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{{Unit Infobox|name = Raider|image = Raider03.jpg|building = [[Barracks]]|CampSpace = 1|PreferredTarget = Resources|type1 = Footsoldier|speed = Fast|radius1 = Melee|squad_size = 9}}
{{Template:PortableInfoBox
 
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Raiders are basic melee soldiers, unlocked from the Level 2 [[Barracks]]. Like all [[Barracks]] units they take up 1 [[Army Camp]] space. The preferred target of the Raiders are Resources and they get bonus damage against Resource buildings.
|imagenumber = 3
 
  +
==General Assessment==
|tab1 = 2-1
 
  +
===Strengths===
|tab2 = 5-3
 
|tab3 = 8-6
 
|image1 = Raiders_level01.png
 
|image2 = Raiders_level03.png
 
|image3 = Raiders_level06.png
 
|building = [[Barracks]]
 
|armycampspace = 1
 
|unitspersquad = 9
 
|preferredtarget = Resources
 
|type = Melee
 
|speed = ---
 
|movementspeed = Fast
 
|range = ---
 
}}
 
 
<div style="text-align:justify; ">
 
''"Eighth-century Europe saw the rise of raiding troops focused more on pillage and plunder rather than combat or conquest."''
 
----
 
===Summary===
 
*Raiders have a damage bonus against resource collectors and storage. They are a fast unit but cannot withstand a lot of damage.
 
*Raiders are basic melee soldiers, unlocked from the Level 2 [[Barracks]].
 
*Defensive structures in general are strong against Raiders
 
*Mounted troops such as [[Cavalry]] destroy Raiders easily
 
 
*Fast moving
 
*Fast moving
 
*Strong attack
 
*Strong attack
 
*Bonus against resources
 
*Bonus against resources
  +
===Weaknesses===
 
*Low health
 
*Low health
  +
==Tactics==
----
 
===Offensive Strategy===
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===Attack===
*Keep clear of defensive structures.
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*Keep clear of defensive structures
 
*Good at pillaging resources while other troops are fighting
*Can be used to reveal traps.
 
 
===Defense===
*Good at pillaging resources while other troops are fighting.
 
 
*Defensive structures in general are strong against Raiders
----
 
 
*Mounted troops such as [[Cavalry]] destroy Raiders easily
===Defensive Strategy===
 
*Raiders '''CAN NOT''' be used in defense.
+
*Raiders cannot be stationed in the [[Patrol Point]] or the [[Guard House]]
  +
== Statistics ==
</div>
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected"
 
{{Clr}}
 
 
{|class="article-table" border="0" cellpadding="1" cellspacing="1" style="width=100%; margin:auto;"
 
|-
 
!scope="row"|Level
 
!scope="col"|Health
 
!scope="col"|Attack
 
!scope="col"|DPS
 
!scope="col"|Training Cost
 
!scope="col"|Training Time
 
!scope="col"|Upgrade Cost
 
!scope="col"|Upgrade Time
 
!scope="col"|[[Barracks]] Level Required
 
 
|-
 
|-
!scope="row"|1
+
! scope="row" |Level
|style="white-space: nowrap;"| 250 {{Res|RES=Health}}
+
! scope="col" |Health
 
! scope="col" |Attack
|style="white-space: nowrap;"| 20 {{Res|RES=Damage}}
 
 
! scope="col" |Training Costs
|style="white-space: nowrap;"| {{Res|RES=Damage}}
 
 
! scope="col" |Training Time
|style="white-space: nowrap;"| 15 {{Res|RES=Food}}
 
 
! scope="col" |
|style="white-space: nowrap;"|40s
 
  +
Upgrade Costs
|style="white-space: nowrap;"| N/A
 
 
! scope="col" |Upgrade Time
|style="white-space: nowrap;"|N/A
 
 
! scope="col" |Required [[Barracks]]
|style="white-space: nowrap;"|2
 
 
|-
 
|-
!scope="row"|2
+
! scope="row" |1 Raider
|style="white-space: nowrap;"| 327 {{Res|RES=Health}}
+
| style="text-align:right;" |250
|style="white-space: nowrap;"| 24 {{Res|RES=Damage}}
+
| style="text-align:right;" |20
|style="white-space: nowrap;"| {{Res|RES=Damage}}
+
| style="text-align:right;" |15 food
|style="white-space: nowrap;"| 30 {{Res|RES=Food}}
+
| style="text-align:right;" |40 sec
|style="white-space: nowrap;"|50s
+
| style="text-align:right;" |free
|style="white-space: nowrap;"| 2,600 {{Res|RES=Food}}
+
| style="text-align:center;" |instantaneously
|style="white-space: nowrap;"|3h
+
| style="text-align:center;" |2
|style="white-space: nowrap;"|3
 
