Age of Empires Castle Siege Wiki
No edit summary
Tag: Visual edit
(storage capacity level 10 provides 875,000)
Tags: Visual edit apiedit
 
(28 intermediate revisions by 8 users not shown)
Line 1: Line 1:
  +
<tabview>
[[File:Lumberyard07_Britons.jpg|thumb|British Lumberyard, level 7]]The Lumberyard is a building that stores Wood.
 
  +
Region:Lumberyard/Western Europe|Western Europe
  +
Region:Lumberyard/Northern Europe|Northern Europe
  +
Region:Lumberyard/Middle East|Middle East
  +
</tabview>
   
 
<div style="text-align:justify; ">
==Tactics==
 
  +
''"Early lumberyards were labor-intensive and highly dangerous. The medieval period saw such technological advancements as animal and water-powered saws."''
<span style="font-size:17px;">Attack</span>
 
  +
----
*xxx
 
===Defense===
+
===Summary===
  +
*Lumberyards hold the wood you produce. Keep your lumberyards well protected from invading armies. Upgrade them to increase your wood storage capacity.
* Lumberyards should be protected by defensive structures because destroying one will get a lot of wood.
 
  +
----
* It is wise to have them behind walls instead of outside them.
 
  +
===Offensive Strategy===
  +
*Attacking and destroying these is the best way to get wood from a castle.
  +
----
  +
===Defensive Strategy===
 
* Lumberyards should be protected by defensive structures because destroying one will reward the attacker with a lot of wood.
 
*It is wise to have them behind walls instead of outside them.
   
 
{|class="article-table" border="0" cellpadding="1" cellspacing="1" style="text-align: right; width=100%; margin:auto;"
==Statistics==
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table"
 
 
|-
 
|-
! scope="row" |6hLevel
+
!scope="row" style="text-align: center;"|Level
! scope="col" style="text-align:center;"|Health
+
!scope="col" style="text-align: center;"|Health
! scope="col" style="text-align:center;"|Capacity
+
!scope="col" style="text-align: center;"|Upgrade Time
! scope="col" style="text-align:center;"|Upgrade Costs
+
!scope="col" style="text-align: center;"|Upgrade Cost
! scope="col" style="text-align:center;"|Upgrade Time
+
!scope="col" style="text-align: center;"|Storage Capacity
! scope="col" style="text-align:center;"|Required Age
+
!scope="col" style="text-align: center;"|Required Age
 
|-
 
|-
! scope="row"|1
+
!scope="row" style="text-align: center;"|1
| style="text-align:right;"|1,400
+
|style="white-space: nowrap;"|1,400 {{Res|RES=Health}}
| style="text-align:right;"|400
+
|style="white-space: nowrap;"|10s
| style="text-align:right;"|150 food
+
|style="white-space: nowrap;"|150 {{Res|RES=Food}}
| style="text-align:center;"|30s
+
|style="white-space: nowrap;"|400 {{Res|RES=Wood}}
| style="text-align:center;"|1
+
|style="text-align: center;"|{{Res|RES=Age 1}}
 
|-
 
|-
! scope="row"|2
+
!scope="row" style="text-align: center;"|2
| style="text-align:right;"|1,850
+
|style="white-space: nowrap;"|1,850 {{Res|RES=Health}}
| style="text-align:right;"|1,200
+
|style="white-space: nowrap;"|15s
| style="text-align:right;"|250 food
+
|style="white-space: nowrap;"|250 {{Res|RES=Food}}
| style="text-align:center;"|2m
+
|style="white-space: nowrap;"|1,200 {{Res|RES=Wood}}
| style="text-align:center;"|1
+
|style="text-align: center;"|{{Res|RES=Age 1}}
 
|-
 
|-
! scope="row"|3
+
!scope="row" style="text-align: center;"|3
| style="text-align:right;"|2,425
+
|style="white-space: nowrap;"|2,425 {{Res|RES=Health}}
| style="text-align:right;"|3,250
+
|style="white-space: nowrap;"|45m
| style="text-align:right;" |900 food
+
|style="white-space: nowrap;"|900 {{Res|RES=Food}}
| style="text-align:center;" |45m
+
|style="white-space: nowrap;"|3,250 {{Res|RES=Wood}}
| style="text-align:center;"|2
+
|style="text-align: center;"|{{Res|RES=Age 2}}
 
|-
 
|-
! scope="row"|4
+
!scope="row" style="text-align: center;"|4
| style="text-align:right;"|2,900
+
|style="white-space: nowrap;"|2,900 {{Res|RES=Health}}
| style="text-align:right;"|5,000
+
|style="white-space: nowrap;"|2h
| style="text-align:right;" |2,500 food
+
|style="white-space: nowrap;"|2,500 {{Res|RES=Food}}
| style="text-align:center;"|2h
+
|style="white-space: nowrap;"|5,000 {{Res|RES=Wood}}
| style="text-align:center;"|3
+
|style="text-align: center;"|{{Res|RES=Age 3}}
 
|-
 
|-
! scope="row"|5
+
!scope="row" style="text-align: center;"|5
| style="text-align:right;"|3,480
+
|style="white-space: nowrap;"|3,480 {{Res|RES=Health}}
| style="text-align:right;"|17,500
+
|style="white-space: nowrap;"|6h
| style="text-align:right;"|8,000 food
+
|style="white-space: nowrap;"|8,000 {{Res|RES=Food}}
| style="text-align:center;"|6h
+
|style="white-space: nowrap;"|17,500 {{Res|RES=Wood}}
| style="text-align:center;"|4
+
|style="text-align: center;"|{{Res|RES=Age 4}}
 
