Age of Empires Castle Siege Wiki
mNo edit summary
Tag: rte-wysiwyg
No edit summary
Tag: rte-wysiwyg
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</gallery>
 
</gallery>
   
  +
<div style="text-align:justify; ">
''The keep is the core of your castle and stores a large stockpile of your resources. Upgrade the keep to advance to the next age and unlock new buildings, technologies, and army units.''
 
 
''"Age of Barbarians (Age [[File:Age01.png|x16px|link=]]): In this time, a series of barbarian invasions culminate in the fall of the Western Roman Empire, which cuts off communication and trade in Europe."''
   
 
''"Dark Ages (Age [[File:Age02.png|x16px|link=]]): The darkest days have passed. Warlords are gathering increasing lands, while in the east, a new religion sets off Islamic expansion."''
This building possesses some defensive capabilities but should be heavily defended. If trade routes are possessed, [[Gold]] is provides every day.
 
   
 
''"Age of Feudalism (Age [[File:Age03.png|x16px|link=]]): The beginning of the medieval period. Local strongmen become knights and even kings as they lead armies and construct great fortifications across Europe."''
==Ages==
 
   
===Age of Barbarians [[File:Age01.png|x16px|link=]]===
+
''"Age of Monarchy (Age [[File:Age04.png|x16px|link=]]): Strong states come to dominate in both the east and west. Saracen nations expand greatly."''
In this time, a series of barbarian invasions culminate in the fall of the Western Roman Empire, which cuts off communication and trade in Europe.
 
   
 
''"Age of Chivalry (Age [[File:Age05.png|x16px|link=]]): Increased centralization and organization leads to flourishing trade. Chivalry is born, and Byzantium reclaims lost territory from Saracen expansion."''
===Dark Ages [[File:Age02.png|x16px|link=]]===
 
The darkest days have passed. Warlords are gathering increasing lands, while in the east, a new religion sets off Islamic expansion.
 
   
 
''"Age of Crusades (Age [[File:Age06.png|x16px|link=]]): A period of great east-versus-west conflict centered on the Holy Land. Cities change hands and both sides exhaust themselves in war."''
===Age of Feudalism [[File:Age03.png|x16px|link=]]===
 
The beginning of the medieval period. Local strongmen become knights and even kings as they lead armies and construct great fortifications across Europe.
 
   
 
''"Late Middle Ages (Age [[File:Age07.png|x16px|link=]]): The height of the Middle Ages sees increasing complexity and consolidation of government and bureaucracies."''
===Age of Monarchy [[File:Age04.png|x16px|link=]]===
 
Strong states come to dominate in both the east and west. Saracen nations expand greatly.
 
   
 
''"Renaissance (Age [[File:Age08.png|x16px|link=]]): A new age for Europe, art, and technology flourishes, while on the battlefield, swords and bows turn to gunpowder. In the east, the last remnant of Rome finally falls."''
===Age of Chivalry [[File:Age05.png|x16px|link=]]===
 
Increased centralization and organization leads to flourishing trade. Chivalry is born, and Byzantium reclaims lost territory from Saracen expansion.
 
   
 
''"High Renaissance (Age [[File:Age09.png|x16px|link=]]): Continued progress in art, literature, philosophy, politics, science and religion sparks yet more advancement as states move on from the Late Middle Ages."''
===Age of Crusades [[File:Age06.png|x16px|link=]]===
 
  +
----
A period of great east-versus-west conflict centered on the Holy Land. Cities change hands and both sides exhaust themselves in war.
 
  +
===Summary===
 
*The keep is the core of your castle and stores a large stockpile of your resources. Upgrade the keep to advance to the next age and unlock new buildings, technologies, and army units. This building possesses some defensive capabilities but should be heavily defended.
 
*If trade routes are possessed, [[Gold]] is provides every day.
  +
----
  +
===Defensive Strategy===
  +
*
  +
----
  +
===Trivia===
  +
*Increased HP of Age 7 Keep by 20%, Age 8 Keep by 25% and Age 9 Keep by 30% (Patch 1.11)
  +
</div>
   
===Late Middle Ages [[File:Age07.png|x16px|link=]]===
 
The height of the Middle Ages sees increasing complexity and consolidation of government and bureaucracies.
 
 
===Renaissance [[File:Age08.png|x16px|link=]]===
 
A new age for Europe, art, and technology flourishes, while on the battlefield, swords and bows turn to gunpowder. In the east, the last remnant of Rome finally falls.
 
 
===High Renaissance [[File:Age09.png|x16px|link=]]===
 
Continued progress in art, literature, philosophy, politics, science and religion sparks yet more advancement as states move on from the Late Middle Ages.
 
