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{{PortableInfoBox
{{Hero Infobox|name = Maslama ibn Abd al-Malik|image = Saracens2.png|imagecaption = |building = Hall of Heroes|type1 = xxx|squad_size = xxx|speed = xxx|radius1 = xxx|PreferredTarget = Any|civilization = Saracens|Ability = Smoke}}
 
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|imagenumber = 1
Short description // Upgrade in <building>
 
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|image1 = Saracens2.png
==General Assessment==
 
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|building = [[Hall of Heroes]]
===Strengths===
 
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|civilization = [[Saracens]]
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|preferredtarget = Any
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|type = Ranged
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|range = 4
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|speed = ---
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|movementspeed = ---
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|ability = Smoke|unitspersquad = 7}}
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<div style="text-align:justify; ">
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''"He was a general and military governor who rapidly increased Arab holdings at the expense of the Byzantines, even sieging Constantinople."''
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----
 
===Summary===
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*Maslama gives cover to his troops with his Smoke special ability. Squads within the smoke are protected from ranged attackers (drag the Ability button onto the desired target or spot on the ground).
 
*Taking out building from range.
 
*Taking out building from range.
* Protecting your other units.
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*Protecting your other units.
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*Limited smoke bombs.
===Weaknesses===
 
  +
----
*xxx
 
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===Offensive Strategy===
==Tactics==
 
 
*Maslama is best used to cover your other units with his smoke ability. This protects units from towers, and ranged units exept [[Cheirosiphon|cheirosiphons]] for a short period of time, however once he is upgraded to level 3 he can use it 3 times.
===Attack===
 
 
* Use him in combination with Trebuchets and distraction units for a strong push against enemy defenses.
*Maslama is best used to cover your other units with his smoke ability. This protects units from towers exept [[Flame Tower|Flame]] towers, and ranged units exept [[Cheirosiphon|Cheirosiphons]] for a short period of time, however once he is upgraded to level 3 he can use it 3 times.
 
  +
</div>
* Use him in combination with Trebuchets and distraction units for a strong push against enemy defenses.
 
===Defense===
 
*Heros cannot be used in defense.
 
   
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{{Clr}}
== Statistics ==
 
{| class="article-table article-table-selected" border="0" cellpadding="1" cellspacing="1"
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{|class="article-table" border="0" cellpadding="1" cellspacing="1" style="text-align: right; width=100%; margin:auto;"
 
|-
 
|-
! scope="row"|Level
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!scope="row"|Level
! scope="col" style="text-align:center;"|Health
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!scope="col" style="text-align:center;"|Health
! scope="col" style="text-align:center;"|Attack
+
!scope="col" style="text-align:center;"|Attack
! scope="col" style="text-align:center;" |DPS
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!scope="col" style="text-align:center;"|DPS
! scope="col" style="text-align:center;" |Recovery Time
+
!scope="col" style="text-align:center;"|Recovery Time
! scope="col" style="text-align:center;" |Upgrade Costs
+
!scope="col" style="text-align:center;"|Upgrade Cost
! scope="col" style="text-align:center;" |Upgrade Time
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!scope="col" style="text-align:center;"|Upgrade Time
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!scope="col" style="text-align:center;"|Ability
 
|-
 
|-
! scope="row" |1
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!scope="row" style="text-align: center;"|1
| style="text-align:right;" |4,800
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|style="white-space: nowrap; text-align: right;"|4,800 {{Res|RES=Health}}
| style="text-align:right;" |260
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|style="white-space: nowrap; text-align: right;"|260 {{Res|RES=Damage}}
| style="text-align:right;" |
+
|style="white-space: nowrap; text-align: right;"|{{Res|RES=Damage}}
| style="text-align:right;" | 1h 15m
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|style="white-space: nowrap; text-align: right;"|1h 15m {{Res|RES=Time}}
| style="text-align:right;" |  750 pennants
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|style="white-space: nowrap; text-align: right;"|750 {{Res|RES=Saracens Pennant}}
| style="text-align:center;" | Instantaneously
+
|style="white-space: nowrap; text-align: right;"|N/A
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|style="white-space: nowrap; text-align: right;"|x1 {{Res|RES=Ability 1}}
 
