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*Can prevail at patrol points as their high health allows them to absorb hits from bunched longbowman and take down a few. |
*Can prevail at patrol points as their high health allows them to absorb hits from bunched longbowman and take down a few. |
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{{Clr}} |
{{Clr}} |
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+ | <!-- |
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− | {{Template:Cultural Unit |
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+ | -->{{#vardefine:civilization|Franks}}<!-- |
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− | |Civilization = Franks |
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+ | -->{{#vardefine:type|2}}<!-- |
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− | |Type = 2 |
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+ | -->{| class="article-table" border="0" cellpadding="1" cellspacing="1" style="width=100%; margin:auto;" |
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− | |Health1 = 1,750 |
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+ | |- |
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− | |Attack1 = 83 |
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+ | !scope="row"|Level |
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− | |DPS1 = 83 |
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+ | !scope="col"|Health |
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− | |Health2 = 2,100 |
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+ | !scope="col"|Attack |
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− | |Attack2 = 100 |
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+ | !scope="col"|DPS |
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− | |DPS2 = 100 |
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+ | !scope="col"|Training Cost |
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− | |Health3 = 2,520 |
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+ | !scope="col"|Training Time |
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− | |Attack3 = 120 |
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+ | !scope="col"|Upgrade Cost |
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− | |DPS3 = 120 |
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+ | !scope="col"|Upgrade Time |
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− | |Health4 = 2,898 |
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+ | !scope="col"|[[Cultural Barracks]] Level Required |
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− | |Attack4 = 138 |
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+ | |- |
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− | |DPS4 = 138 |
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+ | ! scope="row"|1 |
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− | |Health5 = 3,333 |
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+ | |style="white-space: nowrap;"| 1,750 {{Health}} |
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− | |Attack5 = 159 |
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+ | |style="white-space: nowrap;"| 83 {{Attack}} |
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⚫ | |||
+ | |style="white-space: nowrap;"| 83 {{Attack}} |
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+ | |style="white-space: nowrap;"| {{#expr: 40 * {{#var:type}}}} {{Food}} |
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+ | |style="white-space: nowrap;"| {{#expr: 65 * {{#var:type}}}}s |
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+ | |style="white-space: nowrap;"| 500 {{P{{#var:civilization}}}} |
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+ | |style="white-space: nowrap;"| N/A |
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+ | |style="white-space: nowrap;"| 5 |
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+ | |- |
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+ | ! scope="row"|2 |
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+ | |style="white-space: nowrap;"| 2,100 {{Health}} |
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+ | |style="white-space: nowrap;"| 100 {{Attack}} |
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+ | |style="white-space: nowrap;"| 100 {{Attack}} |
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+ | |style="white-space: nowrap;"| {{#expr: 50 * {{#var:type}}}} {{Food}} |
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+ | |style="white-space: nowrap;"| {{#expr: 70 * {{#var:type}}}}s |
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+ | |style="white-space: nowrap;"| 1,500 {{P{{#var:civilization}}}} & 87,500 {{Wood}} |
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+ | |style="white-space: nowrap;"| 1d 8h |
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+ | |style="white-space: nowrap;"| 6 |
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+ | |- |
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+ | ! scope="row"|3 |
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+ | |style="white-space: nowrap;"| 2,520 {{Health}} |
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+ | |style="white-space: nowrap;"| 120 {{Attack}} |
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+ | |style="white-space: nowrap;"| 120 {{Attack}} |
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+ | |style="white-space: nowrap;"| {{#expr: 60 * {{#var:type}}}} {{Food}} |
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+ | |style="white-space: nowrap;"| {{#expr: 75 * {{#var:type}}}}s |
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+ | |style="white-space: nowrap;"| 4,000 {{P{{#var:civilization}}}} & 375K {{Wood}} |
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+ | |style="white-space: nowrap;"| 2d 6h |
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+ | |style="white-space: nowrap;"| 7 |
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+ | |- |
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+ | ! scope="row"|4 |
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+ | |style="white-space: nowrap;"| 2,898 {{Health}} |
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+ | |style="white-space: nowrap;"| 138 {{Attack}} |
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+ | |style="white-space: nowrap;"| 138 {{Attack}} |
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+ | |style="white-space: nowrap;"| {{#expr: 70 * {{#var:type}}}} {{Food}} |
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+ | |style="white-space: nowrap;"| {{#expr: 80 * {{#var:type}}}}s |
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+ | |style="white-space: nowrap;"| 7,500 {{P{{#var:civilization}}}} & 715K {{Wood}} |
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+ | |style="white-space: nowrap;"| 3d 12h |
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+ | |style="white-space: nowrap;"| 8 |
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+ | |- |
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+ | ! scope="row"|5 |
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+ | |style="white-space: nowrap;"| 3,333 {{Health}} |
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+ | |style="white-space: nowrap;"| 159 {{Attack}} |
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+ | |style="white-space: nowrap;"| 159 {{Attack}} |
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+ | |style="white-space: nowrap;"| {{#expr: 80 * {{#var:type}}}} {{Food}} |
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+ | |style="white-space: nowrap;"| {{#expr: 85 * {{#var:type}}}}s |
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+ | |style="white-space: nowrap;"| 15,000 {{P{{#var:civilization}}}} & 1.5M {{Wood}} |
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+ | |style="white-space: nowrap;"| 4d |
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+ | |style="white-space: nowrap;"| 9 |
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⚫ | |||
[[Category:Units]] |
[[Category:Units]] |
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[[Category:Cultural Units]] |
[[Category:Cultural Units]] |
Revision as of 09:00, 30 August 2015
"An order of elite religious warriors. Highly trained, equipped, and motivated, they were some of the best knights of Europe."
Summary
- Knight Templars are powerful warriors that seek out enemy troops. They use the speed of their mounts to reach the enemy quickly. Deploy Templars to destroy enemy defenders.
- Damage bonus against towers.
- High health cavalry
- Slowest cavalry unit.
- Low damage against all builings and defenses other than towers.
Offensive Strategy
- Deadly combination with crossbowman at taking down the towers.
- Can absorb a lot of damage, so good tank units too.
Defensive Strategy
- Can prevail at patrol points as their high health allows them to absorb hits from bunched longbowman and take down a few.
Level | Health | Attack | DPS | Training Cost | Training Time | Upgrade Cost | Upgrade Time | Cultural Barracks Level Required |
---|---|---|---|---|---|---|---|---|
1 | 1,750 Template:Health | 83 Template:Attack | 83 Template:Attack | 80 Template:Food | 130s | 500 Template:PFranks | N/A | 5 |
2 | 2,100 Template:Health | 100 Template:Attack | 100 Template:Attack | 100 Template:Food | 140s | 1,500 Template:PFranks & 87,500 Template:Wood | 1d 8h | 6 |
3 | 2,520 Template:Health | 120 Template:Attack | 120 Template:Attack | 120 Template:Food | 150s | 4,000 Template:PFranks & 375K Template:Wood | 2d 6h | 7 |
4 | 2,898 Template:Health | 138 Template:Attack | 138 Template:Attack | 140 Template:Food | 160s | 7,500 Template:PFranks & 715K Template:Wood | 3d 12h | 8 |
5 | 3,333 Template:Health | 159 Template:Attack | 159 Template:Attack | 160 Template:Food | 170s | 15,000 Template:PFranks & 1.5M Template:Wood | 4d | 9 |