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{{Unit Infobox|name = Mamluk|image = Mamluk02.jpg|building = Castle|CampSpace = 2|speed = Very fast|imagecaption = Level 2|civilization = Saracens|type1 = Cavalry|PreferredTarget = Any}}
{{Template:PortableInfoBox
 
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The Mamluk is the unique unit of the [[Saracens]]. It has the lowest stats of all cavalry units but it has a ranged attack. Like all unique units they take up 2 army camp space. The Mamluk has no preferred target.
|imagenumber = 3
 
|tab1 = 2-1
 
|tab2 = 4-3
 
|tab3 = 5
 
|image1 = Mamluk_level01.png
 
|image2 = Mamluk_level03.png
 
|image3 = Mamluk_level05.png
 
|building = [[Cultural Barracks]]
 
|civilization = [[Saracens]]
 
|armycampspace = 2
 
|preferredtarget = Any
 
|movementspeed = Very fast
 
|type = Ranged
 
|speed = ---
 
|range = 3
 
|unitspersquad = 6}}
 
   
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==General Assessment==
<div style="text-align:justify; ">
 
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===Strengths===
''"A cast of Islamic warriors whose prowess on the battlefield won them land and political power in expanding sultanates."''
 
 
*Fastest unit of the game.
----
 
===Summary===
 
*Mamluks are the greatly feared cavalry unit of the Saracens. Mamluks are very fast and do a lot of damage at range by throwing swords. Deploy them against enemy defenses or troops.
 
* Lowest stats of all cavalry units.
 
* Fastest unit of the game.
 
 
* Ranged attack.
 
* Ranged attack.
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===Weaknesses===
* Mamluk can be killed easily by [[Spearman|spearmen]].
 
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*[http://age-of-empires-castle-siege.wikia.com/wiki/Pikeman Pikemen.]
----
 
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==Tactics==
===Offensive Strategy===
 
 
===Attack===
 
*Possibly the best unit for picking off buildings around the map due to high speed and a ranged attack. Mamluks are perhaps best used to skirmish at the beginning of a battle, killing defense units and buildings.
 
*Possibly the best unit for picking off buildings around the map due to high speed and a ranged attack. Mamluks are perhaps best used to skirmish at the beginning of a battle, killing defense units and buildings.
 
* They also make excellent siege weapon defenders.
 
* They also make excellent siege weapon defenders.
* Mamluks are good in destroying emplacements. Make a way for them to the emplacements and they will destroy and come back within seconds
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* Mamluks are good in destroying emplacemets. Make a way for them to the emplacements and they will destroy and come back within seconds
* Always hit and run with mamluks (run the Mamluks away from troops for a little while and then turn back to hit them with the Mamluk's attack, and then run away again).
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* Always hit and run with mamluks.
* Don't use Mamluks against towers.
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* Don't use mamaluks to destroy towers.
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* Mamluks can effectively loot if they have adequate cover.
 
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===Defense===
----
 
===Defensive Strategy===
 
 
*Good in defense for high speed and attack. Very useful to take out Trebuchets the later the battle goes.
 
*Good in defense for high speed and attack. Very useful to take out Trebuchets the later the battle goes.
* Keep in mind that aggressive stance Mamluk defenders are easily picked off by [[Spearman|spearmen]] at the start of a battle.
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* Keep in mind that aggressive stance Mamluk defenders are easily picked off by [http://age-of-empires-castle-siege.wikia.com/wiki/Pikeman Pikemen] at the start of a battle.
 
* In the maze spawn-block style castle probably the best guard house choice due to their seriously fast speed.
 
* In the maze spawn-block style castle probably the best guard house choice due to their seriously fast speed.
</div>
 
{{Clr}}
 
   
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== Statistics ==
{|class="article-table" border="0" cellpadding="1" cellspacing="1" style="width=100%; margin:auto;"
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{| class="article-table article-table-selected" border="0" cellpadding="1" cellspacing="1"
 
|-
 
|-
!scope="row"|Level
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! scope="row" |Level
!scope="col"|Health
+
! scope="col" |Health
!scope="col"|Attack
+
! scope="col" |Attack
!scope="col"|DPS
+
! scope="col" style="text-align:center;"|DPS
!scope="col"|Training Cost
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! scope="col" |Training Costs
!scope="col"|Training Time
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! scope="col" |Training Time
!scope="col"|Upgrade Cost
+
! scope="col" |
!scope="col"|Upgrade Time
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Upgrade Costs
!scope="col"|[[Cultural Barracks]] Level Required
+
! scope="col" |Upgrade Time
 
|-
 
|-
!scope="row"|1
+
! scope="row" |1
  +
|1,100
|style="white-space: nowrap;"|1,100 {{Res|RES=Health}}
 
