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+ | {{Template:PortableInfoBox |
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− | {{Unit Infobox|name = Raider|image = Raider03.jpg|building = [[Barracks]]|CampSpace = 1|PreferredTarget = Resources|type1 = Footsoldier|speed = Fast|radius1 = Melee|squad_size = 9}} |
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+ | |imagenumber = 3 |
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− | Raiders are basic melee soldiers, unlocked from the Level 2 [[Barracks]]. Like all [[Barracks]] units they take up 1 [[Army Camp]] space. The preferred target of the Raiders are Resources and they get bonus damage against Resource buildings. |
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+ | |tab1 = 2-1 |
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− | ==General Assessment== |
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+ | |tab2 = 5-3 |
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− | ===Strengths=== |
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+ | |tab3 = 8-6 |
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+ | |image1 = Raiders_level01.png |
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+ | |image2 = Raiders_level03.png |
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+ | |image3 = Raiders_level06.png |
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+ | |building = [[Barracks]] |
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+ | |armycampspace = 1 |
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+ | |unitspersquad = 9 |
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+ | |preferredtarget = Resources |
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+ | |type = Melee |
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+ | |speed = --- |
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+ | |movementspeed = Fast |
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+ | |range = --- |
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+ | }} |
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+ | |||
+ | <div style="text-align:justify; "> |
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+ | ''"Eighth-century Europe saw the rise of raiding troops focused more on pillage and plunder rather than combat or conquest."'' |
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+ | ---- |
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⚫ | |||
+ | *Raiders have a damage bonus against resource collectors and storage. They are a fast unit but cannot withstand a lot of damage. |
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+ | *Raiders are basic melee soldiers, unlocked from the Level 2 [[Barracks]]. |
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⚫ | |||
⚫ | |||
*Fast moving |
*Fast moving |
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*Strong attack |
*Strong attack |
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*Bonus against resources |
*Bonus against resources |
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− | ===Weaknesses=== |
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*Low health |
*Low health |
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+ | ---- |
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− | ==Tactics== |
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− | === |
+ | ===Offensive Strategy=== |
− | *Keep clear of defensive structures |
+ | *Keep clear of defensive structures. |
+ | *Can be used to reveal traps. |
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− | *Good at pillaging resources while other troops are fighting |
+ | *Good at pillaging resources while other troops are fighting. |
⚫ | |||
+ | ---- |
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⚫ | |||
+ | ===Defensive Strategy=== |
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⚫ | |||
− | *Raiders |
+ | *Raiders '''CAN NOT''' be used in defense. |
+ | </div> |
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− | == Statistics == |
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+ | |||
⚫ | |||
+ | {{Clr}} |
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+ | |||
⚫ | |||
+ | |- |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
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+ | !scope="col"|Training Time |
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+ | !scope="col"|Upgrade Cost |
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+ | !scope="col"|Upgrade Time |
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⚫ | |||
+ | |- |
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+ | !scope="row"|1 |
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+ | |style="white-space: nowrap;"| 250 {{Res|RES=Health}} |
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+ | |style="white-space: nowrap;"| 20 {{Res|RES=Damage}} |
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+ | |style="white-space: nowrap;"| {{Res|RES=Damage}} |
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+ | |style="white-space: nowrap;"| 15 {{Res|RES=Food}} |
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+ | |style="white-space: nowrap;"|40s |
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+ | |style="white-space: nowrap;"| N/A |
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+ | |style="white-space: nowrap;"|N/A |
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+ | |style="white-space: nowrap;"|2 |
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|- |
|- |
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− | ! |
+ | !scope="row"|2 |
− | + | |style="white-space: nowrap;"| 327 {{Res|RES=Health}} |
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+ | |style="white-space: nowrap;"| 24 {{Res|RES=Damage}} |
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⚫ | |||
