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+ | {{Unit Infobox|name = Mamluk|image = Mamluk02.jpg|building = Castle|CampSpace = 2|speed = Very fast|imagecaption = Level 2|civilization = Saracens|type1 = Cavalry|PreferredTarget = Any}} |
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− | {{Template:PortableInfoBox |
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+ | The Mamluk is the unique unit of the [[Saracens]]. It has the lowest stats of all cavalry units but it has a ranged attack. Like all unique units they take up 2 army camp space. The Mamluk has no preferred target. |
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− | |imagenumber = 3 |
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− | |tab1 = 2-1 |
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− | |tab2 = 4-3 |
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− | |tab3 = 5 |
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− | |image1 = Mamluk_level01.png |
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− | |image2 = Mamluk_level03.png |
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− | |image3 = Mamluk_level05.png |
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− | |building = [[Cultural Barracks]] |
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− | |civilization = [[Saracens]] |
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− | |armycampspace = 2 |
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− | |preferredtarget = Any |
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− | |movementspeed = Very fast |
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− | |type = Ranged |
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− | |speed = --- |
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− | |range = 3 |
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− | |unitspersquad = 6}} |
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+ | ==General Assessment== |
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− | <div style="text-align:justify; "> |
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+ | ===Strengths=== |
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− | ''"A cast of Islamic warriors whose prowess on the battlefield won them land and political power in expanding sultanates."'' |
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⚫ | |||
− | ---- |
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− | *Mamluks are the greatly feared cavalry unit of the Saracens. Mamluks are very fast and do a lot of damage at range by throwing swords. Deploy them against enemy defenses or troops. |
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− | * Lowest stats of all cavalry units. |
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* Ranged attack. |
* Ranged attack. |
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+ | ===Weaknesses=== |
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− | * Mamluk can be killed easily by [[Spearman|spearmen]]. |
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+ | *[http://age-of-empires-castle-siege.wikia.com/wiki/Pikeman Pikemen.] |
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− | ---- |
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+ | ==Tactics== |
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− | ===Offensive Strategy=== |
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*Possibly the best unit for picking off buildings around the map due to high speed and a ranged attack. Mamluks are perhaps best used to skirmish at the beginning of a battle, killing defense units and buildings. |
*Possibly the best unit for picking off buildings around the map due to high speed and a ranged attack. Mamluks are perhaps best used to skirmish at the beginning of a battle, killing defense units and buildings. |
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* They also make excellent siege weapon defenders. |
* They also make excellent siege weapon defenders. |
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− | * Mamluks are good in destroying |
+ | * Mamluks are good in destroying emplacemets. Make a way for them to the emplacements and they will destroy and come back within seconds |
− | * Always hit and run with mamluks |
+ | * Always hit and run with mamluks. |
− | * Don't use |
+ | * Don't use mamaluks to destroy towers. |
+ | |||
− | * Mamluks can effectively loot if they have adequate cover. |
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+ | ===Defense=== |
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− | ---- |
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− | ===Defensive Strategy=== |
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*Good in defense for high speed and attack. Very useful to take out Trebuchets the later the battle goes. |
*Good in defense for high speed and attack. Very useful to take out Trebuchets the later the battle goes. |
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− | * Keep in mind that aggressive stance Mamluk defenders are easily picked off by [ |
+ | * Keep in mind that aggressive stance Mamluk defenders are easily picked off by [http://age-of-empires-castle-siege.wikia.com/wiki/Pikeman Pikemen] at the start of a battle. |
* In the maze spawn-block style castle probably the best guard house choice due to their seriously fast speed. |
* In the maze spawn-block style castle probably the best guard house choice due to their seriously fast speed. |
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− | </div> |
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− | {{Clr}} |
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+ | == Statistics == |
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− | {|class="article-table" border="0" cellpadding="1" cellspacing="1 |
+ | {| class="article-table article-table-selected" border="0" cellpadding="1" cellspacing="1" |
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|- |
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− | !scope="row"|Level |
+ | ! scope="row" |Level |
− | !scope="col"|Health |
+ | ! scope="col" |Health |
− | !scope="col"|Attack |
+ | ! scope="col" |Attack |
− | !scope="col"|DPS |
+ | ! scope="col" style="text-align:center;"|DPS |
− | !scope="col"|Training |
+ | ! scope="col" |Training Costs |
− | !scope="col"|Training Time |
+ | ! scope="col" |Training Time |
− | !scope="col" |
+ | ! scope="col" | |
− | + | Upgrade Costs |
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− | !scope="col" |
+ | ! scope="col" |Upgrade Time |
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|- |
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− | !scope="row"|1 |
+ | ! scope="row" |1 |
+ | |1,100 |
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− | |style="white-space: nowrap;"|1,100 {{Res|RES=Health}} |
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+ | |110 |
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− | |style="white-space: nowrap;"|110 {{Res|RES=Damage}} |
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+ | |110 |
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− | |style="white-space: nowrap;"|110 {{Res|RES=Damage}} |
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+ | |80 food |
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− | |style="white-space: nowrap;"|80 {{Res|RES=Food}} |
