Age of Empires Castle Siege Wiki
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"The improved horse harness, the heavy plow, and crop rotation were key advancements in farming technology during the medieval period."


Summary

  • Farms produce food for your empire. Collect the food from your farms as they fill up so that the resource is available to upgrade your castle. Use food to train and upgrade troops, build structures, and launch attacks.

Offensive Strategy


Defensive Strategy

  • Outside the walls
Level Health Upgrade Time Upgrade Cost Production Rate Storage Capacity Time to Fill Catch-Up Point* Required Age
1 750 Health

10s

125 Wood 125 Food/h 500 Food 4h N/A Age 1
2 1,250 Health 2m 200 Wood 150 Food/h 600 Food 4h 10m Age 1
3 1,750 Health 1h 800 Wood 200 Food/h 1,600 Food 8h 3h Age 2
4 2,120 Health 3h 2,000 Wood 250 Food/h 2,000 Food 8h 12h Age 3
5 2,650 Health 10h 6,000 Wood 300 Food/h 3,000 Food 10h 2d 2h Age 4
6 3,000 Health 16h 20,000 Wood 425 Food/h 6,400 Food 15h 4m 1d 14h 24m Age 5
7 3,450 Health 1d 50,000 Wood 580 Food/h 10,000 Food 18h 11m 3d 9h 36m Age 6
8 3,880 Health 1d 18h 120,000 Wood 800 Food/h 20,000 Food 1d 3h 58m 5d 20h Age 7
9 4,365 Health 2d 12h 400,000 Wood 1,000 Food/h 30,000 Food 1d 6h 6d 6h 32m Age 8
10 5,020 Health 3d 12h 900,000 Wood 1,400 Food/h 50,000 Food 1d 11h 43m 8d 18h Age 9
11 5,775 Health 4d 22h 1,400,000 Wood 1,960 Food/h 80,000 Food 1d 16h 49m 14d 23h 8m Age 9
  • The Catch-Up Point is the time at which the newly upgraded farm has equaled the total production of the farm had it not been upgraded - this does not consider recovering the cost of the Wood required to perform the upgrade.


Buildings
Economy FarmSiloMillLumberyardQuarryStorehouseCathedralRoad
Fortification Archer TowerCrossbow TowerBallista TowerFlame TowerMusket TowerCatapult EmplacementTrebuchet EmplacementWatch SignalGuard HousePatrol PointCaltropsEngineer TrapFire TrapWall
Military Army CampBarracksCultural BarracksStableHall of HeroesEmbassyArchery RangeSiege WorkshopUniversity
Other Buildings KeepHonor
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