"At inception, diplomatic missions were temporary in nature. As empires and trade expanded, permanent embassies began to be established."
Summary
- The embassy unlocks access to wonders and boosts if you are in an alliance. Higher level embassies unlock the ability to upgrade a wonder's level. Your Emperor must have an embassy to begin construction of a wonder.
- While the embassy is upgrading, the embassy remains fully functional and can still be used for donations as well as switching which wonder is under construction.
- In order to begin construction of level 2 wonder tasks, the emperor must have a level 2 embassy. However, players can still contribute to level 2 wonder tasks with a level 1 embassy.
Level | Health | Upgrade Cost | Upgrade Time | Age Required |
---|---|---|---|---|
1 | 5,000 | 15,000 | 2d | |
2 | 7,000 | 200,000 | 5d |
Buildings | |
---|---|
Economy | Farm • Silo • Mill • Lumberyard • Quarry • Storehouse • Cathedral • Road |
Fortification | Archer Tower • Crossbow Tower • Ballista Tower • Flame Tower • Musket Tower • Catapult Emplacement • Trebuchet Emplacement • Watch Signal • Guard House • Patrol Point • Caltrops • Engineer Trap • Fire Trap • Wall |
Military | Army Camp • Barracks • Cultural Barracks • Stable • Hall of Heroes • Embassy • Archery Range • Siege Workshop • University |
Other Buildings | Keep • Honor |