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{{Unit Infobox|name = Crossbowmen|image = Crossbow04.jpg|imagecaption = Level 4|building = Archery Range|type1 = Archer|squad_size = 8|speed = xxx|radius1 = Mid-ranged|PreferredTarget = Towers|CampSpace = 1}}
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{{Template:PortableInfoBox
Crossbowmen are basic ranged soldiers, unlocked from the Level 2 Archery Range. Like all Archery Range units they take up 1 army camp space. the preferred target of Crossbowmen is towers and they get bonus damage against towers.
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|imagenumber = 3
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|tab1 = 2-1
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|tab2 = 5-3
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|tab3 = 8-6
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|image1 = Shortbow_archers_level01.png
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|image2 = Shortbow_archers_level03.png
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|image3 = Shortbow_archers_level06.png
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|building = [[Archery Range]]
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|armycampspace = 1
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|unitspersquad = 8
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|preferredtarget = Towers
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|type = Ranged
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|speed = 1s
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|range = 2.5
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|movementspeed = ---
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}}
   
Crossbowman are also known as Heavy Crossbowman depending on the upgrade level.
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<div style="text-align:justify; ">
==General Assessment==
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''"Crossbowman (Level 1-3): Crossbows were easy to use though slow. They were able to pierce defenses previously unreachable in battle."''
===Strengths===
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*Bonus against towers.
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''"Heavy Crossbowman (Level 4-5): Though longbows were faster, heavy crossbows still carried more impact and remained common on the battlefields of Medieval Europe. "''
  +
  +
''"Arquebuser (Level 6-8): These low-velocity matchlock weapons were the first proto muskets and were able to pierce all but the heaviest plate at close range."''
  +
----
  +
===Summary===
  +
*Crossbowmen receive a damage bonus against towers({{Res|RES = Damage}}*30). They are lightly armored and should be deployed behind heavy infantry or other well-armored troops.
  +
*Crossbowmen are basic ranged soldiers, unlocked from the Level 1 Archery Range.
  +
*Crossbowmen will be slain easily if engaged in melee by your troops
  +
*Bonus against [[Grenadier|'''<u>Grenadier</u>''']] and towers ([[Archer Tower]], [[Crossbow Tower]], [[Ballista Tower]], [[Flame Tower]], [[Musket Tower]]).
 
*Ranged attack
 
*Ranged attack
===Weaknesses===
 
 
*Poor health and attack.
 
*Poor health and attack.
==Tactics==
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* Poor range, need to get in close.
===Attack===
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----
*xxx
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===Offensive Strategy===
===Defense===
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*Deploy Crossbowmen to take out enemy towers. '''Always''' use other units such as infantry to act as a meat shield.
*xxx
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*Also put to good use if deployed while other units are fighting defensive units as they take out the defensive units quickly
  +
*Do not deploy alone as they have very low health and only takes one blow from the like of a catapult emplacement to wipe them out entirely
  +
----
  +
===Defensive Strategy===
  +
*Crossbowmen '''CAN NOT''' be used in defense.
  +
</div>
   
== Statistics ==
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{{Clr}}
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected"
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  +
{|class="article-table" border="0" cellpadding="1" cellspacing="1" style="width=100%; margin:auto;"
 
|-
 
|-
! scope="row"|Level
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!scope="row"|Level
! scope="col" style="text-align:center;"|Health
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!scope="col"|Health
! scope="col" style="text-align:center;"|Attack
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!scope="col"|Attack
! scope="col" style="text-align:center;"|Training Costs
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!scope="col"|DPS
! scope="col" style="text-align:center;"|Training Time
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!scope="col"|Training Cost
! scope="col" style="text-align:center;"|Upgrade Costs
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!scope="col"|Training Time
! scope="col" style="text-align:center;"|Upgrade Time
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!scope="col"|Upgrade Cost
! scope="col" style="text-align:center;"|Required [[Archery Range]]
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!scope="col"|Upgrade Time
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!scope="col"|[[Archery Range]] Level Required
 
