"Age of Barbarians (Age ): In this time, a series of barbarian invasions culminate in the fall of the Western Roman Empire, which cuts off communication and trade in Europe."
"Dark Ages (Age ): The darkest days have passed. Warlords are gathering increasing lands, while in the east, a new religion sets off Islamic expansion."
"Age of Feudalism (Age ): The beginning of the medieval period. Local strongmen become knights and even kings as they lead armies and construct great fortifications across Europe."
"Age of Monarchy (Age ): Strong states come to dominate in both the east and west. Saracen nations expand greatly."
"Age of Chivalry (Age ): Increased centralization and organization leads to flourishing trade. Chivalry is born, and Byzantium reclaims lost territory from Saracen expansion."
"Age of Crusades (Age ): A period of great east-versus-west conflict centered on the Holy Land. Cities change hands and both sides exhaust themselves in war."
"Late Middle Ages (Age ): The height of the Middle Ages sees increasing complexity and consolidation of government and bureaucracies."
"Renaissance (Age ): A new age for Europe, art, and technology flourishes, while on the battlefield, swords and bows turn to gunpowder. In the east, the last remnant of Rome finally falls."
"High Renaissance (Age ): Continued progress in art, literature, philosophy, politics, science and religion sparks yet more advancement as states move on from the Late Middle Ages."
"(Age ): Advances in philosophy and political thought ushered in a new era of rationalism and empiricism, creating room for further social and scientific progress."
Summary
- The keep is the core of your castle and stores a large stockpile of your resources. Upgrade the keep to advance to the next age and unlock new buildings, technologies, and army units. This building possesses some defensive capabilities but should be heavily defended.
- If trade routes are possessed, Gold is provided every day.
Defensive Strategy
- Place towers, preferably flame towers and ballista towers near the keep to prevent melee troops and siege weapons from destroying the keep.
Trivia
- Increased HP of Age 7 Keep by 20%, Age 8 Keep by 25% and Age 9 Keep by 30% (Patch 1.11)
Icons Description
Tapping this icon allows you to switch civilization for 500 .
Age | Health | Attack | DPS | Upgrade Cost | Upgrade Time | Trade Routes | Pennants Capacity | Manned Walls |
---|---|---|---|---|---|---|---|---|
8,750 | 10 | 20 | N/A | N/A | 1 | 25 | 0 | |
11,200 | 13 | 26 | 400 | 45s | 1 | 50 | 0 | |
14,500 | 17 | 34 | 2,750 | 2h | 1 | 100 | 0 | |
17,500 | 22 | 44 | 6,000 | 6h | 2 | 300 | 4 | |
22,000 | 28 | 56 | 20,000 | 20h | 2 | 2,000 | 6 | |
25,300 | 33 | 66 | 65,000 | 2d | 3 | 5,000 | 8 | |
34,914 | 38 | 76 | 265,000 | 4d | 3 | 7,500 | 10 | |
40,915 | 44 | 88 | 825,000 | 7d | 4 | 12,000 | 12 | |
48,945 | 50 | 100 | 1,300,000 | 10d | 4 | 18,000 | 14 | |
53,840 | 55 | 110 | 3,500,000 | 14d | 4 | 20,000 | 14 |
Buildings Available
Buildings Type | Age | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
Military | ||||||||||
Army Camp | 1 | 2 | 2 | 2 | 3 | 4 | 4 | 4 | 4 | 4 |
Barracks | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Archery Range | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Stable | - | - | - | - | 1 | 1 | 1 | 1 | 1 | 1 |
Siege Workshop | - | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Cultural Barracks | - | - | - | - | 1 | 1 | 1 | 1 | 1 | 1 |
University | - | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Hall of Heroes | - | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Economy | ||||||||||
Farm | 1 | 2 | 3 | 3 | 3 | 4 | 4 | 4 | 4 | 4 |
Silo | 1 | 1 | 2 | 2 | 3 | 3 | 4 | 4 | 4 | 4 |
