Age of Empires Castle Siege Wiki
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{{Template:PortableInfoBox
The Knight Templar is the unique unit of the Franks. Like all unique units they take up 2 army camp space. The Knight Templar has no preferred target.
 
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|imagenumber = 3
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|tab1 = 2-1
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|tab2 = 4-3
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|tab3 = 5
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|image1 = Knight_templar_level01.png
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|image2 = Knight_templar_level03.png
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|image3 = Knight_templar_level05.png
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|building = [[Cultural Barracks]]
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|civilization = [[Franks]]
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|armycampspace = 2
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|preferredtarget = Any
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|type = Melee
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|speed = ---
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|range = ---
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|movementspeed = ---
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|unitspersquad = 6}}
   
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<div style="text-align:justify; ">
 
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''"An order of elite religious warriors. Highly trained, equipped, and motivated, they were some of the best knights of Europe."''
 
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----
   
==Stats==
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===Summary===
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*Knight Templars are powerful warriors that seek out enemy troops. They use the speed of their mounts to reach the enemy quickly. Deploy Templars to destroy enemy defenders.
level Health Damage Training Time Cost
 
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*Damage bonus against towers and walls
1 130 seconds 80 Food
 
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*High health cavalry
2 2100 100 140 seconds 100 Food
 
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*Slowest cavalry unit.
3 2520 120 150 seconds Food
 
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*Moderate damage against all buildings and defenses other than towers.
4
 
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*Lowest attack per second of all cavalry units.
5
 
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----
==Upgrades==
 
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===Offensive Strategy===
level Pennants cost Wood cost Upgrade Time
 
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*Deadly combination with [http://age-of-empires-castle-siege.wikia.com/wiki/Crossbowman crossbowman] at taking down the towers.
1 500 pennants 0 Instantaneously
 
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*Can absorb a lot of damage, so good tank units too.
2 1500 pennants 87500 1d8h
 
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*Work well as a bunched unit, as their high health allows them to outlast adversaries, and together, they have relatively high attack.
3 4000 pennants 375000 2d6h
 
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----
4
 
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===Defensive Strategy===
5
 
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*Can prevail at patrol points as their high health allows them to absorb hits from bunched [http://age-of-empires-castle-siege.wikia.com/wiki/Longbowman longbowman] and take down a few.
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</div>
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{{Clr}}
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{| class="article-table" style="width=100%; margin:auto;" border="0" cellspacing="1" cellpadding="1"
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|-
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! scope="row" |Level
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! scope="col" |Health
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! scope="col" |Attack
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! scope="col" |DPS
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! scope="col" |Training Cost
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! scope="col" |Training Time
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! scope="col" |Upgrade Cost
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! scope="col" |Upgrade Time
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! scope="col" |[[Cultural Barracks]] Level Required
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|-
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! scope="row" |1
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| style="white-space: nowrap;" |1,750 {{Res|RES=Health}}
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| style="white-space: nowrap;" |83 {{Res|RES=Damage}}
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| style="white-space: nowrap;" |83 {{Res|RES=Damage}}
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| style="white-space: nowrap;" |80 {{Res|RES=Food}}
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| style="white-space: nowrap;text-align:center;" |130s
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| style="white-space: nowrap;" |500 {{Res|RES=Franks Pennant}}
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| style="white-space: nowrap;text-align:center;" |N/A
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| style="white-space: nowrap;text-align:center;" |1
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|-
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! scope="row" |2
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| style="white-space: nowrap;" |2,100 {{Res|RES=Health}}
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| style="white-space: nowrap;" |100 {{Res|RES=Damage}}
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| style="white-space: nowrap;" |100 {{Res|RES=Damage}}
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| style="white-space: nowrap;" |100 {{Res|RES=Food}}
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| style="white-space: nowrap;text-align:center;" |140s
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| style="white-space: nowrap;" |1,500 {{Res|RES=Franks Pennant}}
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87,500 {{Res|RES=Wood}}
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| style="white-space: nowrap;text-align:center;" |1d 8h
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| style="white-space: nowrap;text-align:center;" |2
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|-
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! scope="row" |3
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| style="white-space: nowrap;" |2,520 {{Res|RES=Health}}
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| style="white-space: nowrap;" |120 {{Res|RES=Damage}}
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| style="white-space: nowrap;" |120 {{Res|RES=Damage}}
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| style="white-space: nowrap;" |120 {{Res|RES=Food}}
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| style="white-space: nowrap;text-align:center;" |150s
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| style="white-space: nowrap;" |4,000 {{Res|RES=Franks Pennant}}
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375,000 {{Res|RES=Wood}}
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| style="white-space: nowrap;text-align:center;" |2d 6h
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| style="white-space: nowrap;text-align:center;" |3
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|-
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! scope="row" |4
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| style="white-space: nowrap;" |2,898 {{Res|RES=Health}}
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| style="white-space: nowrap;" |138 {{Res|RES=Damage}}
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| style="white-space: nowrap;" |138 {{Res|RES=Damage}}
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| style="white-space: nowrap;" |140 {{Res|RES=Food}}
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| style="white-space: nowrap;text-align:center;" |160s
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| style="white-space: nowrap;" |7,500 {{Res|RES=Franks Pennant}}
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715,000 {{Res|RES=Wood}}
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| style="white-space: nowrap;text-align:center;" |3d 12h
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| style="white-space: nowrap;text-align:center;" |4
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|-
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! scope="row" |5
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| style="white-space: nowrap;" |3,333 {{Res|RES=Health}}
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| style="white-space: nowrap;" |159 {{Res|RES=Damage}}
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| style="white-space: nowrap;" |159 {{Res|RES=Damage}}
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| style="white-space: nowrap;" |160 {{Res|RES=Food}}
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| style="white-space: nowrap;text-align:center;" |170s
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| style="white-space: nowrap;" |15,000 {{Res|RES=Franks Pennant}}
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1,500,000 {{Res|RES=Wood}}
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| style="white-space: nowrap;text-align:center;" |4d
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| style="white-space: nowrap;text-align:center;" |5
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|}
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{{UnitsMenu}}
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__NOTOC____NOEDITSECTION__
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[[Category:Units]]
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[[Category:Cultural Units]]
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[[Category:Franks]]

