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+ | {{Unit Infobox|name = Raider|image = Raider03.jpg|building = [[Barracks]]|CampSpace = 1|PreferredTarget = Resources|type1 = Footsoldier|speed = Fast|radius1 = Melee|squad_size = 9}} |
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− | {{Template:PortableInfoBox |
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+ | Raiders are basic melee soldiers, unlocked from the Level 2 [[Barracks]]. Like all [[Barracks]] units they take up 1 [[Army Camp]] space. The preferred target of the Raiders are Resources and they get bonus damage against Resource buildings. |
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− | |imagenumber = 3 |
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+ | ==General Assessment== |
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− | |tab1 = 2-1 |
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+ | ===Strengths=== |
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− | |tab2 = 5-3 |
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− | |tab3 = 8-6 |
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− | |image1 = Raiders_level01.png |
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− | |image2 = Raiders_level03.png |
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− | |image3 = Raiders_level06.png |
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− | |building = [[Barracks]] |
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− | |armycampspace = 1 |
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− | |unitspersquad = 9 |
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− | |preferredtarget = Resources |
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− | |type = Melee |
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− | |speed = --- |
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− | |movementspeed = Fast |
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− | |range = --- |
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− | }} |
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− | |||
− | <div style="text-align:justify; "> |
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− | ''"Eighth-century Europe saw the rise of raiding troops focused more on pillage and plunder rather than combat or conquest."'' |
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− | ---- |
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− | *Raiders have a damage bonus against resource collectors and storage. They are a fast unit but cannot withstand a lot of damage. |
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− | *Raiders are basic melee soldiers, unlocked from the Level 2 [[Barracks]]. |
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*Fast moving |
*Fast moving |
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*Strong attack |
*Strong attack |
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*Bonus against resources |
*Bonus against resources |
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+ | ===Weaknesses=== |
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*Low health |
*Low health |
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+ | ==Tactics== |
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− | ---- |
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− | === |
+ | ===Attack=== |
− | *Keep clear of defensive structures |
+ | *Keep clear of defensive structures |
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− | *Can be used to reveal traps. |
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− | ---- |
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− | ===Defensive Strategy=== |
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− | *Raiders |
+ | *Raiders cannot be stationed in the [[Patrol Point]] or the [[Guard House]] |
+ | == Statistics == |
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− | </div> |
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− | |||
− | {{Clr}} |
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− | |||
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− | |- |
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− | !scope="col"|Training Time |
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− | !scope="col"|Upgrade Cost |
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− | !scope="col"|Upgrade Time |
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|- |
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− | !scope="row"| |
+ | ! scope="row" |Level |
− | + | ! scope="col" |Health |
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− | |style="white-space: nowrap;"| 20 {{Res|RES=Damage}} |
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− | |style="white-space: nowrap;"| {{Res|RES=Damage}} |
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− | |style="white-space: nowrap;"| 15 {{Res|RES=Food}} |
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− | |style="white-space: nowrap;"|40s |