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|110
|style="white-space: nowrap;"|110 {{Res|RES=Damage}}
 
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|110
|style="white-space: nowrap;"|110 {{Res|RES=Damage}}
 
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|80 food
|style="white-space: nowrap;"|80 {{Res|RES=Food}}
 
  +
|130 sec
|style="white-space: nowrap;"|130s
 
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|500 pennants & 25,000 wood
|style="white-space: nowrap;"|500 {{Res|RES=Saracens Pennant}}
 
  +
|instantaneously
| style="text-align:center;white-space:nowrap;"|N/A
 
| style="text-align:center;white-space:nowrap;"|1
 
 
|-
 
|-
!scope="row"|2
+
! scope="row" |2
  +
|1,300
|style="white-space: nowrap;"|1,300 {{Res|RES=Health}}
 
  +
|130
|style="white-space: nowrap;"|130 {{Res|RES=Damage}}
 
  +
|130
|style="white-space: nowrap;"|130 {{Res|RES=Damage}}
 
  +
|100 food
|style="white-space: nowrap;"|100 {{Res|RES=Food}}
 
  +
|140 sec
|style="white-space: nowrap;"|140s
 
  +
|1,500 pennants & 87,500 wood
|style="white-space: nowrap;"|1,500 {{Res|RES=Saracens Pennant}}
 
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|1 day 8 hours
87,500 {{Res|RES=Wood}}
 
|style="white-space: nowrap;"|1d 8h
 
| style="text-align:center;white-space:nowrap;"|2
 
 
|-
 
|-
!scope="row"|3
+
! scope="row" |3
  +
|1,560
|style="white-space: nowrap;"|1,560 {{Res|RES=Health}}
 
  +
|156
|style="white-space: nowrap;"|156 {{Res|RES=Damage}}
 
  +
|
|style="white-space: nowrap;"|156 {{Res|RES=Damage}}
 
  +
|120 food
|style="white-space: nowrap;"|120 {{Res|RES=Food}}
 
  +
|150 sec
|style="white-space: nowrap;"|150s
 
  +
|4,000 pennants & 375,000 wood
|style="white-space: nowrap;"|4,000 {{Res|RES=Saracens Pennant}}
 
  +
|2 days 6 hours
375,000 {{Res|RES=Wood}}
 
|style="white-space: nowrap;"|2d 6h
 
| style="text-align:center;white-space:nowrap;"|3
 
 
|-
 
|-
!scope="row"|4
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! scope="row" |4
  +
|1,794
|style="white-space: nowrap;"|1,794 {{Res|RES=Health}}
 
  +
|180
|style="white-space: nowrap;"|180 {{Res|RES=Damage}}
 
  +
|
|style="white-space: nowrap;"|180 {{Res|RES=Damage}}
 
  +
|140 food
|style="white-space: nowrap;"|140 {{Res|RES=Food}}
 
  +
|160 sec
|style="white-space: nowrap;"|160s
 
  +
|7,500 pennants & 715,000 wood
|style="white-space: nowrap;"|7,500 {{Res|RES=Saracens Pennant}}
 
  +
|3 days 12 hours
715,000 {{Res|RES=Wood}}
 
|style="white-space: nowrap;"|3d 12h
 
| style="text-align:center;white-space:nowrap;"|4
 
 
|-
 
|-
!scope="row"|5
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! scope="row" |5
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|2,063
|style="white-space: nowrap;"|2,063 {{Res|RES=Health}}
 
  +
|207
|style="white-space: nowrap;"|207 {{Res|RES=Damage}}
 
  +
|
|style="white-space: nowrap;"|207 {{Res|RES=Damage}}
 
  +
|
|style="white-space: nowrap;"|160 {{Res|RES=Food}}
 
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|170 sec
|style="white-space: nowrap;"|170s
 
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|15,000 pennants & 1,500,000 wood
|style="white-space: nowrap;"|15,000 {{Res|RES=Saracens Pennant}}
 
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|4 days
1,500,000 {{Res|RES=Wood}}
 
|style="white-space: nowrap;"|4d
 
| style="text-align:center;white-space:nowrap;"|5
 
 
|}
 
|}
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__NOTOC__
 
 
[[Category:Unit]]
 
{{UnitsMenu}}
 
__NOTOC____NOEDITSECTION__
 
[[Category:Units]]
 
[[Category:Cultural Units]]
 
[[Category:Saracens]]
 
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