 
==Levels==
 
   
 
{| class="article-table" border="0" cellpadding="1" cellspacing="1" style="text-align: right; width=100%; margin:auto;"
 
{| class="article-table" border="0" cellpadding="1" cellspacing="1" style="text-align: right; width=100%; margin:auto;"
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|-
 
|-
 
! style="text-align: center;"|[[File:Age01.png|x16px|link=]]
 
! style="text-align: center;"|[[File:Age01.png|x16px|link=]]
| style="white-space: nowrap;"|8,750
+
| style="white-space: nowrap;"|8,750 {{Health}}
| style="white-space: nowrap;"|10
+
| style="white-space: nowrap;"|10 {{Attack}}
| style="white-space: nowrap;"|?
+
| style="white-space: nowrap;"|? {{Attack}}
 
| style="white-space: nowrap;"|N/A
 
| style="white-space: nowrap;"|N/A
 
| style="white-space: nowrap;"|N/A
 
| style="white-space: nowrap;"|N/A
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|-
 
|-
 
! style="text-align: center;"|[[File:Age02.png|x16px|link=]]
 
! style="text-align: center;"|[[File:Age02.png|x16px|link=]]
| style="white-space: nowrap;"|11,200
+
| style="white-space: nowrap;"|11,200 {{Health}}
| style="white-space: nowrap;"|13
+
| style="white-space: nowrap;"|13 {{Attack}}
| style="white-space: nowrap;"|26
+
| style="white-space: nowrap;"|26 {{Attack}}
 
| style="white-space: nowrap;"|400 {{Template:Wood}}
 
| style="white-space: nowrap;"|400 {{Template:Wood}}
 
| style="white-space: nowrap;"|5m
 
| style="white-space: nowrap;"|5m
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|-
 
|-
 
! style="text-align: center;"|[[File:Age03.png|x16px|link=]]
 
! style="text-align: center;"|[[File:Age03.png|x16px|link=]]
| style="white-space: nowrap;"|14,500
+
| style="white-space: nowrap;"|14,500 {{Health}}
| style="white-space: nowrap;"|17
+
| style="white-space: nowrap;"|17 {{Attack}}
| style="white-space: nowrap;"|?
+
| style="white-space: nowrap;"|? {{Attack}}
 
| style="white-space: nowrap;"|2,750 {{Template:Wood}}
 
| style="white-space: nowrap;"|2,750 {{Template:Wood}}
 
| style="white-space: nowrap;"|2h
 
| style="white-space: nowrap;"|2h
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|-
 
|-
 
! style="text-align: center;"|[[File:Age04.png|x16px|link=]]
 
! style="text-align: center;"|[[File:Age04.png|x16px|link=]]
| style="white-space: nowrap;"|17,500
+
| style="white-space: nowrap;"|17,500 {{Health}}
| style="white-space: nowrap;"|22
+
| style="white-space: nowrap;"|22 {{Attack}}
| style="white-space: nowrap;"|44
+
| style="white-space: nowrap;"|44 {{Attack}}
 
| style="white-space: nowrap;"|6,000 {{Template:Wood}}
 
| style="white-space: nowrap;"|6,000 {{Template:Wood}}
 
| style="white-space: nowrap;"|6h
 
| style="white-space: nowrap;"|6h
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|-
 
|-
 
! style="text-align: center;"|[[File:Age05.png|x16px|link=]]
 
! style="text-align: center;"|[[File:Age05.png|x16px|link=]]
| style="white-space: nowrap;"|22,000
+
| style="white-space: nowrap;"|22,000 {{Health}}
| style="white-space: nowrap;"|?
+
| style="white-space: nowrap;"|? {{Attack}}
| style="white-space: nowrap;"|56
+
| style="white-space: nowrap;"|56 {{Attack}}
 
| style="white-space: nowrap;"|20,000 {{Template:Wood}}
 
| style="white-space: nowrap;"|20,000 {{Template:Wood}}
 
| style="white-space: nowrap;"|1d
 
| style="white-space: nowrap;"|1d
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|-
 
|-
 
! style="text-align: center;"|[[File:Age06.png|x16px|link=]]
 
! style="text-align: center;"|[[File:Age06.png|x16px|link=]]
| style="white-space: nowrap;"|25,300
+
| style="white-space: nowrap;"|25,300 {{Health}}
| style="white-space: nowrap;"|26
+
| style="white-space: nowrap;"|26 {{Attack}}
| style="white-space: nowrap;"|66
+
| style="white-space: nowrap;"|66 {{Attack}}
 
| style="white-space: nowrap;"|65,000 {{Template:Wood}}
 
| style="white-space: nowrap;"|65,000 {{Template:Wood}}
 
| style="white-space: nowrap;"|2d
 
| style="white-space: nowrap;"|2d
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|-
 
|-
 
! style="text-align: center;"|[[File:Age07.png|x16px|link=]]
 
