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Defense Strategies

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##<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">Military Buildings (archery range, barracks, stable, siege workshop, hall of heroes, and special troops building)</p>
 
##<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">Military Buildings (archery range, barracks, stable, siege workshop, hall of heroes, and special troops building)</p>
   
== <u>'''Base Building'''</u> ==
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#<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Always protect your most effective and therefore vulnerable fortifications (catapults and trebuchets) by placing them within range of a tower. Same applies to GH’s if possible. Crossbow and Flame towers work particularly well.</span></p>
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=== <span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">'''Base Building'''</span><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">''' (much inspiration borrowed from Juno. Thanks!): )'''</span> ===
 
#<p style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;" dir="ltr"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Ensure all walls are closed off.</span></p>
 
#<p style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;" dir="ltr"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Ensure all walls are closed off.</span></p>
 
#<p style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;" dir="ltr"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Compartmentalization</span><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">- The more sections you can divide your base into, the more difficult it is for the opponent to get all your resources</span></p>
 
#<p style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;" dir="ltr"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Compartmentalization</span><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">- The more sections you can divide your base into, the more difficult it is for the opponent to get all your resources</span></p>
 
#<p style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;" dir="ltr"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Psychology</span><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">- There are ways to encourage/predict entry points to your castle. Use this to your advantage by loading the traps in these areas. For instance, placing both stone stores on one side of your layout (not together) entices people to approach from that side. People also seem to prefer to attack left-right/front to back, in my experience most attacks come from the W/SW.</span></p>
 
#<p style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;" dir="ltr"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Psychology</span><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">- There are ways to encourage/predict entry points to your castle. Use this to your advantage by loading the traps in these areas. For instance, placing both stone stores on one side of your layout (not together) entices people to approach from that side. People also seem to prefer to attack left-right/front to back, in my experience most attacks come from the W/SW.</span></p>
 
#<p style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;" dir="ltr"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Map Edge</span><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">- Map edge is useful and it does put most people off, but don't rely on it. It is useful for one side with good cover, short and long range, to ensure most/all of the off-map is defended. The benefit of the edge is the confined space with no easy escape route. The downsides to edge are: direct spawn zone, no traps, and for corners: loss of free gold and limited gates.</span></p>
 
#<p style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;" dir="ltr"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Map Edge</span><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">- Map edge is useful and it does put most people off, but don't rely on it. It is useful for one side with good cover, short and long range, to ensure most/all of the off-map is defended. The benefit of the edge is the confined space with no easy escape route. The downsides to edge are: direct spawn zone, no traps, and for corners: loss of free gold and limited gates.</span></p>
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#<p style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;" dir="ltr"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Tower Placement</span><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">- Towers shouldn't be isolated, on corners for instance, and should be backed up with other defence. Where possible, providing 2 spaces between defensive buildings, or keeping the towers behind a wall (instead of part of the wall) will reduce Winrich's ability. Winrich and Alex love clusters, so evenly spacing towers around the castle, within range of one another, strengthens the defense. </span></p>
=== '''<u>Tower Placement</u>''' ===
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#<p style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;" dir="ltr"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Trebuchet Placement</span><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">- Ideal place for a treb is in the middle, not a corner, where it can focus on the action inside the walls. Keep the trebs away from the outside walls, as close to the centre as possible.</span></p>
# <span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Towers shouldn't be isolated, on corners for instance, and should be backed up with other defence. Where possible, providing 2 spaces between defensive buildings, or keeping the towers behind a wall (instead of part of the wall) will reduce Winrich's ability. Winrich and Alex love clusters, so evenly spacing towers around the castle, within range of one another, strengthens the defense. </span>
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#<p style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;" dir="ltr"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Guard Houses and Patrol Points</span></p>
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#<p style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;" dir="ltr"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Troop Choice</span><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">- 3 main factors:</span></p>
# '''Trebuchet Placement'''<span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">- The ideal place for a treb is in the middle, not a corner, where it can focus on the action inside the walls. Since trebuchet emplacements are vulnerable up close, covering them with close-range towers will greatly increase their survivability.</span>
 
# '''Flame and Crossbow Tower Placement'''- Use [[Flame Tower|Flame Towers]] and [[Crossbow Tower|Crossbow Towers]] to protect your emplacements or chokepoints. Remember to guard them with long-range towers, as they are easily outranged by [[Trebuchet|Trebuchets]] or [[Onager|Onagers]].
 
