m (→Defensive Strategy: added menu) Tag: apiedit |
(Corrected cost to upgrade quarry from level 5 to 6.) Tag: Visual edit |
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+ | <tabview> |
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− | {{DifferentTileSetsPortableInfoBox |
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+ | Region:Quarry/Western Europe|Western Europe |
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− | |imagenumber=7 |
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+ | Region:Quarry/Northern Europe|Northern Europe |
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− | |image1=quarry_level01.png |
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+ | Region:Quarry/Middle East|Middle East |
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− | |image2=quarry_level02.png |
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+ | </tabview> |
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− | |image3=quarry_level03.png |
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− | |image4=quarry_level04.png |
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− | |image5=quarry_level05.png |
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− | |image6=quarry_level06.png |
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− | |image7=quarry_level07.png |
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− | |buildingsize=2x2 |
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− | |age1=0 |
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− | |age2=0 |
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− | |age3=0 |
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− | |age4=2 |
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− | |age5=2 |
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− | |age6=3 |
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− | |age7=3 |
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− | |age8=3 |
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− | |age9=3 |
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− | }} |
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<div style="text-align:justify; "> |
<div style="text-align:justify; "> |
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''"Stonemasonry suffered setbacks in Europe with the fall of the Western Roman Empire. The eleventh century saw its resurgence with cathedral construction."'' |
''"Stonemasonry suffered setbacks in Europe with the fall of the Western Roman Empire. The eleventh century saw its resurgence with cathedral construction."'' |
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---- |
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− | ==Summary== |
+ | ===Summary=== |
*Quarries produce stone for your empire. Collect the stone from your quarries. Use stone to train and upgrade siege weapons, and build structures. |
*Quarries produce stone for your empire. Collect the stone from your quarries. Use stone to train and upgrade siege weapons, and build structures. |
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− | *The Quarry produces Stone, used for upgrading defensive structures such as a [[Wall]] or a [[Archer Tower]] |
+ | *The Quarry produces Stone, used for upgrading defensive structures such as a [[Wall]] or a [[Archer Tower]]. |
---- |
---- |
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− | == |
+ | ===Defensive Strategy=== |
+ | *Place inside walls |
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− | * |
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− | ---- |
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− | ==Defensive Strategy== |
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− | *Inside the walls |
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− | {| |
+ | {|class="article-table" border="0" cellpadding="1" cellspacing="1" style="text-align: right; width=100%; margin:auto;" |
+ | |- |
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⚫ | |||
+ | !scope="col" style="text-align: center;"|Health |
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+ | !scope="col" style="text-align: center;"|Upgrade Time |
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+ | !scope="col" style="text-align: center;"|Upgrade Cost |
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+ | !scope="col" style="text-align: center;"|Production Rate |
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+ | !scope="col" style="text-align: center;"|Storage Capacity |
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+ | !scope="col" style="text-align: center;"|Time to Fill |
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+ | !scope="col" style="text-align: center;"|Catch-Up Point* |
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+ | !scope="col" style="text-align: center;"|Required Age |
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|- |
|- |
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− | ! |
+ | !scope="row" style="text-align: center;"|1 |
− | + | |style="white-space: nowrap;"|1,750 {{Res|RES=Health}} |
|
− | + | |style="white-space: nowrap;"|12h |
|
− | + | |style="white-space: nowrap;"|4,000 {{Res|RES=Wood}} |
|
+ | |style="white-space: nowrap;"|150 {{Res|RES=Stone}}/h |
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⚫ | |||
− | + | |style="white-space: nowrap;"|1,200 {{Res|RES=Stone}} |
|
− | + | |style="white-space: nowrap;"|8h |
|
− | + | |style="white-space: nowrap;"|N/A |
|
− | + | |style="text-align: center;"|{{Res|RES=Age 4}} |
|
|- |
|- |
||
− | ! |
+ | !scope="row" style="text-align: center;"|2 |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"|2,120 {{Res|RES=Health}} |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"|16h |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"|8,000 {{Res|RES=Wood}} |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"|200 {{Res|RES=Stone}}/h |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"|1,600 {{Res|RES=Stone}} |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"|8h |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"|2d |