! style="text-align: center;"|[[File:Age07.png|x16px|link=]]
| style="white-space: nowrap;"|29,095
+
| style="white-space: nowrap;"|34,914 {{Health}}
| style="white-space: nowrap;"|38
+
| style="white-space: nowrap;"|38 {{Attack}}
| style="white-space: nowrap;"|76
+
| style="white-space: nowrap;"|76 {{Attack}}
 
| style="white-space: nowrap;"|265,000 {{Template:Wood}}
 
| style="white-space: nowrap;"|265,000 {{Template:Wood}}
 
| style="white-space: nowrap;"|4d
 
| style="white-space: nowrap;"|4d
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|-
 
|-
 
! style="text-align: center;"|[[File:Age08.png|x16px|link=]]
 
! style="text-align: center;"|[[File:Age08.png|x16px|link=]]
| style="white-space: nowrap;"|32,732
+
| style="white-space: nowrap;"|40,915 {{Health}}
| style="white-space: nowrap;"|44
+
| style="white-space: nowrap;"|44 {{Attack}}
| style="white-space: nowrap;"|88
+
| style="white-space: nowrap;"|88 {{Attack}}
 
| style="white-space: nowrap;"|825,000 {{Template:Wood}}
 
| style="white-space: nowrap;"|825,000 {{Template:Wood}}
 
| style="white-space: nowrap;"|7d
 
| style="white-space: nowrap;"|7d
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|-
 
|-
 
! style="text-align: center;"|[[File:Age09.png|x16px|link=]]
 
! style="text-align: center;"|[[File:Age09.png|x16px|link=]]
| style="white-space: nowrap;"|37,650
+
| style="white-space: nowrap;"|48,945 {{Health}}
| style="white-space: nowrap;"|?
+
| style="white-space: nowrap;"|? {{Attack}}
| style="white-space: nowrap;"|100
+
| style="white-space: nowrap;"|100 {{Attack}}
 
| style="white-space: nowrap;"|1,300,000 {{Template:Wood}}
 
| style="white-space: nowrap;"|1,300,000 {{Template:Wood}}
 
| style="white-space: nowrap;"|10d
 
| style="white-space: nowrap;"|10d

Revision as of 01:48, 27 August 2015

"Age of Barbarians (Age Age01): In this time, a series of barbarian invasions culminate in the fall of the Western Roman Empire, which cuts off communication and trade in Europe."

"Dark Ages (Age Age02): The darkest days have passed. Warlords are gathering increasing lands, while in the east, a new religion sets off Islamic expansion."

"Age of Feudalism (Age Age03): The beginning of the medieval period. Local strongmen become knights and even kings as they lead armies and construct great fortifications across Europe."

"Age of Monarchy (Age Age04): Strong states come to dominate in both the east and west. Saracen nations expand greatly."

"Age of Chivalry (Age Age05): Increased centralization and organization leads to flourishing trade. Chivalry is born, and Byzantium reclaims lost territory from Saracen expansion."

"Age of Crusades (Age Age06): A period of great east-versus-west conflict centered on the Holy Land. Cities change hands and both sides exhaust themselves in war."

"Late Middle Ages (Age Age07): The height of the Middle Ages sees increasing complexity and consolidation of government and bureaucracies."

"Renaissance (Age Age08): A new age for Europe, art, and technology flourishes, while on the battlefield, swords and bows turn to gunpowder. In the east, the last remnant of Rome finally falls."

"High Renaissance (Age Age09): Continued progress in art, literature, philosophy, politics, science and religion sparks yet more advancement as states move on from the Late Middle Ages."


Summary

  • The keep is the core of your castle and stores a large stockpile of your resources. Upgrade the keep to advance to the next age and unlock new buildings, technologies, and army units. This building possesses some defensive capabilities but should be heavily defended.
  • If trade routes are possessed, Gold is provides every day.

Defensive Strategy


Trivia

  • Increased HP of Age 7 Keep by 20%, Age 8 Keep by 25% and Age 9 Keep by 30% (Patch 1.11)


Age Health Attack DPS Upgrade Cost Upgrade Time Trade Routes Pennants Capacity Manned Walls
Age01 8,750 Template:Health 10 Template:Attack ? Template:Attack N/A N/A 1 25 0
Age02 11,200 Template:Health 13 Template:Attack 26 Template:Attack 400 Template:Wood 5m 1 50 0
Age03 14,500 Template:Health 17 Template:Attack ? Template:Attack 2,750 Template:Wood 2h 1 100 ?
Age04 17,500 Template:Health 22 Template:Attack 44 Template:Attack 6,000 Template:Wood 6h 2 300 ?
Age05 22,000 Template:Health ? Template:Attack 56 Template:Attack 20,000 Template:Wood 1d 2 2,000 ?
Age06 25,300 Template:Health 26 Template:Attack 66 Template:Attack 65,000 Template:Wood 2d 3 5,000 ?
Age07 34,914 Template:Health 38 Template:Attack 76 Template:Attack 265,000 Template:Wood 4d 3 7,500 10
Age08 40,915 Template:Health 44 Template:Attack 88 Template:Attack 825,000 Template:Wood 7d 4 12,000 12
Age09 48,945 Template:Health ? Template:Attack 100 Template:Attack 1,300,000 Template:Wood 10d 4 18,000 14

