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{{Hero Infobox|name = Charles Martel|image = Franks01_Charles_02.jpg|imagecaption = Level 2|building = Hall of Heroes|type1 = xxx|squad_size = xxx|speed = xxx|radius1 = xxx|PreferredTarget = Foot Soldiers|civilization = Franks|Ability = Taunt}}
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{{Hero Infobox|name = Charles Martel|image = Franks1.png|imagecaption = Level 2|building = Hall of Heroes|type1 = xxx|squad_size = xxx|speed = xxx|radius1 = xxx|PreferredTarget = Foot Soldiers|civilization = Franks|Ability = Taunt}}
 
Short description // Upgrade in <building>
 
Short description // Upgrade in <building>
 
==General Assessment==
 
==General Assessment==

Revision as of 06:26, August 7, 2015

Template:Hero Infobox Short description // Upgrade in <building>

General Assessment

Strengths

  • Health. This guy is a tank.
  • Attack. Almost as good as a ram.
  • Ability. All enemy fire and defenders attack him while you rip apart the keep and steel his goods.

Weaknesses

  • Eventually will run out of taunts and health.

Tactics

Attack

  • Drive him into the middle of the fray and invoke his ability. All of the the nearby attackers, towers and emplacements will attack Martel and you can attack all of them with your forces.

Defense

  • xxx

Statistics

Level Health Attack DPS Recovery Time Upgrade Costs Upgrade Time Special Ability
1 5,000 240 240 20m 100 pennants* Instantaneously 1x
2 15,000 300 300 1h 30m 1,250 pennants 12h 2x
3 22,500 360 360 4h 30m  4,500 pennants 1d 3x
4 25,875 415 415 6h 7,500 pennants 2d ?

* First level free for a Hero of your own Civilization.

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