Age of Empires Castle Siege Wiki
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<tabview>
[[File:Musket_tower_lvl1.png|thumb|Musket Tower ]]
 
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Region:Musket Tower/Western Europe|Western Europe
The Musket Tower is defensive structure slated to be added in early March 2015. It is unique among towers for its ability to switch attack type. It be either short ranged, attacking all nearby foes, or long ranged, attacking single targets at long range.
 
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Region:Musket Tower/Northern Europe|Northern Europe
==General Assessment==
 
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Region:Musket Tower/Middle East|Middle East
===Strengths===
 
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</tabview>
===Weaknesses===
 
   
 
<div style="text-align:justify; ">
==Tactics==
 
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''"Advancements in gunpowder technology paved the way for more advanced firearms."''
===Attack===
 
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----
===Defense===
 
==Statistics==
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===Summary===
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*The musket tower has two attack modes:
{| class="article-table" border="0" cellpadding="1" cellspacing="1"
 
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**It can concentrate fire on a single target at long range, doing high damage
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**It can fire at all targets within a much shorter range for less damage.
 
*The Musket Tower is defensive structure added in early March 2015. It is unique among towers for its ability to switch attack type. It can be either short ranged, attacking all nearby foes, or long ranged, attacking single targets at for high damage.
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*Can attack all nearby units when set to short range (effective for protecting long ranged towers like [[Trebuchet Emplacement]] and [[Ballista Tower|Ballista/Cannon Tower]])
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*Can do massive damages to siege units when set to long range (most effective for taking down siege units).
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*When set to long range, it cannot attack units at its base.
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----
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===Offensive Strategy===
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* It is hard to determine what setting a Musket Tower is set to until it begins firing, so be careful.
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* Short-ranged Musket Towers can be destroyed by siege weapons.
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* Long-ranged Musket Towers can be handled with groups of massed units such as [[Infantry]].
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----
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===Defensive Strategy===
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*Set it in short range to protect long range units
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*Set it to long range to destroy siege units effectively.
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----
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===Icon Descriptions===
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[[File:Tower mode 2.png|40px|link=]] Tapping this icon changes the attack mode to attack single units at long range for high damage.
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[[File:Tower mode 1.png|40px|link=]] Tapping this icon changes the attack mode to attack all units at short range for lower damage.
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</div>
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{|class="article-table" border="0" cellpadding="1" cellspacing="1" style="width=100%; margin:auto;"
 
|-
 
|-
! scope="row" style="text-align:center;"|Level
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!scope="row"|Level
! scope="col" style="text-align:center;"|Health
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!scope="col"|Health
! scope="col" style="text-align:center;"|Attack
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!scope="col"|Attack
! scope="col" style="text-align:center;" |DPS
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!scope="col"|DPS
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!
! scope="col" style="text-align:center;" |Upgrade Costs
 
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!
! scope="col" style="text-align:center;" |Upgrade Time
 
! scope="col" style="text-align:center;" |Required Age
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!scope="col"|Upgrade Costs
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!
 
!scope="col"|Upgrade Time
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!scope="col"|Required Age
 
|-
 
|-
! scope="row" style="text-align:center;" |1
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!scope="row"|2
| style="text-align:right;" |20,000
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|style="white-space: nowrap;"|25,000 {{Res|RES=Health}}
| style="text-align:right;" | -
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|style="white-space: nowrap;"|{{Res|RES=Damage}}
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|style="white-space: nowrap;"|1,237 {{Res|RES=Damage}}/ 234 {{Res|RES=Damage}}
| style="text-align:right;" |1,031
 
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|
| style="text-align:right;" | 950,000 stone
 
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|
| style="text-align:center;" | -
 
| style="text-align:center;" |9
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|style="white-space: nowrap;"|1,400,000 {{Res|RES=Stone}}
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|
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|style="white-space: nowrap;"|10d
 
|style="text-align: center;"|{{Res|RES=Age 9}}
 
|-
 
|-
! scope="row" style="text-align:center;" |2
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!scope="row"|3
| style="text-align:right;" |25,000
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|style="white-space: nowrap;"|28,750 {{Res|RES=Health}}
| style="text-align:right;" | -
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|style="white-space: nowrap;"|{{Res|RES=Damage}}
| style="text-align:right;" |1,237
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| style="white-space: nowrap;" |1,361 {{Res|RES=Damage}}/ 292 {{res|RES=Damage}}
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|
| style="text-align:right;" |
 
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|
| style="text-align:center;" | -
 
| style="text-align:center;" |9
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| style="white-space: nowrap;" |1,600,000 {{Res|RES=Stone}}
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|
 
| style="white-space: nowrap;" |12d
 
|style="text-align: center;"|{{Res|RES=Age 10}}
 
|}
 
|}
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{{BuildingsMenu}}
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__NOTOC__ __NOEDITSECTION__
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[[Category:Buildings]]
 
[[Category:Fortification]]
 
[[Category:Fortification]]

Latest revision as of 19:58, 8 March 2018


"Advancements in gunpowder technology paved the way for more advanced firearms."


Summary

  • The musket tower has two attack modes:
    • It can concentrate fire on a single target at long range, doing high damage
    • It can fire at all targets within a much shorter range for less damage.
  • The Musket Tower is defensive structure added in early March 2015. It is unique among towers for its ability to switch attack type. It can be either short ranged, attacking all nearby foes, or long ranged, attacking single targets at for high damage.
  • Can attack all nearby units when set to short range (effective for protecting long ranged towers like Trebuchet Emplacement and Ballista/Cannon Tower)
  • Can do massive damages to siege units when set to long range (most effective for taking down siege units).
  • When set to long range, it cannot attack units at its base.



Offensive Strategy

  • It is hard to determine what setting a Musket Tower is set to until it begins firing, so be careful.
  • Short-ranged Musket Towers can be destroyed by siege weapons.
  • Long-ranged Musket Towers can be handled with groups of massed units such as Infantry.

Defensive Strategy

  • Set it in short range to protect long range units
  • Set it to long range to destroy siege units effectively.

Icon Descriptions

Tower mode 2 Tapping this icon changes the attack mode to attack single units at long range for high damage.

Tower mode 1 Tapping this icon changes the attack mode to attack all units at short range for lower damage.


Level Health Attack DPS Upgrade Costs Upgrade Time Required Age
2 25,000 Health Damage 1,237 Damage/ 234 Damage 1,400,000 Stones 10d Age 9
3 28,750 Health Damage 1,361 Damage/ 292 Damage 1,600,000 Stones 12d Age 10


Buildings
Economy FarmSiloMillLumberyardQuarryStorehouseCathedralRoad
Fortification Archer TowerCrossbow TowerBallista TowerFlame TowerMusket TowerCatapult EmplacementTrebuchet EmplacementWatch SignalGuard HousePatrol PointCaltropsEngineer TrapFire TrapWall
Military Army CampBarracksCultural BarracksStableHall of HeroesEmbassyArchery RangeSiege WorkshopUniversity
Other Buildings KeepHonor