Buildings Available:

Age01 Age02 Age03 Age04 Age05 Age06 Age07 Age08 Age09
Military
Weurope army camp Army Camp 1 2 2 2 3 4 4 4 4
File:Barracks weurope level07.png Barracks 1 1 1 1 1 1 1 1 1
File:Archery Range weurope level07.png Archery Range - 1 1 1 1 1 1 1 1
Stable level04 Stable - - - - 1 1 1 1 1
File:Siege Workshop weurope level07.png Siege Workshop - - 1 1 1 1 1 1 1
Britons cultural barracks level03 Cultural Barracks - - - - 1 1 1 1 1
Britons university level05 University - - 1 1 1 1 1 1 1
Weurope hall of heroes level03 Hall of Heroes - - 1 1 1 1 1 1 1
Economy
Weurope farm level07 Farm 1 2 3 3 3 4 4 4 4
Weurope silo level07 Silo 1 1 2 2 3 3 4 4 4
Weurope mill level07 Mill 1 2 3 3 3 4 4 4 4
Weurope lumber yard level07 Lumberyard 1 1 2 2 3 3 4 4 4
Weurope quarry level05 Quarry - - - 2 2 3 3 3 3
Weurope store house level05 Storehouse - - 1 1 1 2 2 2 2
Britons church level05 Cathedral - - 1 1 1 1 1 1 1
Weurope road Road 20 20 20 38 38 50 50 70 70
Fortification
Weurope archer tower level07 Archer Tower 1 2 3 4 5 5 6 6 7
Weurope crossbow tower level05 Crossbow Tower - - - 1 2 2 2 3 3
Weurope ballista tower level03 Ballista Tower - - - - 1 2 3 4 4
Weurope flame tower level03 Flame Tower - - - - - 1 1 2 2
Weurope musket tower level01 Musket Tower - - - - - - - - 1
Catapult emplacement level05 Catapult Emp. - - 1 1 2 2 3 3 3
Trebuchet emplacement level03 Trebuchet Emp. - - - - - 1 1 2 2
Watch signal level06 Watch Signal - - - 1 1 1 1 1 1
Weurope guard house level05 Guard House - - 1 1 2 2 2 2 2
Weurope patrol point Patrol Point - 1 1 2 2 3 3 3 3
Caltrops trap Caltrops - - 5 8 10 12 14 14 14
Engineer trap Engineer Trap - - - - 1 2 3 4 4
Fire trap Fire Trap - - - - 1 1 2 2 2
Weurope wall level09 Wall - - 35 55 70 85 95 110 120

Maximum Available Level

Age01 Age02 Age03 Age04 Age05 Age06 Age07 Age08 Age09
Military
Weurope army camp Army Camp 1 2 3 4 5 6 7 8 9
File:Barracks weurope level07.png Barracks 1 2 3 4 5 6 7 8 9
File:Archery Range weurope level07.png Archery Range - 1 2 3 4 5 6 7 8
Stable level04 Stable - - - - 1 2 3 4 5
File:Siege Workshop weurope level07.png Siege Workshop - - 1 2 3 4 5 6 7
Britons cultural barracks level03 Cultural Barracks - - - - 1 2 3 4 5
Britons university level05 University - - 1 2 3 4 5 6 6
Weurope hall of heroes level03 Hall of Heroes - - 1 1 2 3 3 4 4
Economy
Weurope farm level07 Farm
Weurope silo level07 Silo
Weurope mill level07 Mill
Weurope lumber yard level07 Lumberyard
Weurope quarry level05 Quarry
Weurope store house level05 Storehouse
Britons church level05 Cathedral - - 1 2 3 4 5 6 6
Weurope road Road
Fortification
Weurope archer tower level07 Archer Tower
Weurope crossbow tower level05 Crossbow Tower
Weurope ballista tower level03 Ballista Tower
Weurope flame tower level03 Flame Tower
Weurope musket tower level01 Musket Tower
Catapult emplacement level05 Catapult Emp.
Trebuchet emplacement level03 Trebuchet Emp.
Watch signal level06 Watch Signal
Weurope guard house level05 Guard House
Weurope patrol point Patrol Point
Caltrops trap Caltrops
Engineer trap Engineer Trap
Fire trap Fire Trap
Weurope wall level09 Wall