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(Added to the Stratergy.)
 
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{{Unit Infobox|name = Raider|image = Raider03.png|building = Barracks|CampSpace = 1|PreferredTarget = Ressources|type1 = Footsoldier}}
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{{Template:PortableInfoBox
Description needed
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|imagenumber = 3
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|tab1 = 2-1
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|tab2 = 5-3
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|tab3 = 8-6
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|image1 = Raiders_level01.png
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|image2 = Raiders_level03.png
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|image3 = Raiders_level06.png
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|building = [[Barracks]]
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|armycampspace = 1
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|unitspersquad = 9
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|preferredtarget = Resources
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|type = Melee
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|speed = ---
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|movementspeed = Fast
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|range = ---
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}}
   
== Statistics ==
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<div style="text-align:justify; ">
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected"
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''"Eighth-century Europe saw the rise of raiding troops focused more on pillage and plunder rather than combat or conquest."''
  +
----
  +
===Summary===
  +
*Raiders have a damage bonus against resource collectors and storage. They are a fast unit but cannot withstand a lot of damage.
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*Raiders are basic melee soldiers, unlocked from the Level 2 [[Barracks]].
  +
*Defensive structures in general are strong against Raiders
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*Mounted troops such as [[Cavalry]] destroy Raiders easily
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*Fast moving
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*Strong attack
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*Bonus against resources
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*Low health
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----
  +
===Offensive Strategy===
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*Keep clear of defensive structures.
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*Can be used to reveal traps.
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*Good at pillaging resources while other troops are fighting.
  +
----
  +
===Defensive Strategy===
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*Raiders '''CAN NOT''' be used in defense.
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</div>
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  +
{{Clr}}
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  +
{|class="article-table" border="0" cellpadding="1" cellspacing="1" style="width=100%; margin:auto;"
 
|-
 
|-
! scope="row" |Level
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!scope="row"|Level
! scope="col" |Health
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!scope="col"|Health
! scope="col" |Attack
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!scope="col"|Attack
! scope="col" |Training Costs
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!scope="col"|DPS
! scope="col" |Training Time
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!scope="col"|Training Cost
! scope="col" |
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!scope="col"|Training Time
Upgrade Costs
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!scope="col"|Upgrade Cost
! scope="col" |Upgrade Time
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!scope="col"|Upgrade Time
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!scope="col"|[[Barracks]] Level Required
 
|-
 
|-
! scope="row" |1
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!scope="row"|1
| style="text-align:right;" |
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|style="white-space: nowrap;"| 250 {{Res|RES=Health}}
| style="text-align:right;" |
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|style="white-space: nowrap;"| 20 {{Res|RES=Damage}}
| style="text-align:right;" |
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|style="white-space: nowrap;"| {{Res|RES=Damage}}
| style="text-align:right;" |
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|style="white-space: nowrap;"| 15 {{Res|RES=Food}}
| style="text-align:right;" |
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|style="white-space: nowrap;"|40s
| style="text-align:center;" |
+
|style="white-space: nowrap;"| N/A
  +
|style="white-space: nowrap;"|N/A
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|style="white-space: nowrap;"|2
 
|-
 
|-
! scope="row" |2
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!scope="row"|2
| style="text-align:right;" |
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|style="white-space: nowrap;"| 327 {{Res|RES=Health}}
| style="text-align:right;" |
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|style="white-space: nowrap;"| 24 {{Res|RES=Damage}}
| style="text-align:right;" |
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|style="white-space: nowrap;"| {{Res|RES=Damage}}
| style="text-align:right;" |
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|style="white-space: nowrap;"| 30 {{Res|RES=Food}}
| style="text-align:right;" |
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|style="white-space: nowrap;"|50s
| style="text-align:center;" |
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|style="white-space: nowrap;"| 2,600 {{Res|RES=Food}}
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|style="white-space: nowrap;"|3h
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|style="white-space: nowrap;"|3
 
|-
 
|-
! scope="row" |3
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!scope="row"|3
| style="text-align:right;" |425
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|style="white-space: nowrap;"| 425 {{Res|RES=Health}}
| style="text-align:right;" |30
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|style="white-space: nowrap;"| 30 {{Res|RES=Damage}}
| style="text-align:right;" |
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|style="white-space: nowrap;"| {{Res|RES=Damage}}
| style="text-align:right;" |65 sec
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|style="white-space: nowrap;"| 40 {{Res|RES=Food}}
| style="text-align:right;" |
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|style="white-space: nowrap;"|65s
| style="text-align:center;" |
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|style="white-space: nowrap;"| 20,000 {{Res|RES=Food}}
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|style="white-space: nowrap;"|1d
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|style="white-space: nowrap;"|5
 
