The guard house is key to repelling attacks in later ages. It can continue to spawn defenders until destroyed. Once you get it to level 4 you can spawn units that require two population slots.
Your enemy can't see what is in the guard house - but will likely look at prior battle replays to determine what you tend to populate it with.
You can set the house to stand ground 'till the enemy is near, or attack immediately. Stand ground is normally a better tactic for patrol points.
Tactics
Attack
- xxx
Defense
- The guard house is a defensive structure.
- When a unit has spawned, another unit will start to get produced, but will not exit the guard house until the prior trained unit has been destroyed.
Statistics
3,75Level | Health | Capacity | Refresh (mounted) | Upgrade Costs | Upgrade Time | Required Age |
---|---|---|---|---|---|---|
1 | 2,250 | 1 | 90 sec | 3,600 wood | 2h | 3 |
2 | 2,925 | 1 | 80 sec | 6,000 stone | 6h | 4 |
3 | 3,500 | 1 | 70 sec | 20,000 stone | 16h | 5 |
4 | 4,025 | 2 | 60 sec (90) | 85,000 stone | 1d 8h | 6 |
5 | 4,630 | 2 | 50 sec (80) | 275,000 stone | 2d 8h | 7 |
6 | 5,325 | 2 | 40 sec | 375,000 stone | 5d | 8 |