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+ | {{Template:PortableInfoBox |
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− | {{Unit Infobox|name = Knight Templar|image = KnightTemplar02.jpg|building = Castle|civilization = Franks|CampSpace = 2|imagecaption = Level 2|type1 = Cavalry|PreferredTarget = Any|speed = Fast|radius1 = Melee}} |
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+ | |imagenumber = 3 |
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− | The Knight Templar is the unique unit of the [[Franks]]. Like all unique units they take up 2 army camp space. The Knight Templar has no preferred target according to the description, but they do extra damage to towers. |
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+ | |tab1 = 2-1 |
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+ | |tab2 = 4-3 |
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+ | |tab3 = 5 |
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+ | |image1 = Knight_templar_level01.png |
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+ | |image2 = Knight_templar_level03.png |
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+ | |image3 = Knight_templar_level05.png |
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+ | |building = [[Cultural Barracks]] |
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+ | |civilization = [[Franks]] |
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+ | |armycampspace = 2 |
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+ | |preferredtarget = Any |
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+ | |type = Melee |
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+ | |speed = --- |
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+ | |range = --- |
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+ | |movementspeed = --- |
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+ | |unitspersquad = 6}} |
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+ | <div style="text-align:justify; "> |
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− | ==General Assessment== |
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+ | ''"An order of elite religious warriors. Highly trained, equipped, and motivated, they were some of the best knights of Europe."'' |
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− | ===Strengths=== |
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+ | ---- |
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− | *xxx |
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− | ===Weaknesses=== |
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− | *xxx |
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− | ==Tactics== |
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− | ===Attack=== |
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− | *xxx |
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− | ===Defense=== |
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− | *xxx |
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− | == |
+ | ===Summary=== |
+ | *Knight Templars are powerful warriors that seek out enemy troops. They use the speed of their mounts to reach the enemy quickly. Deploy Templars to destroy enemy defenders. |
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− | {| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" |
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+ | *Damage bonus against towers and walls |
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+ | *High health cavalry |
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+ | *Slowest cavalry unit. |
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+ | *Moderate damage against all buildings and defenses other than towers. |
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+ | *Lowest attack per second of all cavalry units. |
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+ | ---- |
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+ | ===Offensive Strategy=== |
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+ | *Deadly combination with [http://age-of-empires-castle-siege.wikia.com/wiki/Crossbowman crossbowman] at taking down the towers. |
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+ | *Can absorb a lot of damage, so good tank units too. |
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+ | *Work well as a bunched unit, as their high health allows them to outlast adversaries, and together, they have relatively high attack. |
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+ | ---- |
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+ | ===Defensive Strategy=== |
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+ | *Can prevail at patrol points as their high health allows them to absorb hits from bunched [http://age-of-empires-castle-siege.wikia.com/wiki/Longbowman longbowman] and take down a few. |
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+ | </div> |
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+ | |||
+ | {{Clr}} |
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+ | |||
+ | {| class="article-table" style="width=100%; margin:auto;" border="0" cellspacing="1" cellpadding="1" |
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|- |
|- |
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! scope="row" |Level |
! scope="row" |Level |
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! scope="col" |Health |
! scope="col" |Health |
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! scope="col" |Attack |
! scope="col" |Attack |
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− | ! scope="col" | |
+ | ! scope="col" |DPS |
+ | ! scope="col" |Training Cost |
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! scope="col" |Training Time |
! scope="col" |Training Time |
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− | ! scope="col" | |
+ | ! scope="col" |Upgrade Cost |
− | Upgrade Costs |
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! scope="col" |Upgrade Time |
! scope="col" |Upgrade Time |
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+ | ! scope="col" |[[Cultural Barracks]] Level Required |
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|- |
|- |
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! scope="row" |1 |
! scope="row" |1 |
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+ | | style="white-space: nowrap;" |1,750 {{Res|RES=Health}} |
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− | |1750 |
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+ | | style="white-space: nowrap;" |83 {{Res|RES=Damage}} |
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− | |83 |
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+ | | style="white-space: nowrap;" |83 {{Res|RES=Damage}} |
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− | |80 food |
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+ | | style="white-space: nowrap;" |80 {{Res|RES=Food}} |
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− | |130 sec |
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+ | | style="white-space: nowrap;text-align:center;" |130s |
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− | |500 pennants & 25,000 wood |
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+ | | style="white-space: nowrap;" |500 {{Res|RES=Franks Pennant}} |
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− | |instantaneously |
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+ | | style="white-space: nowrap;text-align:center;" |N/A |
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+ | | style="white-space: nowrap;text-align:center;" |1 |
