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− | {{Template: |
+ | {{Template:PortableInfoBox |
+ | |imagenumber = 3 |
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+ | |tab2 = 4-3 |
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+ | |tab3 = 5 |
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+ | |image1 = Mamluk_level01.png |
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+ | |image3 = Mamluk_level05.png |
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|armycampspace = 2 |
|armycampspace = 2 |
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|preferredtarget = Any |
|preferredtarget = Any |
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− | | |
+ | |movementspeed = Very fast |
− | |type = |
+ | |type = Ranged |
+ | |speed = --- |
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+ | |range = 3 |
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+ | |unitspersquad = 6}} |
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<div style="text-align:justify; "> |
<div style="text-align:justify; "> |
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− | ''A cast of Islamic warriors whose prowess on the battlefield won them land and political power in expanding sultanates.'' |
+ | ''"A cast of Islamic warriors whose prowess on the battlefield won them land and political power in expanding sultanates."'' |
+ | ---- |
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− | |||
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===Summary=== |
===Summary=== |
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− | * |
+ | * Lowest stats of all cavalry units. |
* Fastest unit of the game. |
* Fastest unit of the game. |
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* Ranged attack. |
* Ranged attack. |
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− | * Mamluk can be killed easily by [[ |
+ | * Mamluk can be killed easily by [[Spearman|spearmen]]. |
+ | ---- |
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===Offensive Strategy=== |
===Offensive Strategy=== |
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*Possibly the best unit for picking off buildings around the map due to high speed and a ranged attack. Mamluks are perhaps best used to skirmish at the beginning of a battle, killing defense units and buildings. |
*Possibly the best unit for picking off buildings around the map due to high speed and a ranged attack. Mamluks are perhaps best used to skirmish at the beginning of a battle, killing defense units and buildings. |
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* They also make excellent siege weapon defenders. |
* They also make excellent siege weapon defenders. |
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− | * Mamluks are good in destroying |
+ | * Mamluks are good in destroying emplacements. Make a way for them to the emplacements and they will destroy and come back within seconds |
− | * Always hit and run with mamluks. |
+ | * Always hit and run with mamluks (run the Mamluks away from troops for a little while and then turn back to hit them with the Mamluk's attack, and then run away again). |
− | * Don't use |
+ | * Don't use Mamluks against towers. |
+ | * Mamluks can effectively loot if they have adequate cover. |
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+ | ---- |
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===Defensive Strategy=== |
===Defensive Strategy=== |
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*Good in defense for high speed and attack. Very useful to take out Trebuchets the later the battle goes. |
*Good in defense for high speed and attack. Very useful to take out Trebuchets the later the battle goes. |
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− | * Keep in mind that aggressive stance Mamluk defenders are easily picked off by [[ |
+ | * Keep in mind that aggressive stance Mamluk defenders are easily picked off by [[Spearman|spearmen]] at the start of a battle. |
* In the maze spawn-block style castle probably the best guard house choice due to their seriously fast speed. |
* In the maze spawn-block style castle probably the best guard house choice due to their seriously fast speed. |
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</div> |
</div> |
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+ | {{Clr}} |
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+ | {|class="article-table" border="0" cellpadding="1" cellspacing="1" style="width=100%; margin:auto;" |
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− | {{Clr}}{{Template:Cultural Unit |
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+ | |- |
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− | |Civilization = Saracens |
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+ | !scope="row"|Level |
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+ | !scope="col"|Health |
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− | |Health1 = 1,100 |
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+ | !scope="col"|Attack |
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− | |Attack1 = 110 |
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+ | !scope="col"|DPS |
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− | |DPS1 = 110 |
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+ | !scope="col"|Training Cost |
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− | |Health2 = 1,300 |
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+ | !scope="col"|Training Time |
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− | |Attack2 = 130 |
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+ | !scope="col"|Upgrade Cost |
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− | |DPS2 = 130 |
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+ | !scope="col"|Upgrade Time |
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− | |Health3 = 1,560 |
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+ | !scope="col"|[[Cultural Barracks]] Level Required |
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− | |Attack3 = 156 |
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+ | |- |
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− | |DPS3 = 156 |
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+ | !scope="row"|1 |
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− | |Health4 = 1,794 |
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+ | |style="white-space: nowrap;"|1,100 {{Res|RES=Health}} |
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− | |Attack4 = 180 |
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+ | |style="white-space: nowrap;"|110 {{Res|RES=Damage}} |
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− | |DPS4 = 180 |
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+ | |style="white-space: nowrap;"|110 {{Res|RES=Damage}} |
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− | |Health5 = 2,063 |
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+ | |style="white-space: nowrap;"|80 {{Res|RES=Food}} |
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− | |Attack5 = 207 |
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+ | |style="white-space: nowrap;"|130s |
