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+ | {{PortableInfoBox |
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− | <gallery type="slideshow" widths="250" caption="Fire Trap"> |
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− | Fire trap.png |
+ | |image1=Fire trap.png |
+ | |buildingsize=3x3 |
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− | </gallery> |
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+ | |age1=0 |
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+ | |age2=0 |
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+ | |age3=0 |
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+ | |age4=0 |
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+ | |age5=0 |
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+ | |age6=1 |
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+ | |age7=2 |
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+ | |age8=2 |
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+ | |age9=2 |
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+ | |age10=2 |
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+ | |type=Fire |
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+ | |speed= |
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+ | |range= |
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+ | |duration=18s |
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+ | |triggerradius=0 |
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+ | }} |
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⚫ | |||
+ | ''"Wooden siege engines of the medieval period often carried stores of water or vinegar to defend against fire attacks. "'' |
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− | <span style="font-size:17px;">Attack</span> |
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+ | ---- |
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⚫ | |||
⚫ | |||
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+ | *The fire trap is an area of ground soaked in oil. When enemies enter it, the oil is ignited, damaging the troops within. Place fire traps near choke points or exposed areas of entry to your castle. |
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⚫ | |||
⚫ | |||
+ | ---- |
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+ | ===Offensive Strategy=== |
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⚫ | |||
⚫ | |||
+ | *The fire is limited to a inner circle; thus you can trigger the trap at the corners without burning your units. |
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+ | ---- |
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+ | ===Defensive Strategy=== |
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*Place them where a enemy troops are likely to be amassed. |
*Place them where a enemy troops are likely to be amassed. |
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− | *Pair them with |
+ | *Pair them with [[Ballista Tower]]s to maximize damage to the enemy. |
+ | *[[Honor|Honor items]] can be placed on fire traps! You can either irritate the attacker with "fake traps" of arranged honor items or camouflage the trap's position. |
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− | |||
+ | </div> |
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− | == Statistics == |
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+ | {{Clr}} |
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− | {| |
+ | {|class="article-table" border="0" cellpadding="1" cellspacing="1" style="width=100%; margin:auto;" |
|- |
|- |
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− | ! |
+ | !scope="row"|Level |
− | ! |
+ | !scope="col" style="text-align:center;"|Attack |
− | ! |
+ | !scope="col" style="text-align:center;"|DPS |
− | ! |
+ | !scope="col" style="text-align:center;"|Upgrade Cost |
− | ! |
+ | !scope="col" style="text-align:center;"|Upgrade Time |
− | ! |
+ | !scope="col" style="text-align:center;"|Age Required |
⚫ | |||
|- |
|- |
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− | ! |
+ | !scope="row"|1 |
+ | |2,430 {{Res|RES=Damage}} |
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− | | style="text-align:right;" |18 sec |
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+ | |135 {{Res|RES=Damage}} |
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− | | style="text-align:right;" |2,430 |
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+ | |7,500 {{Res|RES=Wood}} |
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− | | style="text-align:right;" |135 |
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+ | |10h |
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− | | style="text-align:right;" | 7,500 wood |
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− | | |
+ | |style="text-align: center;"|{{Res|RES=Age 6}} |
⚫ | |||
|- |
|- |
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− | ! |
+ | !scope="row"|2 |
+ | |3,150 {{Res|RES=Damage}} |
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− | | style="text-align:right;" |18 sec |
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+ | |175 {{Res|RES=Damage}} |
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− | | style="text-align:right;" |3,150 |
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+ | |15,000 {{Res|RES=Wood}} |
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− | | style="text-align:right;" |175 |
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+ | |14h |
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− | | style="text-align:right;" | 15,000 wood |
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− | | |
+ | |style="text-align: center;"|{{Res|RES=Age 6}} |
− | | style="text-align:center;" |6 |
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|- |
|- |
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− | ! |
+ | !scope="row"|3 |
+ | |3,780 {{Res|RES=Damage}} |
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− | | style="text-align:right;" |18 sec |
