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{{Template:PortableInfoBox
{{Unit Infobox|name = Raider|image = Raider03.jpg|building = Barracks|CampSpace = 1|PreferredTarget = Resources|type1 = Footsoldier|speed = ?|radius1 = Melee}}
 
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|imagenumber = 3
Raider are basic melee soldiers, unlocked from the Level ? [[Barracks]]. Like al l[[Barracks]] units they take up 1 army camp space. The preferred target of Raider target is Resources and they get bonus damage against Resource building.
 
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|tab1 = 2-1
==General Assessment==
 
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|tab2 = 5-3
===Strengths===
 
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|tab3 = 8-6
*xxx
 
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|image1 = Raiders_level01.png
===Weaknesses===
 
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|image2 = Raiders_level03.png
*xxx
 
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|image3 = Raiders_level06.png
==Tactics==
 
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|building = [[Barracks]]
===Attack===
 
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|armycampspace = 1
*xxx
 
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|unitspersquad = 9
===Defense===
 
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|preferredtarget = Resources
*xxx
 
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|type = Melee
  +
|speed = ---
  +
|movementspeed = Fast
  +
|range = ---
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}}
   
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<div style="text-align:justify; ">
== Statistics ==
 
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''"Eighth-century Europe saw the rise of raiding troops focused more on pillage and plunder rather than combat or conquest."''
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected"
 
  +
----
 
===Summary===
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*Raiders have a damage bonus against resource collectors and storage. They are a fast unit but cannot withstand a lot of damage.
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*Raiders are basic melee soldiers, unlocked from the Level 2 [[Barracks]].
  +
*Defensive structures in general are strong against Raiders
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*Mounted troops such as [[Cavalry]] destroy Raiders easily
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*Fast moving
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*Strong attack
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*Bonus against resources
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*Low health
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----
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===Offensive Strategy===
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*Keep clear of defensive structures.
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*Can be used to reveal traps.
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*Good at pillaging resources while other troops are fighting.
  +
----
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===Defensive Strategy===
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*Raiders '''CAN NOT''' be used in defense.
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</div>
  +
  +
{{Clr}}
  +
 
{|class="article-table" border="0" cellpadding="1" cellspacing="1" style="width=100%; margin:auto;"
 
|-
 
|-
! scope="row" |Level
+
!scope="row"|Level
! scope="col" |Health
+
!scope="col"|Health
! scope="col" |Attack
+
!scope="col"|Attack
! scope="col" |Training Costs
+
!scope="col"|DPS
! scope="col" |Training Time
+
!scope="col"|Training Cost
! scope="col" |
+
!scope="col"|Training Time
Upgrade Costs
+
!scope="col"|Upgrade Cost
! scope="col" |Upgrade Time
+
!scope="col"|Upgrade Time
  +
!scope="col"|[[Barracks]] Level Required
 
|-
 
|-
! scope="row" |1
+
!scope="row"|1
| style="text-align:right;" |
+
|style="white-space: nowrap;"| 250 {{Res|RES=Health}}
| style="text-align:right;" |
+
|style="white-space: nowrap;"| 20 {{Res|RES=Damage}}
| style="text-align:right;" |
+
|style="white-space: nowrap;"| {{Res|RES=Damage}}
| style="text-align:right;" |
+
|style="white-space: nowrap;"| 15 {{Res|RES=Food}}
| style="text-align:right;" |
+
|style="white-space: nowrap;"|40s
| style="text-align:center;" |
+
|style="white-space: nowrap;"| N/A
  +
|style="white-space: nowrap;"|N/A
  +
|style="white-space: nowrap;"|2
 
|-
 
|-
! scope="row" |2
+
!scope="row"|2
| style="text-align:right;" |
+
|style="white-space: nowrap;"| 327 {{Res|RES=Health}}
| style="text-align:right;" |
+
|style="white-space: nowrap;"| 24 {{Res|RES=Damage}}
| style="text-align:right;" |
+
|style="white-space: nowrap;"| {{Res|RES=Damage}}
| style="text-align:right;" |
+
|style="white-space: nowrap;"| 30 {{Res|RES=Food}}
| style="text-align:right;" |
+
|style="white-space: nowrap;"|50s
| style="text-align:center;" |
+
|style="white-space: nowrap;"| 2,600 {{Res|RES=Food}}
  +
|style="white-space: nowrap;"|3h
  +
|style="white-space: nowrap;"|3
 
|-
 
|-
! scope="row" |3
+
!scope="row"|3
| style="text-align:right;" |425
+
|style="white-space: nowrap;"| 425 {{Res|RES=Health}}
| style="text-align:right;" |30
+
|style="white-space: nowrap;"| 30 {{Res|RES=Damage}}
| style="text-align:right;" |
+
|style="white-space: nowrap;"| {{Res|RES=Damage}}
| style="text-align:right;" |65 sec
+
|style="white-space: nowrap;"| 40 {{Res|RES=Food}}
| style="text-align:right;" |20000
+
|style="white-space: nowrap;"|65s
| style="text-align:center;" |1d
+
|style="white-space: nowrap;"| 20,000 {{Res|RES=Food}}
  +
|style="white-space: nowrap;"|1d
  +
|style="white-space: nowrap;"|5
 