+ | |style="white-space: nowrap;"| {{Res|RES=Damage}} |
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⚫ | |||
+ | |style="white-space: nowrap;"| 30 {{Res|RES=Food}} |
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⚫ | |||
+ | |style="white-space: nowrap;"|50s |
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⚫ | |||
+ | |style="white-space: nowrap;"| 2,600 {{Res|RES=Food}} |
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− | Upgrade Costs |
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+ | |style="white-space: nowrap;"|3h |
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⚫ | |||
+ | |style="white-space: nowrap;"|3 |
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⚫ | |||
|- |
|- |
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− | ! |
+ | !scope="row"|3 |
− | | |
+ | |style="white-space: nowrap;"| 425 {{Res|RES=Health}} |
− | | |
+ | |style="white-space: nowrap;"| 30 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 40 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|65s |
− | | |
+ | |style="white-space: nowrap;"| 20,000 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|1d |
+ | |style="white-space: nowrap;"|5 |
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|- |
|- |
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− | ! |
+ | !scope="row"|4 |
− | | |
+ | |style="white-space: nowrap;"| 550 {{Res|RES=Health}} |
− | | |
+ | |style="white-space: nowrap;"| 36 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 50 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|70s |
− | | |
+ | |style="white-space: nowrap;"| 100,000 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|2d |
+ | |style="white-space: nowrap;"|6 |
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|- |
|- |
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− | ! |
+ | !scope="row"|5 |
− | | |
+ | |style="white-space: nowrap;"| 715 {{Res|RES=Health}} |
− | | |
+ | |style="white-space: nowrap;"| 44 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 44 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 55 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|75s |
− | | |
+ | |style="white-space: nowrap;"| 350,000 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|3d 12h |
+ | |style="white-space: nowrap;"|7 |
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|- |
|- |
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− | ! |
+ | !scope="row"|6 |
− | | |
+ | |style="white-space: nowrap;"| 858 {{Res|RES=Health}} |
− | | |
+ | |style="white-space: nowrap;"| 51 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 51 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 60 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|80s |
− | | |
+ | |style="white-space: nowrap;"| 700,000 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|5d |
+ | |style="white-space: nowrap;"|8 |
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|- |
|- |
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− | ! |
+ | !scope="row"|7 |
− | | |
+ | |style="white-space: nowrap;"| 1,030 {{Res|RES=Health}} |
− | | |
+ | |style="white-space: nowrap;"| 58 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 58 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 65 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|85s |
− | | |
+ | |style="white-space: nowrap;"| 1,500,000 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|7d |
+ | |style="white-space: nowrap;"|9 |
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|- |
|- |
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− | ! |
+ | !scope="row"|8 |
− | | |
+ | |style="white-space: nowrap;"| 1,185 {{Res|RES = Health}} |
− | | |
+ | |style="white-space: nowrap;"| 65 {{Res|RES = Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 65 {{Res|RES = Damage}} |
− | | |
+ | |style="white-space: nowrap;"| {{Res|RES = Food}} |
− | | |
+ | |style="white-space: nowrap;"|90s |
− | | |
+ | |style="white-space: nowrap;"| 2,500,000 {{Res|RES = Food}} |
− | | |
+ | |style="white-space: nowrap;"|10d |
+ | |style="white-space: nowrap;"|10 |
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|} |
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+ | |||
− | __NOTOC__ |
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+ | |||
⚫ | |||
+ | {{UnitsMenu}} |
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+ | __NOTOC____NOEDITSECTION__ |
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+ | [[Category:Common Units]] |
Latest revision as of 09:35, 23 July 2017
"Eighth-century Europe saw the rise of raiding troops focused more on pillage and plunder rather than combat or conquest."
Summary
- Raiders have a damage bonus against resource collectors and storage. They are a fast unit but cannot withstand a lot of damage.
- Raiders are basic melee soldiers, unlocked from the Level 2 Barracks.
- Defensive structures in general are strong against Raiders
- Mounted troops such as Cavalry destroy Raiders easily
- Fast moving
- Strong attack
- Bonus against resources
- Low health
Offensive Strategy
- Keep clear of defensive structures.
- Can be used to reveal traps.
- Good at pillaging resources while other troops are fighting.
Defensive Strategy
- Raiders CAN NOT be used in defense.
Level | Health | Attack | DPS | Training Cost | Training Time | Upgrade Cost | Upgrade Time | Barracks Level Required |
---|---|---|---|---|---|---|---|---|
1 | 250 | 20 | 15 | 40s | N/A | N/A | 2 | |
2 | 327 | 24 | 30 | 50s | 2,600 | 3h | 3 | |
3 | 425 | 30 | 40 | 65s | 20,000 | 1d | 5 | |
4 | 550 | 36 | 50 | 70s | 100,000 | 2d | 6 | |
5 | 715 | 44 | 44 | 55 | 75s | 350,000 | 3d 12h | 7 |
6 | 858 | 51 | 51 | 60 | 80s | 700,000 | 5d | 8 |
7 | 1,030 | 58 | 58 | 65 | 85s | 1,500,000 | 7d | 9 |
8 | 1,185 | 65 | 65 | 90s | 2,500,000 | 10d | 10 |