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(Undo revision 12821 by 89.201.207.155 (talk)) |
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+ | {{Template:PortableInfoBox |
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− | {{Unit Infobox|name = Infantry|building = [[Barracks]]|type1 = Foot soldier|speed = Fast|PreferredTarget = Towers & siege weapons|image = Infantry_level03.png|imagecaption = Level 3|CampSpace = 1|radius1 = Melee|squad_size = 9}} |
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+ | |imagenumber = 3 |
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− | {{Unit|Name = Infantry|Historical Description = Advancements in metalworking in the early 5th century led to armor able to take significant punishment before failing.|Description = Infantry take reduced damage from towers. They are best deployed against enemy defenses to provide cover for other troops by absorbing damage.|Name2 = Heavy Infantry|Historical Description2 = Improvements in offensive weapons (particularly missile weapons) required increased thickness and a transition to more plate armor from chainmail.|Description2 = Heavy infantry take reduced damage from towers. They are best deployed against enemy defenses to provide cover for other troops by absorbing damage.|Name3 = Champion|Historical Description3 = Champions take reduced damage from towers. They are best deployed against enemy defenses to provide cover for other troops by absorbing damage.|Description3 = The fifteenth and sixteenth centuries saw the apex of plate armor, culminating in a suit capable of turning aside the bullets of early gunpowder weapons.}} |
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+ | |tab1 = 2-1 |
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+ | |tab2 = 5-3 |
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+ | |tab3 = 9-6 |
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+ | |image1 = Infantry_level01.png |
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+ | |image2 = Infantry_level03.png |
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+ | |image3 = Infantry_level06.png |
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+ | |building = [[Barracks]] |
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+ | |armycampspace = 1 |
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+ | |unitspersquad = 9 |
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+ | |preferredtarget = Towers & Siege Weapons |
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+ | |type = Melee |
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+ | |range = --- |
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+ | |speed = --- |
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+ | |movementspeed = Fast}} |
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− | Infantry are basic melee soldiers, unlocked from the Level 1 Barracks. Like all Barracks units they take up 1 army camp space. The preferred target of Infantry are Towers and Siege Weapons. Infantry also take reduced damage from towers. |
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+ | ''"Infantry (Level 1-2): Advancements in metalworking in the early 5th century led to armor able to take significant punishment before failing."'' |
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+ | ''"Heavy Infantry (Level 3-5): Improvements in offensive weapons (particularly missile weapons) required increased thickness and a transition to more plate armor from chainmail."'' |
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− | Infanty are also known as Heavy Infantry at levels 3-5 or Champion at levels 6-7 depending on the upgrade level |
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− | ==General Assessment== |
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− | ===Strengths=== |
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⚫ | |||
− | ===Weaknesses=== |
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− | *[http://age-of-empires-castle-siege.wikia.com/wiki/Cavalry Cavalry]. |
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− | * [http://age-of-empires-castle-siege.wikia.com/wiki/Crossbow_Tower Crossbow towers.] |
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− | ==Tactics== |
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⚫ | |||
⚫ | |||
⚫ | |||
+ | ''"Champion (Level 6-9): The fifteenth and sixteenth centuries saw the apex of plate armor, culminating in a suit capable of turning aside the bullets of early gunpowder weapons."'' |
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− | ===Defense=== |
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+ | ---- |
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⚫ | |||
+ | *Infantry take reduced damage from towers. They are best deployed against enemy defenses to provide cover for other troops by absorbing damage. |
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+ | *Infantry are basic melee soldiers, unlocked from the Level 1 Barracks. |
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⚫ | |||
⚫ | |||
+ | *Weak to [[Cavalry]] and [[Crossbow Tower|Crossbow towers]]. |
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+ | ---- |
