FANDOM


m
(Added to the Stratergy.)
 
(11 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Template:UnitInfoBox
+
{{Template:PortableInfoBox
 
|imagenumber = 3
 
|imagenumber = 3
|level1 = 1-2
+
|tab1 = 2-1
|level2 = 3-5
+
|tab2 = 5-3
|level3 = 6-7
+
|tab3 = 8-6
 
|image1 = Raiders_level01.png
 
|image1 = Raiders_level01.png
 
|image2 = Raiders_level03.png
 
|image2 = Raiders_level03.png
 
|image3 = Raiders_level06.png
 
|image3 = Raiders_level06.png
|building = Barracks
+
|building = [[Barracks]]
 
|armycampspace = 1
 
|armycampspace = 1
 
|unitspersquad = 9
 
|unitspersquad = 9
Line 13: Line 13:
 
|type = Melee
 
|type = Melee
 
|speed = ---
 
|speed = ---
|mouvementspeed = Fast
+
|movementspeed = Fast
 
|range = ---
 
|range = ---
}}
+
}}
   
 
<div style="text-align:justify; ">
 
<div style="text-align:justify; ">
Line 22: Line 22:
 
===Summary===
 
===Summary===
 
*Raiders have a damage bonus against resource collectors and storage. They are a fast unit but cannot withstand a lot of damage.
 
*Raiders have a damage bonus against resource collectors and storage. They are a fast unit but cannot withstand a lot of damage.
*Raiders are basic melee soldiers, unlocked from the Level 2 [[Barracks]].
+
*Raiders are basic melee soldiers, unlocked from the Level 2 [[Barracks]].
 
*Defensive structures in general are strong against Raiders
 
*Defensive structures in general are strong against Raiders
 
*Mounted troops such as [[Cavalry]] destroy Raiders easily
 
*Mounted troops such as [[Cavalry]] destroy Raiders easily
Line 31: Line 31:
 
----
 
----
 
===Offensive Strategy===
 
===Offensive Strategy===
*Keep clear of defensive structures
+
*Keep clear of defensive structures.
*Good at pillaging resources while other troops are fighting
+
*Can be used to reveal traps.
  +
*Good at pillaging resources while other troops are fighting.
 
----
 
----
 
===Defensive Strategy===
 
===Defensive Strategy===
Line 39: Line 39:
   
 
{{Clr}}
 
{{Clr}}
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected"
 
|-
 
! scope="row" |Level
 
! scope="col" |Health
 
! scope="col" |Attack
 
! scope="col" |DPS
 
! scope="col" |Training Costs
 
! scope="col" |Training Time
 
! scope="col" |
 
Upgrade Costs
 
! scope="col" |Upgrade Time
 
! scope="col" |Required [[Barracks]]
 
