FANDOM


(Statistics)
(Statistics)
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== Statistics ==
 
== Statistics ==
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected"
+
{| class="article-table article-table-selected" border="0" cellpadding="1" cellspacing="1"
 
|-
 
|-
 
! scope="row"|Level
 
! scope="row"|Level
 
! scope="col" style="text-align:center;"|Health
 
! scope="col" style="text-align:center;"|Health
 
! scope="col" style="text-align:center;"|Attack
 
! scope="col" style="text-align:center;"|Attack
! scope="col" style="text-align:center;"|Recovery Time
+
! scope="col" style="text-align:center;" |DPS
! scope="col" style="text-align:center;"|Upgrade Costs
+
! scope="col" style="text-align:center;" |Recovery Time
! scope="col" style="text-align:center;"|Upgrade Time
+
! scope="col" style="text-align:center;" |Upgrade Costs
  +
! scope="col" style="text-align:center;" |Upgrade Time
 
|-
 
|-
! scope="row"|1
+
! scope="row" |1
| style="text-align:right;"|5,000
+
| style="text-align:right;" |5,000
| style="text-align:right;"|240
+
| style="text-align:right;" |240
  +
| style="text-align:right;" |240
 
| style="text-align:right;" | 20m
 
| style="text-align:right;" | 20m
 
| style="text-align:right;" |250  pennants*
 
| style="text-align:right;" |250  pennants*
 
| style="text-align:center;" | Instantaniously
 
| style="text-align:center;" | Instantaniously
 
|-
 
|-
! scope="row"|2
+
! scope="row" |2
| style="text-align:right;"|6,400
+
| style="text-align:right;" |6,400
| style="text-align:right;"|300
+
| style="text-align:right;" |300
  +
| style="text-align:right;" |300
 
| style="text-align:right;" | 1h 30m
 
| style="text-align:right;" | 1h 30m
 
| style="text-align:right;" | 1,250 pennants
 
| style="text-align:right;" | 1,250 pennants
| style="text-align:center;"| 12h
+
| style="text-align:center;" | 12h
 
|-
 
|-
! scope="row"|3
+
! scope="row" |3
| style="text-align:right;"|8,000
+
| style="text-align:right;" |8,000
| style="text-align:right;"|360
+
| style="text-align:right;" |360
  +
| style="text-align:right;" |
 
| style="text-align:right;" | 4h 30m
 
| style="text-align:right;" | 4h 30m
| style="text-align:right;"|  4,500 pennants
+
| style="text-align:right;" |  4,500 pennants
 
| style="text-align:center;" | 1d
 
| style="text-align:center;" | 1d
 
|-
 
|-
 
!
 
!
 
4
 
4
|9,200
+
| style="text-align:right;" |9,200
|415
+
| style="text-align:right;" |415
|6h
+
| style="text-align:right;" |
|7,500 pennants
+
| style="text-align:right;" |6h
|2d
+
| style="text-align:right;" |7,500 pennants
  +
| style="text-align:center;" |2d
 
|}
 
|}
 
<nowiki>*</nowiki> First level free for a Hero of your own Civilization.
 
<nowiki>*</nowiki> First level free for a Hero of your own Civilization.

Revision as of 14:28, June 9, 2015

Template:Hero Infobox Short description // Upgrade in <building>

General Assessment

Strengths

  • Can inspire nearby units to give bonus attack against opponents
  • Used to inspire units in rush attacks, in combination with Belsarius

Weaknesses

  • His health is too low.
  • Can`t do much damage without heavy infantry.

Tactics

Attack

  • Increase the attack power of the troops in the surrounding
  • Use his ability and enough foot soldiers to rush your opponent`s castle once you are able to drill a hole through the wall into opponents castle.

Defense

  • Heroes cannot be used in Defense.

Statistics

Level Health Attack DPS Recovery Time Upgrade Costs Upgrade Time
1 5,000 240 240 20m 250  pennants* Instantaniously
2 6,400 300 300 1h 30m 1,250 pennants 12h
3 8,000 360 4h 30m  4,500 pennants 1d

4

9,200 415 6h 7,500 pennants 2d

* First level free for a Hero of your own Civilization.

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