|-
 
|-
! scope="row"|6
+
!scope="row" style="text-align: center;"|6
| style="text-align:right;"|4,080
+
|style="white-space: nowrap;"|4,080 {{Res|RES=Health}}
| style="text-align:right;"|50,000
+
|style="white-space: nowrap;"|12h
| style="text-align:right;"|27,500 food
+
|style="white-space: nowrap;"|27,500 {{Res|RES=Food}}
| style="text-align:center;"|12h
+
|style="white-space: nowrap;"|50,000 {{Res|RES=Wood}}
| style="text-align:center;"|5
+
|style="text-align: center;"|{{Res|RES=Age 5}}
 
|-
 
|-
! scope="row"|7
+
!scope="row" style="text-align: center;"|7
| style="text-align:right;"|4,692
+
|style="white-space: nowrap;"|7,038 {{Res|RES=Health}}
| style="text-align:right;"|125,000
+
|style="white-space: nowrap;"|1d
| style="text-align:right;"|100,000 food
+
|style="white-space: nowrap;"|100,000 {{Res|RES=Food}}
| style="text-align:center;"|1d
+
|style="white-space: nowrap;"|125,000 {{Res|RES=Wood}}
| style="text-align:center;"|6
+
|style="text-align: center;"|{{Res|RES=Age 6}}
 
|-
 
|-
! scope="row"|8
+
!scope="row" style="text-align: center;"|8
| style="text-align:right;"|5,280
+
|style="white-space: nowrap;"|10,560 {{Res|RES=Health}}
| style="text-align:right;"|240,000
+
|style="white-space: nowrap;"|2d
| style="text-align:right;"|325,000 food
+
|style="white-space: nowrap;"|150,000 {{Res|RES=Food}}
| style="text-align:center;"|2d
+
|style="white-space: nowrap;"|240,000 {{Res|RES=Wood}}
| style="text-align:center;"|7
+
|style="text-align: center;"|{{Res|RES=Age 7}}
 
|-
 
|-
! scope="row"|?
+
!scope="row" style="text-align: center;"|9
| style="text-align:right;"|
+
|style="white-space: nowrap;"|11,880 {{Res|RES=Health}}
| style="text-align:right;"|
+
|style="white-space: nowrap;"|3d
| style="text-align:right;"|food
+
|style="white-space: nowrap;"|
  +
500,000 {{Res|RES=Food}}
| style="text-align:center;"|
 
| style="text-align:center;"|
+
|style="white-space: nowrap;"|400,000 {{Res|RES=Wood}}
  +
|style="text-align: center;"|{{Res|RES=Age 8}}
 
|-
 
|-
! scope="row"|?
+
!scope="row" style="text-align: center;"|10
| style="text-align:right;"|
+
|style="white-space: nowrap;"|13,366 {{Res|RES=Health}}
| style="text-align:right;"|
+
|style="white-space: nowrap;"|4d
| style="text-align:right;"|food
+
|style="white-space: nowrap;"|1,500,000 {{Res|RES=Food}}
| style="text-align:center;"|
+
| style="white-space: nowrap;" |875,000 {{Res|RES=Wood}}
| style="text-align:center;"|
+
|style="text-align: center;"|{{Res|RES=Age 9}}
 
|}
 
|}
  +
</div>
  +
  +
  +
{{BuildingsMenu}}
  +
__NOTOC__ __NOEDITSECTION__
 
[[Category:Buildings]]
 
[[Category:Economy]]
 
[[Category:Economy]]
[[Category:Building]]
 

Latest revision as of 08:11, 13 March 2017


"Early lumberyards were labor-intensive and highly dangerous. The medieval period saw such technological advancements as animal and water-powered saws."


Summary

  • Lumberyards hold the wood you produce. Keep your lumberyards well protected from invading armies. Upgrade them to increase your wood storage capacity.

Offensive Strategy

  • Attacking and destroying these is the best way to get wood from a castle.

Defensive Strategy

  • Lumberyards should be protected by defensive structures because destroying one will reward the attacker with a lot of wood.
  • It is wise to have them behind walls instead of outside them.
Level Health Upgrade Time Upgrade Cost Storage Capacity Required Age
1 1,400 Health 10s 150 Food 400 Wood Age 1
2 1,850 Health 15s 250 Food 1,200 Wood Age 1
3 2,425 Health 45m 900 Food 3,250 Wood Age 2
4 2,900 Health 2h 2,500 Food 5,000 Wood Age 3
5 3,480 Health 6h 8,000 Food 17,500 Wood Age 4
6 4,080 Health 12h 27,500 Food 50,000 Wood Age 5
7 7,038 Health 1d 100,000 Food 125,000 Wood Age 6
8 10,560 Health 2d 150,000 Food 240,000 Wood Age 7
9 11,880 Health 3d

500,000 Food

400,000 Wood Age 8
10 13,366 Health 4d 1,500,000 Food 875,000 Wood Age 9


Buildings
Economy FarmSiloMillLumberyardQuarryStorehouseCathedralRoad
Fortification Archer TowerCrossbow TowerBallista TowerFlame TowerMusket TowerCatapult EmplacementTrebuchet EmplacementWatch SignalGuard HousePatrol PointCaltropsEngineer TrapFire TrapWall
Military Army CampBarracksCultural BarracksStableHall of HeroesEmbassyArchery RangeSiege WorkshopUniversity
Other Buildings KeepHonor