Summary
- All cultural units are unlocked and upgraded at the Cultural Barracks. Spend pennants here to unlock the cultural units of each civilization.
- Like the University and the Cathedral, the Cultural Barracks' name varies based on civilization.
Level | Health | Upgrade Cost | Upgrade Time | Age Required |
---|---|---|---|---|
1 | 3,800 ![]() |
25,000 ![]() |
1d 12h | ![]() |
2 | 4,500 ![]() |
100,000 ![]() |
3d | ![]() |
3 | 5,400 ![]() |
350,000 ![]() |
5d 6h | ![]() |
4 | 6,210 ![]() |
525,000 ![]() |
7d 12h | ![]() |
5 | 7,142 ![]() |
1,400,000 ![]() |
10d | ![]() |
Troop type | Cultural Barracks Level | ||||
---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | |
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1 | 2 | 3 | 4 | 5 |
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1 | 2 | 3 | 4 | 5 |
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1 | 2 | 3 | 4 | 5 |
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1 | 2 | 3 | 4 | 5 |
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1 | 2 | 3 | 4 | 5 |
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1 | 2 | 3 | 4 | 5 |
Buildings | |
---|---|
Economy | Farm • Silo • Mill • Lumberyard • Quarry • Storehouse • Cathedral • Road |
Fortification | Archer Tower • Crossbow Tower • Ballista Tower • Flame Tower • Musket Tower • Catapult Emplacement • Trebuchet Emplacement • Watch Signal • Guard House • Patrol Point • Caltrops • Engineer Trap • Fire Trap • Wall |
Military | Army Camp • Barracks • Cultural Barracks • Stable • Hall of Heroes • Embassy • Archery Range • Siege Workshop • University |
Other Buildings | Keep • Honor |