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{{Unit Infobox|name = Pikeman|image = Pikeman05.jpg|building = Barracks|CampSpace = 1|PreferredTarget = Cavalry|type1 = Foot soldier
{{Template:PortableInfoBox
 
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melee|radius1 = Melee}}
|imagenumber = 3
 
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Pikemen are basic melee soldiers, unlocked from the Level 1 [[Barracks]]. Like all [[Barracks]] units they take up 1 army camp space. The preferred target of Pikeman is cavalry and they get bonus damage against cavalry or other mounted units.
|tab1 = 2-1
 
|tab2 = 5-3
 
|tab3 = 9-6
 
|image1 = Spear_infantry_level01.png
 
|image2 = Spear_infantry_level03.png
 
|image3 = Spear_infantry_level06.png
 
|building = [[Barracks]]
 
|armycampspace = 1
 
|preferredtarget = Cavalry
 
|type = Melee
 
|speed = ---
 
|range = ---
 
|movementspeed = ---
 
|unitspersquad = 9}}
 
   
 
Pikeman are also known as Spearman or Halberdier depending on the upgrade level.
<div style="text-align:justify; ">
 
''"Spearman (Level 1-2): Spears were hunter/gatherer weapons that came early to the battlefield. They're basic but effective against most troops."''
 
   
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==General Assessment==
''"Pikeman (Level 3-5): As mounted heavily armored troops came into more common use spears grew longer and became pikes designed to help dismount enemy cavalry."''
 
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===Strengths===
  +
*xxx
  +
===Weaknesses===
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*xxx
  +
==Tactics==
 
===Attack===
 
*Drop them right on top advancing [[Mamluk|Mamluks]]!
  +
===Defense===
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*xxx
   
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==Statistics==
''"Halberdier (Level 6-9): Halberds were large battle axe like weapons. They had thrusting points, cutting blades and a hook that could be used to dismount enemy knights."''
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected"
----
 
===Summary===
 
*Spearmen are basic melee soldiers, unlocked from the Level 1 [[Barracks]].
 
*Spearmen are also known as Pikemen or Halberdiers depending on the upgrade level.
 
*Spearmen have a damage bonus against cavalry. Deploy spearmen to protect vulnerable troops such as archers and siege weapons from mounted troops.
 
*Bonus against cavalry.
 
*Too slow to make a difference, can be traded out for Grenadiers.
 
----
 
===Offensive Strategy===
 
*Drop them right on top advancing [[Mamluk]]s!
 
*Drop them in a corner to draw out cavalry, while Belisarius tunnels under a wall (works with other troops).
 
*Place in front of other advancing troops to mediate cavalry on your main attack.
 
Note: From Age 7 [[Grenadier]] is better against [[Cavalry]] (and against [[Knight Templar]] and against [[Mamluk]])
 
----
 
===Defensive Strategy===
 
*Station in spots you want to defend from cavalry.
 
</div>
 
 
{{Clr}}
 
 
{|class="article-table" border="0" cellpadding="1" cellspacing="1" style="width=100%; margin:auto;"
 
 
|-
 
|-
!scope="row"|Level
+
! scope="row" |Level
!scope="col"|Health
+
! scope="col" |Health
!scope="col"|Attack
+
! scope="col" |Attack
!scope="col"|DPS
+
! scope="col" |Training Costs
!scope="col"|Training Cost
+
! scope="col" |Training Time
!scope="col"|Training Time
+
! scope="col" |
!scope="col"|Upgrade Cost
+
Upgrade Costs
!scope="col"|Upgrade Time
+
! scope="col" |Upgrade Time
!scope="col"|[[Barracks]] Level Required
+
! scope="col" |Required [[Barracks]]
 
|-
 
|-
!scope="row"|1
+
! scope="row" |1 Spearman
|style="white-space: nowrap;"| 298 {{Res|RES=Health}}
+
| style="text-align:right;" |298
|style="white-space: nowrap;"| 12 {{Res|RES=Damage}}
+
| style="text-align:right;" |12
| style="white-space: nowrap;" | 12 {{Res|RES=Damage}}
+
| style="text-align:right;" |10 food
|style="white-space: nowrap;"| 10 {{Res|RES=Food}}
+
| style="text-align:right;" |30 sec
|style="white-space: nowrap;"|30s
+
| style="text-align:right;" |Free
|style="white-space: nowrap;"| N/A
+
| style="text-align:center;" |Instantaneously
|style="white-space: nowrap;"|N/A
+
| style="text-align:center;" |1
|style="white-space: nowrap;"|1
 
 
|-
 
|-
!scope="row"|2
+
! scope="row" |2 Spearman
|style="white-space: nowrap;"| 380 {{Res|RES=Health}}
+
| style="text-align:right;" |380
|style="white-space: nowrap;"| 15 {{Res|RES=Damage}}
+
| style="text-align:right;" |15
| style="white-space: nowrap;" | 15 {{Res|RES=Damage}}
+
| style="text-align:right;" |20 food
|style="white-space: nowrap;"| 20 {{Res|RES=Food}}
+
| style="text-align:right;" |40 sec
|style="white-space: nowrap;"|40s
+
| style="text-align:right;" |1,250 food
|style="white-space: nowrap;"| 1,250 {{Res|RES=Food}}
+
| style="text-align:center;" |1 hour
|style="white-space: nowrap;"|1h
+
| style="text-align:center;" |2
|style="white-space: nowrap;"|2
 
