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− | Musket Tower/Western Europe|Western Europe |
+ | Region:Musket Tower/Western Europe|Western Europe |
− | Musket Tower/Northern Europe|Northern Europe |
+ | Region:Musket Tower/Northern Europe|Northern Europe |
− | Musket Tower/Middle East|Middle East |
+ | Region:Musket Tower/Middle East|Middle East |
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===Summary=== |
===Summary=== |
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+ | *The musket tower has two attack modes: |
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− | *The musket tower has two attack modes. It can concentrate fire on a single target at long range, doing high damage, or it can fire at all targets within a much shorter range for less damage. |
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+ | **It can concentrate fire on a single target at long range, doing high damage |
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+ | **It can fire at all targets within a much shorter range for less damage. |
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*The Musket Tower is defensive structure added in early March 2015. It is unique among towers for its ability to switch attack type. It can be either short ranged, attacking all nearby foes, or long ranged, attacking single targets at for high damage. |
*The Musket Tower is defensive structure added in early March 2015. It is unique among towers for its ability to switch attack type. It can be either short ranged, attacking all nearby foes, or long ranged, attacking single targets at for high damage. |
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*Can attack all nearby units when set to short range (effective for protecting long ranged towers like [[Trebuchet Emplacement]] and [[Ballista Tower|Ballista/Cannon Tower]]) |
*Can attack all nearby units when set to short range (effective for protecting long ranged towers like [[Trebuchet Emplacement]] and [[Ballista Tower|Ballista/Cannon Tower]]) |
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*Can do massive damages to siege units when set to long range (most effective for taking down siege units). |
*Can do massive damages to siege units when set to long range (most effective for taking down siege units). |
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*When set to long range, it cannot attack units at its base. |
*When set to long range, it cannot attack units at its base. |
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+ | |||
+ | |||
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===Offensive Strategy=== |
===Offensive Strategy=== |
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*Set it in short range to protect long range units |
*Set it in short range to protect long range units |
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*Set it to long range to destroy siege units effectively. |
*Set it to long range to destroy siege units effectively. |
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+ | ---- |
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+ | ===Icon Descriptions=== |
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+ | [[File:Tower mode 2.png|40px|link=]] Tapping this icon changes the attack mode to attack single units at long range for high damage. |
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+ | |||
+ | [[File:Tower mode 1.png|40px|link=]] Tapping this icon changes the attack mode to attack all units at short range for lower damage. |
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!scope="col"|Attack |
!scope="col"|Attack |
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!scope="col"|DPS |
!scope="col"|DPS |
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+ | ! |
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+ | ! |
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!scope="col"|Upgrade Costs |
!scope="col"|Upgrade Costs |
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+ | ! |
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!scope="col"|Upgrade Time |
!scope="col"|Upgrade Time |
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!scope="col"|Required Age |
!scope="col"|Required Age |
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⚫ | |||
⚫ | |||
− | |20,000 {{Res|RES=Health}} |
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⚫ | |||
⚫ | |||
− | |950,000 {{Res|RES=Stone}} |
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− | |8d |
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|- |
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!scope="row"|2 |
!scope="row"|2 |
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|style="white-space: nowrap;"|25,000 {{Res|RES=Health}} |
|style="white-space: nowrap;"|25,000 {{Res|RES=Health}} |
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− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"|{{Res|RES=Damage}} |
|style="white-space: nowrap;"|1,237 {{Res|RES=Damage}}/ 234 {{Res|RES=Damage}} |
|style="white-space: nowrap;"|1,237 {{Res|RES=Damage}}/ 234 {{Res|RES=Damage}} |
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+ | | |
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+ | | |
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|style="white-space: nowrap;"|1,400,000 {{Res|RES=Stone}} |
|style="white-space: nowrap;"|1,400,000 {{Res|RES=Stone}} |
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+ | | |
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|style="white-space: nowrap;"|10d |
|style="white-space: nowrap;"|10d |
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|style="text-align: center;"|{{Res|RES=Age 9}} |
|style="text-align: center;"|{{Res|RES=Age 9}} |
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⚫ | |||
⚫ | |||
+ | |style="white-space: nowrap;"|28,750 {{Res|RES=Health}} |
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⚫ | |||
⚫ | |||
+ | | |
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+ | | |
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+ | | style="white-space: nowrap;" |1,600,000 {{Res|RES=Stone}} |
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+ | | |
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+ | | style="white-space: nowrap;" |12d |
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⚫ | |||
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Latest revision as of 19:58, 8 March 2018
"Advancements in gunpowder technology paved the way for more advanced firearms."
Summary
- The musket tower has two attack modes:
- It can concentrate fire on a single target at long range, doing high damage
- It can fire at all targets within a much shorter range for less damage.
- The Musket Tower is defensive structure added in early March 2015. It is unique among towers for its ability to switch attack type. It can be either short ranged, attacking all nearby foes, or long ranged, attacking single targets at for high damage.
- Can attack all nearby units when set to short range (effective for protecting long ranged towers like Trebuchet Emplacement and Ballista/Cannon Tower)
- Can do massive damages to siege units when set to long range (most effective for taking down siege units).
- When set to long range, it cannot attack units at its base.
Offensive Strategy
- It is hard to determine what setting a Musket Tower is set to until it begins firing, so be careful.
- Short-ranged Musket Towers can be destroyed by siege weapons.
- Long-ranged Musket Towers can be handled with groups of massed units such as Infantry.
Defensive Strategy
- Set it in short range to protect long range units
- Set it to long range to destroy siege units effectively.
Icon Descriptions
Tapping this icon changes the attack mode to attack single units at long range for high damage.
Tapping this icon changes the attack mode to attack all units at short range for lower damage.
Level | Health | Attack | DPS | Upgrade Costs | Upgrade Time | Required Age | |||
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2 | 25,000 | 1,237 / 234 | 1,400,000 | 10d | |||||
3 | 28,750 | 1,361 / 292 | 1,600,000 | 12d |
Buildings | |
---|---|
Economy | Farm • Silo • Mill • Lumberyard • Quarry • Storehouse • Cathedral • Road |
Fortification | Archer Tower • Crossbow Tower • Ballista Tower • Flame Tower • Musket Tower • Catapult Emplacement • Trebuchet Emplacement • Watch Signal • Guard House • Patrol Point • Caltrops • Engineer Trap • Fire Trap • Wall |
Military | Army Camp • Barracks • Cultural Barracks • Stable • Hall of Heroes • Embassy • Archery Range • Siege Workshop • University |
Other Buildings | Keep • Honor |