 
|-
 
|-
!scope="row"|3
+
! scope="row" |2 Raider
|style="white-space: nowrap;"| 425 {{Res|RES=Health}}
+
| style="text-align:right;" |327
|style="white-space: nowrap;"| 30 {{Res|RES=Damage}}
+
| style="text-align:right;" |24
|style="white-space: nowrap;"| {{Res|RES=Damage}}
+
| style="text-align:right;" |30 food
|style="white-space: nowrap;"| 40 {{Res|RES=Food}}
+
| style="text-align:right;" |50 sec
|style="white-space: nowrap;"|65s
+
| style="text-align:right;" |2,600 food
|style="white-space: nowrap;"| 20,000 {{Res|RES=Food}}
+
| style="text-align:center;" |3 hours
|style="white-space: nowrap;"|1d
+
| style="text-align:center;" |3
|style="white-space: nowrap;"|5
 
 
|-
 
|-
!scope="row"|4
+
! scope="row" |3 Raider
|style="white-space: nowrap;"| 550 {{Res|RES=Health}}
+
| style="text-align:right;" |425
|style="white-space: nowrap;"| 36 {{Res|RES=Damage}}
+
| style="text-align:right;" |30
|style="white-space: nowrap;"| {{Res|RES=Damage}}
+
| style="text-align:right;" |40 food
|style="white-space: nowrap;"| 50 {{Res|RES=Food}}
+
| style="text-align:right;" |65 sec
|style="white-space: nowrap;"|70s
+
| style="text-align:right;" |20,000 food
|style="white-space: nowrap;"| 100,000 {{Res|RES=Food}}
+
| style="text-align:center;" |1 day
|style="white-space: nowrap;"|2d
+
| style="text-align:center;" |5
|style="white-space: nowrap;"|6
 
 
|-
 
|-
!scope="row"|5
+
! scope="row" |4 Raider
|style="white-space: nowrap;"| 715 {{Res|RES=Health}}
+
| style="text-align:right;" |550
|style="white-space: nowrap;"| 44 {{Res|RES=Damage}}
+
| style="text-align:right;" |36
|style="white-space: nowrap;"| 44 {{Res|RES=Damage}}
+
| style="text-align:right;" |50 food
|style="white-space: nowrap;"| 55 {{Res|RES=Food}}
+
| style="text-align:right;" |70 sec
|style="white-space: nowrap;"|75s
+
| style="text-align:right;" |100,000 food
|style="white-space: nowrap;"| 350,000 {{Res|RES=Food}}
+
| style="text-align:center;" |2 days
|style="white-space: nowrap;"|3d 12h
+
| style="text-align:center;" |6
|style="white-space: nowrap;"|7
 
 
|-
 
|-
!scope="row"|6
+
! scope="row" |5 Raider
|style="white-space: nowrap;"| 858 {{Res|RES=Health}}
+
| style="text-align:right;" |715
|style="white-space: nowrap;"| 51 {{Res|RES=Damage}}
+
| style="text-align:right;" |44
|style="white-space: nowrap;"| 51 {{Res|RES=Damage}}
+
| style="text-align:right;" |55 food
|style="white-space: nowrap;"| 60 {{Res|RES=Food}}
+
| style="text-align:right;" |75 sec
|style="white-space: nowrap;"|80s
+
| style="text-align:right;" |350,000 food
|style="white-space: nowrap;"| 700,000 {{Res|RES=Food}}
+
| style="text-align:center;" |3d 12h
|style="white-space: nowrap;"|5d
+
| style="text-align:center;" |7
|style="white-space: nowrap;"|8
 
 
|-
 
|-
!scope="row"|7
+
! scope="row" |6 Raider
|style="white-space: nowrap;"| 1,030 {{Res|RES=Health}}
+
| style="text-align:right;" |858
|style="white-space: nowrap;"| 58 {{Res|RES=Damage}}
+
| style="text-align:right;" |51
|style="white-space: nowrap;"| 58 {{Res|RES=Damage}}
+
| style="text-align:right;" |60 food
|style="white-space: nowrap;"| 65 {{Res|RES=Food}}
+
| style="text-align:right;" |80 sec
|style="white-space: nowrap;"|85s
+
| style="text-align:right;" |700,000 food
|style="white-space: nowrap;"| 1,500,000 {{Res|RES=Food}}
+
| style="text-align:center;" |5d
|style="white-space: nowrap;"|7d
+
| style="text-align:center;" |8
|style="white-space: nowrap;"|9
 
 
|-
 
|-
!scope="row"|8
+
! scope="row" |7 Raider
|style="white-space: nowrap;"| 1,185 {{Res|RES = Health}}
+
| style="text-align:right;" |1,030
|style="white-space: nowrap;"| 65 {{Res|RES = Damage}}
+
| style="text-align:right;" |58
|style="white-space: nowrap;"| 65 {{Res|RES = Damage}}
+
| style="text-align:right;" | food
|style="white-space: nowrap;"| {{Res|RES = Food}}
+
| style="text-align:right;" |85 sec
|style="white-space: nowrap;"|90s
+
| style="text-align:right;" |1,500,000 food
|style="white-space: nowrap;"| 2,500,000 {{Res|RES = Food}}
+
| style="text-align:center;" |7d
|style="white-space: nowrap;"|10d
+
| style="text-align:center;" |9
|style="white-space: nowrap;"|10
 
 
|}
 
|}
  +
__NOTOC__
 
 
[[Category:Unit]]
 
{{UnitsMenu}}
 
__NOTOC____NOEDITSECTION__
 
[[Category:Units]]
 
[[Category:Common Units]]
 
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