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{{Template:PortableInfoBox
 
{{Template:PortableInfoBox
 
|imagenumber = 3
 
|imagenumber = 3
|tab1 = 1-2
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|tab1 = 2-1
|tab2 = 3-5
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|tab2 = 5-3
|tab3 = 6-7
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|tab3 = 8-6
 
|image1 = Shortbow_archers_level01.png
 
|image1 = Shortbow_archers_level01.png
 
|image2 = Shortbow_archers_level03.png
 
|image2 = Shortbow_archers_level03.png
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|speed = 1s
 
|speed = 1s
 
|range = 2.5
 
|range = 2.5
|mouvementspeed = ---
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|movementspeed = ---
 
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}}
   
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''"Heavy Crossbowman (Level 4-5): Though longbows were faster, heavy crossbows still carried more impact and remained common on the battlefields of Medieval Europe. "''
 
''"Heavy Crossbowman (Level 4-5): Though longbows were faster, heavy crossbows still carried more impact and remained common on the battlefields of Medieval Europe. "''
   
''"Arquebuser (Level 6-7): These low-velocity matchlock weapons were the first proto muskets and were able to pierce all but the heaviest plate at close range."''
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''"Arquebuser (Level 6-8): These low-velocity matchlock weapons were the first proto muskets and were able to pierce all but the heaviest plate at close range."''
 
----
 
----
 
===Summary===
 
===Summary===
*Crossbowmen receive a damage bonus against towers. They are lightly armored and should be deployed behind heavy infantry or other well-armored troops.
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*Crossbowmen receive a damage bonus against towers({{Res|RES = Damage}}*30). They are lightly armored and should be deployed behind heavy infantry or other well-armored troops.
 
*Crossbowmen are basic ranged soldiers, unlocked from the Level 1 Archery Range.
 
*Crossbowmen are basic ranged soldiers, unlocked from the Level 1 Archery Range.
 
*Crossbowmen will be slain easily if engaged in melee by your troops
 
*Crossbowmen will be slain easily if engaged in melee by your troops
  +
*Bonus against [[Grenadier|'''<u>Grenadier</u>''']] and towers ([[Archer Tower]], [[Crossbow Tower]], [[Ballista Tower]], [[Flame Tower]], [[Musket Tower]]).
*Bonus against towers and grenadiers.
 
 
*Ranged attack
 
*Ranged attack
 
*Poor health and attack.
 
*Poor health and attack.
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|style="white-space: nowrap;"|50s
 
|style="white-space: nowrap;"|50s
 
|style="white-space: nowrap;"| 2,600 {{Res|RES=Food}}
 
|style="white-space: nowrap;"| 2,600 {{Res|RES=Food}}
|style="white-space: nowrap;"|
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|style="white-space: nowrap;"|3h
 
|style="white-space: nowrap;"|2
 
|style="white-space: nowrap;"|2
 
|-
 
|-
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|style="white-space: nowrap;"| 24 {{Res|RES=Damage}}
 
|style="white-space: nowrap;"| 24 {{Res|RES=Damage}}
 
|style="white-space: nowrap;"| 24 {{Res|RES=Damage}}
 
|style="white-space: nowrap;"| 24 {{Res|RES=Damage}}
|style="white-space: nowrap;"| {{Res|RES=Food}}
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|style="white-space: nowrap;"| 80 {{Res|RES=Food}}
 
|style="white-space: nowrap;"|85s
 
|style="white-space: nowrap;"|85s
 
|style="white-space: nowrap;"| 1,500,000 {{Res|RES=Food}}
 
|style="white-space: nowrap;"| 1,500,000 {{Res|RES=Food}}
 
|style="white-space: nowrap;"|7d
 
|style="white-space: nowrap;"|7d
 
|style="white-space: nowrap;"|8
 
|style="white-space: nowrap;"|8
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|-
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!scope="row"|8
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|style="white-space: nowrap;"| 552 {{Res|RES = Health}}
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|style="white-space: nowrap;"| 27 {{Res|RES = Damage}}
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|style="white-space: nowrap;"| 27 {{Res|RES = Damage}}
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|style="white-space: nowrap;"| {{Res|RES = Food}}
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|style="white-space: nowrap;"|90s
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|style="white-space: nowrap;"| 2,500,000 {{Res|RES = Food}}
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|style="white-space: nowrap;"|10d
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|style="white-space: nowrap;"|9
 
|}
 
|}
   

Latest revision as of 23:28, 29 October 2016

"Crossbowman (Level 1-3): Crossbows were easy to use though slow. They were able to pierce defenses previously unreachable in battle."

"Heavy Crossbowman (Level 4-5): Though longbows were faster, heavy crossbows still carried more impact and remained common on the battlefields of Medieval Europe. "

"Arquebuser (Level 6-8): These low-velocity matchlock weapons were the first proto muskets and were able to pierce all but the heaviest plate at close range."


Summary

  • Crossbowmen receive a damage bonus against towers(Damage*30). They are lightly armored and should be deployed behind heavy infantry or other well-armored troops.
  • Crossbowmen are basic ranged soldiers, unlocked from the Level 1 Archery Range.
  • Crossbowmen will be slain easily if engaged in melee by your troops
  • Bonus against Grenadier and towers (Archer Tower, Crossbow Tower, Ballista Tower, Flame Tower, Musket Tower).
  • Ranged attack
  • Poor health and attack.
  • Poor range, need to get in close.

Offensive Strategy

  • Deploy Crossbowmen to take out enemy towers. Always use other units such as infantry to act as a meat shield.
  • Also put to good use if deployed while other units are fighting defensive units as they take out the defensive units quickly
  • Do not deploy alone as they have very low health and only takes one blow from the like of a catapult emplacement to wipe them out entirely

Defensive Strategy

  • Crossbowmen CAN NOT be used in defense.
Level Health Attack DPS Training Cost Training Time Upgrade Cost Upgrade Time Archery Range Level Required
1 140 Health 7 Damage 7 Damage 20 Food 40s N/A N/A 1
2 150 Health 9 Damage 9 Damage 30 Food 50s 2,600 Food 3h 2
3 195 Health 12 Damage 12 Damage 35 Food 60s 9,000 Food 10h 3
4 255 Health 16 Damage 16 Damage 40 Food 65s 25,000 Food 1d 4
5 333 Health 18 Damage 18 Damage 50 Food 70s 75,000 Food 2d 5
6 400 Health 21 Damage 21 Damage 70 Food 80s 700,000 Food 5d 7
7 480 Health 24 Damage 24 Damage 80 Food 85s 1,500,000 Food 7d 8
8 552 Health 27 Damage 27 Damage Food 90s 2,500,000 Food 10d 9


Units
Heroes Richard the LionheartHenry VEdward the Black PrinceBelisariusJohn KourkouasNikephoros II PhokasCharles MartelCharlemagneJoan of ArcSviatoslav I of KievRurikAlexander NevskyTariq ibn ZiyadMaslama ibn Abd al-MalikSaladinHermann von SalzaConrad the ElderWinrich von Kniprode
Common Units SpearmanInfantryRaiderLadder InvaderCrossbowmanArcherCavalryGrenadierBattering RamSiege TowerOnagerTrebuchet
Cultural Units LongbowmanCheirosiphonKnight TemplarRaiders of MuscovyMamlukTeutonic Knight