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{{Template:UnitInfoBox
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{{Template:PortableInfoBox
 
|imagenumber = 3
 
|imagenumber = 3
|level1 = 1-2
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|tab1 = 2-1
|level2 = 3-5
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|tab2 = 5-3
|level3 = 6-7
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|tab3 = 8-6
 
|image1 = Shortbow_archers_level01.png
 
|image1 = Shortbow_archers_level01.png
 
|image2 = Shortbow_archers_level03.png
 
|image2 = Shortbow_archers_level03.png
 
|image3 = Shortbow_archers_level06.png
 
|image3 = Shortbow_archers_level06.png
|building = Archery Range
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|building = [[Archery Range]]
 
|armycampspace = 1
 
|armycampspace = 1
 
|unitspersquad = 8
 
|unitspersquad = 8
 
|preferredtarget = Towers
 
|preferredtarget = Towers
 
|type = Ranged
 
|type = Ranged
|speed = ---
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|speed = 1s
|range = Mid-range
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|range = 2.5
  +
|movementspeed = ---
 
}}
 
}}
   
  +
<div style="text-align:justify; ">
  +
''"Crossbowman (Level 1-3): Crossbows were easy to use though slow. They were able to pierce defenses previously unreachable in battle."''
   
Crossbowmen are basic ranged soldiers, unlocked from the Level 1 Archery Range. Like all Archery Range units they take up 1 army camp space. the preferred target of Crossbowmen are towers and they get bonus damage against towers.
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''"Heavy Crossbowman (Level 4-5): Though longbows were faster, heavy crossbows still carried more impact and remained common on the battlefields of Medieval Europe. "''
   
Crossbowman are also known as Heavy Crossbowman or Arquebusiers depending on the upgrade level.
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''"Arquebuser (Level 6-8): These low-velocity matchlock weapons were the first proto muskets and were able to pierce all but the heaviest plate at close range."''
==General Assessment==
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----
===Strengths===
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===Summary===
*Bonus against towers and grenadiers.
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*Crossbowmen receive a damage bonus against towers({{Res|RES = Damage}}*30). They are lightly armored and should be deployed behind heavy infantry or other well-armored troops.
  +
*Crossbowmen are basic ranged soldiers, unlocked from the Level 1 Archery Range.
  +
*Crossbowmen will be slain easily if engaged in melee by your troops
  +
*Bonus against [[Grenadier|'''<u>Grenadier</u>''']] and towers ([[Archer Tower]], [[Crossbow Tower]], [[Ballista Tower]], [[Flame Tower]], [[Musket Tower]]).
 
*Ranged attack
 
*Ranged attack
===Weaknesses===
 
 
*Poor health and attack.
 
*Poor health and attack.
 
* Poor range, need to get in close.
 
* Poor range, need to get in close.
==Tactics==
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----
===Attack===
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===Offensive Strategy===
 
*Deploy Crossbowmen to take out enemy towers. '''Always''' use other units such as infantry to act as a meat shield.
 
*Deploy Crossbowmen to take out enemy towers. '''Always''' use other units such as infantry to act as a meat shield.
*Also put to good use if deployed while other units are fighting defensive units as they take out the defensive units quikely
+
*Also put to good use if deployed while other units are fighting defensive units as they take out the defensive units quickly
 
*Do not deploy alone as they have very low health and only takes one blow from the like of a catapult emplacement to wipe them out entirely
 
*Do not deploy alone as they have very low health and only takes one blow from the like of a catapult emplacement to wipe them out entirely
  +
----
  +
===Defensive Strategy===
  +
*Crossbowmen '''CAN NOT''' be used in defense.
  +
</div>
   
===Defense===
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{{Clr}}
*Crossbowmen cannot be used in defense.
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*Crossbowmen will be slain easily if engaged in melee by your troops
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{|class="article-table" border="0" cellpadding="1" cellspacing="1" style="width=100%; margin:auto;"
== Statistics ==
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected"
 
 
|-
 
|-
! scope="row"|Level
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!scope="row"|Level
! scope="col" style="text-align:center;"|Health
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!scope="col"|Health
! scope="col" style="text-align:center;"|Attack
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!scope="col"|Attack
! scope="col" style="text-align:center;"|DPS
+
!scope="col"|DPS
! scope="col" style="text-align:center;"|Training Costs
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!scope="col"|Training Cost
! scope="col" style="text-align:center;"|Training Time
+
!scope="col"|Training Time
! scope="col" style="text-align:center;"|Upgrade Costs
+
!scope="col"|Upgrade Cost
! scope="col" style="text-align:center;"|Upgrade Time
+
!scope="col"|Upgrade Time
! scope="col" style="text-align:center;"|Required [[Archery Range]]
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!scope="col"|[[Archery Range]] Level Required
 