|-
 
|-
! scope="row" |1 Crossbowman
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!scope="row"|1
| style="text-align:right;"|
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|style="white-space: nowrap;"| 140 {{Res|RES=Health}}
| style="text-align:right;"|
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|style="white-space: nowrap;"| 7 {{Res|RES=Damage}}
| style="text-align:right;"| food
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|style="white-space: nowrap;"| 7 {{Res|RES=Damage}}
| style="text-align:right;"| sec
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|style="white-space: nowrap;"| 20 {{Res|RES=Food}}
| style="text-align:right;" | food
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|style="white-space: nowrap;"|40s
| style="text-align:center;"| d h m
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|style="white-space: nowrap;"| N/A
| style="text-align:center;"|
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|style="white-space: nowrap;"|N/A
  +
|style="white-space: nowrap;"|1
 
|-
 
|-
! scope="row" |2 Crossbowman
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!scope="row"|2
| style="text-align:right;"|
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|style="white-space: nowrap;"| 150 {{Res|RES=Health}}
| style="text-align:right;"|
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|style="white-space: nowrap;"| 9 {{Res|RES=Damage}}
| style="text-align:right;"| food
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|style="white-space: nowrap;"| 9 {{Res|RES=Damage}}
| style="text-align:right;"| sec
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|style="white-space: nowrap;"| 30 {{Res|RES=Food}}
| style="text-align:right;" | food
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|style="white-space: nowrap;"|50s
| style="text-align:center;"| d h m
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|style="white-space: nowrap;"| 2,600 {{Res|RES=Food}}
| style="text-align:center;"|
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|style="white-space: nowrap;"|3h
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|style="white-space: nowrap;"|2
 
|-
 
|-
! scope="row"|3
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!scope="row"|3
| style="text-align:right;"| 195
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|style="white-space: nowrap;"| 195 {{Res|RES=Health}}
| style="text-align:right;"| 12
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|style="white-space: nowrap;"| 12 {{Res|RES=Damage}}
| style="text-align:right;"|35 food
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|style="white-space: nowrap;"| 12 {{Res|RES=Damage}}
| style="text-align:right;"|60 sec
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|style="white-space: nowrap;"| 35 {{Res|RES=Food}}
| style="text-align:right;" | food
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|style="white-space: nowrap;"|60s
| style="text-align:center;"| d h m
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|style="white-space: nowrap;"| 9,000 {{Res|RES=Food}}
| style="text-align:center;"|
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|style="white-space: nowrap;"|10h
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|style="white-space: nowrap;"|3
 
|-
 
|-
! scope="row" |4 Heavy Crossbowman
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!scope="row"|4
| style="text-align:right;"|255
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|style="white-space: nowrap;"| 255 {{Res|RES=Health}}
| style="text-align:right;"|16
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|style="white-space: nowrap;"| 16 {{Res|RES=Damage}}
| style="text-align:right;" | 40 food
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|style="white-space: nowrap;"| 16 {{Res|RES=Damage}}
| style="text-align:right;" | 65 sec
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|style="white-space: nowrap;"| 40 {{Res|RES=Food}}
| style="text-align:right;" |25,000 food
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|style="white-space: nowrap;"|65s
| style="text-align:center;"| 1d
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|style="white-space: nowrap;"| 25,000 {{Res|RES=Food}}
| style="text-align:center;"|
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|style="white-space: nowrap;"|1d
  +
|style="white-space: nowrap;"|4
 
|-
 
|-
! scope="row" |5 Heavy Crossbowman
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!scope="row"|5
| style="text-align:right;"|333
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|style="white-space: nowrap;"| 333 {{Res|RES=Health}}
| style="text-align:right;"|18
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|style="white-space: nowrap;"| 18 {{Res|RES=Damage}}
| style="text-align:right;"| food
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|style="white-space: nowrap;"| 18 {{Res|RES=Damage}}
| style="text-align:right;" | 70 sec
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|style="white-space: nowrap;"| 50 {{Res|RES=Food}}
| style="text-align:right;" | 75,000 food
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|style="white-space: nowrap;"|70s
| style="text-align:center;" | 2d
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|style="white-space: nowrap;"| 75,000 {{Res|RES=Food}}
| style="text-align:center;" |5
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|style="white-space: nowrap;"|2d
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|style="white-space: nowrap;"|5
 
|-
 
|-
! scope="row"|6
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!scope="row"|6
| style="text-align:right;"|
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|style="white-space: nowrap;"| 400 {{Res|RES=Health}}
| style="text-align:right;"|
+
|style="white-space: nowrap;"| 21 {{Res|RES=Damage}}
| style="text-align:right;"| food
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|style="white-space: nowrap;"| 21 {{Res|RES=Damage}}
| style="text-align:right;"| sec
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|style="white-space: nowrap;"| 70 {{Res|RES=Food}}
| style="text-align:right;"| food
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|style="white-space: nowrap;"|80s
| style="text-align:center;"| d h m
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|style="white-space: nowrap;"| 700,000 {{Res|RES=Food}}
| style="text-align:center;"|
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|style="white-space: nowrap;"|5d
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|style="white-space: nowrap;"|7
 
