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Raider

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{{Template:PortableInfoBox
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{{Unit Infobox|name = Raider|image = Raider03.jpg|building = [[Barracks]]|CampSpace = 1|PreferredTarget = Resources|type1 = Footsoldier|speed = Fast|radius1 = Melee|squad_size = 9}}
|imagenumber = 3
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Raider are basic melee soldiers, unlocked from the Level 2 [[Barracks]]. Like all [[Barracks]] units they take up 1 army camp space. The preferred target of the Raider is Resources and they get bonus damage against Resource buildings.
|tab1 = 2-1
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==General Assessment==
|tab2 = 5-3
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===Strengths===
|tab3 = 8-6
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*xxx
|image1 = Raiders_level01.png
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===Weaknesses===
|image2 = Raiders_level03.png
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*xxx
|image3 = Raiders_level06.png
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==Tactics==
|building = [[Barracks]]
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===Attack===
|armycampspace = 1
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*xxx
|unitspersquad = 9
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===Defense===
|preferredtarget = Resources
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*xxx
|type = Melee
 
|speed = ---
 
|movementspeed = Fast
 
|range = ---
 
}}
 
   
<div style="text-align:justify; ">
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== Statistics ==
''"Eighth-century Europe saw the rise of raiding troops focused more on pillage and plunder rather than combat or conquest."''
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{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected"
----
 
===Summary===
 
*Raiders have a damage bonus against resource collectors and storage. They are a fast unit but cannot withstand a lot of damage.
 
*Raiders are basic melee soldiers, unlocked from the Level 2 [[Barracks]].
 
*Defensive structures in general are strong against Raiders
 
*Mounted troops such as [[Cavalry]] destroy Raiders easily
 
*Fast moving
 
*Strong attack
 
*Bonus against resources
 
*Low health
 
----
 
===Offensive Strategy===
 
*Keep clear of defensive structures.
 
*Can be used to reveal traps.
 
*Good at pillaging resources while other troops are fighting.
 
----
 
===Defensive Strategy===
 
*Raiders '''CAN NOT''' be used in defense.
 
</div>
 
 
{{Clr}}
 
 
{|class="article-table" border="0" cellpadding="1" cellspacing="1" style="width=100%; margin:auto;"
 
 
|-
 
|-
!scope="row"|Level
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! scope="row" |Level
!scope="col"|Health
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! scope="col" |Health
!scope="col"|Attack
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! scope="col" |Attack
!scope="col"|DPS
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! scope="col" |Training Costs
!scope="col"|Training Cost
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! scope="col" |Training Time
!scope="col"|Training Time
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! scope="col" |
!scope="col"|Upgrade Cost
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Upgrade Costs
!scope="col"|Upgrade Time
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! scope="col" |Upgrade Time
!scope="col"|[[Barracks]] Level Required
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! scope="col" |Required [[Barracks]]
 
|-
 
|-
!scope="row"|1
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! scope="row" |1
|style="white-space: nowrap;"| 250 {{Res|RES=Health}}
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| style="text-align:right;" |250
|style="white-space: nowrap;"| 20 {{Res|RES=Damage}}
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| style="text-align:right;" |20
|style="white-space: nowrap;"| {{Res|RES=Damage}}
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| style="text-align:right;" |15 food
|style="white-space: nowrap;"| 15 {{Res|RES=Food}}
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| style="text-align:right;" |40 sec
|style="white-space: nowrap;"|40s
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| style="text-align:right;" |free
|style="white-space: nowrap;"| N/A
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| style="text-align:center;" |instantaneously
|style="white-space: nowrap;"|N/A
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| style="text-align:center;" |2
|style="white-space: nowrap;"|2
 
 
|-
 
|-
!scope="row"|2
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! scope="row" |2
|style="white-space: nowrap;"| 327 {{Res|RES=Health}}
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| style="text-align:right;" |327
|style="white-space: nowrap;"| 24 {{Res|RES=Damage}}
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| style="text-align:right;" |24
|style="white-space: nowrap;"| {{Res|RES=Damage}}
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| style="text-align:right;" |30 food
|style="white-space: nowrap;"| 30 {{Res|RES=Food}}
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| style="text-align:right;" |50 sec
|style="white-space: nowrap;"|50s
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| style="text-align:right;" |food
|style="white-space: nowrap;"| 2,600 {{Res|RES=Food}}
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| style="text-align:center;" |d h m
|style="white-space: nowrap;"|3h
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| style="text-align:center;" |3
|style="white-space: nowrap;"|3
 
