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{{Template:PortableInfoBox
{{Unit Infobox|name = Raiders of Muscovy|image = RaiderMuscovy02.jpg|building = Castle|CampSpace = 2|PreferredTarget = Resources|speed = Fast|civilization = Kievan Rus|imagecaption = Level 2|type1 = Cavalry|radius1 = Melee}}
 
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|imagenumber = 3
The Raiders of Muscovy are the unique soldier of the [[Kievan Rus]]. Like all unique units they take up 2 army camp space. The Raiders of Muscovy prefer resource buildings as a target and light buildings on fire with torches.
 
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|tab1 = 2-1
==General Assessment==
 
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|tab2 = 4-3
===Strengths===
 
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|tab3 = 5
Clears out resources better than raiders
 
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|image1 = Raiders_muscovoy_level01.png
The fire stays on forever until building dies or battle ends.
 
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|image2 = Raiders_muscovoy_level03.png
All towers except crossbowtower and flametower
 
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|image3 = Raiders_muscovoy_level05.png
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|building = [[Cultural Barracks]]
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|civilization = [[Kievan Rus]]
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|armycampspace = 2
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|preferredtarget = Resources
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|type = Melee
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|speed = ---
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|range = ---
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|movementspeed = ---
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|unitspersquad = 6}}
   
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<div style="text-align:justify; ">
===Weaknesses===
 
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''"The raiders of Muscovy were feared for both the speed with which they came and went and ferocity while in battle."''
*Spearman
 
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----
*All towers
 
 
===Summary===
 
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*These mounted raiders can set fire to structures and make effective looters and skirmishers. They seek out resource structures to loot. Raiders of Muscovy benefit greatly from covering units as they wreak havoc.
==Tactics==
 
 
*Clears out resources better than raiders
===Attack===
 
 
*All towers except crossbowtower and flametower
*I keep 2 of these in my army. Because they burn buildings they can attack a building for 3 seconds and move on to the next before the building is even 1/4 damaged. If you have a lot of the defenses knocked out or if you are assaulting a keep and have most of their defenses are busy unleash the dogs of war and let them clear out their resources while you keep on clearing that path to the keep. Just remember when using them never assign them to attack a target, always point them in the direction you want, otherwise they stay on the building until its gone.
 
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*Pikemen and towers can easily kill the Raiders of Muscovy.
*(another player) I have 4 of these in my army,i keep them together and have them attack towers once the tower is occupied killing my other units,then they set the tower on fire,and after that the fire keeps burning until tower dies or battle ends. Or i have them keep attacking the tower until it dies.
 
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*Their attack is partial to loot, so they are easily wiped out by defence like towers and emplacements.
 
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----
===Defense===
 
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===Offensive Strategy===
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*Deploy the Raiders of Muscovy only when structures protecting the area have been wiped out or are preoccupied attacking other troops. They will then quickly move from one structure to the next, setting fire to buildings and leaving them to burn to the ground. This means that only a few squads of Raiders of Muscovy could burn down a dozen buildings in only a couple seconds.
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----
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===Defensive Strategy===
 
*Being very fast and strong, as well as seeking out siege, it can be used to defend your castle. Use in a lvl 4 guard house.
 
*Being very fast and strong, as well as seeking out siege, it can be used to defend your castle. Use in a lvl 4 guard house.
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*The Raiders of Muscovy will actually search out and set siege engines on fire.
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</div>
   
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{{Clr}}
== Statistics ==
 
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{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected"
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{|class="article-table" border="0" cellpadding="1" cellspacing="1" style="width=100%; margin:auto;"
 
|-
 
|-
! scope="row" |Level
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!scope="row"|Level
! scope="col" |Health
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!scope="col"|Health
! scope="col" |Attack
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!scope="col"|Attack
! scope="col" |DPS
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!scope="col"|DPS
! scope="col" |Training Costs
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!scope="col"|Training Cost
! scope="col" |Training Time
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!scope="col"|Training Time
! scope="col" |
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!scope="col"|Upgrade Cost
Upgrade Costs
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!scope="col"|Upgrade Time
! scope="col" |Upgrade Time
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!scope="col"|[[Cultural Barracks]] Level Required
 
|-
 
|-
! scope="row" |1
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!scope="row"|1
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|style="white-space: nowrap;"|1,300 {{Res|RES=Health}}
|1,300
 
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|style="white-space: nowrap;"|130 {{Res|RES=Damage}}
|130
 
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|style="white-space: nowrap;"|455 {{Res|RES=Damage}}
|455
 
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|style="white-space: nowrap;"|80 {{Res|RES=Food}}
|80 food
 
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|style="white-space: nowrap;"|130s
|130 sec
 
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|style="white-space: nowrap;"|500 {{Res|RES=Kievan Rus Pennant}}
|500 pennants & 25,000 wood
 
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| style="text-align:center;white-space:nowrap;"|N/A
|instantaneously
 
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| style="text-align:center;white-space:nowrap;"|1
 
|-
 
|-
! scope="row" |2
+
!scope="row"|2
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|style="white-space: nowrap;"|1,560 {{Res|RES=Health}}
|1,560
 
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|style="white-space: nowrap;"|156 {{Res|RES=Damage}}
|156
 
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|style="white-space: nowrap;"|546 {{Res|RES=Damage}}
|546
 
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|style="white-space: nowrap;"|100 {{Res|RES=Food}}
|100 food
 
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|style="white-space: nowrap;"|140s
|140 sec
 
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|style="white-space: nowrap;"|1,500 {{Res|RES=Kievan Rus Pennant}}
|1,500 pennants & 87,500 wood
 
