Age of Empires Castle Siege Wiki
(Update Upgrade Cost Level 4)
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===Summary===
 
===Summary===
 
*Quarries produce stone for your empire. Collect the stone from your quarries. Use stone to train and upgrade siege weapons, and build structures.
 
*Quarries produce stone for your empire. Collect the stone from your quarries. Use stone to train and upgrade siege weapons, and build structures.
*The Quarry produces Stone, used for upgrading defensive structures such as a [[Wall]] or a [[Archer Tower]]
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*The Quarry produces Stone, used for upgrading defensive structures such as a [[Wall]] or a [[Archer Tower]].
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===Offensive Strategy===
 
*
 
 
----
 
----
 
===Defensive Strategy===
 
===Defensive Strategy===
*Inside the walls
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*Place inside walls
   
 
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Revision as of 00:08, 8 November 2017


"Stonemasonry suffered setbacks in Europe with the fall of the Western Roman Empire. The eleventh century saw its resurgence with cathedral construction."


Summary

  • Quarries produce stone for your empire. Collect the stone from your quarries. Use stone to train and upgrade siege weapons, and build structures.
  • The Quarry produces Stone, used for upgrading defensive structures such as a Wall or a Archer Tower.

Defensive Strategy

  • Place inside walls
Level Health Upgrade Time Upgrade Cost Production Rate Storage Capacity Time to Fill Catch-Up Point* Required Age
1 1,750 Health 12h 4,000 Wood 150 Stones/h 1,200 Stones 8h N/A Age 4
2 2,120 Health 16h 8,000 Wood 200 Stones/h 1,600 Stones 8h 2d Age 4
3 2,650 Health 1d 20,000 Wood 285 Stones/h 3,000 Stones 10h 32m 2d 8h 28m Age 5
4 3,000 Health 2d 50,000 Wood 380 Stones/h 4,800 Stones 12h 38m 6d Age 6
5 3,450 Health 3d 12h 250,000 Wood 460 Stones/h 9,000 Stones 19h 34m 16d 15h Age 7
6 3,880 Health 5d 400,000 Wood 535 Stones/h 14,000 Stones 1d 2h 10m 30d 16h Age 8
7 4,365 Health 5d 12h 900,000 Wood 750 Stones/h 25,000 Stones 1d 9h 20m 14d 22h Age 9
8 4,910 Health 6d 2h 1,400,000 Wood 990 Stones/h 40,000 Stones 1d 16h 25m 19d 0h 15m Age 9
  • The Catch-Up Point is the time at which the newly upgraded quarry has equaled the total production of the quarry had it not been upgraded - this does not consider recovering the cost of the Wood required to perform the upgrade.


Buildings
Economy FarmSiloMillLumberyardQuarryStorehouseCathedralRoad
Fortification Archer TowerCrossbow TowerBallista TowerFlame TowerMusket TowerCatapult EmplacementTrebuchet EmplacementWatch SignalGuard HousePatrol PointCaltropsEngineer TrapFire TrapWall
Military Army CampBarracksCultural BarracksStableHall of HeroesEmbassyArchery RangeSiege WorkshopUniversity
Other Buildings KeepHonor