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+ | Upgrade Costs |
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− | |style="white-space: nowrap;"| N/A |
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− | |style="white-space: nowrap;"|N/A |
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− | |style="white-space: nowrap;"|2 |
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|- |
|- |
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− | !scope="row"| |
+ | ! scope="row" |1 Raider |
− | |style=" |
+ | | style="text-align:right;" |250 |
− | |style=" |
+ | | style="text-align:right;" |20 |
− | |style=" |
+ | | style="text-align:right;" |15 food |
− | |style=" |
+ | | style="text-align:right;" |40 sec |
− | |style=" |
+ | | style="text-align:right;" |free |
− | |style=" |
+ | | style="text-align:center;" |instantaneously |
− | |style=" |
+ | | style="text-align:center;" |2 |
− | |style="white-space: nowrap;"|3 |
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|- |
|- |
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− | !scope="row"| |
+ | ! scope="row" |2 Raider |
− | |style=" |
+ | | style="text-align:right;" |327 |
− | |style=" |
+ | | style="text-align:right;" |24 |
− | |style=" |
+ | | style="text-align:right;" |30 food |
− | |style=" |
+ | | style="text-align:right;" |50 sec |
− | |style=" |
+ | | style="text-align:right;" |2,600 food |
− | |style=" |
+ | | style="text-align:center;" |3 hours |
− | |style=" |
+ | | style="text-align:center;" |3 |
− | |style="white-space: nowrap;"|5 |
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|- |
|- |
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− | !scope="row"| |
+ | ! scope="row" |3 Raider |
− | |style=" |
+ | | style="text-align:right;" |425 |
− | |style=" |
+ | | style="text-align:right;" |30 |
− | |style=" |
+ | | style="text-align:right;" |40 food |
− | |style=" |
+ | | style="text-align:right;" |65 sec |
− | |style=" |
+ | | style="text-align:right;" |20,000 food |
− | |style=" |
+ | | style="text-align:center;" |1 day |
− | |style=" |
+ | | style="text-align:center;" |5 |
− | |style="white-space: nowrap;"|6 |
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|- |
|- |
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− | !scope="row"| |
+ | ! scope="row" |4 Raider |
− | |style=" |
+ | | style="text-align:right;" |550 |
− | |style=" |
+ | | style="text-align:right;" |36 |
− | |style=" |
+ | | style="text-align:right;" |50 food |
− | |style=" |
+ | | style="text-align:right;" |70 sec |
− | |style=" |
+ | | style="text-align:right;" |100,000 food |
− | |style=" |
+ | | style="text-align:center;" |2 days |
− | |style=" |
+ | | style="text-align:center;" |6 |
− | |style="white-space: nowrap;"|7 |
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|- |
|- |
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− | !scope="row"| |
+ | ! scope="row" |5 Raider |
− | |style=" |
+ | | style="text-align:right;" |715 |
− | |style=" |
+ | | style="text-align:right;" |44 |
− | |style=" |
+ | | style="text-align:right;" |55 food |
− | |style=" |
+ | | style="text-align:right;" |75 sec |
− | |style=" |
+ | | style="text-align:right;" |350,000 food |
− | |style=" |
+ | | style="text-align:center;" |3d 12h |
− | |style=" |
+ | | style="text-align:center;" |7 |
− | |style="white-space: nowrap;"|8 |
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|- |
|- |
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− | !scope="row"| |
+ | ! scope="row" |6 Raider |
− | |style=" |
+ | | style="text-align:right;" |858 |
− | |style=" |
+ | | style="text-align:right;" |51 |
− | |style=" |
+ | | style="text-align:right;" |60 food |
− | |style=" |
+ | | style="text-align:right;" |80 sec |
− | |style=" |
+ | | style="text-align:right;" |700,000 food |
− | |style=" |
+ | | style="text-align:center;" |5d |
− | |style=" |
+ | | style="text-align:center;" |8 |
− | |style="white-space: nowrap;"|9 |
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|- |
|- |
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− | !scope="row"| |
+ | ! scope="row" |7 Raider |
− | |style=" |
+ | | style="text-align:right;" |1,030 |
− | |style=" |
+ | | style="text-align:right;" |58 |
− | |style=" |
+ | | style="text-align:right;" | food |
− | |style=" |
+ | | style="text-align:right;" |85 sec |
− | |style=" |
+ | | style="text-align:right;" |1,500,000 food |
− | |style=" |
+ | | style="text-align:center;" |7d |
− | |style=" |
+ | | style="text-align:center;" |9 |
− | |style="white-space: nowrap;"|10 |
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|} |
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+ | __NOTOC__ |
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− | |||
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− | |||
− | {{UnitsMenu}} |
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− | __NOTOC____NOEDITSECTION__ |
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− | [[Category:Common Units]] |