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+ | ===Offensive Strategy=== |
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⚫ | *The unsung heroes of Castle Siege. Infantry are best used to distract [[Archer Tower|Archer Towers]], Emplacements and [[Ballista Tower]]s. Run them back and forth to draw fire away from other troops and siege weapons. Best deployed with units like [[Crossbowman|Crossbowmen]], as they will swallow the blows. |
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⚫ | |||
+ | ---- |
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+ | ===Defensive Strategy=== |
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*Infantry are not best used in defense as there are better choices, however their speed and quick training time from a [[Guard House]] can make them useful to constantly pressure the attacker. |
*Infantry are not best used in defense as there are better choices, however their speed and quick training time from a [[Guard House]] can make them useful to constantly pressure the attacker. |
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− | *Like the [[Archer]], |
+ | *Like the [[Archer]], Infantry can be stationed on a [[wall]] segment once the proper age is reached |
+ | </div> |
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+ | {{Clr}} |
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⚫ | |||
− | == Statistics == |
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⚫ | |||
|- |
|- |
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− | ! |
+ | !scope="row"|Level |
− | ! |
+ | !scope="col"|Health |
− | ! |
+ | !scope="col"|Attack |
− | ! |
+ | !scope="col"|DPS |
− | ! |
+ | !scope="col"|Training Cost |
− | Training |
+ | !scope="col"|Training Time |
− | ! |
+ | !scope="col"|Upgrade Cost |
− | ! |
+ | !scope="col"|Upgrade Time |
+ | !scope="col"|[[Barracks]] Level Required |
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⚫ | |||
− | ! scope="col" style="text-align:center;" |Upgrade Time |
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− | ! scope="col" style="text-align:center;" |Required [[Barracks]] |
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|- |
|- |
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− | ! |
+ | !scope="row"|1 |
− | | |
+ | |style="white-space: nowrap;"| 380 {{Res|RES=Health}} |
− | | |
+ | |style="white-space: nowrap;"| 10 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 10 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 10 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|30s |
− | | |
+ | |style="white-space: nowrap;"| N/A |
− | | |
+ | |style="white-space: nowrap;"|N/A |
− | | |
+ | |style="white-space: nowrap;"|1 |
|- |
|- |
||
− | ! |
+ | !scope="row"|2 |
− | | |
+ | |style="white-space: nowrap;"| 494 {{Res|RES=Health}} |
− | | |
+ | |style="white-space: nowrap;"| 12 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 12 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 20 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|40s |
− | | |
+ | |style="white-space: nowrap;"| 750 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|1h |
− | | |
+ | |style="white-space: nowrap;"|2 |
|- |
|- |
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− | ! |
+ | !scope="row"|3 |
− | | |
+ | |style="white-space: nowrap;"| 642 {{Res|RES=Health}} |
− | | |
+ | |style="white-space: nowrap;"| 15 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 15 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 30 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|60s |
− | | |
+ | |style="white-space: nowrap;"| 8,000 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|10h |
− | | |
+ | |style="white-space: nowrap;"|4 |
|- |
|- |
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− | ! |
+ | !scope="row"|4 |
− | | |
+ | |style="white-space: nowrap;"| 835 {{Res|RES=Health}} |
− | | |
+ | |style="white-space: nowrap;"| 18 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 18 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 40 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|65s |
− | | |
+ | |style="white-space: nowrap;"| 20,000 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|1d |
− | | |
+ | |style="white-space: nowrap;"|5 |
|- |
|- |
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− | ! |
+ | !scope="row"|5 |
− | | |
+ | |style="white-space: nowrap;"| 1,086 {{Res|RES=Health}} |
− | | |
+ | |style="white-space: nowrap;"| 22 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 22 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 50 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|70s |
− | | |
+ | |style="white-space: nowrap;"| 75,000 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|2d |
− | | |
+ | |style="white-space: nowrap;"|6 |
|- |
|- |
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− | ! |
+ | !scope="row"|6 |
− | | |
+ | |style="white-space: nowrap;"| 1,303 {{Res|RES=Health}} |
− | | |
+ | |style="white-space: nowrap;"| 26 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 26 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 60 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|75s |
− | | |
+ | |style="white-space: nowrap;"| 350,000 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|3d 12h |
