Summary
- All cultural units are unlocked and upgraded at the Cultural Barracks. Spend pennants here to unlock the cultural units of each civilization.
- Like the University and the Cathedral, the Cultural Barracks' name varies based on civilization.
Level | Health | Upgrade Cost | Upgrade Time | Age Required |
---|---|---|---|---|
1 | 3,800 | 25,000 | 1d 12h | |
2 | 4,500 | 100,000 | 3d | |
3 | 5,400 | 350,000 | 5d 6h | |
4 | 6,210 | 525,000 | 7d 12h | |
5 | 7,142 | 1,400,000 | 10d |
Troop type | Cultural Barracks Level | ||||
---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | |
Longbowman | 1 | 2 | 3 | 4 | 5 |
Cheirosiphon | 1 | 2 | 3 | 4 | 5 |
Knight Templar | 1 | 2 | 3 | 4 | 5 |
Raiders of Muscovy | 1 | 2 | 3 | 4 | 5 |
Mamluk | 1 | 2 | 3 | 4 | 5 |
Teutonic Knight | 1 | 2 | 3 | 4 | 5 |
Buildings | |
---|---|
Economy | Farm • Silo • Mill • Lumberyard • Quarry • Storehouse • Cathedral • Road |
Fortification | Archer Tower • Crossbow Tower • Ballista Tower • Flame Tower • Musket Tower • Catapult Emplacement • Trebuchet Emplacement • Watch Signal • Guard House • Patrol Point • Caltrops • Engineer Trap • Fire Trap • Wall |
Military | Army Camp • Barracks • Cultural Barracks • Stable • Hall of Heroes • Embassy • Archery Range • Siege Workshop • University |
Other Buildings | Keep • Honor |