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+ | {{PortableInfoBox |
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− | {{Hero Infobox|name = Charles Martel|image = Franks01_Charles_02.jpg|imagecaption = Level 2|building = Hall of Heroes|type1 = xxx|squad_size = xxx|speed = xxx|radius1 = xxx|PreferredTarget = xxx|civilization = Franks|Ability = xxx}} |
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+ | |imagenumber = 1 |
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− | Short description // Upgrade in <building> |
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+ | |image1 = Franks1.png |
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− | ==General Assessment== |
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+ | |building = [[Hall of Heroes]] |
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− | ===Strengths=== |
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+ | |civilization = [[Franks]] |
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− | *xxx |
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+ | |preferredtarget = Foot Soldiers |
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− | ===Weaknesses=== |
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+ | |type = Mounted / Melee |
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− | *xxx |
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+ | |range = --- |
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− | ==Tactics== |
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+ | |speed = --- |
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+ | |movementspeed = --- |
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− | *xxx |
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+ | |ability = Taunt|unitspersquad = 7}} |
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− | ===Defense=== |
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− | *xxx |
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+ | <div style="text-align:justify; "> |
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− | == Statistics == |
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+ | ''"At the Battle of Tours, this Frankish leader and his forces stopped the Islamic advance into Western Europe."'' |
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+ | ---- |
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+ | |||
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+ | *Charles Martel's Taunt special ability causes nearby enemies to target to him, directing fire away from friendly troops. Damage against him is reduced when taunting. |
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+ | *Very good health for a tier 1 hero. |
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+ | *Attack. Almost as good as a ram. |
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+ | *Ability. All enemy fire and defenders attack him while you rip apart the keep and steal his goods. |
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+ | *Eventually will run out of taunts and health. |
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+ | ---- |
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+ | ===Offensive Strategy=== |
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+ | *Drive him into the middle of the fray and invoke his ability. All of the the nearby attackers, towers and emplacements will attack Martel and you can attack all of them with your forces. |
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+ | </div> |
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+ | |||
+ | {{Clr}} |
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− | ! |
+ | !scope="row"|Level |
− | ! |
+ | !scope="col" style="text-align:center;"|Health |
− | ! |
+ | !scope="col" style="text-align:center;"|Attack |
− | ! |
+ | !scope="col" style="text-align:center;"|DPS |
− | ! |
+ | !scope="col" style="text-align:center;"|Recovery Time |
− | ! |
+ | !scope="col" style="text-align:center;"|Upgrade Cost |
+ | !scope="col" style="text-align:center;"|Upgrade Time |
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+ | !scope="col" style="text-align:center;"|Ability |
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|- |
|- |
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− | ! |
+ | !scope="row" style="text-align: center;"|1 |
− | | |
+ | |style="white-space: nowrap; text-align: right;"|7,500 {{Res|RES=Health}} |
− | | |
+ | |style="white-space: nowrap; text-align: right;"|240 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap; text-align: right;"|240 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap; text-align: right;"|20m {{Res|RES=Time}} |
− | | |
+ | |style="white-space: nowrap; text-align: right;"|100* {{Res|RES=Franks Pennant}} |
+ | |style="white-space: nowrap; text-align: right;"|N/A |
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+ | |style="white-space: nowrap; text-align: right;"|x1 {{Res|RES=Ability 1}} |
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|- |
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− | ! |
+ | !scope="row" style="text-align: center;"|2 |
− | | |
+ | |style="white-space: nowrap; text-align: right;"|15,000 {{Res|RES=Health}} |
− | | |
+ | |style="white-space: nowrap; text-align: right;"|300 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap; text-align: right;"|300 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap; text-align: right;"|1h 30m {{Res|RES=Time}} |
− | | |
+ | |style="white-space: nowrap; text-align: right;"|1,250 {{Res|RES=Franks Pennant}} |
+ | |style="white-space: nowrap; text-align: right;"|12h |
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+ | |style="white-space: nowrap; text-align: right;"|x2 {{Res|RES=Ability 1}} |
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|- |
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− | ! |
+ | !scope="row" style="text-align: center;"|3 |
− | | |
+ | |style="white-space: nowrap; text-align: right;"|22,500 {{Res|RES=Health}} |
− | | |
+ | |style="white-space: nowrap; text-align: right;"|360 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap; text-align: right;"|360 {{Res|RES=Damage}} |
− | | |
+ | |style="white-space: nowrap; text-align: right;"|4h 30m {{Res|RES=Time}} |
− | | |
+ | |style="white-space: nowrap; text-align: right;"|4,500 {{Res|RES=Franks Pennant}} |
+ | |style="white-space: nowrap; text-align: right;"|1d |
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+ | |style="white-space: nowrap; text-align: right;"|x3 {{Res|RES=Ability 1}} |
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+ | |- |
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+ | !scope="row" style="text-align: center;"|4 |
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+ | |style="white-space: nowrap; text-align: right;"|25,875 {{Res|RES=Health}} |
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+ | |style="white-space: nowrap; text-align: right;"|415 {{Res|RES=Damage}} |
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+ | |style="white-space: nowrap; text-align: right;"|415 {{Res|RES=Damage}} |
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+ | |style="white-space: nowrap; text-align: right;"|6h {{Res|RES=Time}} |
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+ | |style="white-space: nowrap; text-align: right;"|7,500 {{Res|RES=Franks Pennant}} |
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+ | |style="white-space: nowrap; text-align: right;"|2d |
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+ | |style="white-space: nowrap; text-align: right;"|x4 {{Res|RES=Ability 1}} |
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− | < |
+ | <p style="text-align: center;">* First level free for a Hero of your own Civilization.</p> |
+ | |||
− | __NOTOC__ |
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+ | {{UnitsMenu}} |
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+ | __NOTOC____NOEDITSECTION__ |
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+ | [[Category:Heroes]] |
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+ | [[Category:Franks]] |
Latest revision as of 06:45, 28 February 2016
"At the Battle of Tours, this Frankish leader and his forces stopped the Islamic advance into Western Europe."
Summary
- Charles Martel's Taunt special ability causes nearby enemies to target to him, directing fire away from friendly troops. Damage against him is reduced when taunting.
- Very good health for a tier 1 hero.
- Attack. Almost as good as a ram.
- Ability. All enemy fire and defenders attack him while you rip apart the keep and steal his goods.
- Eventually will run out of taunts and health.
Offensive Strategy
- Drive him into the middle of the fray and invoke his ability. All of the the nearby attackers, towers and emplacements will attack Martel and you can attack all of them with your forces.
* First level free for a Hero of your own Civilization.