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+ | {{Unit Infobox|name = Pikeman|image = Pikeman05.jpg|building = Barracks|CampSpace = 1|PreferredTarget = Cavalry|type1 = Foot soldier |
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− | {{Template:PortableInfoBox |
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+ | melee|radius1 = Melee}} |
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− | |imagenumber = 3 |
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+ | Pikemen are basic melee soldiers, unlocked from the Level 1 [[Barracks]]. Like all [[Barracks]] units they take up 1 army camp space. The preferred target of Pikeman is cavalry and they get bonus damage against cavalry or other mounted units. |
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− | |tab1 = 2-1 |
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− | |tab2 = 5-3 |
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− | |tab3 = 9-6 |
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− | |image1 = Spear_infantry_level01.png |
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− | |image2 = Spear_infantry_level03.png |
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− | |image3 = Spear_infantry_level06.png |
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− | |building = [[Barracks]] |
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− | |armycampspace = 1 |
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− | |preferredtarget = Cavalry |
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− | |type = Melee |
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− | |speed = --- |
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− | |range = --- |
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− | |movementspeed = --- |
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− | |unitspersquad = 9}} |
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− | <div style="text-align:justify; "> |
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− | ''"Spearman (Level 1-2): Spears were hunter/gatherer weapons that came early to the battlefield. They're basic but effective against most troops."'' |
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+ | ==General Assessment== |
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− | ''"Pikeman (Level 3-5): As mounted heavily armored troops came into more common use spears grew longer and became pikes designed to help dismount enemy cavalry."'' |
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+ | ===Strengths=== |
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+ | *xxx |
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+ | ===Weaknesses=== |
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+ | *xxx |
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+ | ==Tactics== |
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⚫ | |||
⚫ | |||
+ | ===Defense=== |
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+ | *xxx |
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+ | ==Statistics== |
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− | ''"Halberdier (Level 6-9): Halberds were large battle axe like weapons. They had thrusting points, cutting blades and a hook that could be used to dismount enemy knights."'' |
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⚫ | |||
− | ---- |
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− | *Spearmen are basic melee soldiers, unlocked from the Level 1 [[Barracks]]. |
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− | *Spearmen have a damage bonus against cavalry. Deploy spearmen to protect vulnerable troops such as archers and siege weapons from mounted troops. |
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− | *Bonus against cavalry. |
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− | *Too slow to make a difference, can be traded out for Grenadiers. |
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− | ---- |
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− | ===Offensive Strategy=== |
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− | *Drop them in a corner to draw out cavalry, while Belisarius tunnels under a wall (works with other troops). |
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− | *Place in front of other advancing troops to mediate cavalry on your main attack. |
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− | Note: From Age 7 [[Grenadier]] is better against [[Cavalry]] (and against [[Knight Templar]] and against [[Mamluk]]) |
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− | ---- |
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− | ===Defensive Strategy=== |
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− | *Station in spots you want to defend from cavalry. |
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− | </div> |
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− | |||
− | {{Clr}} |
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− | |||
⚫ | |||
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− | !scope="row"|Level |
+ | ! scope="row" |Level |
− | !scope="col"|Health |
+ | ! scope="col" |Health |
− | !scope="col"|Attack |
+ | ! scope="col" |Attack |
− | !scope="col"| |
+ | ! scope="col" |Training Costs |
− | !scope="col"|Training |
+ | ! scope="col" |Training Time |
− | !scope="col" |
+ | ! scope="col" | |
− | + | Upgrade Costs |
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− | !scope="col"|Upgrade Time |
+ | ! scope="col" |Upgrade Time |
− | !scope="col"|[[Barracks]] |
+ | ! scope="col" |Required [[Barracks]] |
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|- |
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− | !scope="row"|1 |
+ | ! scope="row" |1 Spearman |
− | |style=" |
+ | | style="text-align:right;" |298 |
− | |style=" |
+ | | style="text-align:right;" |12 |
− | | style=" |
+ | | style="text-align:right;" |10 food |
− | |style=" |
+ | | style="text-align:right;" |30 sec |
− | |style=" |
+ | | style="text-align:right;" |Free |
− | |style=" |