|-
 
|-
! scope="row"|?
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!scope="row"|7
| style="text-align:right;"|
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|style="white-space: nowrap;"| 480 {{Res|RES=Health}}
| style="text-align:right;"|
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|style="white-space: nowrap;"| 24 {{Res|RES=Damage}}
| style="text-align:right;"| food
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|style="white-space: nowrap;"| 24 {{Res|RES=Damage}}
| style="text-align:right;"| sec
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|style="white-space: nowrap;"| 80 {{Res|RES=Food}}
| style="text-align:right;"| food
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|style="white-space: nowrap;"|85s
| style="text-align:center;"| d h m
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|style="white-space: nowrap;"| 1,500,000 {{Res|RES=Food}}
| style="text-align:center;"|
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|style="white-space: nowrap;"|7d
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|style="white-space: nowrap;"|8
  +
|-
  +
!scope="row"|8
  +
|style="white-space: nowrap;"| 552 {{Res|RES = Health}}
  +
|style="white-space: nowrap;"| 27 {{Res|RES = Damage}}
  +
|style="white-space: nowrap;"| 27 {{Res|RES = Damage}}
  +
|style="white-space: nowrap;"| {{Res|RES = Food}}
  +
|style="white-space: nowrap;"|90s
  +
|style="white-space: nowrap;"| 2,500,000 {{Res|RES = Food}}
  +
|style="white-space: nowrap;"|10d
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|style="white-space: nowrap;"|9
 
|}
 
|}
__NOTOC__
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[[Category:Unit]]
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  +
{{UnitsMenu}}
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__NOTOC____NOEDITSECTION__
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[[Category:Units]]
  +
[[Category:Common Units]]

Latest revision as of 23:28, October 29, 2016

"Crossbowman (Level 1-3): Crossbows were easy to use though slow. They were able to pierce defenses previously unreachable in battle."

"Heavy Crossbowman (Level 4-5): Though longbows were faster, heavy crossbows still carried more impact and remained common on the battlefields of Medieval Europe. "

"Arquebuser (Level 6-8): These low-velocity matchlock weapons were the first proto muskets and were able to pierce all but the heaviest plate at close range."


Summary

  • Crossbowmen receive a damage bonus against towers(DPS*30). They are lightly armored and should be deployed behind heavy infantry or other well-armored troops.
  • Crossbowmen are basic ranged soldiers, unlocked from the Level 1 Archery Range.
  • Crossbowmen will be slain easily if engaged in melee by your troops
  • Bonus against Grenadier and towers (Archer Tower, Crossbow Tower, Ballista Tower, Flame Tower, Musket Tower).
  • Ranged attack
  • Poor health and attack.
  • Poor range, need to get in close.

Offensive Strategy

  • Deploy Crossbowmen to take out enemy towers. Always use other units such as infantry to act as a meat shield.
  • Also put to good use if deployed while other units are fighting defensive units as they take out the defensive units quickly
  • Do not deploy alone as they have very low health and only takes one blow from the like of a catapult emplacement to wipe them out entirely

Defensive Strategy

  • Crossbowmen CAN NOT be used in defense.
Level Health Attack DPS Training Cost Training Time Upgrade Cost Upgrade Time Archery Range Level Required
1 140 Health 7 DPS 7 DPS 20 Food 40s N/A N/A 1
2 150 Health 9 DPS 9 DPS 30 Food 50s 2,600 Food 3h 2
3 195 Health 12 DPS 12 DPS 35 Food 60s 9,000 Food 10h 3
4 255 Health 16 DPS 16 DPS 40 Food 65s 25,000 Food 1d 4
5 333 Health 18 DPS 18 DPS 50 Food 70s 75,000 Food 2d 5
6 400 Health 21 DPS 21 DPS 70 Food 80s 700,000 Food 5d 7
7 480 Health 24 DPS 24 DPS 80 Food 85s 1,500,000 Food 7d 8
8 552 Health 27 DPS 27 DPS Food 90s 2,500,000 Food 10d 9


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