefield. They're basic but effective against most troops."
"Pikeman (Level 3-5): As mounted heavily armored troops came into more common use spears grew longer and became pikes designed to help dismount enemy cavalry."
"Halberdier (Level 6-9): Halberds were large battle axe like weapons. They had thrusting points, cutting blades and a hook that could be used to dismount enemy knights."
Summary
- Spearmen are basic melee soldiers, unlocked from the Level 1 Barracks.
- Spearmen are also known as Pikemen or Halberdiers depending on the upgrade level.
- Spearmen have a damage bonus against cavalry. Deploy spearmen to protect vulnerable troops such as archers and siege weapons from mounted troops.
- Bonus against cavalry.
- Too slow to make a difference, can be traded out for Grenadiers.
Offensive Strategy
- Drop them right on top advancing Mamluks!
- Drop them in a corner to draw out cavalry, while Belisarius tunnels under a wall (works with other troops).
- Place in front of other advancing troops to mediate cavalry on your main attack.
Note: From Age 7 Grenadier is better against Cavalry (and against Knight Templar and against Mamluk)
Defensive Strategy
- Station in spots you want to defend from cavalry.
Level | Health | Attack | DPS | Training Cost | Training Time | Upgrade Cost | Upgrade Time | Barracks Level Required |
---|---|---|---|---|---|---|---|---|
1 | 298 | 12 | 12 | 10 | 30s | N/A | N/A | 1 |
2 | 380 | 15 | 15 | 20 | 40s | 1,250 | 1h | 2 |
3 | 505 | 19 | 19 | 30 | 50s | 2,750 | 3h | 3 |
4 | 657 | 24 | 24 | 35 | 60s | 8,000 | 10h | 4 |
5 | 788 | 28 | 28 | 50 | 70s | 100,000 | 2d | 6 |
6 | 946 | 31 | 31 | 60 | 75s | 350,000 | 3d 12h | 7 |
7 | 1,135 | 36 | 36 | 70 | 80s | 700,000 | 5d | 8 |
8 | 1,365 | 41 | 41 | 80 | 85s | 1,500,000 | 7d | 9 |
9 | 1,570 | 45 | 45 | 90s | 2,500,000 | 10d | 10 |