− | | |
+ | |style="text-align: center;"|{{Res|RES=Age 4}} |
|- |
|- |
||
− | ! |
+ | !scope="row" style="text-align: center;"|3 |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"|2,650 {{Res|RES=Health}} |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"|1d |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"|20,000 {{Res|RES=Wood}} |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"|285 {{Res|RES=Stone}}/h |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"|3,000 {{Res|RES=Stone}} |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"|10h 32m |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"|2d 8h 28m |
− | | |
+ | |style="text-align: center;"|{{Res|RES=Age 5}} |
|- |
|- |
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− | ! |
+ | !scope="row" style="text-align: center;"|4 |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"|3,000 {{Res|RES=Health}} |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"|2d |
− | |style="white-space: nowrap;" |
+ | | style="white-space: nowrap;" |50,000 {{Res|RES=Wood}} |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"|380 {{Res|RES=Stone}}/h |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"|4,800 {{Res|RES=Stone}} |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"|12h 38m |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"|6d |
− | | |
+ | |style="text-align: center;"|{{Res|RES=Age 6}} |
|- |
|- |
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− | ! |
+ | !scope="row" style="text-align: center;"|5 |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"|3,450 {{Res|RES=Health}} |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"|3d 12h |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"|250,000 {{Res|RES=Wood}} |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"|460 {{Res|RES=Stone}}/h |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"|9,000 {{Res|RES=Stone}} |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"|19h 34m |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"|16d 15h |
− | | |
+ | |style="text-align: center;"|{{Res|RES=Age 7}} |
|- |
|- |
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− | ! |
+ | !scope="row" style="text-align: center;"|6 |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"|3,880 {{Res|RES=Health}} |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"|5d |
− | |style="white-space: nowrap;" |
+ | | style="white-space: nowrap;" |375,000 {{Res|RES=Wood}} |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"|535 {{Res|RES=Stone}}/h |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"|14,000 {{Res|RES=Stone}} |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"|1d 2h 10m |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"|30d 16h |
− | | |
+ | |style="text-align: center;"|{{Res|RES=Age 8}} |
|- |
|- |
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− | ! |
+ | !scope="row" style="text-align: center;"|7 |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"|4,365 {{Res|RES=Health}} |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"|5d 12h |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"|900,000 {{Res|RES=Wood}} |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"|750 {{Res|RES=Stone}}/h |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"|25,000 {{Res|RES=Stone}} |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"|1d 9h 20m |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"|14d 22h |
− | | |
+ | |style="text-align: center;"|{{Res|RES=Age 9}} |
|- |
|- |
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− | ! |
+ | !scope="row" style="text-align: center;"|8 |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"|4,910 {{Res|RES=Health}} |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"|6d 2h |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"|1,400,000 {{Res|RES=Wood}} |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"|990 {{Res|RES=Stone}}/h |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"|40,000 {{Res|RES=Stone}} |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"|1d 16h 25m |
− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"|19d 0h 15m |
− | |style="text-align: center;"| |
+ | |style="text-align: center;"|{{Res|RES=Age 9}} |
|} |
|} |
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* The ''Catch-Up Point'' is the time at which the newly upgraded quarry has equaled the total production of the ''quarry had it not been upgraded'' - this does not consider recovering the cost of the [[Wood]] required to perform the upgrade. |
* The ''Catch-Up Point'' is the time at which the newly upgraded quarry has equaled the total production of the ''quarry had it not been upgraded'' - this does not consider recovering the cost of the [[Wood]] required to perform the upgrade. |
Latest revision as of 21:08, 11 May 2018
"Stonemasonry suffered setbacks in Europe with the fall of the Western Roman Empire. The eleventh century saw its resurgence with cathedral construction."
Summary
- Quarries produce stone for your empire. Collect the stone from your quarries. Use stone to train and upgrade siege weapons, and build structures.
- The Quarry produces Stone, used for upgrading defensive structures such as a Wall or a Archer Tower.
Defensive Strategy
- Place inside walls
- The Catch-Up Point is the time at which the newly upgraded quarry has equaled the total production of the quarry had it not been upgraded - this does not consider recovering the cost of the Wood required to perform the upgrade.
Buildings | |
---|---|
Economy | Farm • Silo • Mill • Lumberyard • Quarry • Storehouse • Cathedral • Road |
Fortification | Archer Tower • Crossbow Tower • Ballista Tower • Flame Tower • Musket Tower • Catapult Emplacement • Trebuchet Emplacement • Watch Signal • Guard House • Patrol Point • Caltrops • Engineer Trap • Fire Trap • Wall |
Military | Army Camp • Barracks • Cultural Barracks • Stable • Hall of Heroes • Embassy • Archery Range • Siege Workshop • University |
Other Buildings | Keep • Honor |