|-
 
|-
! scope="row" |1 Crossbowman
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!scope="row"|1
| style="text-align:right;"| 140
+
|style="white-space: nowrap;"| 140 {{Res|RES=Health}}
| style="text-align:right;"| 7
+
|style="white-space: nowrap;"| 7 {{Res|RES=Damage}}
| style="text-align:right;"| 7
+
|style="white-space: nowrap;"| 7 {{Res|RES=Damage}}
| style="text-align:right;"| 20 food
+
|style="white-space: nowrap;"| 20 {{Res|RES=Food}}
| style="text-align:right;"| sec
+
|style="white-space: nowrap;"|40s
| style="text-align:right;" | free
+
|style="white-space: nowrap;"| N/A
| style="text-align:center;" | Instantaneously
+
|style="white-space: nowrap;"|N/A
| style="text-align:center;"|1
+
|style="white-space: nowrap;"|1
 
|-
 
|-
! scope="row" |2 Crossbowman
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!scope="row"|2
| style="text-align:right;"|150
+
|style="white-space: nowrap;"| 150 {{Res|RES=Health}}
| style="text-align:right;"|9
+
|style="white-space: nowrap;"| 9 {{Res|RES=Damage}}
| style="text-align:right;"|
+
|style="white-space: nowrap;"| 9 {{Res|RES=Damage}}
| style="text-align:right;"| 30 food
+
|style="white-space: nowrap;"| 30 {{Res|RES=Food}}
| style="text-align:right;"| 50 sec
+
|style="white-space: nowrap;"|50s
| style="text-align:right;" | 2,600 food
+
|style="white-space: nowrap;"| 2,600 {{Res|RES=Food}}
| style="text-align:center;"| d h m
+
|style="white-space: nowrap;"|3h
| style="text-align:center;"|2
+
|style="white-space: nowrap;"|2
 
|-
 
|-
! scope="row"|3 Crossbowman
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!scope="row"|3
| style="text-align:right;"| 195
+
|style="white-space: nowrap;"| 195 {{Res|RES=Health}}
| style="text-align:right;"| 12
+
|style="white-space: nowrap;"| 12 {{Res|RES=Damage}}
| style="text-align:right;"|
+
|style="white-space: nowrap;"| 12 {{Res|RES=Damage}}
| style="text-align:right;"|35 food
+
|style="white-space: nowrap;"| 35 {{Res|RES=Food}}
| style="text-align:right;"|60 sec
+
|style="white-space: nowrap;"|60s
| style="text-align:right;" | 9,000 food
+
|style="white-space: nowrap;"| 9,000 {{Res|RES=Food}}
| style="text-align:center;"| 10h
+
|style="white-space: nowrap;"|10h
| style="text-align:center;"|3
+
|style="white-space: nowrap;"|3
 
|-
 
|-
! scope="row" |4 Heavy Crossbowman
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!scope="row"|4
| style="text-align:right;"|255
+
|style="white-space: nowrap;"| 255 {{Res|RES=Health}}
| style="text-align:right;"|16
+
|style="white-space: nowrap;"| 16 {{Res|RES=Damage}}
| style="text-align:right;" |
+
|style="white-space: nowrap;"| 16 {{Res|RES=Damage}}
| style="text-align:right;" | 40 food
+
|style="white-space: nowrap;"| 40 {{Res|RES=Food}}
| style="text-align:right;" | 65 sec
+
|style="white-space: nowrap;"|65s
| style="text-align:right;" |25,000 food
+
|style="white-space: nowrap;"| 25,000 {{Res|RES=Food}}
| style="text-align:center;"| 1d
+
|style="white-space: nowrap;"|1d
| style="text-align:center;"|4
+
|style="white-space: nowrap;"|4
 
|-
 
|-
! scope="row" |5 Heavy Crossbowman
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!scope="row"|5
| style="text-align:right;"|333
+
|style="white-space: nowrap;"| 333 {{Res|RES=Health}}
| style="text-align:right;"|18
+
|style="white-space: nowrap;"| 18 {{Res|RES=Damage}}
| style="text-align:right;" |18
+
|style="white-space: nowrap;"| 18 {{Res|RES=Damage}}
| style="text-align:right;" | 50 food
+
|style="white-space: nowrap;"| 50 {{Res|RES=Food}}
| style="text-align:right;" | 70 sec
+
|style="white-space: nowrap;"|70s
| style="text-align:right;" | 75,000 food
+
|style="white-space: nowrap;"| 75,000 {{Res|RES=Food}}
| style="text-align:center;" | 2d
+
|style="white-space: nowrap;"|2d
| style="text-align:center;" |5
+
|style="white-space: nowrap;"|5
 