 
|-
 
|-
!scope="row"|3
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! scope="row" |3
|style="white-space: nowrap;"| 425 {{Res|RES=Health}}
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| style="text-align:right;" |425
|style="white-space: nowrap;"| 30 {{Res|RES=Damage}}
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| style="text-align:right;" |30
|style="white-space: nowrap;"| {{Res|RES=Damage}}
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| style="text-align:right;" |40 food
|style="white-space: nowrap;"| 40 {{Res|RES=Food}}
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| style="text-align:right;" |65 sec
|style="white-space: nowrap;"|65s
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| style="text-align:right;" |20,000 food
|style="white-space: nowrap;"| 20,000 {{Res|RES=Food}}
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| style="text-align:center;" |1 day
|style="white-space: nowrap;"|1d
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| style="text-align:center;" |5
|style="white-space: nowrap;"|5
 
 
|-
 
|-
!scope="row"|4
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! scope="row" |4
|style="white-space: nowrap;"| 550 {{Res|RES=Health}}
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| style="text-align:right;" |550
|style="white-space: nowrap;"| 36 {{Res|RES=Damage}}
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| style="text-align:right;" |36
|style="white-space: nowrap;"| {{Res|RES=Damage}}
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| style="text-align:right;" |food
|style="white-space: nowrap;"| 50 {{Res|RES=Food}}
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| style="text-align:right;" |70 sec
|style="white-space: nowrap;"|70s
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| style="text-align:right;" |100,000 food
|style="white-space: nowrap;"| 100,000 {{Res|RES=Food}}
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| style="text-align:center;" |2 days
|style="white-space: nowrap;"|2d
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| style="text-align:center;" |
|style="white-space: nowrap;"|6
 
 
|-
 
|-
!scope="row"|5
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! scope="row" |5
|style="white-space: nowrap;"| 715 {{Res|RES=Health}}
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| style="text-align:right;" |
|style="white-space: nowrap;"| 44 {{Res|RES=Damage}}
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| style="text-align:right;" |
|style="white-space: nowrap;"| 44 {{Res|RES=Damage}}
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| style="text-align:right;" |food
|style="white-space: nowrap;"| 55 {{Res|RES=Food}}
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| style="text-align:right;" |sec
|style="white-space: nowrap;"|75s
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| style="text-align:right;" |food
|style="white-space: nowrap;"| 350,000 {{Res|RES=Food}}
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| style="text-align:center;" |d h m
|style="white-space: nowrap;"|3d 12h
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| style="text-align:center;" |
|style="white-space: nowrap;"|7
 
 
|-
 
|-
!scope="row"|6
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! scope="row" |6
|style="white-space: nowrap;"| 858 {{Res|RES=Health}}
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| style="text-align:right;" |
|style="white-space: nowrap;"| 51 {{Res|RES=Damage}}
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| style="text-align:right;" |
|style="white-space: nowrap;"| 51 {{Res|RES=Damage}}
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| style="text-align:right;" |food
|style="white-space: nowrap;"| 60 {{Res|RES=Food}}
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| style="text-align:right;" |sec
|style="white-space: nowrap;"|80s
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| style="text-align:right;" |food
|style="white-space: nowrap;"| 700,000 {{Res|RES=Food}}
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| style="text-align:center;" |d h m
|style="white-space: nowrap;"|5d
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| style="text-align:center;" |
|style="white-space: nowrap;"|8
 
|-
 
!scope="row"|7
 
|style="white-space: nowrap;"| 1,030 {{Res|RES=Health}}
 
|style="white-space: nowrap;"| 58 {{Res|RES=Damage}}
 
|style="white-space: nowrap;"| 58 {{Res|RES=Damage}}
 
|style="white-space: nowrap;"| 65 {{Res|RES=Food}}
 
|style="white-space: nowrap;"|85s
 
|style="white-space: nowrap;"| 1,500,000 {{Res|RES=Food}}
 
|style="white-space: nowrap;"|7d
 
|style="white-space: nowrap;"|9
 
|-
 
!scope="row"|8
 
|style="white-space: nowrap;"| 1,185 {{Res|RES = Health}}
 
|style="white-space: nowrap;"| 65 {{Res|RES = Damage}}
 
|style="white-space: nowrap;"| 65 {{Res|RES = Damage}}
 
|style="white-space: nowrap;"| {{Res|RES = Food}}
 
|style="white-space: nowrap;"|90s
 
|style="white-space: nowrap;"| 2,500,000 {{Res|RES = Food}}
 
|style="white-space: nowrap;"|10d
 
|style="white-space: nowrap;"|10
 
 
|}
 
|}
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__NOTOC__
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[[Category:Unit]]
{{UnitsMenu}}
 
__NOTOC____NOEDITSECTION__
 
[[Category:Units]]
 
[[Category:Common Units]]
 
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