m (clean up, replaced: == → === (6)) Tag: apiedit |
m (→Defensive Strategy: clean up, replaced: ! → ! (12), | → | (17), | → | (10)) Tag: apiedit |
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</div> |
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{{Clr}} |
{{Clr}} |
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− | {| |
+ | {|class="article-table" border="0" cellpadding="1" cellspacing="1" style="width=100%; margin:auto;" |
|- |
|- |
||
− | ! |
+ | !scope="row"|Level |
− | ! |
+ | !scope="col" style="text-align:center;"|Attack |
− | ! |
+ | !scope="col" style="text-align:center;"|DPS |
− | ! |
+ | !scope="col" style="text-align:center;"|Upgrade Cost |
− | ! |
+ | !scope="col" style="text-align:center;"|Upgrade Time |
− | ! |
+ | !scope="col" style="text-align:center;"|Age Required |
|- |
|- |
||
− | ! |
+ | !scope="row"|1 |
|2,430 {{Res|RES=Damage}} |
|2,430 {{Res|RES=Damage}} |
||
|135 {{Res|RES=Damage}} |
|135 {{Res|RES=Damage}} |
||
− | | |
+ | |7,500 {{Res|RES=Wood}} |
− | | |
+ | |10h |
− | | |
+ | |style="text-align: center;"|{{Res|RES=Age 6}} |
|- |
|- |
||
− | ! |
+ | !scope="row"|2 |
|3,150 {{Res|RES=Damage}} |
|3,150 {{Res|RES=Damage}} |
||
|175 {{Res|RES=Damage}} |
|175 {{Res|RES=Damage}} |
||
− | | |
+ | |15,000 {{Res|RES=Wood}} |
− | | |
+ | |14h |
− | | |
+ | |style="text-align: center;"|{{Res|RES=Age 6}} |
|- |
|- |
||
− | ! |
+ | !scope="row"|3 |
|3,780 {{Res|RES=Damage}} |
|3,780 {{Res|RES=Damage}} |
||
|210 {{Res|RES=Damage}} |
|210 {{Res|RES=Damage}} |
||
− | | |
+ | |40,000 {{Res|RES=Wood}} |
− | | |
+ | |18h |
− | | |
+ | |style="text-align: center;"|{{Res|RES=Age 7}} |
|- |
|- |
||
− | ! |
+ | !scope="row"|4 |
|4,536 {{Res|RES=Damage}} |
|4,536 {{Res|RES=Damage}} |
||
|252 {{Res|RES=Damage}} |
|252 {{Res|RES=Damage}} |
||
− | | |
+ | |70,000 {{Res|RES=Wood}} |
− | | |
+ | |24h |
− | | |
+ | |style="text-align: center;"|{{Res|RES=Age 7}} |
|- |
|- |
||
− | ! |
+ | !scope="row"|5 |
|5,220 {{Res|RES=Damage}} |
|5,220 {{Res|RES=Damage}} |
||
|290 {{Res|RES=Damage}} |
|290 {{Res|RES=Damage}} |
||
− | | |
+ | |120,000 {{Res|RES=Wood}} |
− | | |
+ | |1d 6h |
− | | |
+ | |style="text-align: center;"|{{Res|RES=Age 8}} |
|- |
|- |
||
− | ! |
+ | !scope="row"|6 |
|6,012 {{Res|RES=Damage}} |
|6,012 {{Res|RES=Damage}} |
||
|334 {{Res|RES=Damage}} |
|334 {{Res|RES=Damage}} |
||
|350,000 {{Res|RES=Wood}} |
|350,000 {{Res|RES=Wood}} |
||
|1d 12h |
|1d 12h |
||
− | | |
+ | |style="text-align: center;"|{{Res|RES=Age 9}} |
|} |
|} |
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Revision as of 02:12, 2 September 2015
"Wooden siege engines of the medieval period often carried stores of water or vinegar to defend against fire attacks. "
Summary
- The fire trap is an area of ground soaked in oil. When enemies enter it, the oil is ignited, damaging the troops within. Place fire traps near choke points or exposed areas of entry to your castle.
- A Fire Trap is a defensive structure that ignites enemy troops, dealing heavy damage over time.
Offensive Strategy
- Fire Traps quickly eliminate light troops such as Raiders
- Mover troops out of their way as quickly as possible.
Defensive Strategy
- Place them where a enemy troops are likely to be amassed.
- Pair them with Ballista Towers to maximize damage to the enemy.
Level | Attack | DPS | Upgrade Cost | Upgrade Time | Age Required |
---|---|---|---|---|---|
1 | 2,430 | 135 | 7,500 | 10h | |
2 | 3,150 | 175 | 15,000 | 14h | |
3 | 3,780 | 210 | 40,000 | 18h | |
4 | 4,536 | 252 | 70,000 | 24h | |
5 | 5,220 | 290 | 120,000 | 1d 6h | |
6 | 6,012 | 334 | 350,000 | 1d 12h |
Buildings | |
---|---|
Economy | Farm • Silo • Mill • Lumberyard • Quarry • Storehouse • Cathedral • Road |
Fortification | Archer Tower • Crossbow Tower • Ballista Tower • Flame Tower • Musket Tower • Catapult Emplacement • Trebuchet Emplacement • Watch Signal • Guard House • Patrol Point • Caltrops • Engineer Trap • Fire Trap • Wall |
Military | Army Camp • Barracks • Cultural Barracks • Stable • Hall of Heroes • Embassy • Archery Range • Siege Workshop • University |
Other Buildings | Keep • Honor |