"Crossbowman (Level 1-3): Crossbows were easy to use though slow. They were able to pierce defenses previously unreachable in battle."
"Heavy Crossbowman (Level 4-5): Though longbows were faster, heavy crossbows still carried more impact and remained common on the battlefields of Medieval Europe. "
"Arquebuser (Level 6-8): These low-velocity matchlock weapons were the first proto muskets and were able to pierce all but the heaviest plate at close range."
Summary
- Crossbowmen receive a damage bonus against towers(*30). They are lightly armored and should be deployed behind heavy infantry or other well-armored troops.
- Crossbowmen are basic ranged soldiers, unlocked from the Level 1 Archery Range.
- Crossbowmen will be slain easily if engaged in melee by your troops
- Bonus against Grenadier and towers (Archer Tower, Crossbow Tower, Ballista Tower, Flame Tower, Musket Tower).
- Ranged attack
- Poor health and attack.
- Poor range, need to get in close.
Offensive Strategy
- Deploy Crossbowmen to take out enemy towers. Always use other units such as infantry to act as a meat shield.
- Also put to good use if deployed while other units are fighting defensive units as they take out the defensive units quickly
- Do not deploy alone as they have very low health and only takes one blow from the like of a catapult emplacement to wipe them out entirely
Defensive Strategy
- Crossbowmen CAN NOT be used in defense.
Level | Health | Attack | DPS | Training Cost | Training Time | Upgrade Cost | Upgrade Time | Archery Range Level Required |
---|---|---|---|---|---|---|---|---|
1 | 140 | 7 | 7 | 20 | 40s | N/A | N/A | 1 |
2 | 150 | 9 | 9 | 30 | 50s | 2,600 | 3h | 2 |
3 | 195 | 12 | 12 | 35 | 60s | 9,000 | 10h | 3 |
4 | 255 | 16 | 16 | 40 | 65s | 25,000 | 1d | 4 |
5 | 333 | 18 | 18 | 50 | 70s | 75,000 | 2d | 5 |
6 | 400 | 21 | 21 | 70 | 80s | 700,000 | 5d | 7 |
7 | 480 | 24 | 24 | 80 | 85s | 1,500,000 | 7d | 8 |
8 | 552 | 27 | 27 | 90s | 2,500,000 | 10d | 9 |