 
=== <u>'''Guard Houses and Patrol Points'''</u> ===
 
 
==== <span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Troop Choice</span><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">- 5 main factors:</span> ====
 
 
#<p style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;" dir="ltr"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Spawn Time</span><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">- Foot soldiers spawn every 60s, whereas cavalry take 90s. </span></p>
 
#<p style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;" dir="ltr"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Spawn Time</span><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">- Foot soldiers spawn every 60s, whereas cavalry take 90s. </span></p>
 
#<p style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;" dir="ltr"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Troop Speed</span><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">- Slow troops force the attacker to wait to deal with their appearance outside the walls. However, the attacker will be able to evade slow troops with faster units like cavalry.  With a frost layout, faster units like cavalry are probably better.</span></p>
 
#<p style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;" dir="ltr"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Troop Speed</span><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">- Slow troops force the attacker to wait to deal with their appearance outside the walls. However, the attacker will be able to evade slow troops with faster units like cavalry.  With a frost layout, faster units like cavalry are probably better.</span></p>
#<p style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;" dir="ltr"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Usefulness if Converted by Joan</span><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">- Once you start facing advanced opponents, Joan becomes a factor.  Once converted, cavalry, mamluks, blue infantry and Teutonic knights can be very destructive to your defense. Pikemen and Archers are far less effective once converted, especially Pikemen.</span></p>
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#<p style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;" dir="ltr"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Usefulness if Converted by Joan</span><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">- Once you start facing advanced opponents, Joan becomes a factor.  Once converted, cavalry, mamluks, blue infantry and teutonic knights can be very destructive to your defense. Pikemen and Archers are far less effective once converted, especially Pikemen.</span></p>
 
#<p style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;" dir="ltr"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Placement</span><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">-  Keeping GHs deep inside, perhaps 2 levels of walls, means they will spawn at least twice, the second will pop out just as the trebs are coming through the first layer of wall. Placing Patrol Points outside the walls allows them to respond quickly, but makes them vulnerable to Joan.  Placing 1 or 2 Patrols around the Keep at least preserves the mystery whether they are Holding Ground or Attacking Immediately.</span></p>
 
#<p style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;" dir="ltr"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Placement</span><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">-  Keeping GHs deep inside, perhaps 2 levels of walls, means they will spawn at least twice, the second will pop out just as the trebs are coming through the first layer of wall. Placing Patrol Points outside the walls allows them to respond quickly, but makes them vulnerable to Joan.  Placing 1 or 2 Patrols around the Keep at least preserves the mystery whether they are Holding Ground or Attacking Immediately.</span></p>
 
#<p style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;" dir="ltr"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Hold Ground or Attack Immediately</span><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">- ALWAYS set Guardhouses to Attack Immediately so their respawn counter starts right away.  In general, Patrol Points should be set to Attack Immediately.  However, if you find people are using Joan against you a lot, set 1 or 2 Patrols to Hold Ground near the Keep.  Mix it up so that people revenging you can’t look at your replays and know what your troops will do.</span></p>
 
#<p style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;" dir="ltr"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Hold Ground or Attack Immediately</span><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">- ALWAYS set Guardhouses to Attack Immediately so their respawn counter starts right away.  In general, Patrol Points should be set to Attack Immediately.  However, if you find people are using Joan against you a lot, set 1 or 2 Patrols to Hold Ground near the Keep.  Mix it up so that people revenging you can’t look at your replays and know what your troops will do.</span></p>
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#<p style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;" dir="ltr"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Caltrops</span><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">- Placing caltrops within range of Towers slows the attackers down, forcing them to take more damage as they move.  Placing caltrops around catapults and other defensive emplacements may be the difference that saves them from being destroyed.</span></p>
=== <u>'''Trap Placement'''</u> ===
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#<p style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;" dir="ltr"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Engineer Traps</span><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">- Place engineer traps where you feel most likely to be attacked.  Placing the traps on the far side of walls (“behind” them) blocks the view of them emerging and may help save them.  Placing an engineer trap inside your walls, possibly near the Keep, can be useful.  It can be hard to notice the engineers in the chaos of battle, and the attacker cannot immediately spawn troops to take out the engineers.</span></p>
#<p style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;" dir="ltr">'''Caltrops - '''Use caltrops to force enemy units to slow down, so that a Ladder Invader rush will have to spend more time in the range of a crossbow or flame tower, or so that Edward has to take that extra Ballista shot. </p>
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<span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Note: This copied from the AOE CS Forum.
#<p style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;" dir="ltr">'''Engineer Traps - '''It is possible to use walls to block engineer traps from coming into view when activated. This can be a nasty surprise, as it forces the enemy to deal with the engineers that are probably already eating through their trebuchet battery.</p>
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</span>'''by Riches to Ruins alliance'''
#<p style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;" dir="ltr">'''Fire Traps''''' - ''Use fire traps to protect chokepoints. Due to their massive damage, they can quickly destroy whole armies.</p>
 
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]
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