 
|-
 
|-
!scope="row"|3
+
! scope="row" |3 Pikeman
|style="white-space: nowrap;"| 505 {{Res|RES=Health}}
+
| style="text-align:right;" |505
|style="white-space: nowrap;"| 19 {{Res|RES=Damage}}
+
| style="text-align:right;" |19
| style="white-space: nowrap;" | 19 {{Res|RES=Damage}}
+
| style="text-align:right;" |food
|style="white-space: nowrap;"| 30 {{Res|RES=Food}}
+
| style="text-align:right;" |50 sec
|style="white-space: nowrap;"|50s
+
| style="text-align:right;" |2,750 food
|style="white-space: nowrap;"| 2,750 {{Res|RES=Food}}
+
| style="text-align:center;" |3 hours
|style="white-space: nowrap;"|3h
+
| style="text-align:center;" |3
|style="white-space: nowrap;"|3
 
 
|-
 
|-
!scope="row"|4
+
! scope="row" |4 Pikeman
|style="white-space: nowrap;"| 657 {{Res|RES=Health}}
+
| style="text-align:right;" |657
|style="white-space: nowrap;"| 24 {{Res|RES=Damage}}
+
| style="text-align:right;" |24
| style="white-space: nowrap;" | 24 {{Res|RES=Damage}}
+
| style="text-align:right;" |35 food
|style="white-space: nowrap;"| 35 {{Res|RES=Food}}
+
| style="text-align:right;" |60 sec
|style="white-space: nowrap;"|60s
+
| style="text-align:right;" |food
|style="white-space: nowrap;"| 8,000 {{Res|RES=Food}}
+
| style="text-align:center;" |
|style="white-space: nowrap;"|10h
+
| style="text-align:center;" |
|style="white-space: nowrap;"|4
 
 
|-
 
|-
!scope="row"|5
+
! scope="row" |5 Pikeman
|style="white-space: nowrap;"| 788 {{Res|RES=Health}}
+
| style="text-align:right;" |788
|style="white-space: nowrap;"| 28 {{Res|RES=Damage}}
+
| style="text-align:right;" |28
| style="white-space: nowrap;" | 28 {{Res|RES=Damage}}
+
| style="text-align:right;" |50 food
|style="white-space: nowrap;"| 50 {{Res|RES=Food}}
+
| style="text-align:right;" |70 sec
|style="white-space: nowrap;"|70s
+
| style="text-align:right;" |100,000 food
|style="white-space: nowrap;"| 100,000 {{Res|RES=Food}}
+
| style="text-align:center;" |2 days
|style="white-space: nowrap;"|2d
+
| style="text-align:center;" |
|style="white-space: nowrap;"|6
 
 
|-
 
|-
!scope="row"|6
+
! scope="row" |6 Halberdier
|style="white-space: nowrap;"| 946 {{Res|RES=Health}}
+
| style="text-align:right;" |946
|style="white-space: nowrap;"| 31 {{Res|RES=Damage}}
+
| style="text-align:right;" |31
|style="white-space: nowrap;"| 31 {{Res|RES=Damage}}
+
| style="text-align:right;" |
|style="white-space: nowrap;"| 60 {{Res|RES=Food}}
+
| style="text-align:right;" |75 sec
|style="white-space: nowrap;"|75s
+
| style="text-align:right;" |400,000 food
| style="white-space: nowrap;" | 350,000 {{Res|RES=Food}}
+
| style="text-align:center;" |3 days 12 hours
|style="white-space: nowrap;"|3d 12h
+
| style="text-align:center;" |7
|style="white-space: nowrap;"|7
 
 
|-
 
|-
!scope="row"|7
+
! scope="row" |7 Halberdier
|style="white-space: nowrap;"| 1,135 {{Res|RES=Health}}
+
| style="text-align:right;" |
|style="white-space: nowrap;"| 36 {{Res|RES=Damage}}
+
| style="text-align:right;" |
|style="white-space: nowrap;"| 36 {{Res|RES=Damage}}
+
| style="text-align:right;" |
|style="white-space: nowrap;"| 70 {{Res|RES=Food}}
+
| style="text-align:right;" |
|style="white-space: nowrap;"|80s
+
| style="text-align:right;" |
|style="white-space: nowrap;"| 700,000 {{Res|RES=Food}}
+
| style="text-align:center;" |
| style="white-space: nowrap;" |5d
+
| style="text-align:center;" |
|style="white-space: nowrap;"|8
 
|-
 
!scope="row"|8
 
|style="white-space: nowrap;"| 1,365 {{Res|RES=Health}}
 
| style="white-space: nowrap;" | 41 {{Res|RES=Damage}}
 
|style="white-space: nowrap;"| 41 {{Res|RES=Damage}}
 
| style="white-space: nowrap;" | 80 {{Res|RES=Food}}
 
|style="white-space: nowrap;"|85s
 
|style="white-space: nowrap;"| 1,500,000 {{Res|RES=Food}}
 
|style="white-space: nowrap;"|7d
 
|style="white-space: nowrap;"|9
 
|-
 
!scope="row"|9
 
|style="white-space: nowrap;"| 1,570 {{Res|RES = Health}}
 
| style="white-space: nowrap;" | 45 {{Res|RES = Damage}}
 
|style="white-space: nowrap;"| 45 {{Res|RES = Damage}}
 
| style="white-space: nowrap;" |
 
|style="white-space: nowrap;"|90s
 
|style="white-space: nowrap;"| 2,500,000 {{Res|RES = Food}}
 
|style="white-space: nowrap;"|10d
 
|style="white-space: nowrap;"|10
 
 
|}
 
|}
  +
__NOTOC__
 
 
[[Category:Unit]]
 
{{UnitsMenu}}
 
__NOTOC____NOEDITSECTION__
 
[[Category:Units]]
 
[[Category:Common Units]]
 
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