m (clean up, replaced: mouvementspeed → movementspeed) Tag: apiedit |
No edit summary Tag: Visual edit |
||
(8 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
{{Template:PortableInfoBox |
{{Template:PortableInfoBox |
||
|imagenumber = 3 |
|imagenumber = 3 |
||
− | |tab1 = |
+ | |tab1 = 2-1 |
− | |tab2 = |
+ | |tab2 = 5-3 |
− | |tab3 = 6 |
+ | |tab3 = 6-8 |
|image1 = Catapult_level01.png |
|image1 = Catapult_level01.png |
||
|image2 = Catapult_level03.png |
|image2 = Catapult_level03.png |
||
Line 22: | Line 22: | ||
''"Catapult (Level 4-5): Catapults were increasingly important as a weapon to destroy castle fortifications as castles became bigger and stronger."'' |
''"Catapult (Level 4-5): Catapults were increasingly important as a weapon to destroy castle fortifications as castles became bigger and stronger."'' |
||
− | ''"Mangonel (Level 6- |
+ | ''"Mangonel (Level 6-8): Mangonels were similar to trebuchets in that they used counter weights rather than tensioned rope to trigger the launch of projectiles."'' |
---- |
---- |
||
+ | |||
===Summary=== |
===Summary=== |
||
*Onagers have a damage bonus against towers and their shots do area-of-effect damage. Onagers are vulnerable to ballistae and trebuchet emplacements. |
*Onagers have a damage bonus against towers and their shots do area-of-effect damage. Onagers are vulnerable to ballistae and trebuchet emplacements. |
||
Line 32: | Line 33: | ||
*Fast enough to accompany teutonic knights. |
*Fast enough to accompany teutonic knights. |
||
*Virtually invincible to catapult emplacements. |
*Virtually invincible to catapult emplacements. |
||
− | *Does extra |
+ | *Does extra damage to towers. |
+ | *Slow, vulnerable to engineer traps, and trebs. |
||
− | *Slow |
||
+ | *Low damage early on in the game. |
||
+ | *Can be used to expose fire traps. |
||
---- |
---- |
||
===Offensive Strategy=== |
===Offensive Strategy=== |
||
*Target a wall outside the range of a tower and one can take down one or two surrounding buildings or defense without taking any damage. |
*Target a wall outside the range of a tower and one can take down one or two surrounding buildings or defense without taking any damage. |
||
*Usually not used when compared to trebuchets but can be used, maybe one, at the end of the battle to inflict some strategic damage and earn 2 stars. |
*Usually not used when compared to trebuchets but can be used, maybe one, at the end of the battle to inflict some strategic damage and earn 2 stars. |
||
− | *Siege rush with [[Conrad the Elder]] is still good in Age VII: 2 [[Trebuchet|trebuchets]] + 2 [[Battering Ram|rams]] + 5 onagers + protecting units like [[Mamluk| |
+ | *Siege rush with [[Conrad the Elder]] is still good in Age VII: 2 [[Trebuchet|trebuchets]] + 2 [[Battering Ram|rams]] + 5 onagers + protecting units like [[Mamluk|Mamluks]]. |
+ | *Make sure to use other units to provide a distraction for onagers, as they can be easily killed by focused attacks from towers. |
||
---- |
---- |
||
===Defensive Strategy=== |
===Defensive Strategy=== |
||
Line 120: | Line 124: | ||
!scope="row"|7 |
!scope="row"|7 |
||
|style="white-space: nowrap;"| 7,722 {{Res|RES=Health}} |
|style="white-space: nowrap;"| 7,722 {{Res|RES=Health}} |
||
− | |style="white-space: nowrap;"| {{Res|RES=Damage}} |
+ | |style="white-space: nowrap;"| 899 {{Res|RES=Damage}} |
|style="white-space: nowrap;"| 296 {{Res|RES=Damage}} |
