(DPS column) Tag: rte-wysiwyg |
No edit summary Tag: rte-wysiwyg |
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+ | {{Template:PortableInfoBox |
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− | {{Unit Infobox|name = Crossbowmen|image = Crossbow04.jpg|imagecaption = Level 4|building = Archery Range|type1 = Archer|squad_size = 8|speed = xxx|radius1 = Mid-ranged|PreferredTarget = Towers|CampSpace = 1}} |
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+ | |imagenumber = 3 |
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− | Crossbowmen are basic ranged soldiers, unlocked from the Level 1 Archery Range. Like all Archery Range units they take up 1 army camp space. the preferred target of Crossbowmen are towers and they get bonus damage against towers. |
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+ | |tab1 = 2-1 |
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+ | |tab2 = 5-3 |
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+ | |tab3 = 8-6 |
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+ | |image1 = Shortbow_archers_level01.png |
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+ | |image2 = Shortbow_archers_level03.png |
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+ | |image3 = Shortbow_archers_level06.png |
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+ | |building = [[Archery Range]] |
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+ | |armycampspace = 1 |
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+ | |unitspersquad = 8 |
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+ | |preferredtarget = Towers |
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+ | |type = Ranged |
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+ | |speed = 1s |
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+ | |range = 2.5 |
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+ | |movementspeed = --- |
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+ | }} |
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+ | <div style="text-align:justify; "> |
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− | Crossbowman are also known as Heavy Crossbowman depending on the upgrade level. |
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+ | ''"Crossbowman (Level 1-3): Crossbows were easy to use though slow. They were able to pierce defenses previously unreachable in battle."'' |
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− | ==General Assessment== |
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+ | |||
− | ===Strengths=== |
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+ | ''"Heavy Crossbowman (Level 4-5): Though longbows were faster, heavy crossbows still carried more impact and remained common on the battlefields of Medieval Europe. "'' |
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− | *Bonus against towers. |
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+ | |||
+ | ''"Arquebuser (Level 6-8): These low-velocity matchlock weapons were the first proto muskets and were able to pierce all but the heaviest plate at close range."'' |
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+ | ---- |
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⚫ | |||
+ | *Crossbowmen receive a damage bonus against towers({{Res|RES = Damage}}*30). They are lightly armored and should be deployed behind heavy infantry or other well-armored troops. |
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+ | *Crossbowmen are basic ranged soldiers, unlocked from the Level 1 Archery Range. |
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⚫ | |||
+ | *Bonus against [[Grenadier|'''<u>Grenadier</u>''']] and towers ([[Archer Tower]], [[Crossbow Tower]], [[Ballista Tower]], [[Flame Tower]], [[Musket Tower]]). |
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*Ranged attack |
*Ranged attack |
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− | ===Weaknesses=== |
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*Poor health and attack. |
*Poor health and attack. |
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* Poor range, need to get in close. |
* Poor range, need to get in close. |
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+ | ---- |
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− | ==Tactics== |
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− | === |
+ | ===Offensive Strategy=== |
*Deploy Crossbowmen to take out enemy towers. '''Always''' use other units such as infantry to act as a meat shield. |
*Deploy Crossbowmen to take out enemy towers. '''Always''' use other units such as infantry to act as a meat shield. |
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− | *Also put |
+ | *Also put to good use if deployed while other units are fighting defensive units as they take out the defensive units quickly |
*Do not deploy alone as they have very low health and only takes one blow from the like of a catapult emplacement to wipe them out entirely |
*Do not deploy alone as they have very low health and only takes one blow from the like of a catapult emplacement to wipe them out entirely |
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+ | ---- |
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+ | ===Defensive Strategy=== |
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+ | </div> |
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+ | {{Clr}} |
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+ | |||
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⚫ | |||
⚫ | |||
− | == Statistics == |
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⚫ | |||
|- |
|- |
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− | ! |
+ | !scope="row"|Level |
− | ! |
+ | !scope="col"|Health |
− | ! |
+ | !scope="col"|Attack |
− | ! |
+ | !scope="col"|DPS |
− | ! |
+ | !scope="col"|Training Cost |
− | ! |
+ | !scope="col"|Training Time |
− | ! |
+ | !scope="col"|Upgrade Cost |
− | ! |
+ | !scope="col"|Upgrade Time |
− | ! |
+ | !scope="col"|[[Archery Range]] Level Required |
|- |
|- |
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− | ! |
+ | !scope="row"|1 |
− | | |
+ | |style="white-space: nowrap;"| 140 {{Res|RES=Health}} |
− | | |
+ | |style="white-space: nowrap;"| 7 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 7 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 20 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|40s |
− | | |
+ | |style="white-space: nowrap;"| N/A |
− | | |
+ | |style="white-space: nowrap;"|N/A |
− | | |
+ | |style="white-space: nowrap;"|1 |
|- |
|- |
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− | ! |
+ | !scope="row"|2 |
− | | |
+ | |style="white-space: nowrap;"| 150 {{Res|RES=Health}} |
− | | |
