Age of Empires Castle Siege Wiki
Register
(Moved loot info from tactics to statistics. Removed attack section from tactics.)
Tag: Visual edit
No edit summary
Line 4: Line 4:
 
===Defense===
 
===Defense===
 
* Silos should be protected by defensive structures, as they are valuable targets for invaders.
 
* Silos should be protected by defensive structures, as they are valuable targets for invaders.
* It is wise to have them behind walls instead of outside them.
+
* It is wise to have them behind walls instead of outside them.
 
* Powerful structures like the [[Catapult Emplacement]] make good traps to lure enemies.
 
* Powerful structures like the [[Catapult Emplacement]] make good traps to lure enemies.
   
 
==Statistics==
 
==Statistics==
If your available loot is x and the number of silos you have is n, then typically around 0.3 * x / n is the loot per silo. So for available loot of 20,000 and you have 4 silos, then the loot would be 1500.
+
If your available loot is x and the number of silos you have is n, then typically around 0.6 * x / ( n + 1 ) is the loot per silo. So for available loot of 20,000 and you have 4 silos, then the loot would be 20000 * 0.6 / 5 = 2400. 2400 for each silo and 2400 for all farms combined. This typically holds true if all silos have the same level.
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table"
 
|-
 
|-

Revision as of 03:23, 3 December 2014

File:Silo07 Britons.jpg

British Silo, level 7

The Silo is a building that stores Food.

Tactics

Defense

  • Silos should be protected by defensive structures, as they are valuable targets for invaders.
  • It is wise to have them behind walls instead of outside them.
  • Powerful structures like the Catapult Emplacement make good traps to lure enemies.

Statistics

If your available loot is x and the number of silos you have is n, then typically around 0.6 * x / ( n + 1 ) is the loot per silo. So for available loot of 20,000 and you have 4 silos, then the loot would be 20000 * 0.6 / 5 = 2400. 2400 for each silo and 2400 for all farms combined. This typically holds true if all silos have the same level.

Level Health Capacity Upgrade Costs Upgrade Time Required Age
1 1,400 400 150 wood 30s 1
2 1,850 1,200 250 wood 2m 1
3 2,425 3,250 900 wood 45m 2
4 2,900 5,000 2,500 wood 2h 3
5 3,480 17,500 8,000 wood 6h 4
6 4,080 50,000 27,500 wood 12h 5
7 4,692 125,000 100,000 wood 1d 6
8 5,280 240,000 325,000 wood 2d 7
? wood
? wood