|-
 
|-
! scope="row" |6 Arquebuser
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!scope="row"|6
| style="text-align:right;"|400
+
|style="white-space: nowrap;"| 400 {{Res|RES=Health}}
| style="text-align:right;"|21
+
|style="white-space: nowrap;"| 21 {{Res|RES=Damage}}
| style="text-align:right;"|21
+
|style="white-space: nowrap;"| 21 {{Res|RES=Damage}}
| style="text-align:right;"| food
+
|style="white-space: nowrap;"| 70 {{Res|RES=Food}}
| style="text-align:right;" | 80 sec
+
|style="white-space: nowrap;"|80s
| style="text-align:right;" | 700,000 food
+
|style="white-space: nowrap;"| 700,000 {{Res|RES=Food}}
| style="text-align:center;" | 5d
+
|style="white-space: nowrap;"|5d
| style="text-align:center;"|7
+
|style="white-space: nowrap;"|7
 
|-
 
|-
! scope="row" |7
+
!scope="row"|7
| style="text-align:right;"|
+
|style="white-space: nowrap;"| 480 {{Res|RES=Health}}
| style="text-align:right;"|
+
|style="white-space: nowrap;"| 24 {{Res|RES=Damage}}
| style="text-align:right;"|
+
|style="white-space: nowrap;"| 24 {{Res|RES=Damage}}
| style="text-align:right;"|
+
|style="white-space: nowrap;"| 80 {{Res|RES=Food}}
| style="text-align:right;" |
+
|style="white-space: nowrap;"|85s
| style="text-align:right;" | 1,400,000
+
|style="white-space: nowrap;"| 1,500,000 {{Res|RES=Food}}
| style="text-align:center;" |
+
|style="white-space: nowrap;"|7d
| style="text-align:center;"|8
+
|style="white-space: nowrap;"|8
  +
|-
  +
!scope="row"|8
  +
|style="white-space: nowrap;"| 552 {{Res|RES = Health}}
  +
|style="white-space: nowrap;"| 27 {{Res|RES = Damage}}
  +
|style="white-space: nowrap;"| 27 {{Res|RES = Damage}}
  +
|style="white-space: nowrap;"| {{Res|RES = Food}}
  +
|style="white-space: nowrap;"|90s
  +
|style="white-space: nowrap;"| 2,500,000 {{Res|RES = Food}}
  +
|style="white-space: nowrap;"|10d
  +
|style="white-space: nowrap;"|9
 
|}
 
|}
__NOTOC__
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  +
  +
{{UnitsMenu}}
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__NOTOC____NOEDITSECTION__
 
[[Category:Units]]
 
[[Category:Units]]
 
[[Category:Common Units]]
 
[[Category:Common Units]]

Latest revision as of 23:28, October 29, 2016

"Crossbowman (Level 1-3): Crossbows were easy to use though slow. They were able to pierce defenses previously unreachable in battle."

"Heavy Crossbowman (Level 4-5): Though longbows were faster, heavy crossbows still carried more impact and remained common on the battlefields of Medieval Europe. "

"Arquebuser (Level 6-8): These low-velocity matchlock weapons were the first proto muskets and were able to pierce all but the heaviest plate at close range."


Summary

  • Crossbowmen receive a damage bonus against towers(DPS*30). They are lightly armored and should be deployed behind heavy infantry or other well-armored troops.
  • Crossbowmen are basic ranged soldiers, unlocked from the Level 1 Archery Range.
  • Crossbowmen will be slain easily if engaged in melee by your troops
  • Bonus against Grenadier and towers (Archer Tower, Crossbow Tower, Ballista Tower, Flame Tower, Musket Tower).
  • Ranged attack
  • Poor health and attack.
  • Poor range, need to get in close.

Offensive Strategy

  • Deploy Crossbowmen to take out enemy towers. Always use other units such as infantry to act as a meat shield.
  • Also put to good use if deployed while other units are fighting defensive units as they take out the defensive units quickly
  • Do not deploy alone as they have very low health and only takes one blow from the like of a catapult emplacement to wipe them out entirely

Defensive Strategy

  • Crossbowmen CAN NOT be used in defense.
Level Health Attack DPS Training Cost Training Time Upgrade Cost Upgrade Time Archery Range Level Required
1 140 Health 7 DPS 7 DPS 20 Food 40s N/A N/A 1
2 150 Health 9 DPS 9 DPS 30 Food 50s 2,600 Food 3h 2
3 195 Health 12 DPS 12 DPS 35 Food 60s 9,000 Food 10h 3
4 255 Health 16 DPS 16 DPS 40 Food 65s 25,000 Food 1d 4
5 333 Health 18 DPS 18 DPS 50 Food 70s 75,000 Food 2d 5
6 400 Health 21 DPS 21 DPS 70 Food 80s 700,000 Food 5d 7
7 480 Health 24 DPS 24 DPS 80 Food 85s 1,500,000 Food 7d 8
8 552 Health 27 DPS 27 DPS Food 90s 2,500,000 Food 10d 9


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