"The raiders of Muscovy were feared for both the speed with which they came and went and ferocity while in battle."
Summary
- These mounted raiders can set fire to structures and make effective looters and skirmishers. They seek out resource structures to loot. Raiders of Muscovy benefit greatly from covering units as they wreak havoc.
- Clears out resources better than raiders
- All towers except crossbowtower and flametower
- Pikemen and towers can kill easily the Raiders of Muscovy
Offensive Strategy
- (One player) I keep 2 of these in my army. Because they burn buildings they can attack a building for 3 seconds and move on to the next before the building is even 1/4 damaged. If you have a lot of the defenses knocked out or if you are assaulting a keep and have most of their defenses are busy unleash the dogs of war and let them clear out their resources while you keep on clearing that path to the keep. Just remember when using them never assign them to attack a target, always point them in the direction you want, otherwise they stay on the building until its gone.
- (another player) I have 4 of these in my army,i keep them together and have them attack towers once the tower is occupied killing my other units,then they set the tower on fire,and after that the fire keeps burning until tower is destroyed or battle ends. Or i have them keep attacking the tower until its destroyed.
- (Another player)I keep 3 of them and I do not use them to loot.I deploy them one by one to make sure they do not get orders jumbled because I use them to attack universities.Sometimes also resources.
- And so, in all, use raiders to deal a large amount of damage (hopefully) to a couple buildings. Keep in mind that the more raiders there are, the faster a building catches fire and burns to the ground.
Defensive Strategy
- Being very fast and strong, as well as seeking out siege, it can be used to defend your castle. Use in a lvl 4 guard house.
- The Raiders of Muscovy will actually search out and set siege engines on fire.
Level | Health | Attack | DPS | Training Cost | Training Time | Upgrade Cost | Upgrade Time | Cultural Barracks Level Required |
---|---|---|---|---|---|---|---|---|
1 | 1,300 | 130 | 455 | 80 | 130s | 500 | N/A | 1 |
2 | 1,560 | 156 | 546 | 100 | 140s | 1,500 | 1d 8h | 2 |
3 | 1,872 | 188 | 658 | 120 | 150s | 4,000 | 2d 6h | 3 |
4 | 2,152 | 215 | 755 | 140 | 160s | 7,500 | 3d 12h | 4 |
5 | 2,475 | 247 | 867 | 160 | 170s | 15,000 | 4d | 5 |
Note, high damage figures include damage from fire that raiders of Muscowy cause.
Units | |
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Heroes | Richard the Lionheart • Henry V • Edward the Black Prince • Belisarius • John Kourkouas • Nikephoros II Phokas • Charles Martel • Charlemagne • Joan of Arc • Sviatoslav I of Kiev • Rurik • Alexander Nevsky • Tariq ibn Ziyad • Maslama ibn Abd al-Malik • Saladin • Hermann von Salza • Conrad the Elder • Winrich von Kniprode |
Common Units | Spearman • Infantry • Raider • Ladder Invader • Crossbowman • Archer • Cavalry • Grenadier • Battering Ram • Siege Tower • Onager • Trebuchet |
Cultural Units | Longbowman • Cheirosiphon • Knight Templar • Raiders of Muscovy • Mamluk • Teutonic Knight |