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{{Unit Infobox|name = Catapult|image = Catapult03.jpg|imagecaption = Level 3|building = Siege Workshop|type1 = Siege Weapon|squad_size = 1|speed = Slow|radius1 = xxx|PreferredTarget = Any|CampSpace = 3}}
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{{Template:PortableInfoBox
Onagers are basic siege units, unlocked from the Level 2 Siege Workshop. They take up 3 army camp space. Onagers have no preferred target. Onager shots do area-of-effect damage. Onagers are also known as Catapults depending on the upgrade level.
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|imagenumber = 3
==General Assessment==
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|tab1 = 2-1
===Strengths===
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|tab2 = 5-3
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|tab3 = 6-8
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|image1 = Catapult_level01.png
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|image2 = Catapult_level03.png
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|image3 = Catapult_level06.png
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|building = [[Siege Workshop]]
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|armycampspace = 3
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|unitspersquad = 1
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|preferredtarget = Any
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|type = Area Splash xx Tile Radius
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|speed = ---
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|movementspeed = Slow
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|range = 3
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}}
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  +
<div style="text-align:justify; ">
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''"Onager (Level 1-3): These early catapults were based on ancient Roman technology, they used tensioned rope that when released launched stones at enemy fortifications."''
  +
  +
''"Catapult (Level 4-5): Catapults were increasingly important as a weapon to destroy castle fortifications as castles became bigger and stronger."''
  +
  +
''"Mangonel (Level 6-8): Mangonels were similar to trebuchets in that they used counter weights rather than tensioned rope to trigger the launch of projectiles."''
  +
----
  +
  +
===Summary===
  +
*Onagers have a damage bonus against towers and their shots do area-of-effect damage. Onagers are vulnerable to ballistae and trebuchet emplacements.
  +
*Onagers are basic siege units, unlocked from the Level 2 Siege Workshop.
  +
*Onagers are also known as Catapults or Mangonel depending on the upgrade level.
 
*Area of effect damage.
 
*Area of effect damage.
===Weaknesses===
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*Can defend itself from defending units,unlike trebuchet.
*Slow
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*Fast enough to accompany teutonic knights.
*Fewer hit points compared to trebuchets.
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*Virtually invincible to catapult emplacements.
==Tactics==
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*Does extra damage to towers.
===Attack===
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*Slow, vulnerable to engineer traps, and trebs.
  +
*Low damage early on in the game.
  +
*Can be used to expose fire traps.
  +
----
  +
===Offensive Strategy===
 
*Target a wall outside the range of a tower and one can take down one or two surrounding buildings or defense without taking any damage.
 
*Target a wall outside the range of a tower and one can take down one or two surrounding buildings or defense without taking any damage.
*Usually not used when compared to trebuchets but can be used, maybe one, at the end of the battle to inflict some strategic damage and earn 2 stars.
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*Usually not used when compared to trebuchets but can be used, maybe one, at the end of the battle to inflict some strategic damage and earn 2 stars.
*Siege rush with [[Conrad the Elder]] is still good in Age VII: 2 [http://age-of-empires-castle-siege.wikia.com/wiki/Trebuchet trebuchets] + 2 [http://age-of-empires-castle-siege.wikia.com/wiki/Ram rams] + 5 [http://age-of-empires-castle-siege.wikia.com/wiki/Catapult catapults] + protecting units like [http://age-of-empires-castle-siege.wikia.com/wiki/Mamluk mamluks]
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*Siege rush with [[Conrad the Elder]] is still good in Age VII: 2 [[Trebuchet|trebuchets]] + 2 [[Battering Ram|rams]] + 5 onagers + protecting units like [[Mamluk|Mamluks]].
  +
*Make sure to use other units to provide a distraction for onagers, as they can be easily killed by focused attacks from towers.
  +
----
  +
===Defensive Strategy===
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*Onagers '''CAN NOT''' be used in defense.
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</div>
   
===Defense===
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{{Clr}}
*xxx
 
   
== Statistics ==
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{|class="article-table" border="0" cellpadding="1" cellspacing="1" style="width=100%; margin:auto;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected"
 
 
|-
 
|-
! scope="row"|Level
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!scope="row"|Level
! scope="col" style="text-align:center;"|Health
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!scope="col"|Health
! scope="col" style="text-align:center;"|Attack
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!scope="col"|Attack
! scope="col" style="text-align:center;"|Training Costs
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!scope="col"|DPS
! scope="col" style="text-align:center;"|Training Time
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!scope="col"|Training Cost
! scope="col" style="text-align:center;"|Upgrade Costs
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!scope="col"|Training Time
! scope="col" style="text-align:center;"|Upgrade Time
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!scope="col"|Upgrade Cost
! scope="col" style="text-align:center;"|<span style="font-weight:bold;">Required </span>[[Siege Workshop]]
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!scope="col"|Upgrade Time
  +
!scope="col"|[[Siege Workshop]] Level Required
 