|-
 
|-
! scope="row" |4
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!scope="row"|4
| style="text-align:right;" |550
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|style="white-space: nowrap;"| 550 {{Res|RES=Health}}
| style="text-align:right;" |36
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|style="white-space: nowrap;"| 36 {{Res|RES=Damage}}
| style="text-align:right;" |
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|style="white-space: nowrap;"| {{Res|RES=Damage}}
| style="text-align:right;" |70 sec
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|style="white-space: nowrap;"| 50 {{Res|RES=Food}}
| style="text-align:right;" |100,000
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|style="white-space: nowrap;"|70s
| style="text-align:center;" |2d
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|style="white-space: nowrap;"| 100,000 {{Res|RES=Food}}
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|style="white-space: nowrap;"|2d
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|style="white-space: nowrap;"|6
 
|-
 
|-
! scope="row" |5
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!scope="row"|5
| style="text-align:right;" |
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|style="white-space: nowrap;"| 715 {{Res|RES=Health}}
| style="text-align:right;" |
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|style="white-space: nowrap;"| 44 {{Res|RES=Damage}}
| style="text-align:right;" |
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|style="white-space: nowrap;"| 44 {{Res|RES=Damage}}
| style="text-align:right;" |
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|style="white-space: nowrap;"| 55 {{Res|RES=Food}}
| style="text-align:right;" |
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|style="white-space: nowrap;"|75s
| style="text-align:center;" |
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|style="white-space: nowrap;"| 350,000 {{Res|RES=Food}}
  +
|style="white-space: nowrap;"|3d 12h
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|style="white-space: nowrap;"|7
 
|-
 
|-
! scope="row" |6
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!scope="row"|6
| style="text-align:right;" |
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|style="white-space: nowrap;"| 858 {{Res|RES=Health}}
| style="text-align:right;" |
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|style="white-space: nowrap;"| 51 {{Res|RES=Damage}}
| style="text-align:right;" |
+
|style="white-space: nowrap;"| 51 {{Res|RES=Damage}}
| style="text-align:right;" |
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|style="white-space: nowrap;"| 60 {{Res|RES=Food}}
| style="text-align:right;" |
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|style="white-space: nowrap;"|80s
| style="text-align:center;" |
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|style="white-space: nowrap;"| 700,000 {{Res|RES=Food}}
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|style="white-space: nowrap;"|5d
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|style="white-space: nowrap;"|8
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|-
  +
!scope="row"|7
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|style="white-space: nowrap;"| 1,030 {{Res|RES=Health}}
  +
|style="white-space: nowrap;"| 58 {{Res|RES=Damage}}
  +
|style="white-space: nowrap;"| 58 {{Res|RES=Damage}}
  +
|style="white-space: nowrap;"| 65 {{Res|RES=Food}}
  +
|style="white-space: nowrap;"|85s
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|style="white-space: nowrap;"| 1,500,000 {{Res|RES=Food}}
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|style="white-space: nowrap;"|7d
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|style="white-space: nowrap;"|9
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|-
  +
!scope="row"|8
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|style="white-space: nowrap;"| 1,185 {{Res|RES = Health}}
  +
|style="white-space: nowrap;"| 65 {{Res|RES = Damage}}
  +
|style="white-space: nowrap;"| 65 {{Res|RES = Damage}}
  +
|style="white-space: nowrap;"| {{Res|RES = Food}}
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|style="white-space: nowrap;"|90s
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|style="white-space: nowrap;"| 2,500,000 {{Res|RES = Food}}
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|style="white-space: nowrap;"|10d
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|style="white-space: nowrap;"|10
 
|}
 
|}
  +
  +
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{{UnitsMenu}}
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__NOTOC____NOEDITSECTION__
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[[Category:Units]]
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[[Category:Common Units]]

Latest revision as of 09:35, July 23, 2017

"Eighth-century Europe saw the rise of raiding troops focused more on pillage and plunder rather than combat or conquest."


Summary

  • Raiders have a damage bonus against resource collectors and storage. They are a fast unit but cannot withstand a lot of damage.
  • Raiders are basic melee soldiers, unlocked from the Level 2 Barracks.
  • Defensive structures in general are strong against Raiders
  • Mounted troops such as Cavalry destroy Raiders easily
  • Fast moving
  • Strong attack
  • Bonus against resources
  • Low health

Offensive Strategy

  • Keep clear of defensive structures.
  • Can be used to reveal traps.
  • Good at pillaging resources while other troops are fighting.

Defensive Strategy

  • Raiders CAN NOT be used in defense.
Level Health Attack DPS Training Cost Training Time Upgrade Cost Upgrade Time Barracks Level Required
1 250 Health 20 DPS DPS 15 Food 40s N/A N/A 2
2 327 Health 24 DPS DPS 30 Food 50s 2,600 Food 3h 3
3 425 Health 30 DPS DPS 40 Food 65s 20,000 Food 1d 5
4 550 Health 36 DPS DPS 50 Food 70s 100,000 Food 2d 6
5 715 Health 44 DPS 44 DPS 55 Food 75s 350,000 Food 3d 12h 7
6 858 Health 51 DPS 51 DPS 60 Food 80s 700,000 Food 5d 8
7 1,030 Health 58 DPS 58 DPS 65 Food 85s 1,500,000 Food 7d 9
8 1,185 Health 65 DPS 65 DPS Food 90s 2,500,000 Food 10d 10


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