|-
 
! scope="row" |1 Raider
 
| style="text-align:right;" |250
 
| style="text-align:right;" |20
 
| style="text-align:right;" |
 
| style="text-align:right;" |15 food
 
| style="text-align:right;" |40 sec
 
| style="text-align:right;" |free
 
| style="text-align:center;" |instantaneously
 
| style="text-align:center;" |2
 
|-
 
! scope="row" |2 Raider
 
| style="text-align:right;" |327
 
| style="text-align:right;" |24
 
| style="text-align:right;" |
 
| style="text-align:right;" |30 food
 
| style="text-align:right;" |50 sec
 
| style="text-align:right;" |2,600 food
 
| style="text-align:center;" |3 hours
 
| style="text-align:center;" |3
 
|-
 
! scope="row" |3 Raider
 
| style="text-align:right;" |425
 
| style="text-align:right;" |30
 
| style="text-align:right;" |
 
| style="text-align:right;" |40 food
 
| style="text-align:right;" |65 sec
 
| style="text-align:right;" |20,000 food
 
| style="text-align:center;" |1 day
 
| style="text-align:center;" |5
 
|-
 
! scope="row" |4 Raider
 
| style="text-align:right;" |550
 
| style="text-align:right;" |36
 
| style="text-align:right;" |
 
| style="text-align:right;" |50 food
 
| style="text-align:right;" |70 sec
 
| style="text-align:right;" |100,000 food
 
| style="text-align:center;" |2 days
 
| style="text-align:center;" |6
 
|-
 
! scope="row" |5 Raider
 
| style="text-align:right;" |715
 
| style="text-align:right;" |44
 
| style="text-align:right;" |44
 
| style="text-align:right;" |55 food
 
| style="text-align:right;" |75 sec
 
| style="text-align:right;" |350,000 food
 
| style="text-align:center;" |3d 12h
 
| style="text-align:center;" |7
 
|-
 
! scope="row" |6 Raider
 
| style="text-align:right;" |858
 
| style="text-align:right;" |51
 
| style="text-align:right;" |51
 
| style="text-align:right;" |60 food
 
| style="text-align:right;" |80 sec
 
| style="text-align:right;" |700,000 food
 
| style="text-align:center;" |5d
 
| style="text-align:center;" |8
 
|-
 
! scope="row" |7 Raider
 
| style="text-align:right;" |1,030
 
| style="text-align:right;" |58
 
| style="text-align:right;" |
 
| style="text-align:right;" | food
 
| style="text-align:right;" |85 sec
 
| style="text-align:right;" |1,500,000 food
 
| style="text-align:center;" |7d
 
| style="text-align:center;" |9
 
|}
 
   
{| class="article-table" border="0" cellpadding="1" cellspacing="1" style="width=100%; margin:auto;"
+
{|class="article-table" border="0" cellpadding="1" cellspacing="1" style="width=100%; margin:auto;"
 
|-
 
|-
 
!scope="row"|Level
 
!scope="row"|Level
Line 135: Line 52:
 
!scope="col"|[[Barracks]] Level Required
 
!scope="col"|[[Barracks]] Level Required
 
|-
 
|-
! scope="row"|1
+
!scope="row"|1
|style="white-space: nowrap;"| {{Health}}
+
|style="white-space: nowrap;"| 250 {{Res|RES=Health}}
|style="white-space: nowrap;"| {{Attack}}
+
|style="white-space: nowrap;"| 20 {{Res|RES=Damage}}
|style="white-space: nowrap;"| {{Attack}}
+
|style="white-space: nowrap;"| {{Res|RES=Damage}}
|style="white-space: nowrap;"| {{Food}}
+
|style="white-space: nowrap;"| 15 {{Res|RES=Food}}
|style="white-space: nowrap;"| s
+
|style="white-space: nowrap;"|40s
|style="white-space: nowrap;"| {{Food}}
 
 
|style="white-space: nowrap;"| N/A
 
|style="white-space: nowrap;"| N/A
|style="white-space: nowrap;"|
+
|style="white-space: nowrap;"|N/A
  +
|style="white-space: nowrap;"|2
 
|-
 
|-
! scope="row"|2
+
!scope="row"|2
|style="white-space: nowrap;"| {{Health}}
+
|style="white-space: nowrap;"| 327 {{Res|RES=Health}}
|style="white-space: nowrap;"| {{Attack}}
+
|style="white-space: nowrap;"| 24 {{Res|RES=Damage}}
|style="white-space: nowrap;"| {{Attack}}
+
|style="white-space: nowrap;"| {{Res|RES=Damage}}
|style="white-space: nowrap;"| {{Food}}
+
|style="white-space: nowrap;"| 30 {{Res|RES=Food}}
|style="white-space: nowrap;"| s
+
|style="white-space: nowrap;"|50s
|style="white-space: nowrap;"| {{Food}}
+
|style="white-space: nowrap;"| 2,600 {{Res|RES=Food}}
|style="white-space: nowrap;"|
+
|style="white-space: nowrap;"|3h
|style="white-space: nowrap;"|
+
|style="white-space: nowrap;"|3
 