|-
 
|-
! scope="row" |1 Onager
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!scope="row"|1
| style="text-align:right;"|2,400
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|style="white-space: nowrap;"| 2,400 {{Res|RES=Health}}
| style="text-align:right;"|280
+
|style="white-space: nowrap;"| 280 {{Res|RES=Damage}}
| style="text-align:right;"| 70 food
+
|style="white-space: nowrap;"| 92 {{Res|RES=Damage}}
| style="text-align:right;"| 180 sec
+
|style="white-space: nowrap;"| 70 {{Res|RES=Food}}
| style="text-align:right;" | free
+
|style="white-space: nowrap;"|180s
| style="text-align:center;"| instantaneously
+
|style="white-space: nowrap;"|N/A
| style="text-align:center;"|2
+
|style="white-space: nowrap;"|N/A
  +
|style="white-space: nowrap;"|2
 
|-
 
|-
! scope="row" |2 Onager
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!scope="row"|2
| style="text-align:right;"|3,120
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|style="white-space: nowrap;"| 3,120 {{Res|RES=Health}}
| style="text-align:right;"|364
+
|style="white-space: nowrap;"| 364 {{Res|RES=Damage}}
| style="text-align:right;"| 80 food
+
|style="white-space: nowrap;"| 119 {{Res|RES=Damage}}
| style="text-align:right;"| 180 sec
+
|style="white-space: nowrap;"| 80 {{Res|RES=Food}}
| style="text-align:right;" | 11,000 wood
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|style="white-space: nowrap;"|180s
| style="text-align:center;"| 10h
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|style="white-space: nowrap;"| 11,000 {{Res|RES=Wood}}
| style="text-align:center;"|2
+
|style="white-space: nowrap;"|10h
  +
|style="white-space: nowrap;"|2
 
|-
 
|-
! scope="row" |3 Onager
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!scope="row"|3
| style="text-align:right;"|4,056
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|style="white-space: nowrap;"| 4,056 {{Res|RES=Health}}
| style="text-align:right;"|473
+
|style="white-space: nowrap;"| 473 {{Res|RES=Damage}}
| style="text-align:right;"| 120 food
+
|style="white-space: nowrap;"| 155 {{Res|RES=Damage}}
| style="text-align:right;"| 195 sec
+
|style="white-space: nowrap;"| 120 {{Res|RES=Food}}
| style="text-align:right;" | 40,000 wood
+
|style="white-space: nowrap;"|195s
| style="text-align:center;"| 1d
+
|style="white-space: nowrap;"| 40,000 {{Res|RES=Wood}}
| style="text-align:center;"|3
+
|style="white-space: nowrap;"|1d
  +
|style="white-space: nowrap;"|3
 
|-
 
|-
! scope="row" |4 Catapult
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!scope="row"|4
| style="text-align:right;"|4,865
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|style="white-space: nowrap;"| 4,865 {{Res|RES=Health}}
| style="text-align:right;"|568
+
|style="white-space: nowrap;"| 568 {{Res|RES=Damage}}
| style="text-align:right;"| food
+
|style="white-space: nowrap;"| 186 {{Res|RES=Damage}}
| style="text-align:right;" | 210 sec
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|style="white-space: nowrap;"| 150 {{Res|RES=Food}}
| style="text-align:right;" | 100,000 wood
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|style="white-space: nowrap;"|210s
| style="text-align:center;" | 2d
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|style="white-space: nowrap;"| 100,000 {{Res|RES=Wood}}
| style="text-align:center;" |4
+
|style="white-space: nowrap;"|2d
  +
|style="white-space: nowrap;"|4
 
|-
 
|-
! scope="row" |5 Catapult
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!scope="row"|5
| style="text-align:right;"|5,838
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|style="white-space: nowrap;"| 5,838 {{Res|RES=Health}}
| style="text-align:right;"|681
+
|style="white-space: nowrap;"| 681 {{Res|RES=Damage}}
| style="text-align:right;"| food
+
|style="white-space: nowrap;"| 224 {{Res|RES=Damage}}
| style="text-align:right;" | 225 sec
+
|style="white-space: nowrap;"| 200 {{Res|RES=Food}}
| style="text-align:right;" | 400,000 wood
+
|style="white-space: nowrap;"|225s
| style="text-align:center;" | 3d 12h
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|style="white-space: nowrap;"| 400,000 {{Res|RES=Wood}}
| style="text-align:center;"|5
+
|style="white-space: nowrap;"|3d 12h
  +
|style="white-space: nowrap;"|5
 
|-
 
|-
! scope="row" |6 Catapult
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!scope="row"|6
| style="text-align:right;"|
+
|style="white-space: nowrap;"| 6,715 {{Res|RES=Health}}
| style="text-align:right;"|
+
|style="white-space: nowrap;"| 784 {{Res|RES=Damage}}
| style="text-align:right;"| food
+
|style="white-space: nowrap;"| 258 {{Res|RES=Damage}}
| style="text-align:right;"| sec
+
|style="white-space: nowrap;"| 240 {{Res|RES=Food}}
| style="text-align:right;" | wood
+
|style="white-space: nowrap;"|240s
| style="text-align:center;"| d h m
+
|style="white-space: nowrap;"| 725,000 {{Res|RES=Wood}}
| style="text-align:center;"|6
+
|style="white-space: nowrap;"|5d
  +
|style="white-space: nowrap;"|6
 