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− | |DPS5 = 207 |
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+ | |style="white-space: nowrap;"|500 {{Res|RES=Saracens Pennant}} |
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+ | | style="text-align:center;white-space:nowrap;"|N/A |
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+ | | style="text-align:center;white-space:nowrap;"|1 |
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+ | |- |
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+ | !scope="row"|2 |
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+ | |style="white-space: nowrap;"|1,300 {{Res|RES=Health}} |
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+ | |style="white-space: nowrap;"|130 {{Res|RES=Damage}} |
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+ | |style="white-space: nowrap;"|130 {{Res|RES=Damage}} |
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+ | |style="white-space: nowrap;"|100 {{Res|RES=Food}} |
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+ | |style="white-space: nowrap;"|140s |
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+ | |style="white-space: nowrap;"|1,500 {{Res|RES=Saracens Pennant}} |
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+ | 87,500 {{Res|RES=Wood}} |
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+ | |style="white-space: nowrap;"|1d 8h |
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+ | | style="text-align:center;white-space:nowrap;"|2 |
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+ | |- |
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+ | !scope="row"|3 |
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+ | |style="white-space: nowrap;"|1,560 {{Res|RES=Health}} |
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+ | |style="white-space: nowrap;"|156 {{Res|RES=Damage}} |
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+ | |style="white-space: nowrap;"|156 {{Res|RES=Damage}} |
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+ | |style="white-space: nowrap;"|120 {{Res|RES=Food}} |
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+ | |style="white-space: nowrap;"|150s |
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+ | |style="white-space: nowrap;"|4,000 {{Res|RES=Saracens Pennant}} |
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+ | 375,000 {{Res|RES=Wood}} |
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+ | |style="white-space: nowrap;"|2d 6h |
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+ | | style="text-align:center;white-space:nowrap;"|3 |
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+ | |- |
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+ | !scope="row"|4 |
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+ | |style="white-space: nowrap;"|1,794 {{Res|RES=Health}} |
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+ | |style="white-space: nowrap;"|180 {{Res|RES=Damage}} |
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+ | |style="white-space: nowrap;"|180 {{Res|RES=Damage}} |
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+ | |style="white-space: nowrap;"|140 {{Res|RES=Food}} |
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+ | |style="white-space: nowrap;"|160s |
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+ | |style="white-space: nowrap;"|7,500 {{Res|RES=Saracens Pennant}} |
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+ | 715,000 {{Res|RES=Wood}} |
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+ | |style="white-space: nowrap;"|3d 12h |
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+ | | style="text-align:center;white-space:nowrap;"|4 |
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+ | |- |
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+ | !scope="row"|5 |
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+ | |style="white-space: nowrap;"|2,063 {{Res|RES=Health}} |
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+ | |style="white-space: nowrap;"|207 {{Res|RES=Damage}} |
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+ | |style="white-space: nowrap;"|207 {{Res|RES=Damage}} |
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+ | |style="white-space: nowrap;"|160 {{Res|RES=Food}} |
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+ | |style="white-space: nowrap;"|170s |
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+ | |style="white-space: nowrap;"|15,000 {{Res|RES=Saracens Pennant}} |
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+ | 1,500,000 {{Res|RES=Wood}} |
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+ | |style="white-space: nowrap;"|4d |
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+ | | style="text-align:center;white-space:nowrap;"|5 |
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⚫ | |||
+ | {{UnitsMenu}} |
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__NOTOC____NOEDITSECTION__ |
__NOTOC____NOEDITSECTION__ |
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[[Category:Units]] |
[[Category:Units]] |
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[[Category:Cultural Units]] |
[[Category:Cultural Units]] |
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+ | [[Category:Saracens]] |
Latest revision as of 18:55, 23 October 2017
"A cast of Islamic warriors whose prowess on the battlefield won them land and political power in expanding sultanates."
Summary
- Mamluks are the greatly feared cavalry unit of the Saracens. Mamluks are very fast and do a lot of damage at range by throwing swords. Deploy them against enemy defenses or troops.
- Lowest stats of all cavalry units.
- Fastest unit of the game.
- Ranged attack.
- Mamluk can be killed easily by spearmen.
Offensive Strategy
- Possibly the best unit for picking off buildings around the map due to high speed and a ranged attack. Mamluks are perhaps best used to skirmish at the beginning of a battle, killing defense units and buildings.
- They also make excellent siege weapon defenders.
- Mamluks are good in destroying emplacements. Make a way for them to the emplacements and they will destroy and come back within seconds
- Always hit and run with mamluks (run the Mamluks away from troops for a little while and then turn back to hit them with the Mamluk's attack, and then run away again).
- Don't use Mamluks against towers.
- Mamluks can effectively loot if they have adequate cover.
Defensive Strategy
- Good in defense for high speed and attack. Very useful to take out Trebuchets the later the battle goes.
- Keep in mind that aggressive stance Mamluk defenders are easily picked off by spearmen at the start of a battle.
- In the maze spawn-block style castle probably the best guard house choice due to their seriously fast speed.
Level | Health | Attack | DPS | Training Cost | Training Time | Upgrade Cost | Upgrade Time | Cultural Barracks Level Required |
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1 | 1,100 | 110 | 110 | 80 | 130s | 500 | N/A | 1 |
2 | 1,300 | 130 | 130 | 100 | 140s | 1,500 | 1d 8h | 2 |
3 | 1,560 | 156 | 156 | 120 | 150s | 4,000 | 2d 6h | 3 |
4 | 1,794 | 180 | 180 | 140 | 160s | 7,500 | 3d 12h | 4 |
5 | 2,063 | 207 | 207 | 160 | 170s | 15,000 | 4d | 5 |