|-
 
|-
! scope="row" |4
+
!scope="row"|4
| style="text-align:right;" |550
+
|style="white-space: nowrap;"| 550 {{Res|RES=Health}}
| style="text-align:right;" |36
+
|style="white-space: nowrap;"| 36 {{Res|RES=Damage}}
| style="text-align:right;" |
+
|style="white-space: nowrap;"| {{Res|RES=Damage}}
| style="text-align:right;" |70 sec
+
|style="white-space: nowrap;"| 50 {{Res|RES=Food}}
| style="text-align:right;" |100,000 food
+
|style="white-space: nowrap;"|70s
| style="text-align:center;" |2d
+
|style="white-space: nowrap;"| 100,000 {{Res|RES=Food}}
  +
|style="white-space: nowrap;"|2d
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|style="white-space: nowrap;"|6
 
|-
 
|-
! scope="row" |5
+
!scope="row"|5
| style="text-align:right;" |
+
|style="white-space: nowrap;"| 715 {{Res|RES=Health}}
| style="text-align:right;" |
+
|style="white-space: nowrap;"| 44 {{Res|RES=Damage}}
| style="text-align:right;" |
+
|style="white-space: nowrap;"| 44 {{Res|RES=Damage}}
| style="text-align:right;" |
+
|style="white-space: nowrap;"| 55 {{Res|RES=Food}}
| style="text-align:right;" |
+
|style="white-space: nowrap;"|75s
| style="text-align:center;" |
+
|style="white-space: nowrap;"| 350,000 {{Res|RES=Food}}
  +
|style="white-space: nowrap;"|3d 12h
  +
|style="white-space: nowrap;"|7
 
|-
 
|-
! scope="row" |6
+
!scope="row"|6
| style="text-align:right;" |
+
|style="white-space: nowrap;"| 858 {{Res|RES=Health}}
| style="text-align:right;" |
+
|style="white-space: nowrap;"| 51 {{Res|RES=Damage}}
| style="text-align:right;" |
+
|style="white-space: nowrap;"| 51 {{Res|RES=Damage}}
| style="text-align:right;" |
+
|style="white-space: nowrap;"| 60 {{Res|RES=Food}}
| style="text-align:right;" |
+
|style="white-space: nowrap;"|80s
| style="text-align:center;" |
+
|style="white-space: nowrap;"| 700,000 {{Res|RES=Food}}
  +
|style="white-space: nowrap;"|5d
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|style="white-space: nowrap;"|8
  +
|-
  +
!scope="row"|7
  +
|style="white-space: nowrap;"| 1,030 {{Res|RES=Health}}
  +
|style="white-space: nowrap;"| 58 {{Res|RES=Damage}}
  +
|style="white-space: nowrap;"| 58 {{Res|RES=Damage}}
  +
|style="white-space: nowrap;"| 65 {{Res|RES=Food}}
  +
|style="white-space: nowrap;"|85s
  +
|style="white-space: nowrap;"| 1,500,000 {{Res|RES=Food}}
  +
|style="white-space: nowrap;"|7d
  +
|style="white-space: nowrap;"|9
  +
|-
  +
!scope="row"|8
  +
|style="white-space: nowrap;"| 1,185 {{Res|RES = Health}}
  +
|style="white-space: nowrap;"| 65 {{Res|RES = Damage}}
  +
|style="white-space: nowrap;"| 65 {{Res|RES = Damage}}
  +
|style="white-space: nowrap;"| {{Res|RES = Food}}
  +
|style="white-space: nowrap;"|90s
  +
|style="white-space: nowrap;"| 2,500,000 {{Res|RES = Food}}
  +
|style="white-space: nowrap;"|10d
  +
|style="white-space: nowrap;"|10
 
|}
 
|}
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__NOTOC__
 
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[[Category:Unit]]
 
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{{UnitsMenu}}
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__NOTOC____NOEDITSECTION__
 
[[Category:Units]]
  +
[[Category:Common Units]]

Latest revision as of 09:35, 23 July 2017

"Eighth-century Europe saw the rise of raiding troops focused more on pillage and plunder rather than combat or conquest."


Summary

  • Raiders have a damage bonus against resource collectors and storage. They are a fast unit but cannot withstand a lot of damage.
  • Raiders are basic melee soldiers, unlocked from the Level 2 Barracks.
  • Defensive structures in general are strong against Raiders
  • Mounted troops such as Cavalry destroy Raiders easily
  • Fast moving
  • Strong attack
  • Bonus against resources
  • Low health

Offensive Strategy

  • Keep clear of defensive structures.
  • Can be used to reveal traps.
  • Good at pillaging resources while other troops are fighting.

Defensive Strategy

  • Raiders CAN NOT be used in defense.
Level Health Attack DPS Training Cost Training Time Upgrade Cost Upgrade Time Barracks Level Required
1 250 Health 20 Damage Damage 15 Food 40s N/A N/A 2
2 327 Health 24 Damage Damage 30 Food 50s 2,600 Food 3h 3
3 425 Health 30 Damage Damage 40 Food 65s 20,000 Food 1d 5
4 550 Health 36 Damage Damage 50 Food 70s 100,000 Food 2d 6
5 715 Health 44 Damage 44 Damage 55 Food 75s 350,000 Food 3d 12h 7
6 858 Health 51 Damage 51 Damage 60 Food 80s 700,000 Food 5d 8
7 1,030 Health 58 Damage 58 Damage 65 Food 85s 1,500,000 Food 7d 9
8 1,185 Health 65 Damage 65 Damage Food 90s 2,500,000 Food 10d 10


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Common Units SpearmanInfantryRaiderLadder InvaderCrossbowmanArcherCavalryGrenadierBattering RamSiege TowerOnagerTrebuchet
Cultural Units LongbowmanCheirosiphonKnight TemplarRaiders of MuscovyMamlukTeutonic Knight