Destruction Points in a battle. Intended to be in Game Play / Attacking Tab..
Destruction points during a battle
Here are the destruction points gained during a battle. Data under this page is still incomplete however once it will be completed players may find some usefull data to strenthen their defence stratagy. While attack players will target buildings which gives max points, while arranging defence players may keep less point buildings outside.
Destruction Points
Copied this table from elsewhere seems it would be better a little...
Notes: I have replayed many attacks and defences it seems Unit levels also a factor to gather a point, if that is the case simple table like below may not serve the purpose and a detailed table may required with exact data. Requires some input from other contributors.
Buildings Type | Destruction Points | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Type | Unit Point | Max Unit | Max Point |
Remarks (Kieven Rus / Lvl 10 / All upgraded) | ||||||
Military | ||||||||||
Army Camp | Military | 0 | 4 | 0 | ||||||
Barracks | Military | 1% | 1 | 1% | ||||||
Archery Range | Military | 1% | 1 | 1% | ||||||
Stable | Military | 1% | 1 | 1% | ||||||
Siege Workshop | Military | 1% | 1 | 2% | 2% | |||||
Cultural Barracks | Military | 1% | 1 | 1% | Palace of Facets | |||||
University | Military | 1% | 1 | 1% |
Kirillo-Belozersky Monastery | |||||
Hall of Heroes | Military | 1% | 1 | 1% | ||||||
Total | 11 | 8% | ||||||||
Economy | ||||||||||
Farm | Economy | 2% | 4 | 8% | ok | |||||
Silo | Economy | 3% | 4 | 12% | 3% | |||||
Mill | Economy | 2% | 4 | 8% | ||||||
Lumberyard | Economy | 4% | 4 | 16% | 4% | |||||
Quarry | Economy | 2% | 3 | 6% | ||||||
Storehouse | Economy | 3% | 2 | 6% | 3% | |||||
Cathedral | Economy | 1% | 1 | 2% | St. Sophia Cathedral / 2% | |||||
Road | Economy | 0 | 700 | |||||||
54% | ||||||||||
Fortification | ||||||||||
Archer Tower | Fortification | 0 | 8 | 0 | 1% / but not always? | |||||
Crossbow Tower | Fortification | 0 | 3 | 0 |
0% / sometimes breaking 2 gives 1% | |||||
Ballista Tower | Fortification | 0 | 5 | 0 | 1% | |||||
Flame Tower | Fortification | 0 | 2 | 0 | 0 | |||||
Musket Tower | Fortification | 0 | 2 | 0 | 0 | |||||
Catapult Emp. | Fortification | 0 | 3 | 3% | 1% | |||||
Trebuchet Emp. | Fortification | 0 | 2 | 2% | 1% | |||||
Watch Signal | Fortification | 0 | 1 | 1% | 1% | |||||
Guard House | Fortification | 0 | 2 | 0 | 0% | |||||
Patrol Point | Fortification | 0 | 3 | 0 | 0 | |||||
Caltrops | Fortification | 0 | 14 | 0 | 0 | |||||
Engineer Trap | Fortification | 0 | 4 | 0 | 0 | |||||
Fire Trap | Fortification | 0 | 2 | 0 | 0 | |||||
Wall | Fortification | 0 | 125 | 0 | 0 | |||||
KEEP | Other | 30% | 1 | 7% | 7% | |||||
Embassy | Other | 2% | ||||||||
GRAND TOTAL | 100% |
Seems unit level also effects destruction points |
Table is indicative actual data to feed, Tried to correct data in Remarks coulumn...
Fortification units contains no points as i suppose, gamers may update...
Notes : 20.02.2017 : It is not that easy to draw a table as I thought initially, percentage seems distributed on various parameters and varies a lot. I watched many replays and gone crazy with multiple outputs, help guys to find the formula and calculations.
Buildings | |
---|---|
Economy | Farm • Silo • Mill • Lumberyard • Quarry • Storehouse • Cathedral • Road |
Fortification | Archer Tower • Crossbow Tower • Ballista Tower • Flame Tower • Musket Tower • Catapult Emplacement • Trebuchet Emplacement • Watch Signal • Guard House • Patrol Point • Caltrops • Engineer Trap • Fire Trap • Wall |
Military | Army Camp • Barracks • Cultural Barracks • Stable • Hall of Heroes • Embassy • Archery Range • Siege Workshop • University |
Other Buildings | Keep • Honor |