+ | | style="text-align:center;" |Instantaneously |
− | |style=" |
+ | | style="text-align:center;" |1 |
− | |style="white-space: nowrap;"|1 |
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|- |
|- |
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− | !scope="row"|2 |
+ | ! scope="row" |2 Spearman |
− | |style=" |
+ | | style="text-align:right;" |380 |
− | |style=" |
+ | | style="text-align:right;" |15 |
− | | style=" |
+ | | style="text-align:right;" |20 food |
− | |style=" |
+ | | style="text-align:right;" |40 sec |
− | |style=" |
+ | | style="text-align:right;" |1,250 food |
− | |style=" |
+ | | style="text-align:center;" |1 hour |
− | |style=" |
+ | | style="text-align:center;" |2 |
− | |style="white-space: nowrap;"|2 |
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|- |
|- |
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− | !scope="row"|3 |
+ | ! scope="row" |3 Pikeman |
− | |style=" |
+ | | style="text-align:right;" |505 |
− | |style=" |
+ | | style="text-align:right;" |19 |
− | | style=" |
+ | | style="text-align:right;" |food |
− | |style=" |
+ | | style="text-align:right;" |50 sec |
− | |style=" |
+ | | style="text-align:right;" |2,750 food |
− | |style=" |
+ | | style="text-align:center;" |3 hours |
− | |style=" |
+ | | style="text-align:center;" |3 |
− | |style="white-space: nowrap;"|3 |
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|- |
|- |
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− | !scope="row"|4 |
+ | ! scope="row" |4 Pikeman |
− | |style=" |
+ | | style="text-align:right;" |657 |
− | |style=" |
+ | | style="text-align:right;" |24 |
− | | style=" |
+ | | style="text-align:right;" |35 food |
− | |style=" |
+ | | style="text-align:right;" |60 sec |
− | |style=" |
+ | | style="text-align:right;" |food |
− | |style=" |
+ | | style="text-align:center;" | |
− | |style=" |
+ | | style="text-align:center;" | |
− | |style="white-space: nowrap;"|4 |
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|- |
|- |
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− | !scope="row"|5 |
+ | ! scope="row" |5 Pikeman |
− | |style=" |
+ | | style="text-align:right;" |788 |
− | |style=" |
+ | | style="text-align:right;" |28 |
− | | style=" |
+ | | style="text-align:right;" |50 food |
− | |style=" |
+ | | style="text-align:right;" |70 sec |
− | |style=" |
+ | | style="text-align:right;" |100,000 food |
− | |style=" |
+ | | style="text-align:center;" |2 days |
− | |style=" |
+ | | style="text-align:center;" | |
− | |style="white-space: nowrap;"|6 |
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|- |
|- |
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− | !scope="row"|6 |
+ | ! scope="row" |6 Halberdier |
− | |style=" |
+ | | style="text-align:right;" |946 |
− | |style=" |
+ | | style="text-align:right;" |31 |
− | |style=" |
+ | | style="text-align:right;" | |
− | |style=" |
+ | | style="text-align:right;" |75 sec |
− | |style=" |
+ | | style="text-align:right;" |400,000 food |
− | | style=" |
+ | | style="text-align:center;" |3 days 12 hours |
− | |style=" |
+ | | style="text-align:center;" |7 |
− | |style="white-space: nowrap;"|7 |
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|- |
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− | !scope="row"|7 |
+ | ! scope="row" |7 Halberdier |
− | |style=" |
+ | | style="text-align:right;" | |
− | |style=" |
+ | | style="text-align:right;" | |
− | |style=" |
+ | | style="text-align:right;" | |
− | |style=" |
+ | | style="text-align:right;" | |
− | |style=" |
+ | | style="text-align:right;" | |
− | |style=" |
+ | | style="text-align:center;" | |
− | | style=" |
+ | | style="text-align:center;" | |
− | |style="white-space: nowrap;"|8 |
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− | |- |
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− | !scope="row"|8 |
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− | |style="white-space: nowrap;"| 1,365 {{Res|RES=Health}} |
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− | | style="white-space: nowrap;" | 41 {{Res|RES=Damage}} |
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− | |style="white-space: nowrap;"| 41 {{Res|RES=Damage}} |
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− | | style="white-space: nowrap;" | 80 {{Res|RES=Food}} |
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− | |style="white-space: nowrap;"|85s |
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− | |style="white-space: nowrap;"| 1,500,000 {{Res|RES=Food}} |
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− | |style="white-space: nowrap;"|7d |
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− | |style="white-space: nowrap;"|9 |
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− | |- |
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− | !scope="row"|9 |
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− | |style="white-space: nowrap;"| 1,570 {{Res|RES = Health}} |
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− | | style="white-space: nowrap;" | 45 {{Res|RES = Damage}} |
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− | |style="white-space: nowrap;"| 45 {{Res|RES = Damage}} |
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− | | style="white-space: nowrap;" | |
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− | |style="white-space: nowrap;"|90s |
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− | |style="white-space: nowrap;"| 2,500,000 {{Res|RES = Food}} |
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− | |style="white-space: nowrap;"|10d |
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− | |style="white-space: nowrap;"|10 |
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|} |
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+ | __NOTOC__ |
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− | |||
⚫ | |||
− | |||
− | {{UnitsMenu}} |
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− | __NOTOC____NOEDITSECTION__ |
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− | [[Category:Common Units]] |