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No edit summary Tag: rte-wysiwyg |
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{{Template:PortableInfoBox |
{{Template:PortableInfoBox |
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|imagenumber = 3 |
|imagenumber = 3 |
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− | |tab1 = |
+ | |tab1 = 2-1 |
− | |tab2 = |
+ | |tab2 = 5-3 |
− | |tab3 = |
+ | |tab3 = 8-6 |
|image1 = Shortbow_archers_level01.png |
|image1 = Shortbow_archers_level01.png |
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|image2 = Shortbow_archers_level03.png |
|image2 = Shortbow_archers_level03.png |
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|speed = 1s |
|speed = 1s |
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|range = 2.5 |
|range = 2.5 |
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− | | |
+ | |movementspeed = --- |
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''"Heavy Crossbowman (Level 4-5): Though longbows were faster, heavy crossbows still carried more impact and remained common on the battlefields of Medieval Europe. "'' |
''"Heavy Crossbowman (Level 4-5): Though longbows were faster, heavy crossbows still carried more impact and remained common on the battlefields of Medieval Europe. "'' |
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− | ''"Arquebuser (Level 6- |
+ | ''"Arquebuser (Level 6-8): These low-velocity matchlock weapons were the first proto muskets and were able to pierce all but the heaviest plate at close range."'' |
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===Summary=== |
===Summary=== |
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− | *Crossbowmen receive a damage bonus against towers. They are lightly armored and should be deployed behind heavy infantry or other well-armored troops. |
+ | *Crossbowmen receive a damage bonus against towers({{Res|RES = Damage}}*30). They are lightly armored and should be deployed behind heavy infantry or other well-armored troops. |
*Crossbowmen are basic ranged soldiers, unlocked from the Level 1 Archery Range. |
*Crossbowmen are basic ranged soldiers, unlocked from the Level 1 Archery Range. |
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*Crossbowmen will be slain easily if engaged in melee by your troops |
*Crossbowmen will be slain easily if engaged in melee by your troops |
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+ | *Bonus against [[Grenadier|'''<u>Grenadier</u>''']] and towers ([[Archer Tower]], [[Crossbow Tower]], [[Ballista Tower]], [[Flame Tower]], [[Musket Tower]]). |
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− | *Bonus against towers and grenadiers. |
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*Ranged attack |
*Ranged attack |
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*Poor health and attack. |
*Poor health and attack. |
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|style="white-space: nowrap;"|50s |
|style="white-space: nowrap;"|50s |
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|style="white-space: nowrap;"| 2,600 {{Res|RES=Food}} |
|style="white-space: nowrap;"| 2,600 {{Res|RES=Food}} |
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− | |style="white-space: nowrap;"| |
+ | |style="white-space: nowrap;"|3h |
|style="white-space: nowrap;"|2 |
|style="white-space: nowrap;"|2 |
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|style="white-space: nowrap;"| 24 {{Res|RES=Damage}} |
|style="white-space: nowrap;"| 24 {{Res|RES=Damage}} |
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|style="white-space: nowrap;"| 24 {{Res|RES=Damage}} |
|style="white-space: nowrap;"| 24 {{Res|RES=Damage}} |
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− | |style="white-space: nowrap;"| {{Res|RES=Food}} |
+ | |style="white-space: nowrap;"| 80 {{Res|RES=Food}} |
|style="white-space: nowrap;"|85s |
|style="white-space: nowrap;"|85s |
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|style="white-space: nowrap;"| 1,500,000 {{Res|RES=Food}} |
|style="white-space: nowrap;"| 1,500,000 {{Res|RES=Food}} |
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|style="white-space: nowrap;"|7d |
|style="white-space: nowrap;"|7d |
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|style="white-space: nowrap;"|8 |
|style="white-space: nowrap;"|8 |
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+ | |- |
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+ | !scope="row"|8 |
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+ | |style="white-space: nowrap;"| 552 {{Res|RES = Health}} |
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+ | |style="white-space: nowrap;"| 27 {{Res|RES = Damage}} |
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+ | |style="white-space: nowrap;"| 27 {{Res|RES = Damage}} |
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+ | |style="white-space: nowrap;"| {{Res|RES = Food}} |
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+ | |style="white-space: nowrap;"|90s |
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+ | |style="white-space: nowrap;"| 2,500,000 {{Res|RES = Food}} |
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+ | |style="white-space: nowrap;"|10d |
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+ | |style="white-space: nowrap;"|9 |
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Latest revision as of 23:28, 29 October 2016
"Crossbowman (Level 1-3): Crossbows were easy to use though slow. They were able to pierce defenses previously unreachable in battle."
"Heavy Crossbowman (Level 4-5): Though longbows were faster, heavy crossbows still carried more impact and remained common on the battlefields of Medieval Europe. "
"Arquebuser (Level 6-8): These low-velocity matchlock weapons were the first proto muskets and were able to pierce all but the heaviest plate at close range."
Summary
- Crossbowmen receive a damage bonus against towers(*30). They are lightly armored and should be deployed behind heavy infantry or other well-armored troops.
- Crossbowmen are basic ranged soldiers, unlocked from the Level 1 Archery Range.
- Crossbowmen will be slain easily if engaged in melee by your troops
- Bonus against Grenadier and towers (Archer Tower, Crossbow Tower, Ballista Tower, Flame Tower, Musket Tower).
- Ranged attack
- Poor health and attack.
- Poor range, need to get in close.
Offensive Strategy
- Deploy Crossbowmen to take out enemy towers. Always use other units such as infantry to act as a meat shield.
- Also put to good use if deployed while other units are fighting defensive units as they take out the defensive units quickly
- Do not deploy alone as they have very low health and only takes one blow from the like of a catapult emplacement to wipe them out entirely
Defensive Strategy
- Crossbowmen CAN NOT be used in defense.
Level | Health | Attack | DPS | Training Cost | Training Time | Upgrade Cost | Upgrade Time | Archery Range Level Required |
---|---|---|---|---|---|---|---|---|
1 | 140 | 7 | 7 | 20 | 40s | N/A | N/A | 1 |
2 | 150 | 9 | 9 | 30 | 50s | 2,600 | 3h | 2 |
3 | 195 | 12 | 12 | 35 | 60s | 9,000 | 10h | 3 |
4 | 255 | 16 | 16 | 40 | 65s | 25,000 | 1d | 4 |
5 | 333 | 18 | 18 | 50 | 70s | 75,000 | 2d | 5 |
6 | 400 | 21 | 21 | 70 | 80s | 700,000 | 5d | 7 |
7 | 480 | 24 | 24 | 80 | 85s | 1,500,000 | 7d | 8 |
8 | 552 | 27 | 27 | 90s | 2,500,000 | 10d | 9 |