|-
 
|-
! scope="row"|?
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!scope="row"|7
| style="text-align:right;"|
+
|style="white-space: nowrap;"| 7,722 {{Res|RES=Health}}
| style="text-align:right;"|
+
|style="white-space: nowrap;"| 899 {{Res|RES=Damage}}
| style="text-align:right;"| food
+
|style="white-space: nowrap;"| 296 {{Res|RES=Damage}}
| style="text-align:right;"| sec
+
|style="white-space: nowrap;"|  270 {{Res|RES=Food}}
| style="text-align:right;" | wood
+
|style="white-space: nowrap;"|255s
| style="text-align:center;"| d h m
+
|style="white-space: nowrap;"| 1,750,000 {{Res|RES=Wood}}
| style="text-align:center;"|
+
|style="white-space: nowrap;"|7d
  +
|style="white-space: nowrap;"|7
  +
|-
  +
!scope="row"|8
  +
|style="white-space: nowrap;"| 8,494 {{Res|RES=Health}}
  +
|style="white-space: nowrap;"| 990 {{Res|RES=Damage}}
  +
|style="white-space: nowrap;"| 326 {{Res|RES=Damage}}
  +
|style="white-space: nowrap;"| {{Res|RES=Food}}
  +
|style="white-space: nowrap;"|270s
  +
|style="white-space: nowrap;"| 3,000,000 {{Res|RES=Wood}}
  +
|style="white-space: nowrap;"|10d
  +
|style="white-space: nowrap;"|8
 
|}
 
|}
__NOTOC__
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[[Category:Unit]]
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  +
{{UnitsMenu}}
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__NOTOC____NOEDITSECTION__
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[[Category:Units]]
  +
[[Category:Common Units]]

Latest revision as of 17:45, December 6, 2017

"Onager (Level 1-3): These early catapults were based on ancient Roman technology, they used tensioned rope that when released launched stones at enemy fortifications."

"Catapult (Level 4-5): Catapults were increasingly important as a weapon to destroy castle fortifications as castles became bigger and stronger."

"Mangonel (Level 6-8): Mangonels were similar to trebuchets in that they used counter weights rather than tensioned rope to trigger the launch of projectiles."


Summary

  • Onagers have a damage bonus against towers and their shots do area-of-effect damage. Onagers are vulnerable to ballistae and trebuchet emplacements.
  • Onagers are basic siege units, unlocked from the Level 2 Siege Workshop.
  • Onagers are also known as Catapults or Mangonel depending on the upgrade level.
  • Area of effect damage.
  • Can defend itself from defending units,unlike trebuchet.
  • Fast enough to accompany teutonic knights.
  • Virtually invincible to catapult emplacements.
  • Does extra damage to towers.
  • Slow, vulnerable to engineer traps, and trebs.
  • Low damage early on in the game.
  • Can be used to expose fire traps.

Offensive Strategy

  • Target a wall outside the range of a tower and one can take down one or two surrounding buildings or defense without taking any damage.
  • Usually not used when compared to trebuchets but can be used, maybe one, at the end of the battle to inflict some strategic damage and earn 2 stars.
  • Siege rush with Conrad the Elder is still good in Age VII: 2 trebuchets + 2 rams + 5 onagers + protecting units like Mamluks.
  • Make sure to use other units to provide a distraction for onagers, as they can be easily killed by focused attacks from towers.

Defensive Strategy

  • Onagers CAN NOT be used in defense.
Level Health Attack DPS Training Cost Training Time Upgrade Cost Upgrade Time Siege Workshop Level Required
1 2,400 Health 280 DPS 92 DPS 70 Food 180s N/A N/A 2
2 3,120 Health 364 DPS 119 DPS 80 Food 180s 11,000 Wood 10h 2
3 4,056 Health 473 DPS 155 DPS 120 Food 195s 40,000 Wood 1d 3
4 4,865 Health 568 DPS 186 DPS 150 Food 210s 100,000 Wood 2d 4
5 5,838 Health 681 DPS 224 DPS 200 Food 225s 400,000 Wood 3d 12h 5
6 6,715 Health 784 DPS 258 DPS 240 Food 240s 725,000 Wood 5d 6
7 7,722 Health 899 DPS 296 DPS  270 Food 255s 1,750,000 Wood 7d 7
8 8,494 Health 990 DPS 326 DPS Food 270s 3,000,000 Wood 10d 8


Units
Heroes Richard the LionheartHenry VEdward the Black PrinceBelisariusJohn KourkouasNikephoros II PhokasCharles MartelCharlemagneJoan of ArcSviatoslav I of KievRurikAlexander NevskyTariq ibn ZiyadMaslama ibn Abd al-MalikSaladinHermann von SalzaConrad the ElderWinrich von Kniprode
Common Units SpearmanInfantryRaiderLadder InvaderCrossbowmanArcherCavalryGrenadierBattering RamSiege TowerOnagerTrebuchet
Cultural Units LongbowmanCheirosiphonKnight TemplarRaiders of MuscovyMamlukTeutonic Knight
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