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+ | |130 sec |
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− | |style="white-space: nowrap;"|130s |
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+ | |500 pennants & 25,000 wood |
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− | |style="white-space: nowrap;"|500 {{Res|RES=Saracens Pennant}} |
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+ | |instantaneously |
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− | | style="text-align:center;white-space:nowrap;"|N/A |
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− | | style="text-align:center;white-space:nowrap;"|1 |
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|- |
|- |
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− | !scope="row"|2 |
+ | ! scope="row" |2 |
+ | |1,300 |
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− | |style="white-space: nowrap;"|1,300 {{Res|RES=Health}} |
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+ | |130 |
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− | |style="white-space: nowrap;"|130 {{Res|RES=Damage}} |
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+ | |130 |
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− | |style="white-space: nowrap;"|130 {{Res|RES=Damage}} |
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+ | |100 food |
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− | |style="white-space: nowrap;"|100 {{Res|RES=Food}} |
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+ | |140 sec |
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− | |style="white-space: nowrap;"|140s |
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+ | |1,500 pennants & 87,500 wood |
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− | |style="white-space: nowrap;"|1,500 {{Res|RES=Saracens Pennant}} |
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+ | |1 day 8 hours |
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− | 87,500 {{Res|RES=Wood}} |
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− | |style="white-space: nowrap;"|1d 8h |
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− | | style="text-align:center;white-space:nowrap;"|2 |
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|- |
|- |
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− | !scope="row"|3 |
+ | ! scope="row" |3 |
+ | |1,560 |
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− | |style="white-space: nowrap;"|1,560 {{Res|RES=Health}} |
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+ | |156 |
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− | |style="white-space: nowrap;"|156 {{Res|RES=Damage}} |
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+ | | |
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− | |style="white-space: nowrap;"|156 {{Res|RES=Damage}} |
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+ | |120 food |
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− | |style="white-space: nowrap;"|120 {{Res|RES=Food}} |
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+ | |150 sec |
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− | |style="white-space: nowrap;"|150s |
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+ | |4,000 pennants & 375,000 wood |
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− | |style="white-space: nowrap;"|4,000 {{Res|RES=Saracens Pennant}} |
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+ | |2 days 6 hours |
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− | 375,000 {{Res|RES=Wood}} |
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− | |style="white-space: nowrap;"|2d 6h |
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− | | style="text-align:center;white-space:nowrap;"|3 |
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|- |
|- |
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− | !scope="row"|4 |
+ | ! scope="row" |4 |
+ | |1,794 |
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− | |style="white-space: nowrap;"|1,794 {{Res|RES=Health}} |
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+ | |180 |
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− | |style="white-space: nowrap;"|180 {{Res|RES=Damage}} |
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+ | | |
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− | |style="white-space: nowrap;"|180 {{Res|RES=Damage}} |
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+ | |140 food |
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− | |style="white-space: nowrap;"|140 {{Res|RES=Food}} |
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+ | |160 sec |
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− | |style="white-space: nowrap;"|160s |
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+ | |7,500 pennants & 715,000 wood |
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− | |style="white-space: nowrap;"|7,500 {{Res|RES=Saracens Pennant}} |
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+ | |3 days 12 hours |
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− | 715,000 {{Res|RES=Wood}} |
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− | |style="white-space: nowrap;"|3d 12h |
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− | | style="text-align:center;white-space:nowrap;"|4 |
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|- |
|- |
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− | !scope="row"|5 |
+ | ! scope="row" |5 |
+ | |2,063 |
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− | |style="white-space: nowrap;"|2,063 {{Res|RES=Health}} |
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+ | |207 |
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− | |style="white-space: nowrap;"|207 {{Res|RES=Damage}} |
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+ | | |
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− | |style="white-space: nowrap;"|207 {{Res|RES=Damage}} |
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+ | | |
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− | |style="white-space: nowrap;"|160 {{Res|RES=Food}} |
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+ | |170 sec |
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− | |style="white-space: nowrap;"|170s |
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+ | |15,000 pennants & 1,500,000 wood |
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− | |style="white-space: nowrap;"|15,000 {{Res|RES=Saracens Pennant}} |
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+ | |4 days |
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− | 1,500,000 {{Res|RES=Wood}} |
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− | |style="white-space: nowrap;"|4d |
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− | | style="text-align:center;white-space:nowrap;"|5 |
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|} |
|} |
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+ | __NOTOC__ |
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− | |||
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− | {{UnitsMenu}} |
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− | __NOTOC____NOEDITSECTION__ |
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− | [[Category:Cultural Units]] |
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− | [[Category:Saracens]] |