|-
 
|-
! scope="row"|3
+
!scope="row"|3
|style="white-space: nowrap;"| {{Health}}
+
|style="white-space: nowrap;"| 425 {{Res|RES=Health}}
|style="white-space: nowrap;"| {{Attack}}
+
|style="white-space: nowrap;"| 30 {{Res|RES=Damage}}
|style="white-space: nowrap;"| {{Attack}}
+
|style="white-space: nowrap;"| {{Res|RES=Damage}}
|style="white-space: nowrap;"| {{Food}}
+
|style="white-space: nowrap;"| 40 {{Res|RES=Food}}
|style="white-space: nowrap;"| s
+
|style="white-space: nowrap;"|65s
|style="white-space: nowrap;"| {{Food}}
+
|style="white-space: nowrap;"| 20,000 {{Res|RES=Food}}
|style="white-space: nowrap;"|
+
|style="white-space: nowrap;"|1d
|style="white-space: nowrap;"|
+
|style="white-space: nowrap;"|5
 
|-
 
|-
! scope="row"|4
+
!scope="row"|4
|style="white-space: nowrap;"| {{Health}}
+
|style="white-space: nowrap;"| 550 {{Res|RES=Health}}
|style="white-space: nowrap;"| {{Attack}}
+
|style="white-space: nowrap;"| 36 {{Res|RES=Damage}}
|style="white-space: nowrap;"| {{Attack}}
+
|style="white-space: nowrap;"| {{Res|RES=Damage}}
|style="white-space: nowrap;"| {{Food}}
+
|style="white-space: nowrap;"| 50 {{Res|RES=Food}}
|style="white-space: nowrap;"| s
+
|style="white-space: nowrap;"|70s
|style="white-space: nowrap;"| {{Food}}
+
|style="white-space: nowrap;"| 100,000 {{Res|RES=Food}}
|style="white-space: nowrap;"|
+
|style="white-space: nowrap;"|2d
|style="white-space: nowrap;"|
+
|style="white-space: nowrap;"|6
 
|-
 
|-
! scope="row"|5
+
!scope="row"|5
|style="white-space: nowrap;"| {{Health}}
+
|style="white-space: nowrap;"| 715 {{Res|RES=Health}}
|style="white-space: nowrap;"| {{Attack}}
+
|style="white-space: nowrap;"| 44 {{Res|RES=Damage}}
|style="white-space: nowrap;"| {{Attack}}
+
|style="white-space: nowrap;"| 44 {{Res|RES=Damage}}
|style="white-space: nowrap;"| {{Food}}
+
|style="white-space: nowrap;"| 55 {{Res|RES=Food}}
|style="white-space: nowrap;"| s
+
|style="white-space: nowrap;"|75s
|style="white-space: nowrap;"| {{Food}}
+
|style="white-space: nowrap;"| 350,000 {{Res|RES=Food}}
|style="white-space: nowrap;"|
+
|style="white-space: nowrap;"|3d 12h
|style="white-space: nowrap;"|
+
|style="white-space: nowrap;"|7
 
|-
 
|-
! scope="row"|6
+
!scope="row"|6
|style="white-space: nowrap;"| {{Health}}
+
|style="white-space: nowrap;"| 858 {{Res|RES=Health}}
|style="white-space: nowrap;"| {{Attack}}
+
|style="white-space: nowrap;"| 51 {{Res|RES=Damage}}
|style="white-space: nowrap;"| {{Attack}}
+
|style="white-space: nowrap;"| 51 {{Res|RES=Damage}}
|style="white-space: nowrap;"| {{Food}}
+
|style="white-space: nowrap;"| 60 {{Res|RES=Food}}
|style="white-space: nowrap;"| s
+
|style="white-space: nowrap;"|80s
|style="white-space: nowrap;"| {{Food}}
+
|style="white-space: nowrap;"| 700,000 {{Res|RES=Food}}
|style="white-space: nowrap;"|
+
|style="white-space: nowrap;"|5d
|style="white-space: nowrap;"|
+
|style="white-space: nowrap;"|8
 