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87,500 {{Res|RES=Wood}}
|1 day 8 hours
 
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|style="white-space: nowrap;"|1d 8h
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| style="text-align:center;white-space:nowrap;"|2
 
|-
 
|-
! scope="row" |3
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!scope="row"|3
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|style="white-space: nowrap;"|1,872 {{Res|RES=Health}}
|1,872
 
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|style="white-space: nowrap;"|188 {{Res|RES=Damage}}
|188
 
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|style="white-space: nowrap;"|658 {{Res|RES=Damage}}
|658
 
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|style="white-space: nowrap;"|120 {{Res|RES=Food}}
|120 food
 
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|style="white-space: nowrap;"|150s
|150 sec
 
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|style="white-space: nowrap;"|4,000 {{Res|RES=Kievan Rus Pennant}}
|4,000 pennants & 375,000 wood
 
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375,000 {{Res|RES=Wood}}
|2 days 6 hours
 
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|style="white-space: nowrap;"|2d 6h
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| style="text-align:center;white-space:nowrap;"|3
 
|-
 
|-
! scope="row" |4
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!scope="row"|4
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|style="white-space: nowrap;"|2,152 {{Res|RES=Health}}
|2,152
 
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|style="white-space: nowrap;"|215 {{Res|RES=Damage}}
|215
 
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|style="white-space: nowrap;"|755 {{Res|RES=Damage}}
|755
 
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|style="white-space: nowrap;"|140 {{Res|RES=Food}}
|
 
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|style="white-space: nowrap;"|160s
|160 sec
 
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|style="white-space: nowrap;"|7,500 {{Res|RES=Kievan Rus Pennant}}
|7,500 pennants & 715,000 wood
 
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715,000 {{Res|RES=Wood}}
|3 days 12 hours
 
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|style="white-space: nowrap;"|3d 12h
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| style="text-align:center;white-space:nowrap;"|4
 
|-
 
|-
! scope="row" |5
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!scope="row"|5
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|style="white-space: nowrap;"|2,475 {{Res|RES=Health}}
|
 
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|style="white-space: nowrap;"|247 {{Res|RES=Damage}}
|
 
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|style="white-space: nowrap;"|867 {{Res|RES=Damage}}
|
 
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|style="white-space: nowrap;"|160 {{Res|RES=Food}}
|
 
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|style="white-space: nowrap;"|170s
|
 
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|style="white-space: nowrap;"|15,000 {{Res|RES=Kievan Rus Pennant}}
|
 
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1,500,000 {{Res|RES=Wood}}
|
 
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|style="white-space: nowrap;"|4d
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| style="text-align:center;white-space:nowrap;"|5
 
|}
 
|}
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__NOTOC__
 
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'''Note''', high damage figures include damage from fire that raiders of Muscowy cause.
[[Category:Unit]]
 
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{{UnitsMenu}}
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__NOTOC____NOEDITSECTION__
 
[[Category:Units]]
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[[Category:Cultural Units]]
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[[Category:Kievan Rus]]

Latest revision as of 06:11, 22 September 2018

"The raiders of Muscovy were feared for both the speed with which they came and went and ferocity while in battle."


Summary

  • These mounted raiders can set fire to structures and make effective looters and skirmishers. They seek out resource structures to loot. Raiders of Muscovy benefit greatly from covering units as they wreak havoc.
  • Clears out resources better than raiders
  • All towers except crossbowtower and flametower
  • Pikemen and towers can easily kill the Raiders of Muscovy.
  • Their attack is partial to loot, so they are easily wiped out by defence like towers and emplacements.

Offensive Strategy

  • Deploy the Raiders of Muscovy only when structures protecting the area have been wiped out or are preoccupied attacking other troops. They will then quickly move from one structure to the next, setting fire to buildings and leaving them to burn to the ground. This means that only a few squads of Raiders of Muscovy could burn down a dozen buildings in only a couple seconds.

Defensive Strategy

  • Being very fast and strong, as well as seeking out siege, it can be used to defend your castle. Use in a lvl 4 guard house.
  • The Raiders of Muscovy will actually search out and set siege engines on fire.
Level Health Attack DPS Training Cost Training Time Upgrade Cost Upgrade Time Cultural Barracks Level Required
1 1,300 Health 130 Damage 455 Damage 80 Food 130s 500 Kievan Rus N/A 1
2 1,560 Health 156 Damage 546 Damage 100 Food 140s 1,500 Kievan Rus

87,500 Wood

1d 8h 2
3 1,872 Health 188 Damage 658 Damage 120 Food 150s 4,000 Kievan Rus

375,000 Wood

2d 6h 3
4 2,152 Health 215 Damage 755 Damage 140 Food 160s 7,500 Kievan Rus

715,000 Wood

3d 12h 4
5 2,475 Health 247 Damage 867 Damage 160 Food 170s 15,000 Kievan Rus

1,500,000 Wood

4d 5

Note, high damage figures include damage from fire that raiders of Muscowy cause.

Units
Heroes Richard the LionheartHenry VEdward the Black PrinceBelisariusJohn KourkouasNikephoros II PhokasCharles MartelCharlemagneJoan of ArcSviatoslav I of KievRurikAlexander NevskyTariq ibn ZiyadMaslama ibn Abd al-MalikSaladinHermann von SalzaConrad the ElderWinrich von Kniprode
Common Units SpearmanInfantryRaiderLadder InvaderCrossbowmanArcherCavalryGrenadierBattering RamSiege TowerOnagerTrebuchet
Cultural Units LongbowmanCheirosiphonKnight TemplarRaiders of MuscovyMamlukTeutonic Knight