|style="white-space: nowrap;"| 296 {{Res|RES=Damage}} |
||
− | |style="white-space: nowrap;"| {{Res|RES=Food}} |
+ | |style="white-space: nowrap;"| 270 {{Res|RES=Food}} |
|style="white-space: nowrap;"|255s |
|style="white-space: nowrap;"|255s |
||
|style="white-space: nowrap;"| 1,750,000 {{Res|RES=Wood}} |
|style="white-space: nowrap;"| 1,750,000 {{Res|RES=Wood}} |
||
|style="white-space: nowrap;"|7d |
|style="white-space: nowrap;"|7d |
||
|style="white-space: nowrap;"|7 |
|style="white-space: nowrap;"|7 |
||
+ | |- |
||
+ | !scope="row"|8 |
||
+ | |style="white-space: nowrap;"| 8,494 {{Res|RES=Health}} |
||
+ | |style="white-space: nowrap;"| 990 {{Res|RES=Damage}} |
||
+ | |style="white-space: nowrap;"| 326 {{Res|RES=Damage}} |
||
+ | |style="white-space: nowrap;"| {{Res|RES=Food}} |
||
+ | |style="white-space: nowrap;"|270s |
||
+ | |style="white-space: nowrap;"| 3,000,000 {{Res|RES=Wood}} |
||
+ | |style="white-space: nowrap;"|10d |
||
+ | |style="white-space: nowrap;"|8 |
||
|} |
|} |
||
Latest revision as of 17:45, 6 December 2017
"Onager (Level 1-3): These early catapults were based on ancient Roman technology, they used tensioned rope that when released launched stones at enemy fortifications."
"Catapult (Level 4-5): Catapults were increasingly important as a weapon to destroy castle fortifications as castles became bigger and stronger."
"Mangonel (Level 6-8): Mangonels were similar to trebuchets in that they used counter weights rather than tensioned rope to trigger the launch of projectiles."
Summary
- Onagers have a damage bonus against towers and their shots do area-of-effect damage. Onagers are vulnerable to ballistae and trebuchet emplacements.
- Onagers are basic siege units, unlocked from the Level 2 Siege Workshop.
- Onagers are also known as Catapults or Mangonel depending on the upgrade level.
- Area of effect damage.
- Can defend itself from defending units,unlike trebuchet.
- Fast enough to accompany teutonic knights.
- Virtually invincible to catapult emplacements.
- Does extra damage to towers.
- Slow, vulnerable to engineer traps, and trebs.
- Low damage early on in the game.
- Can be used to expose fire traps.
Offensive Strategy
- Target a wall outside the range of a tower and one can take down one or two surrounding buildings or defense without taking any damage.
- Usually not used when compared to trebuchets but can be used, maybe one, at the end of the battle to inflict some strategic damage and earn 2 stars.
- Siege rush with Conrad the Elder is still good in Age VII: 2 trebuchets + 2 rams + 5 onagers + protecting units like Mamluks.
- Make sure to use other units to provide a distraction for onagers, as they can be easily killed by focused attacks from towers.
Defensive Strategy
- Onagers CAN NOT be used in defense.
Level | Health | Attack | DPS | Training Cost | Training Time | Upgrade Cost | Upgrade Time | Siege Workshop Level Required |
---|---|---|---|---|---|---|---|---|
1 | 2,400 | 280 | 92 | 70 | 180s | N/A | N/A | 2 |
2 | 3,120 | 364 | 119 | 80 | 180s | 11,000 | 10h | 2 |
3 | 4,056 | 473 | 155 | 120 | 195s | 40,000 | 1d | 3 |
4 | 4,865 | 568 | 186 | 150 | 210s | 100,000 | 2d | 4 |
5 | 5,838 | 681 | 224 | 200 | 225s | 400,000 | 3d 12h | 5 |
6 | 6,715 | 784 | 258 | 240 | 240s | 725,000 | 5d | 6 |
7 | 7,722 | 899 | 296 | 270 | 255s | 1,750,000 | 7d | 7 |
8 | 8,494 | 990 | 326 | 270s | 3,000,000 | 10d | 8 |