|-
 
|-
! scope="row"|7
+
!scope="row"|7
|style="white-space: nowrap;"| {{Health}}
+
|style="white-space: nowrap;"| 1,030 {{Res|RES=Health}}
|style="white-space: nowrap;"| {{Attack}}
+
|style="white-space: nowrap;"| 58 {{Res|RES=Damage}}
|style="white-space: nowrap;"| {{Attack}}
+
|style="white-space: nowrap;"| 58 {{Res|RES=Damage}}
|style="white-space: nowrap;"| {{Food}}
+
|style="white-space: nowrap;"| 65 {{Res|RES=Food}}
|style="white-space: nowrap;"| s
+
|style="white-space: nowrap;"|85s
|style="white-space: nowrap;"| {{Food}}
+
|style="white-space: nowrap;"| 1,500,000 {{Res|RES=Food}}
|style="white-space: nowrap;"|
+
|style="white-space: nowrap;"|7d
|style="white-space: nowrap;"|
+
|style="white-space: nowrap;"|9
  +
|-
  +
!scope="row"|8
  +
|style="white-space: nowrap;"| 1,185 {{Res|RES = Health}}
  +
|style="white-space: nowrap;"| 65 {{Res|RES = Damage}}
  +
|style="white-space: nowrap;"| 65 {{Res|RES = Damage}}
  +
|style="white-space: nowrap;"| {{Res|RES = Food}}
  +
|style="white-space: nowrap;"|90s
  +
|style="white-space: nowrap;"| 2,500,000 {{Res|RES = Food}}
  +
|style="white-space: nowrap;"|10d
  +
|style="white-space: nowrap;"|10
 
|}
 
|}
   
__NOTOC__ __NOEDITSECTION__
+
  +
{{UnitsMenu}}
  +
__NOTOC____NOEDITSECTION__
 
[[Category:Units]]
 
[[Category:Units]]
 
[[Category:Common Units]]
 
[[Category:Common Units]]

Latest revision as of 09:35, July 23, 2017

"Eighth-century Europe saw the rise of raiding troops focused more on pillage and plunder rather than combat or conquest."


Summary

  • Raiders have a damage bonus against resource collectors and storage. They are a fast unit but cannot withstand a lot of damage.
  • Raiders are basic melee soldiers, unlocked from the Level 2 Barracks.
  • Defensive structures in general are strong against Raiders
  • Mounted troops such as Cavalry destroy Raiders easily
  • Fast moving
  • Strong attack
  • Bonus against resources
  • Low health

Offensive Strategy

  • Keep clear of defensive structures.
  • Can be used to reveal traps.
  • Good at pillaging resources while other troops are fighting.

Defensive Strategy

  • Raiders CAN NOT be used in defense.
Level Health Attack DPS Training Cost Training Time Upgrade Cost Upgrade Time Barracks Level Required
1 250 Health 20 DPS DPS 15 Food 40s N/A N/A 2
2 327 Health 24 DPS DPS 30 Food 50s 2,600 Food 3h 3
3 425 Health 30 DPS DPS 40 Food 65s 20,000 Food 1d 5
4 550 Health 36 DPS DPS 50 Food 70s 100,000 Food 2d 6
5 715 Health 44 DPS 44 DPS 55 Food 75s 350,000 Food 3d 12h 7
6 858 Health 51 DPS 51 DPS 60 Food 80s 700,000 Food 5d 8
7 1,030 Health 58 DPS 58 DPS 65 Food 85s 1,500,000 Food 7d 9
8 1,185 Health 65 DPS 65 DPS Food 90s 2,500,000 Food 10d 10


Units
Heroes Richard the LionheartHenry VEdward the Black PrinceBelisariusJohn KourkouasNikephoros II PhokasCharles MartelCharlemagneJoan of ArcSviatoslav I of KievRurikAlexander NevskyTariq ibn ZiyadMaslama ibn Abd al-MalikSaladinHermann von SalzaConrad the ElderWinrich von Kniprode
Common Units SpearmanInfantryRaiderLadder InvaderCrossbowmanArcherCavalryGrenadierBattering RamSiege TowerOnagerTrebuchet
Cultural Units LongbowmanCheirosiphonKnight TemplarRaiders of MuscovyMamlukTeutonic Knight
Community content is available under CC-BY-SA unless otherwise noted.