+ | |style="white-space: nowrap;"| 9 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 9 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 30 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|50s |
− | | |
+ | |style="white-space: nowrap;"| 2,600 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|3h |
− | | |
+ | |style="white-space: nowrap;"|2 |
|- |
|- |
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− | ! |
+ | !scope="row"|3 |
− | | |
+ | |style="white-space: nowrap;"| 195 {{Res|RES=Health}} |
− | | |
+ | |style="white-space: nowrap;"| 12 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 12 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 35 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|60s |
− | | |
+ | |style="white-space: nowrap;"| 9,000 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|10h |
− | | |
+ | |style="white-space: nowrap;"|3 |
|- |
|- |
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− | ! |
+ | !scope="row"|4 |
− | | |
+ | |style="white-space: nowrap;"| 255 {{Res|RES=Health}} |
− | | |
+ | |style="white-space: nowrap;"| 16 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 16 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 40 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|65s |
− | | |
+ | |style="white-space: nowrap;"| 25,000 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|1d |
− | | |
+ | |style="white-space: nowrap;"|4 |
|- |
|- |
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− | ! |
+ | !scope="row"|5 |
− | | |
+ | |style="white-space: nowrap;"| 333 {{Res|RES=Health}} |
− | | |
+ | |style="white-space: nowrap;"| 18 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 18 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 50 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|70s |
− | | |
+ | |style="white-space: nowrap;"| 75,000 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|2d |
− | | |
+ | |style="white-space: nowrap;"|5 |
|- |
|- |
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− | ! |
+ | !scope="row"|6 |
− | | |
+ | |style="white-space: nowrap;"| 400 {{Res|RES=Health}} |
− | | |
+ | |style="white-space: nowrap;"| 21 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 21 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap;"| 70 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|80s |
− | | |
+ | |style="white-space: nowrap;"| 700,000 {{Res|RES=Food}} |
− | | |
+ | |style="white-space: nowrap;"|5d |
− | | |
+ | |style="white-space: nowrap;"|7 |
+ | |- |
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+ | !scope="row"|7 |
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+ | |style="white-space: nowrap;"| 480 {{Res|RES=Health}} |
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+ | |style="white-space: nowrap;"| 24 {{Res|RES=Damage}} |
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+ | |style="white-space: nowrap;"| 24 {{Res|RES=Damage}} |
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+ | |style="white-space: nowrap;"| 80 {{Res|RES=Food}} |
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+ | |style="white-space: nowrap;"|85s |
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+ | |style="white-space: nowrap;"| 1,500,000 {{Res|RES=Food}} |
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+ | |style="white-space: nowrap;"|7d |
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+ | |style="white-space: nowrap;"|8 |
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+ | |- |
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+ | !scope="row"|8 |
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+ | |style="white-space: nowrap;"| 552 {{Res|RES = Health}} |
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+ | |style="white-space: nowrap;"| 27 {{Res|RES = Damage}} |
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+ | |style="white-space: nowrap;"| 27 {{Res|RES = Damage}} |
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+ | |style="white-space: nowrap;"| {{Res|RES = Food}} |
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+ | |style="white-space: nowrap;"|90s |
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+ | |style="white-space: nowrap;"| 2,500,000 {{Res|RES = Food}} |
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+ | |style="white-space: nowrap;"|10d |
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+ | |style="white-space: nowrap;"|9 |
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|} |
|} |
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+ | |||
− | __NOTOC__ |
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+ | |||
⚫ | |||
+ | {{UnitsMenu}} |
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+ | __NOTOC____NOEDITSECTION__ |
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⚫ | |||
+ | [[Category:Common Units]] |
Latest revision as of 23:28, 29 October 2016
"Crossbowman (Level 1-3): Crossbows were easy to use though slow. They were able to pierce defenses previously unreachable in battle."
"Heavy Crossbowman (Level 4-5): Though longbows were faster, heavy crossbows still carried more impact and remained common on the battlefields of Medieval Europe. "
"Arquebuser (Level 6-8): These low-velocity matchlock weapons were the first proto muskets and were able to pierce all but the heaviest plate at close range."
Summary
- Crossbowmen receive a damage bonus against towers(*30). They are lightly armored and should be deployed behind heavy infantry or other well-armored troops.
- Crossbowmen are basic ranged soldiers, unlocked from the Level 1 Archery Range.
- Crossbowmen will be slain easily if engaged in melee by your troops
- Bonus against Grenadier and towers (Archer Tower, Crossbow Tower, Ballista Tower, Flame Tower, Musket Tower).
- Ranged attack
- Poor health and attack.
- Poor range, need to get in close.
Offensive Strategy
- Deploy Crossbowmen to take out enemy towers. Always use other units such as infantry to act as a meat shield.
- Also put to good use if deployed while other units are fighting defensive units as they take out the defensive units quickly
- Do not deploy alone as they have very low health and only takes one blow from the like of a catapult emplacement to wipe them out entirely
Defensive Strategy
- Crossbowmen CAN NOT be used in defense.
Level | Health | Attack | DPS | Training Cost | Training Time | Upgrade Cost | Upgrade Time | Archery Range Level Required |
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1 | 140 | 7 | 7 | 20 | 40s | N/A | N/A | 1 |
2 | 150 | 9 | 9 | 30 | 50s | 2,600 | 3h | 2 |
3 | 195 | 12 | 12 | 35 | 60s | 9,000 | 10h | 3 |
4 | 255 | 16 | 16 | 40 | 65s | 25,000 | 1d | 4 |
5 | 333 | 18 | 18 | 50 | 70s | 75,000 | 2d | 5 |
6 | 400 | 21 | 21 | 70 | 80s | 700,000 | 5d | 7 |
7 | 480 | 24 | 24 | 80 | 85s | 1,500,000 | 7d | 8 |
8 | 552 | 27 | 27 | 90s | 2,500,000 | 10d | 9 |