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+ | |210 {{Res|RES=Damage}} |
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− | | style="text-align:right;" |3,780 |
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+ | |40,000 {{Res|RES=Wood}} |
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− | | style="text-align:right;" |210 |
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+ | |18h |
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− | | style="text-align:right;" | 40,000 wood |
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− | | |
+ | |style="text-align: center;"|{{Res|RES=Age 7}} |
− | | style="text-align:center;" |7 |
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|- |
|- |
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− | ! |
+ | !scope="row"|4 |
+ | |4,536 {{Res|RES=Damage}} |
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− | | style="text-align:right;" |18 sec |
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+ | |252 {{Res|RES=Damage}} |
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− | | style="text-align:right;" |4,536 |
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+ | |70,000 {{Res|RES=Wood}} |
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− | | style="text-align:right;" |252 |
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+ | |24h |
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− | | style="text-align:right;" | 70,000 wood |
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− | | |
+ | |style="text-align: center;"|{{Res|RES=Age 7}} |
− | | style="text-align:center;" |7 |
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|- |
|- |
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− | ! |
+ | !scope="row"|5 |
+ | |5,220 {{Res|RES=Damage}} |
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− | | style="text-align:right;" |18 sec |
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+ | |290 {{Res|RES=Damage}} |
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− | | style="text-align:right;" |5,220 |
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+ | |120,000 {{Res|RES=Wood}} |
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− | | style="text-align:right;" |290 |
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+ | |1d 6h |
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− | | style="text-align:right;" | 120,000 wood |
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− | | |
+ | |style="text-align: center;"|{{Res|RES=Age 8}} |
− | | style="text-align:center;" |8 |
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|- |
|- |
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− | ! |
+ | !scope="row"|6 |
+ | |6,012 {{Res|RES=Damage}} |
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− | | style="text-align:right;" |18 sec |
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+ | |334 {{Res|RES=Damage}} |
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− | | style="text-align:right;" |6,012 |
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+ | |350,000 {{Res|RES=Wood}} |
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− | | style="text-align:right;" |334 |
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+ | |1d 12h |
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− | | style="text-align:right;" |350,000 wood |
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− | | |
+ | |style="text-align: center;"|{{Res|RES=Age 9}} |
+ | |- |
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− | | style="text-align:center;" |9 |
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+ | !scope="row"|7 |
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+ | |6,607 {{Res|RES = Damage}} |
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+ | |367 {{Res|RES = Damage}} |
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+ | |500,000 {{Res|RES = Wood}} |
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+ | |2d |
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⚫ | |||
|} |
|} |
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+ | |||
− | __NOTOC__ |
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+ | |||
+ | {{BuildingsMenu}} |
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+ | __NOTOC__ __NOEDITSECTION__ |
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[[Category:Buildings]] |
[[Category:Buildings]] |
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[[Category:Fortification]] |
[[Category:Fortification]] |
Latest revision as of 00:54, 30 October 2016
"Wooden siege engines of the medieval period often carried stores of water or vinegar to defend against fire attacks. "
Summary
- The fire trap is an area of ground soaked in oil. When enemies enter it, the oil is ignited, damaging the troops within. Place fire traps near choke points or exposed areas of entry to your castle.
- A Fire Trap is a defensive structure that ignites enemy troops, dealing heavy damage over time.
Offensive Strategy
- Fire Traps quickly eliminate light troops such as Raiders.
- Move troops out of the fire as quickly as possible.
- The fire is limited to a inner circle; thus you can trigger the trap at the corners without burning your units.
Defensive Strategy
- Place them where a enemy troops are likely to be amassed.
- Pair them with Ballista Towers to maximize damage to the enemy.
- Honor items can be placed on fire traps! You can either irritate the attacker with "fake traps" of arranged honor items or camouflage the trap's position.
Buildings | |
---|---|
Economy | Farm • Silo • Mill • Lumberyard • Quarry • Storehouse • Cathedral • Road |
Fortification | Archer Tower • Crossbow Tower • Ballista Tower • Flame Tower • Musket Tower • Catapult Emplacement • Trebuchet Emplacement • Watch Signal • Guard House • Patrol Point • Caltrops • Engineer Trap • Fire Trap • Wall |
Military | Army Camp • Barracks • Cultural Barracks • Stable • Hall of Heroes • Embassy • Archery Range • Siege Workshop • University |
Other Buildings | Keep • Honor |