− | | |
+ | |style="white-space: nowrap;"|7 |
|- |
|- |
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− | ! |
+ | !scope="row"|7 |
− | | |
+ | |style="white-space: nowrap;"| 1,565 {{Res|RES=Health}} |
− | | |
+ | |style="white-space: nowrap;"| 30 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 30 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 70 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|80s |
− | | |
+ | |style="white-space: nowrap;"| 750,000 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|5d |
− | | |
+ | |style="white-space: nowrap;"|8 |
+ | |- |
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+ | !scope="row"|8 |
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+ | |style="white-space: nowrap;"| 1,875 {{Res|RES=Health}} |
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+ | |style="white-space: nowrap;"| 35 {{Res|RES=Damage}} |
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+ | |style="white-space: nowrap;"| 35 {{Res|RES=Damage}} |
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+ | | style="white-space: nowrap;" | 80 {{Res|RES=Food}} |
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+ | |style="white-space: nowrap;"|85s |
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+ | |style="white-space: nowrap;"| 1,500,000 {{Res|RES=Food}} |
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+ | |style="white-space: nowrap;"|7d |
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+ | |style="white-space: nowrap;"|9 |
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+ | |- |
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+ | !scope="row"|9 |
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+ | |style="white-space: nowrap;"| 2,156 {{Res|RES = Health}} |
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+ | |style="white-space: nowrap;"| 39 {{Res|RES = Damage}} |
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+ | |style="white-space: nowrap;"| 39 {{Res|RES = Damage}} |
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+ | | style="white-space: nowrap;" |{{Res|RES = Food}} |
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+ | |style="white-space: nowrap;"|90s |
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+ | |style="white-space: nowrap;"| 2,500,000 {{Res|RES = Food}} |
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+ | |style="white-space: nowrap;"|10d |
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+ | |style="white-space: nowrap;"|10 |
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|} |
|} |
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+ | |||
− | __NOTOC__ |
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+ | |||
⚫ | |||
+ | {{UnitsMenu}} |
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+ | __NOTOC____NOEDITSECTION__ |
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+ | [[Category:Common Units]] |
Latest revision as of 17:06, 22 February 2018
"Infantry (Level 1-2): Advancements in metalworking in the early 5th century led to armor able to take significant punishment before failing."
"Heavy Infantry (Level 3-5): Improvements in offensive weapons (particularly missile weapons) required increased thickness and a transition to more plate armor from chainmail."
"Champion (Level 6-9): The fifteenth and sixteenth centuries saw the apex of plate armor, culminating in a suit capable of turning aside the bullets of early gunpowder weapons."
Summary
- Infantry take reduced damage from towers. They are best deployed against enemy defenses to provide cover for other troops by absorbing damage.
- Infantry are basic melee soldiers, unlocked from the Level 1 Barracks.
- Fast.
- Reduced Damage from towers.
- Weak to Cavalry and Crossbow towers.
Offensive Strategy
- The unsung heroes of Castle Siege. Infantry are best used to distract Archer Towers, Emplacements and Ballista Towers. Run them back and forth to draw fire away from other troops and siege weapons. Best deployed with units like Crossbowmen, as they will swallow the blows.
- Another way is to have them attack the tower,and then units can destroy it. It will deal damage to the tower while also protecting troops. It is good to have Hermann von Salza and Richard the Lionheart with them as well, as both of these hero's abilities greatly buff foot soldiers.
Defensive Strategy
- Infantry are not best used in defense as there are better choices, however their speed and quick training time from a Guard House can make them useful to constantly pressure the attacker.
- Like the Archer, Infantry can be stationed on a wall segment once the proper age is reached
Level | Health | Attack | DPS | Training Cost | Training Time | Upgrade Cost | Upgrade Time | Barracks Level Required |
---|---|---|---|---|---|---|---|---|
1 | 380 | 10 | 10 | 10 | 30s | N/A | N/A | 1 |
2 | 494 | 12 | 12 | 20 | 40s | 750 | 1h | 2 |
3 | 642 | 15 | 15 | 30 | 60s | 8,000 | 10h | 4 |
4 | 835 | 18 | 18 | 40 | 65s | 20,000 | 1d | 5 |
5 | 1,086 | 22 | 22 | 50 | 70s | 75,000 | 2d | 6 |
6 | 1,303 | 26 | 26 | 60 | 75s | 350,000 | 3d 12h | 7 |
7 | 1,565 | 30 | 30 | 70 | 80s | 750,000 | 5d | 8 |
8 | 1,875 | 35 | 35 | 80 | 85s | 1,500,000 | 7d | 9 |
9 | 2,156 | 39 | 39 | 90s | 2,500,000 | 10d | 10 |