Mill | 1 | 2 | 3 | 3 | 3 | 4 | 4 | 4 | 4 | 4 |
Lumberyard | 1 | 1 | 2 | 2 | 3 | 3 | 4 | 4 | 4 | 4 |
Quarry | - | - | - | 2 | 2 | 3 | 3 | 3 | 3 | 3 |
Storehouse | - | - | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Cathedral | - | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Road | 20 | 20 | 20 | 38 | 38 | 50 | 50 | 70 | 70 | 70 |
Fortification | ||||||||||
Archer Tower | 1 | 2 | 3 | 4 | 5 | 5 | 6 | 6 | 7 | 8 |
Crossbow Tower | - | - | - | 1 | 2 | 2 | 2 | 3 | 3 | 3 |
Ballista Tower | - | - | - | - | 1 | 2 | 3 | 4 | 4 | 5 |
Flame Tower | - | - | - | - | - | 1 | 1 | 2 | 2 | 2 |
Musket Tower | - | - | - | - | - | - | - | - | 1 | 2 |
Catapult Emp. | - | - | 1 | 1 | 2 | 2 | 3 | 3 | 3 | 3 |
Trebuchet Emp. | - | - | - | - | - | 1 | 1 | 2 | 2 | 2 |
Watch Signal | - | - | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Guard House | - | - | 1 | 1 | 2 | 2 | 2 | 2 | 2 | 2 |
Patrol Point | - | 1 | 1 | 2 | 2 | 3 | 3 | 3 | 3 | 3 |
Caltrops | - | - | 5 | 8 | 10 | 12 | 14 | 14 | 14 | 14 |
Engineer Trap | - | - | - | - | 1 | 2 | 3 | 4 | 4 | 4 |
Fire Trap | - | - | - | - | - | 1 | 2 | 2 | 2 | 2 |
Wall | - | - | 35 | 55 | 70 | 85 | 95 | 110 | 120 | 125 |
Maximum Available Level
Buildings Type | Age | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
Military | ||||||||||
Army Camp | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 9 |
Barracks | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Archery Range | - | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
Stable | - | - | - | - | 1 | 2 | 3 | 4 | 5 | 6 |
Siege Workshop | - | - | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
Cultural Barracks | - | - | - | - | 1 | 2 | 3 | 4 | 5 | 5 |
University | - | - | 1 | 2 | 3 | 4 | 5 | 6 | 6 | 6 |
Hall of Heroes | - | - | 1 | 1 | 2 | 3 | 3 | 4 | 4 | 4 |
Economy | ||||||||||
Farm | 1,2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10,11 | 11 |
Silo | 1,2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 10 |
Mill | 1,2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10,11 | 11 |
Lumberyard | 1,2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 10 |
Quarry | - | - | 1 | 2 | 3 | 4 | 5 | 6 | 7,8 | 8 |
Storehouse | - | - | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 7 |
Cathedral | - | - | 1 | 2 | 3 | 4 | 5 | 6 | 6 | 6 |
Road | - | - | - | - | - | - | - | - | - | - |
Fortification | ||||||||||
Archer Tower | 1 | 2 | 3 | 4 | 5 | 6,7 | 8 | 9 | 10 | 11 |
Crossbow Tower | - | - | - | 1 | 2 | 3 | 4 | 5 | 6 | 6 |
Ballista Tower | - | - | - | - | 1 | 2,3 | 4 | 5 | 6 | 7 |
Flame Tower | - | - | - | - | - | 1 | 2,3 | 4 | 5 | 5 |
Musket Tower | - | - | - | - | - | - | - | - | 1,2 | 3 |
Catapult Emp. | - | - | 1 | 2 | 2 | 3 | 4 | 5 | 6 | 7 |
Trebuchet Emp. | - | - | - | - | - | 1 | 2 | 3 | 4 | 4 |
Watch Signal | - | - | - | 1,2 | 3 | 4,5 | 6 | 7 | 8 | 8 |
Guard House | - | - | 1 | 2 | 3 | 4 | 5 | 6 | 6 | 7 |
Patrol Point | - | 1 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
Caltrops | - | - | 1 | 2 | 3 | 4,5 | 6,7 | 7 | 7 | 8 |
Engineer Trap | - | - | - | - | 1 | 2 | 3,4 | 5 | 5 | 6 |
Fire Trap | - | - | - | - | - | 1,2 | 3,4 | 5 | 6 | 7 |
Wall | - | - | 1,2 | 3 | 4,5 | 6,7 | 8 | 9,10 | 11,12 | 13 |
Buildings | |
---|---|
Economy | Farm • Silo • Mill • Lumberyard • Quarry • Storehouse • Cathedral • Road |
Fortification | Archer Tower • Crossbow Tower • Ballista Tower • Flame Tower • Musket Tower • Catapult Emplacement • Trebuchet Emplacement • Watch Signal • Guard House • Patrol Point • Caltrops • Engineer Trap • Fire Trap • Wall |
Military | Army Camp • Barracks • Cultural Barracks • Stable • Hall of Heroes • Embassy • Archery Range • Siege Workshop • University |
Other Buildings | Keep • Honor |