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|- |
|- |
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! scope="row" |2 |
! scope="row" |2 |
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+ | | style="white-space: nowrap;" |2,100 {{Res|RES=Health}} |
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− | |2,100 |
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+ | | style="white-space: nowrap;" |100 {{Res|RES=Damage}} |
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− | |100 |
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+ | | style="white-space: nowrap;" |100 {{Res|RES=Damage}} |
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− | |100 food |
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+ | | style="white-space: nowrap;" |100 {{Res|RES=Food}} |
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− | |140 sec |
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+ | | style="white-space: nowrap;text-align:center;" |140s |
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− | |1,500 pennants & 87,500 wood |
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+ | | style="white-space: nowrap;" |1,500 {{Res|RES=Franks Pennant}} |
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− | |1 day 8 hours |
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+ | 87,500 {{Res|RES=Wood}} |
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+ | | style="white-space: nowrap;text-align:center;" |1d 8h |
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+ | | style="white-space: nowrap;text-align:center;" |2 |
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|- |
|- |
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! scope="row" |3 |
! scope="row" |3 |
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+ | | style="white-space: nowrap;" |2,520 {{Res|RES=Health}} |
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− | |2,520 |
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+ | | style="white-space: nowrap;" |120 {{Res|RES=Damage}} |
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− | |120 |
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+ | | style="white-space: nowrap;" |120 {{Res|RES=Damage}} |
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⚫ | |||
+ | | style="white-space: nowrap;" |120 {{Res|RES=Food}} |
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− | |150 sec |
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+ | | style="white-space: nowrap;text-align:center;" |150s |
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− | |4,000 pennants & 375,000 wood |
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+ | | style="white-space: nowrap;" |4,000 {{Res|RES=Franks Pennant}} |
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− | |2 days 6 hours |
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+ | 375,000 {{Res|RES=Wood}} |
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+ | | style="white-space: nowrap;text-align:center;" |2d 6h |
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+ | | style="white-space: nowrap;text-align:center;" |3 |
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|- |
|- |
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! scope="row" |4 |
! scope="row" |4 |
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+ | | style="white-space: nowrap;" |2,898 {{Res|RES=Health}} |
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− | | |
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+ | | style="white-space: nowrap;" |138 {{Res|RES=Damage}} |
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− | | |
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+ | | style="white-space: nowrap;" |138 {{Res|RES=Damage}} |
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− | | |
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+ | | style="white-space: nowrap;" |140 {{Res|RES=Food}} |
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− | | |
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+ | | style="white-space: nowrap;text-align:center;" |160s |
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− | | |
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+ | | style="white-space: nowrap;" |7,500 {{Res|RES=Franks Pennant}} |
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− | | |
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+ | 715,000 {{Res|RES=Wood}} |
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+ | | style="white-space: nowrap;text-align:center;" |3d 12h |
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+ | | style="white-space: nowrap;text-align:center;" |4 |
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⚫ | |||
+ | ! scope="row" |5 |
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+ | | style="white-space: nowrap;" |3,333 {{Res|RES=Health}} |
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+ | | style="white-space: nowrap;" |159 {{Res|RES=Damage}} |
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+ | | style="white-space: nowrap;" |159 {{Res|RES=Damage}} |
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+ | | style="white-space: nowrap;" |160 {{Res|RES=Food}} |
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+ | | style="white-space: nowrap;text-align:center;" |170s |
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+ | | style="white-space: nowrap;" |15,000 {{Res|RES=Franks Pennant}} |
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+ | 1,500,000 {{Res|RES=Wood}} |
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+ | | style="white-space: nowrap;text-align:center;" |4d |
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+ | | style="white-space: nowrap;text-align:center;" |5 |
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|} |
|} |
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+ | |||
− | __NOTOC__ |
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+ | {{UnitsMenu}} |
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⚫ | |||
+ | __NOTOC____NOEDITSECTION__ |
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⚫ | |||
+ | [[Category:Cultural Units]] |
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+ | [[Category:Franks]] |
Latest revision as of 01:23, 26 March 2018
"An order of elite religious warriors. Highly trained, equipped, and motivated, they were some of the best knights of Europe."
Summary
- Knight Templars are powerful warriors that seek out enemy troops. They use the speed of their mounts to reach the enemy quickly. Deploy Templars to destroy enemy defenders.
- Damage bonus against towers and walls
- High health cavalry
- Slowest cavalry unit.
- Moderate damage against all buildings and defenses other than towers.
- Lowest attack per second of all cavalry units.
Offensive Strategy
- Deadly combination with crossbowman at taking down the towers.
- Can absorb a lot of damage, so good tank units too.
- Work well as a bunched unit, as their high health allows them to outlast adversaries, and together, they have relatively high attack.
Defensive Strategy
- Can prevail at patrol points as their high health allows them to absorb hits from bunched longbowman and take down a few.
Level | Health | Attack | DPS | Training Cost | Training Time | Upgrade Cost | Upgrade Time | Cultural Barracks Level Required |
---|---|---|---|---|---|---|---|---|
1 | 1,750 | 83 | 83 | 80 | 130s | 500 | N/A | 1 |
2 | 2,100 | 100 | 100 | 100 | 140s | 1,500 | 1d 8h | 2 |
3 | 2,520 | 120 | 120 | 120 | 150s | 4,000 | 2d 6h | 3 |
4 | 2,898 | 138 | 138 | 140 | 160s | 7,500 | 3d 12h | 4 |
5 | 3,333 | 159 | 159 | 160 | 170s | 15,000 | 4d | 5 |