|-
 
|-
! scope="row" |2
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!scope="row" style="text-align: center;"|2
| style="text-align:right;" |6,000
+
|style="white-space: nowrap; text-align: right;"|6,000 {{Res|RES=Health}}
| style="text-align:right;" |300
+
|style="white-space: nowrap; text-align: right;"|300 {{Res|RES=Damage}}
| style="text-align:right;" |
+
|style="white-space: nowrap; text-align: right;"|{{Res|RES=Damage}}
| style="text-align:right;" | 2h
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|style="white-space: nowrap; text-align: right;"|2h {{Res|RES=Time}}
| style="text-align:right;" | 1,500 pennants
+
|style="white-space: nowrap; text-align: right;"|1,500 {{Res|RES=Saracens Pennant}}
| style="text-align:center;" | 12h
+
|style="white-space: nowrap; text-align: right;"|12h
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|style="white-space: nowrap; text-align: right;"|x2 {{Res|RES=Ability 1}}
 
|-
 
|-
! scope="row" |3
+
!scope="row" style="text-align: center;"|3
| style="text-align:right;" |7200
+
|style="white-space: nowrap; text-align: right;"|7,200 {{Res|RES=Health}}
| style="text-align:right;" |340
+
|style="white-space: nowrap; text-align: right;"|340 {{Res|RES=Damage}}
| style="text-align:right;" |
+
|style="white-space: nowrap; text-align: right;"|{{Res|RES=Damage}}
| style="text-align:right;" | 5h 15m
+
|style="white-space: nowrap; text-align: right;"|5h 15m {{Res|RES=Time}}
| style="text-align:right;" |  4,500 pennants
+
|style="white-space: nowrap; text-align: right;"|4,500 {{Res|RES=Saracens Pennant}}
| style="text-align:center;" | 1d
+
|style="white-space: nowrap; text-align: right;"|1d
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|style="white-space: nowrap; text-align: right;"|x3 {{Res|RES=Ability 1}}
 
|-
 
|-
! scope="row" |4
+
!scope="row" style="text-align: center;"|4
| style="text-align:right;" |8280
+
|style="white-space: nowrap; text-align: right;"|8,280 {{Res|RES=Health}}
| style="text-align:right;" |391
+
|style="white-space: nowrap; text-align: right;"|391 {{Res|RES=Damage}}
| style="text-align:right;" |156
+
|style="white-space: nowrap; text-align: right;"|156 {{Res|RES=Damage}}
| style="text-align:right;" | 6h
+
|style="white-space: nowrap; text-align: right;"|6h {{Res|RES=Time}}
| style="text-align:right;" | 7,500 pennants
+
|style="white-space: nowrap; text-align: right;"|7,500 {{Res|RES=Saracens Pennant}}
| style="text-align:center;" | 2d
+
|style="white-space: nowrap; text-align: right;"|2d
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|style="white-space: nowrap; text-align: right;"|x4 {{Res|RES=Ability 1}}
|}__NOTOC__[[Category:Hero]]
 
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|}
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  +
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{{UnitsMenu}}
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__NOTOC____NOEDITSECTION__
 
[[Category:Units]]
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[[Category:Heroes]]
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[[Category:Saracens]]

Latest revision as of 22:53, 16 May 2018

"He was a general and military governor who rapidly increased Arab holdings at the expense of the Byzantines, even sieging Constantinople."


Summary

  • Maslama gives cover to his troops with his Smoke special ability. Squads within the smoke are protected from ranged attackers (drag the Ability button onto the desired target or spot on the ground).
  • Taking out building from range.
  • Protecting your other units.
  • Limited smoke bombs.

Offensive Strategy

  • Maslama is best used to cover your other units with his smoke ability. This protects units from towers, and ranged units exept cheirosiphons for a short period of time, however once he is upgraded to level 3 he can use it 3 times.
  • Use him in combination with Trebuchets and distraction units for a strong push against enemy defenses.
Level Health Attack DPS Recovery Time Upgrade Cost Upgrade Time Ability
1 4,800 Health 260 Damage Damage 1h 15m Time 750 Saracens N/A x1 Ability 1
2 6,000 Health 300 Damage Damage 2h Time 1,500 Saracens 12h x2 Ability 1
3 7,200 Health 340 Damage Damage 5h 15m Time 4,500 Saracens 1d x3 Ability 1
4 8,280 Health 391 Damage 156 Damage 6h Time 7,500 Saracens 2d x4 Ability 1


Units
Heroes Richard the LionheartHenry VEdward the Black PrinceBelisariusJohn KourkouasNikephoros II PhokasCharles MartelCharlemagneJoan of ArcSviatoslav I of KievRurikAlexander NevskyTariq ibn ZiyadMaslama ibn Abd al-MalikSaladinHermann von SalzaConrad the ElderWinrich von Kniprode
Common Units SpearmanInfantryRaiderLadder InvaderCrossbowmanArcherCavalryGrenadierBattering RamSiege TowerOnagerTrebuchet
Cultural Units LongbowmanCheirosiphonKnight TemplarRaiders of MuscovyMamlukTeutonic Knight