Latest revision as of 01:23, 26 March 2018

"An order of elite religious warriors. Highly trained, equipped, and motivated, they were some of the best knights of Europe."


Summary

  • Knight Templars are powerful warriors that seek out enemy troops. They use the speed of their mounts to reach the enemy quickly. Deploy Templars to destroy enemy defenders.
  • Damage bonus against towers and walls
  • High health cavalry
  • Slowest cavalry unit.
  • Moderate damage against all buildings and defenses other than towers.
  • Lowest attack per second of all cavalry units.

Offensive Strategy

  • Deadly combination with crossbowman at taking down the towers.
  • Can absorb a lot of damage, so good tank units too.
  • Work well as a bunched unit, as their high health allows them to outlast adversaries, and together, they have relatively high attack.

Defensive Strategy

  • Can prevail at patrol points as their high health allows them to absorb hits from bunched longbowman and take down a few.
Level Health Attack DPS Training Cost Training Time Upgrade Cost Upgrade Time Cultural Barracks Level Required
1 1,750 Health 83 Damage 83 Damage 80 Food 130s 500 Franks N/A 1
2 2,100 Health 100 Damage 100 Damage 100 Food 140s 1,500 Franks

87,500 Wood

1d 8h 2
3 2,520 Health 120 Damage 120 Damage 120 Food 150s 4,000 Franks

375,000 Wood

2d 6h 3
4 2,898 Health 138 Damage 138 Damage 140 Food 160s 7,500 Franks

715,000 Wood

3d 12h 4
5 3,333 Health 159 Damage 159 Damage 160 Food 170s 15,000 Franks

1,500,000 Wood

4d 5
Units
Heroes Richard the LionheartHenry VEdward the Black PrinceBelisariusJohn KourkouasNikephoros II PhokasCharles MartelCharlemagneJoan of ArcSviatoslav I of KievRurikAlexander NevskyTariq ibn ZiyadMaslama ibn Abd al-MalikSaladinHermann von SalzaConrad the ElderWinrich von Kniprode
Common Units SpearmanInfantryRaiderLadder InvaderCrossbowmanArcherCavalryGrenadierBattering RamSiege TowerOnagerTrebuchet
Cultural Units LongbowmanCheirosiphonKnight TemplarRaiders of MuscovyMamlukTeutonic Knight